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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h39
1 files changed, 25 insertions, 14 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
index 4797ca1aa0..3ff73c85d1 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
@@ -15,6 +15,7 @@
#include "libANGLE/angletypes.h"
#include "libANGLE/Error.h"
#include "libANGLE/Framebuffer.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace rx
{
@@ -41,29 +42,32 @@ class Clear11 : angle::NonCopyable
ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts);
ID3D11DepthStencilState *getDepthStencilState(const ClearParameters &clearParams);
- struct ClearShader
+ struct ClearShader final : public angle::NonCopyable
{
- ID3D11InputLayout *inputLayout;
- ID3D11VertexShader *vertexShader;
- ID3D11PixelShader *pixelShader;
+ ClearShader(DXGI_FORMAT colorType,
+ const char *inputLayoutName,
+ const BYTE *vsByteCode,
+ size_t vsSize,
+ const char *vsDebugName,
+ const BYTE *psByteCode,
+ size_t psSize,
+ const char *psDebugName);
+ ~ClearShader();
+
+ d3d11::LazyInputLayout *inputLayout;
+ d3d11::LazyShader<ID3D11VertexShader> vertexShader;
+ d3d11::LazyShader<ID3D11PixelShader> pixelShader;
};
template <unsigned int vsSize, unsigned int psSize>
static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE(&vsByteCode)[vsSize], const BYTE(&psByteCode)[psSize]);
- Renderer11 *mRenderer;
-
struct ClearBlendInfo
{
bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
};
typedef bool(*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &);
typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap;
- ClearBlendStateMap mClearBlendStates;
-
- ClearShader mFloatClearShader;
- ClearShader mUintClearShader;
- ClearShader mIntClearShader;
struct ClearDepthStencilInfo
{
@@ -71,14 +75,21 @@ class Clear11 : angle::NonCopyable
bool clearStencil;
UINT8 stencilWriteMask;
};
- typedef bool (*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &);
+ typedef bool(*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &);
typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap;
+
+ Renderer11 *mRenderer;
+
+ ClearBlendStateMap mClearBlendStates;
+
+ ClearShader *mFloatClearShader;
+ ClearShader *mUintClearShader;
+ ClearShader *mIntClearShader;
+
ClearDepthStencilStateMap mClearDepthStencilStates;
ID3D11Buffer *mVertexBuffer;
ID3D11RasterizerState *mRasterizerState;
-
- bool mSupportsClearView;
};
}