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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h new file mode 100644 index 0000000000..dd99111b19 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h @@ -0,0 +1,155 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Context11: +// D3D11-specific functionality associated with a GL Context. +// + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_ + +#include "libANGLE/renderer/ContextImpl.h" + +namespace rx +{ +class Renderer11; + +class Context11 : public ContextImpl +{ + public: + Context11(const gl::ContextState &state, Renderer11 *renderer); + ~Context11() override; + + gl::Error initialize() override; + + // Shader creation + CompilerImpl *createCompiler() override; + ShaderImpl *createShader(const gl::ShaderState &data) override; + ProgramImpl *createProgram(const gl::ProgramState &data) override; + + // Framebuffer creation + FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; + + // Texture creation + TextureImpl *createTexture(const gl::TextureState &state) override; + + // Renderbuffer creation + RenderbufferImpl *createRenderbuffer() override; + + // Buffer creation + BufferImpl *createBuffer(const gl::BufferState &state) override; + + // Vertex Array creation + VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; + + // Query and Fence creation + QueryImpl *createQuery(GLenum type) override; + FenceNVImpl *createFenceNV() override; + SyncImpl *createSync() override; + + // Transform Feedback creation + TransformFeedbackImpl *createTransformFeedback( + const gl::TransformFeedbackState &state) override; + + // Sampler object creation + SamplerImpl *createSampler(const gl::SamplerState &state) override; + + // Program Pipeline object creation + ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override; + + // Path object creation. + std::vector<PathImpl *> createPaths(GLsizei) override; + + // Flush and finish. + gl::Error flush(const gl::Context *context) override; + gl::Error finish(const gl::Context *context) override; + + // Drawing methods. + gl::Error drawArrays(const gl::Context *context, + GLenum mode, + GLint first, + GLsizei count) override; + gl::Error drawArraysInstanced(const gl::Context *context, + GLenum mode, + GLint first, + GLsizei count, + GLsizei instanceCount) override; + + gl::Error drawElements(const gl::Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices) override; + gl::Error drawElementsInstanced(const gl::Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instances) override; + gl::Error drawRangeElements(const gl::Context *context, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices) override; + gl::Error drawArraysIndirect(const gl::Context *context, + GLenum mode, + const void *indirect) override; + gl::Error drawElementsIndirect(const gl::Context *context, + GLenum mode, + GLenum type, + const void *indirect) override; + + // Device loss + GLenum getResetStatus() override; + + // Vendor and description strings. + std::string getVendorString() const override; + std::string getRendererDescription() const override; + + // EXT_debug_marker + void insertEventMarker(GLsizei length, const char *marker) override; + void pushGroupMarker(GLsizei length, const char *marker) override; + void popGroupMarker() override; + + // KHR_debug + void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override; + void popDebugGroup() override; + + // State sync with dirty bits. + void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override; + + // Disjoint timer queries + GLint getGPUDisjoint() override; + GLint64 getTimestamp() override; + + // Context switching + void onMakeCurrent(const gl::Context *context) override; + + // Caps queries + const gl::Caps &getNativeCaps() const override; + const gl::TextureCapsMap &getNativeTextureCaps() const override; + const gl::Extensions &getNativeExtensions() const override; + const gl::Limitations &getNativeLimitations() const override; + + Renderer11 *getRenderer() const { return mRenderer; } + + gl::Error dispatchCompute(const gl::Context *context, + GLuint numGroupsX, + GLuint numGroupsY, + GLuint numGroupsZ) override; + + gl::Error triggerDrawCallProgramRecompilation(const gl::Context *context, GLenum drawMode); + + private: + gl::Error prepareForDrawCall(const gl::Context *context, GLenum drawMode); + + Renderer11 *mRenderer; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_ |