diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp | 47 |
1 files changed, 3 insertions, 44 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp index 1c35ab45cc..1e70363e11 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp @@ -27,9 +27,7 @@ DebugAnnotator11::~DebugAnnotator11() { if (mInitialized) { -#if defined(ANGLE_ENABLE_D3D11_1) SafeRelease(mUserDefinedAnnotation); -#endif #if !defined(ANGLE_ENABLE_WINDOWS_STORE) FreeLibrary(mD3d11Module); @@ -43,9 +41,7 @@ void DebugAnnotator11::beginEvent(const wchar_t *eventName) if (mUserDefinedAnnotation != nullptr) { -#if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->BeginEvent(eventName); -#endif } } @@ -55,9 +51,7 @@ void DebugAnnotator11::endEvent() if (mUserDefinedAnnotation != nullptr) { -#if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->EndEvent(); -#endif } } @@ -67,16 +61,14 @@ void DebugAnnotator11::setMarker(const wchar_t *markerName) if (mUserDefinedAnnotation != nullptr) { -#if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->SetMarker(markerName); -#endif } } bool DebugAnnotator11::getStatus() { #if defined(ANGLE_ENABLE_WINDOWS_STORE) -#if (NTDDI_VERSION == NTDDI_WIN10) + static_assert(NTDDI_VERSION >= NTDDI_WIN10, "GetStatus only works on Win10 and above"); initializeDevice(); if (mUserDefinedAnnotation != nullptr) @@ -85,38 +77,6 @@ bool DebugAnnotator11::getStatus() } return true; // Default if initializeDevice() failed -#elif defined(_DEBUG) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) - static bool underCapture = true; - - // ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in - // Windows 8.1/Visual Studio 2013. We can use IDXGraphicsAnalysis, though. - // The call to GetDebugInterface1 only succeeds if the app is under capture. - // This should only be called in DEBUG mode. - // If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows - // Store ingestion checks. - - // Cache the result to reduce the number of calls to DXGIGetDebugInterface1 - static bool triedIDXGraphicsAnalysis = false; - - if (!triedIDXGraphicsAnalysis) - { - IDXGraphicsAnalysis *graphicsAnalysis = nullptr; - - HRESULT result = DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis)); - if (SUCCEEDED(result)) - { - underCapture = (graphicsAnalysis != nullptr); - } - - SafeRelease(graphicsAnalysis); - triedIDXGraphicsAnalysis = true; - } - - return underCapture; -#else - // We can't detect GetStatus() on release WinRT 8.1 builds, so always return true. - return true; -#endif // (NTDDI_VERSION == NTDDI_WIN10) or _DEBUG #else // We can't detect GetStatus() on desktop ANGLE builds so always return true. return true; @@ -141,14 +101,13 @@ void DebugAnnotator11::initializeDevice() HRESULT hr = E_FAIL; // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device. - hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, &context); + hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, + D3D11_SDK_VERSION, &device, nullptr, &context); ASSERT(SUCCEEDED(hr)); if (SUCCEEDED(hr)) { -#if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation = d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context); ASSERT(mUserDefinedAnnotation != nullptr); -#endif mInitialized = true; } |