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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp107
1 files changed, 58 insertions, 49 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
index 53fac65f2a..082f28d794 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
@@ -4,7 +4,8 @@
// found in the LICENSE file.
//
-// Fence11.cpp: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl.
+// Fence11.cpp: Defines the rx::FenceNV11 and rx::Sync11 classes which implement
+// rx::FenceNVImpl and rx::SyncImpl.
#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
@@ -14,28 +15,30 @@
namespace rx
{
+static const int kDeviceLostCheckPeriod = 64;
+
//
// Template helpers for set and test operations.
//
-template<class FenceClass>
+template <class FenceClass>
gl::Error FenceSetHelper(FenceClass *fence)
{
if (!fence->mQuery)
{
D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.Query = D3D11_QUERY_EVENT;
queryDesc.MiscFlags = 0;
HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to create event query, " << gl::FmtHR(result);
}
}
fence->mRenderer->getDeviceContext()->End(fence->mQuery);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
template <class FenceClass>
@@ -44,30 +47,24 @@ gl::Error FenceTestHelper(FenceClass *fence, bool flushCommandBuffer, GLboolean
ASSERT(fence->mQuery);
UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
- HRESULT result = fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, NULL, 0, getDataFlags);
+ HRESULT result =
+ fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, nullptr, 0, getDataFlags);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
- }
- else if (fence->mRenderer->isDeviceLost())
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query.");
+ return gl::OutOfMemory() << "Failed to get query data, " << gl::FmtHR(result);
}
ASSERT(result == S_OK || result == S_FALSE);
*outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
//
// FenceNV11
//
-FenceNV11::FenceNV11(Renderer11 *renderer)
- : FenceNVImpl(),
- mRenderer(renderer),
- mQuery(NULL)
+FenceNV11::FenceNV11(Renderer11 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr)
{
}
@@ -89,22 +86,26 @@ gl::Error FenceNV11::test(GLboolean *outFinished)
gl::Error FenceNV11::finish()
{
GLboolean finished = GL_FALSE;
+
+ int loopCount = 0;
while (finished != GL_TRUE)
{
- gl::Error error = FenceTestHelper(this, true, &finished);
- if (error.isError())
+ loopCount++;
+ ANGLE_TRY(FenceTestHelper(this, true, &finished));
+
+ if (loopCount % kDeviceLostCheckPeriod == 0 && mRenderer->testDeviceLost())
{
- return error;
+ return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
}
ScheduleYield();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
//
-// FenceSync11
+// Sync11
//
// Important note on accurate timers in Windows:
@@ -118,38 +119,34 @@ gl::Error FenceNV11::finish()
// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
// from buggy implementations.
-FenceSync11::FenceSync11(Renderer11 *renderer)
- : FenceSyncImpl(),
- mRenderer(renderer),
- mQuery(NULL)
+Sync11::Sync11(Renderer11 *renderer) : SyncImpl(), mRenderer(renderer), mQuery(nullptr)
{
LARGE_INTEGER counterFreqency = {};
- BOOL success = QueryPerformanceFrequency(&counterFreqency);
- UNUSED_ASSERTION_VARIABLE(success);
+ BOOL success = QueryPerformanceFrequency(&counterFreqency);
ASSERT(success);
mCounterFrequency = counterFreqency.QuadPart;
}
-FenceSync11::~FenceSync11()
+Sync11::~Sync11()
{
SafeRelease(mQuery);
}
-gl::Error FenceSync11::set(GLenum condition, GLbitfield flags)
+gl::Error Sync11::set(GLenum condition, GLbitfield flags)
{
ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
return FenceSetHelper(this);
}
-gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+gl::Error Sync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
{
ASSERT(outResult);
bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
GLboolean result = GL_FALSE;
- gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result);
+ gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result);
if (error.isError())
{
*outResult = GL_WAIT_FAILED;
@@ -159,28 +156,34 @@ gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *ou
if (result == GL_TRUE)
{
*outResult = GL_ALREADY_SIGNALED;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
if (timeout == 0)
{
*outResult = GL_TIMEOUT_EXPIRED;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
LARGE_INTEGER currentCounter = {};
- BOOL success = QueryPerformanceCounter(&currentCounter);
- UNUSED_ASSERTION_VARIABLE(success);
+ BOOL success = QueryPerformanceCounter(&currentCounter);
ASSERT(success);
- LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout) * static_cast<LONGLONG>(1000000ll);
- LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+ LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout / 1000000000ull);
+ LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+ // Extremely unlikely, but if mCounterFrequency is large enough, endCounter can wrap
+ if (endCounter < currentCounter.QuadPart)
+ {
+ endCounter = MAXLONGLONG;
+ }
+
+ int loopCount = 0;
while (currentCounter.QuadPart < endCounter && !result)
{
+ loopCount++;
ScheduleYield();
success = QueryPerformanceCounter(&currentCounter);
- UNUSED_ASSERTION_VARIABLE(success);
ASSERT(success);
error = FenceTestHelper(this, flushCommandBuffer, &result);
@@ -189,6 +192,12 @@ gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *ou
*outResult = GL_WAIT_FAILED;
return error;
}
+
+ if ((loopCount % kDeviceLostCheckPeriod) == 0 && mRenderer->testDeviceLost())
+ {
+ *outResult = GL_WAIT_FAILED;
+ return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
+ }
}
if (currentCounter.QuadPart >= endCounter)
@@ -200,32 +209,32 @@ gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *ou
*outResult = GL_CONDITION_SATISFIED;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error FenceSync11::serverWait(GLbitfield flags, GLuint64 timeout)
+gl::Error Sync11::serverWait(GLbitfield flags, GLuint64 timeout)
{
// Because our API is currently designed to be called from a single thread, we don't need to do
- // extra work for a server-side fence. GPU commands issued after the fence is created will always
- // be processed after the fence is signaled.
- return gl::Error(GL_NO_ERROR);
+ // extra work for a server-side fence. GPU commands issued after the fence is created will
+ // always be processed after the fence is signaled.
+ return gl::NoError();
}
-gl::Error FenceSync11::getStatus(GLint *outResult)
+gl::Error Sync11::getStatus(GLint *outResult)
{
GLboolean result = GL_FALSE;
- gl::Error error = FenceTestHelper(this, false, &result);
+ gl::Error error = FenceTestHelper(this, false, &result);
if (error.isError())
{
- // The spec does not specify any way to report errors during the status test (e.g. device lost)
- // so we report the fence is unblocked in case of error or signaled.
+ // The spec does not specify any way to report errors during the status test (e.g. device
+ // lost) so we report the fence is unblocked in case of error or signaled.
*outResult = GL_SIGNALED;
return error;
}
*outResult = (result ? GL_SIGNALED : GL_UNSIGNALED);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-} // namespace rx
+} // namespace rx