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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp270
1 files changed, 270 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
new file mode 100644
index 0000000000..da01f320c0
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
@@ -0,0 +1,270 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer11.cpp: Implements the Framebuffer11 class.
+
+#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Texture.h"
+
+namespace rx
+{
+
+Framebuffer11::Framebuffer11(const gl::Framebuffer::Data &data, Renderer11 *renderer)
+ : FramebufferD3D(data, renderer),
+ mRenderer(renderer)
+{
+ ASSERT(mRenderer != nullptr);
+}
+
+Framebuffer11::~Framebuffer11()
+{
+}
+
+static gl::Error InvalidateAttachmentSwizzles(const gl::FramebufferAttachment *attachment)
+{
+ if (attachment && attachment->type() == GL_TEXTURE)
+ {
+ gl::Texture *texture = attachment->getTexture();
+
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
+
+ TextureStorage *texStorage = NULL;
+ gl::Error error = textureD3D->getNativeTexture(&texStorage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (texStorage)
+ {
+ TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage);
+ ASSERT(texStorage11);
+
+ texStorage11->invalidateSwizzleCacheLevel(attachment->mipLevel());
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer11::invalidateSwizzles() const
+{
+ for (auto it = mData.mColorAttachments.cbegin(); it != mData.mColorAttachments.cend(); ++it)
+ {
+ gl::FramebufferAttachment *colorAttachment = *it;
+ gl::Error error = InvalidateAttachmentSwizzles(colorAttachment);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ gl::Error error = InvalidateAttachmentSwizzles(mData.mDepthAttachment);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = InvalidateAttachmentSwizzles(mData.mStencilAttachment);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer11::clear(const gl::State &state, const ClearParameters &clearParams)
+{
+ Clear11 *clearer = mRenderer->getClearer();
+ gl::Error error = clearer->clearFramebuffer(clearParams, mData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = invalidateSwizzles();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+static gl::Error getRenderTargetResource(const gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndexOut,
+ ID3D11Texture2D **texture2DOut)
+{
+ ASSERT(colorbuffer);
+
+ RenderTarget11 *renderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ID3D11Resource *renderTargetResource = renderTarget->getTexture();
+ ASSERT(renderTargetResource);
+
+ *subresourceIndexOut = renderTarget->getSubresourceIndex();
+ *texture2DOut = d3d11::DynamicCastComObject<ID3D11Texture2D>(renderTargetResource);
+
+ if (!(*texture2DOut))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the ID3D11Texture2D from a RenderTarget");
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer11::readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) const
+{
+ ID3D11Texture2D *colorBufferTexture = NULL;
+ unsigned int subresourceIndex = 0;
+
+ const gl::FramebufferAttachment *colorbuffer = mData.getReadAttachment();
+ ASSERT(colorbuffer);
+
+ gl::Error error = getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ gl::Buffer *packBuffer = pack.pixelBuffer.get();
+ if (packBuffer != NULL)
+ {
+ Buffer11 *packBufferStorage = Buffer11::makeBuffer11(packBuffer->getImplementation());
+ PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels));
+
+ error = packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams);
+ if (error.isError())
+ {
+ SafeRelease(colorBufferTexture);
+ return error;
+ }
+
+ packBuffer->getIndexRangeCache()->clear();
+ }
+ else
+ {
+ error = mRenderer->readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels);
+ if (error.isError())
+ {
+ SafeRelease(colorBufferTexture);
+ return error;
+ }
+ }
+
+ SafeRelease(colorBufferTexture);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
+ bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer)
+{
+ if (blitRenderTarget)
+ {
+ const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorbuffer();
+ ASSERT(readBuffer);
+
+ RenderTargetD3D *readRenderTarget = NULL;
+ gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(readRenderTarget);
+
+ for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); colorAttachment++)
+ {
+ if (mData.mColorAttachments[colorAttachment] != nullptr &&
+ mData.mDrawBufferStates[colorAttachment] != GL_NONE)
+ {
+ const gl::FramebufferAttachment *drawBuffer = mData.mColorAttachments[colorAttachment];
+
+ RenderTargetD3D *drawRenderTarget = NULL;
+ error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(drawRenderTarget);
+
+ error = mRenderer->blitRenderbufferRect(sourceArea, destArea, readRenderTarget, drawRenderTarget,
+ filter, scissor, blitRenderTarget, false, false);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ }
+
+ if (blitDepth || blitStencil)
+ {
+ gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
+ ASSERT(readBuffer);
+
+ RenderTargetD3D *readRenderTarget = NULL;
+ gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(readRenderTarget);
+
+ const gl::FramebufferAttachment *drawBuffer = mData.getDepthOrStencilAttachment();
+ ASSERT(drawBuffer);
+
+ RenderTargetD3D *drawRenderTarget = NULL;
+ error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(drawRenderTarget);
+
+ error = mRenderer->blitRenderbufferRect(sourceArea, destArea, readRenderTarget, drawRenderTarget, filter, scissor,
+ false, blitDepth, blitStencil);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ gl::Error error = invalidateSwizzles();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
+{
+ RenderTarget11 *renderTarget11 = RenderTarget11::makeRenderTarget11(renderTarget);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(renderTarget11->getDXGIFormat());
+ return dxgiFormatInfo.internalFormat;
+}
+
+}