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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h78
1 files changed, 64 insertions, 14 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
index c8a33ec7e5..afdda299b9 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
@@ -10,43 +10,93 @@
#define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/signal_utils.h"
namespace rx
{
class Renderer11;
-class Framebuffer11 : public FramebufferD3D
+class Framebuffer11 : public FramebufferD3D, public OnRenderTargetDirtyReceiver
{
public:
- Framebuffer11(const gl::Framebuffer::Data &data, Renderer11 *renderer);
- virtual ~Framebuffer11();
+ Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
+ ~Framebuffer11() override;
- gl::Error discard(size_t count, const GLenum *attachments) override;
- gl::Error invalidate(size_t count, const GLenum *attachments) override;
- gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+ gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) override;
+ gl::Error invalidateSub(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) override;
// Invalidate the cached swizzles of all bound texture attachments.
- gl::Error invalidateSwizzles() const;
+ gl::Error markAttachmentsDirty(const gl::Context *context) const;
+
+ void syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits) override;
+
+ const RenderTargetArray &getCachedColorRenderTargets() const
+ {
+ return mCachedColorRenderTargets;
+ }
+ const RenderTarget11 *getCachedDepthStencilRenderTarget() const
+ {
+ return mCachedDepthStencilRenderTarget;
+ }
+
+ RenderTarget11 *getFirstRenderTarget() const;
+
+ bool hasAnyInternalDirtyBit() const;
+ void syncInternalState(const gl::Context *context);
+
+ void signal(size_t channelID, const gl::Context *context) override;
+
+ gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
private:
- gl::Error clear(const gl::Data &data, const ClearParameters &clearParams) override;
+ gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) override;
- gl::Error readPixelsImpl(const gl::Rectangle &area,
+ gl::Error readPixelsImpl(const gl::Context *context,
+ const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
- uint8_t *pixels) const override;
+ uint8_t *pixels) override;
- gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
- bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
- const gl::Framebuffer *sourceFramebuffer) override;
+ gl::Error blitImpl(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) override;
- gl::Error invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const;
+ gl::Error invalidateBase(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ bool useEXTBehavior) const;
+ gl::Error invalidateAttachment(const gl::Context *context,
+ const gl::FramebufferAttachment *attachment) const;
GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
+ void updateColorRenderTarget(const gl::Context *context, size_t colorIndex);
+ void updateDepthStencilRenderTarget(const gl::Context *context);
+
Renderer11 *const mRenderer;
+ RenderTargetArray mCachedColorRenderTargets;
+ RenderTarget11 *mCachedDepthStencilRenderTarget;
+
+ std::vector<OnRenderTargetDirtyBinding> mColorRenderTargetsDirty;
+ OnRenderTargetDirtyBinding mDepthStencilRenderTargetDirty;
+
+ gl::Framebuffer::DirtyBits mInternalDirtyBits;
};
}