diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp | 591 |
1 files changed, 302 insertions, 289 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp index c52092d81e..bd921f1935 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp @@ -26,10 +26,10 @@ namespace rx Image11::Image11(Renderer11 *renderer) : mRenderer(renderer), mDXGIFormat(DXGI_FORMAT_UNKNOWN), - mStagingTexture(NULL), + mStagingTexture(), mStagingSubresource(0), mRecoverFromStorage(false), - mAssociatedStorage(NULL), + mAssociatedStorage(nullptr), mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()), mRecoveredFromStorageCount(0) { @@ -41,55 +41,106 @@ Image11::~Image11() releaseStagingTexture(); } -gl::Error Image11::generateMipmap(Image11 *dest, Image11 *src) +// static +gl::Error Image11::GenerateMipmap(const gl::Context *context, + Image11 *dest, + Image11 *src, + const Renderer11DeviceCaps &rendererCaps) { ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight()); - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(src->getDXGIFormat()); - ASSERT(dxgiFormatInfo.mipGenerationFunction != NULL); - D3D11_MAPPED_SUBRESOURCE destMapped; - gl::Error error = dest->map(D3D11_MAP_WRITE, &destMapped); + ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped)); + + D3D11_MAPPED_SUBRESOURCE srcMapped; + gl::Error error = src->map(context, D3D11_MAP_READ, &srcMapped); if (error.isError()) { + dest->unmap(); return error; } + const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(srcMapped.pData); + uint8_t *destData = reinterpret_cast<uint8_t *>(destMapped.pData); + + auto mipGenerationFunction = + d3d11::Format::Get(src->getInternalFormat(), rendererCaps).format().mipGenerationFunction; + mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, + srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, + destMapped.DepthPitch); + + dest->unmap(); + src->unmap(); + + dest->markDirty(); + + return gl::NoError(); +} + +// static +gl::Error Image11::CopyImage(const gl::Context *context, + Image11 *dest, + Image11 *source, + const gl::Rectangle &sourceRect, + const gl::Offset &destOffset, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + const Renderer11DeviceCaps &rendererCaps) +{ + D3D11_MAPPED_SUBRESOURCE destMapped; + ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped)); + D3D11_MAPPED_SUBRESOURCE srcMapped; - error = src->map(D3D11_MAP_READ, &srcMapped); + gl::Error error = source->map(context, D3D11_MAP_READ, &srcMapped); if (error.isError()) { dest->unmap(); return error; } - const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData); - uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData); + const auto &sourceFormat = + d3d11::Format::Get(source->getInternalFormat(), rendererCaps).format(); + GLuint sourcePixelBytes = + gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes; + + GLenum destUnsizedFormat = gl::GetUnsizedFormat(dest->getInternalFormat()); + const auto &destFormat = d3d11::Format::Get(dest->getInternalFormat(), rendererCaps).format(); + const auto &destFormatInfo = + gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat); + GLuint destPixelBytes = destFormatInfo.pixelBytes; - dxgiFormatInfo.mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(), - sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, - destData, destMapped.RowPitch, destMapped.DepthPitch); + const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(srcMapped.pData) + + sourceRect.x * sourcePixelBytes + sourceRect.y * srcMapped.RowPitch; + uint8_t *destData = reinterpret_cast<uint8_t *>(destMapped.pData) + + destOffset.x * destPixelBytes + destOffset.y * destMapped.RowPitch; + + CopyImageCHROMIUM(sourceData, srcMapped.RowPitch, sourcePixelBytes, + sourceFormat.colorReadFunction, destData, destMapped.RowPitch, destPixelBytes, + destFormat.colorWriteFunction, destUnsizedFormat, + destFormatInfo.componentType, sourceRect.width, sourceRect.height, + unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); dest->unmap(); - src->unmap(); + source->unmap(); dest->markDirty(); - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } bool Image11::isDirty() const { - // If mDirty is true - // AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be recovered from TextureStorage - // AND the texture doesn't require init data (i.e. a blank new texture will suffice) - // then isDirty should still return false. - if (mDirty && !mStagingTexture && !mRecoverFromStorage) + // If mDirty is true AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be + // recovered from TextureStorage AND the texture doesn't require init data (i.e. a blank new + // texture will suffice) AND robust resource initialization is not enabled then isDirty should + // still return false. + if (mDirty && !mStagingTexture.valid() && !mRecoverFromStorage) { const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps(); - const d3d11::TextureFormat formatInfo = d3d11::GetTextureFormatInfo(mInternalFormat, deviceCaps); + const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps); if (formatInfo.dataInitializerFunction == nullptr) { return false; @@ -99,92 +150,69 @@ bool Image11::isDirty() const return mDirty; } -gl::Error Image11::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) +gl::Error Image11::copyToStorage(const gl::Context *context, + TextureStorage *storage, + const gl::ImageIndex &index, + const gl::Box ®ion) { TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage); - // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage multiple times, - // then we should just keep the staging texture around to prevent the copying from impacting perf. - // We allow the Image11 to copy its data to/from TextureStorage once. - // This accounts for an app making a late call to glGenerateMipmap. + // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage + // multiple times, then we should just keep the staging texture around to prevent the copying + // from impacting perf. We allow the Image11 to copy its data to/from TextureStorage once. This + // accounts for an app making a late call to glGenerateMipmap. bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2); if (attemptToReleaseStagingTexture) { - // If another image is relying on this Storage for its data, then we must let it recover its data before we overwrite it. - gl::Error error = storage11->releaseAssociatedImage(index, this); - if (error.isError()) - { - return error; - } + // If another image is relying on this Storage for its data, then we must let it recover its + // data before we overwrite it. + ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this)); } - ID3D11Resource *stagingTexture = NULL; + const TextureHelper11 *stagingTexture = nullptr; unsigned int stagingSubresourceIndex = 0; - gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex); - if (error.isError()) - { - return error; - } - - error = storage11->updateSubresourceLevel(stagingTexture, stagingSubresourceIndex, index, region); - if (error.isError()) - { - return error; - } + ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex)); + ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex, + index, region)); // Once the image data has been copied into the Storage, we can release it locally. if (attemptToReleaseStagingTexture) { storage11->associateImage(this, index); releaseStagingTexture(); - mRecoverFromStorage = true; - mAssociatedStorage = storage11; + mRecoverFromStorage = true; + mAssociatedStorage = storage11; mAssociatedImageIndex = index; } - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const +void Image11::verifyAssociatedStorageValid(TextureStorage11 *textureStorage) const { - return (mAssociatedStorage == textureStorage); + ASSERT(mAssociatedStorage == textureStorage); } -gl::Error Image11::recoverFromAssociatedStorage() +gl::Error Image11::recoverFromAssociatedStorage(const gl::Context *context) { if (mRecoverFromStorage) { - gl::Error error = createStagingTexture(); - if (error.isError()) - { - return error; - } - - bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedImageIndex, this); + ANGLE_TRY(createStagingTexture()); - // This means that the cached TextureStorage has been modified after this Image11 released its copy of its data. - // This should not have happened. The TextureStorage should have told this Image11 to recover its data before it was overwritten. - ASSERT(textureStorageCorrect); + mAssociatedStorage->verifyAssociatedImageValid(mAssociatedImageIndex, this); - if (textureStorageCorrect) - { - // CopySubResource from the Storage to the Staging texture - gl::Box region(0, 0, 0, mWidth, mHeight, mDepth); - error = mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region); - if (error.isError()) - { - return error; - } - - mRecoveredFromStorageCount += 1; - } + // CopySubResource from the Storage to the Staging texture + gl::Box region(0, 0, 0, mWidth, mHeight, mDepth); + ANGLE_TRY(mAssociatedStorage->copySubresourceLevel( + context, mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region)); + mRecoveredFromStorageCount += 1; // Reset all the recovery parameters, even if the texture storage association is broken. disassociateStorage(); } - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } void Image11::disassociateStorage() @@ -194,17 +222,18 @@ void Image11::disassociateStorage() // Make the texturestorage release the Image11 too mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this); - mRecoverFromStorage = false; - mAssociatedStorage = NULL; + mRecoverFromStorage = false; + mAssociatedStorage = nullptr; mAssociatedImageIndex = gl::ImageIndex::MakeInvalid(); } } -bool Image11::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) +bool Image11::redefine(GLenum target, + GLenum internalformat, + const gl::Extents &size, + bool forceRelease) { - if (mWidth != size.width || - mHeight != size.height || - mInternalFormat != internalformat || + if (mWidth != size.width || mHeight != size.height || mInternalFormat != internalformat || forceRelease) { // End the association with the TextureStorage, since that data will be out of date. @@ -212,19 +241,20 @@ bool Image11::redefine(GLenum target, GLenum internalformat, const gl::Extents & disassociateStorage(); mRecoveredFromStorageCount = 0; - mWidth = size.width; - mHeight = size.height; - mDepth = size.depth; + mWidth = size.width; + mHeight = size.height; + mDepth = size.depth; mInternalFormat = internalformat; - mTarget = target; + mTarget = target; // compute the d3d format that will be used - const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat, mRenderer->getRenderer11DeviceCaps()); + const d3d11::Format &formatInfo = + d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps()); mDXGIFormat = formatInfo.texFormat; mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN); releaseStagingTexture(); - mDirty = (formatInfo.dataInitializerFunction != NULL); + mDirty = (formatInfo.dataInitializerFunction != nullptr); return true; } @@ -241,119 +271,125 @@ DXGI_FORMAT Image11::getDXGIFormat() const return mDXGIFormat; } -// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input +// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as +// format/type at input // into the target pixel rectangle. -gl::Error Image11::loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input) +gl::Error Image11::loadData(const gl::Context *context, + const gl::Box &area, + const gl::PixelUnpackState &unpack, + GLenum type, + const void *input, + bool applySkipImages) { - const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); - GLsizei inputRowPitch = formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength); - GLsizei inputDepthPitch = formatInfo.computeDepthPitch( - type, area.width, area.height, unpack.alignment, unpack.rowLength, unpack.imageHeight); - GLsizei inputSkipBytes = formatInfo.computeSkipPixels( - inputRowPitch, inputDepthPitch, unpack.skipImages, unpack.skipRows, unpack.skipPixels); - - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat); - GLuint outputPixelSize = dxgiFormatInfo.pixelBytes; - - const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); - LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(type).loadFunction; + const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); + GLuint inputRowPitch = 0; + ANGLE_TRY_RESULT( + formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength), + inputRowPitch); + GLuint inputDepthPitch = 0; + ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, unpack.imageHeight, inputRowPitch), + inputDepthPitch); + GLuint inputSkipBytes = 0; + ANGLE_TRY_RESULT( + formatInfo.computeSkipBytes(inputRowPitch, inputDepthPitch, unpack, applySkipImages), + inputSkipBytes); + + const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat); + GLuint outputPixelSize = dxgiFormatInfo.pixelBytes; + + const d3d11::Format &d3dFormatInfo = + d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); + LoadImageFunction loadFunction = d3dFormatInfo.getLoadFunctions()(type).loadFunction; D3D11_MAPPED_SUBRESOURCE mappedImage; - gl::Error error = map(D3D11_MAP_WRITE, &mappedImage); - if (error.isError()) - { - return error; - } + ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); - uint8_t *offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (area.y * mappedImage.RowPitch + area.x * outputPixelSize + area.z * mappedImage.DepthPitch)); + uint8_t *offsetMappedData = (reinterpret_cast<uint8_t *>(mappedImage.pData) + + (area.y * mappedImage.RowPitch + area.x * outputPixelSize + + area.z * mappedImage.DepthPitch)); loadFunction(area.width, area.height, area.depth, reinterpret_cast<const uint8_t *>(input) + inputSkipBytes, inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); unmap(); - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Image11::loadCompressedData(const gl::Box &area, const void *input) +gl::Error Image11::loadCompressedData(const gl::Context *context, + const gl::Box &area, + const void *input) { - const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); - GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0); - GLsizei inputDepthPitch = - formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0); + const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); + GLsizei inputRowPitch = 0; + ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch); + GLsizei inputDepthPitch = 0; + ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputRowPitch), inputDepthPitch); - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat); - GLuint outputPixelSize = dxgiFormatInfo.pixelBytes; - GLuint outputBlockWidth = dxgiFormatInfo.blockWidth; - GLuint outputBlockHeight = dxgiFormatInfo.blockHeight; + const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat); + GLuint outputPixelSize = dxgiFormatInfo.pixelBytes; + GLuint outputBlockWidth = dxgiFormatInfo.blockWidth; + GLuint outputBlockHeight = dxgiFormatInfo.blockHeight; ASSERT(area.x % outputBlockWidth == 0); ASSERT(area.y % outputBlockHeight == 0); - const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); - LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(GL_UNSIGNED_BYTE).loadFunction; + const d3d11::Format &d3dFormatInfo = + d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); + LoadImageFunction loadFunction = + d3dFormatInfo.getLoadFunctions()(GL_UNSIGNED_BYTE).loadFunction; D3D11_MAPPED_SUBRESOURCE mappedImage; - gl::Error error = map(D3D11_MAP_WRITE, &mappedImage); - if (error.isError()) - { - return error; - } + ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); - uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((area.y / outputBlockHeight) * mappedImage.RowPitch + - (area.x / outputBlockWidth) * outputPixelSize + - area.z * mappedImage.DepthPitch); + uint8_t *offsetMappedData = + reinterpret_cast<uint8_t *>(mappedImage.pData) + + ((area.y / outputBlockHeight) * mappedImage.RowPitch + + (area.x / outputBlockWidth) * outputPixelSize + area.z * mappedImage.DepthPitch); - loadFunction(area.width, area.height, area.depth, - reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch, - offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); + loadFunction(area.width, area.height, area.depth, reinterpret_cast<const uint8_t *>(input), + inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch, + mappedImage.DepthPitch); unmap(); - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Image11::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) +gl::Error Image11::copyFromTexStorage(const gl::Context *context, + const gl::ImageIndex &imageIndex, + TextureStorage *source) { TextureStorage11 *storage11 = GetAs<TextureStorage11>(source); - ID3D11Resource *resource = nullptr; - gl::Error error = storage11->getResource(&resource); - if (error.isError()) - { - return error; - } + const TextureHelper11 *textureHelper = nullptr; + ANGLE_TRY(storage11->getResource(context, &textureHelper)); - UINT subresourceIndex = storage11->getSubresourceIndex(imageIndex); - TextureHelper11 textureHelper = TextureHelper11::MakeAndReference(resource); + UINT subresourceIndex = storage11->getSubresourceIndex(imageIndex); gl::Box sourceBox(0, 0, 0, mWidth, mHeight, mDepth); - return copyWithoutConversion(gl::Offset(), sourceBox, textureHelper, subresourceIndex); + return copyWithoutConversion(gl::Offset(), sourceBox, *textureHelper, subresourceIndex); } -gl::Error Image11::copyFromFramebuffer(const gl::Offset &destOffset, +gl::Error Image11::copyFromFramebuffer(const gl::Context *context, + const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *sourceFBO) { const gl::FramebufferAttachment *srcAttachment = sourceFBO->getReadColorbuffer(); ASSERT(srcAttachment); - const auto &d3d11Format = d3d11::GetTextureFormatInfo(srcAttachment->getInternalFormat(), - mRenderer->getRenderer11DeviceCaps()); + GLenum sourceInternalFormat = srcAttachment->getFormat().info->sizedInternalFormat; + const auto &d3d11Format = + d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps()); - if (d3d11Format.texFormat == mDXGIFormat) + if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat) { - RenderTargetD3D *renderTarget = nullptr; - gl::Error error = srcAttachment->getRenderTarget(&renderTarget); - if (error.isError()) - { - return error; - } - - RenderTarget11 *rt11 = GetAs<RenderTarget11>(renderTarget); - ASSERT(rt11->getTexture()); + RenderTarget11 *rt11 = nullptr; + ANGLE_TRY(srcAttachment->getRenderTarget(context, &rt11)); + ASSERT(rt11->getTexture().get()); - TextureHelper11 textureHelper = TextureHelper11::MakeAndReference(rt11->getTexture()); + TextureHelper11 textureHelper = rt11->getTexture(); unsigned int sourceSubResource = rt11->getSubresourceIndex(); gl::Box sourceBox(sourceArea.x, sourceArea.y, 0, sourceArea.width, sourceArea.height, 1); @@ -363,25 +399,47 @@ gl::Error Image11::copyFromFramebuffer(const gl::Offset &destOffset, // This format requires conversion, so we must copy the texture to staging and manually convert // via readPixels D3D11_MAPPED_SUBRESOURCE mappedImage; - gl::Error error = map(D3D11_MAP_WRITE, &mappedImage); - if (error.isError()) - { - return error; - } + ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); // determine the offset coordinate into the destination buffer - const auto &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat); + const auto &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat); GLsizei rowOffset = dxgiFormatInfo.pixelBytes * destOffset.x; uint8_t *dataOffset = static_cast<uint8_t *>(mappedImage.pData) + mappedImage.RowPitch * destOffset.y + rowOffset + destOffset.z * mappedImage.DepthPitch; - const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); + const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); + const auto &destD3D11Format = + d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); + + auto loadFunction = destD3D11Format.getLoadFunctions()(destFormatInfo.type); + gl::Error error = gl::NoError(); + if (loadFunction.requiresConversion) + { + size_t bufferSize = destFormatInfo.pixelBytes * sourceArea.width * sourceArea.height; + angle::MemoryBuffer *memoryBuffer = nullptr; + error = mRenderer->getScratchMemoryBuffer(bufferSize, &memoryBuffer); + + if (!error.isError()) + { + GLuint memoryBufferRowPitch = destFormatInfo.pixelBytes * sourceArea.width; - error = mRenderer->readFromAttachment(*srcAttachment, sourceArea, formatInfo.format, - formatInfo.type, mappedImage.RowPitch, - gl::PixelPackState(), dataOffset); + error = mRenderer->readFromAttachment( + context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type, + memoryBufferRowPitch, gl::PixelPackState(), memoryBuffer->data()); + + loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(), + memoryBufferRowPitch, 0, dataOffset, mappedImage.RowPitch, + mappedImage.DepthPitch); + } + } + else + { + error = mRenderer->readFromAttachment( + context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type, + mappedImage.RowPitch, gl::PixelPackState(), dataOffset); + } unmap(); mDirty = true; @@ -395,26 +453,23 @@ gl::Error Image11::copyWithoutConversion(const gl::Offset &destOffset, UINT sourceSubResource) { // No conversion needed-- use copyback fastpath - ID3D11Resource *stagingTexture = nullptr; + const TextureHelper11 *stagingTexture = nullptr; unsigned int stagingSubresourceIndex = 0; - gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex); - if (error.isError()) - { - return error; - } + ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex)); - ID3D11Device *device = mRenderer->getDevice(); ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - UINT subresourceAfterResolve = sourceSubResource; - - ID3D11Resource *srcTex = nullptr; const gl::Extents &extents = textureHelper.getExtents(); - bool needResolve = - (textureHelper.getTextureType() == GL_TEXTURE_2D && textureHelper.getSampleCount() > 1); + D3D11_BOX srcBox; + srcBox.left = sourceArea.x; + srcBox.right = sourceArea.x + sourceArea.width; + srcBox.top = sourceArea.y; + srcBox.bottom = sourceArea.y + sourceArea.height; + srcBox.front = sourceArea.z; + srcBox.back = sourceArea.z + sourceArea.depth; - if (needResolve) + if (textureHelper.is2D() && textureHelper.getSampleCount() > 1) { D3D11_TEXTURE2D_DESC resolveDesc; resolveDesc.Width = extents.width; @@ -429,80 +484,57 @@ gl::Error Image11::copyWithoutConversion(const gl::Offset &destOffset, resolveDesc.CPUAccessFlags = 0; resolveDesc.MiscFlags = 0; - ID3D11Texture2D *srcTex2D = NULL; - HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex2D); - if (FAILED(result)) - { - return gl::Error(GL_OUT_OF_MEMORY, - "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", - result); - } - srcTex = srcTex2D; + d3d11::Texture2D resolveTex; + ANGLE_TRY(mRenderer->allocateResource(resolveDesc, &resolveTex)); - deviceContext->ResolveSubresource(srcTex, 0, textureHelper.getTexture2D(), + deviceContext->ResolveSubresource(resolveTex.get(), 0, textureHelper.get(), sourceSubResource, textureHelper.getFormat()); - subresourceAfterResolve = 0; + + deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex, + destOffset.x, destOffset.y, destOffset.z, + resolveTex.get(), 0, &srcBox); } else { - srcTex = textureHelper.getResource(); - } - - D3D11_BOX srcBox; - srcBox.left = sourceArea.x; - srcBox.right = sourceArea.x + sourceArea.width; - srcBox.top = sourceArea.y; - srcBox.bottom = sourceArea.y + sourceArea.height; - srcBox.front = sourceArea.z; - srcBox.back = sourceArea.z + sourceArea.depth; - - deviceContext->CopySubresourceRegion(stagingTexture, stagingSubresourceIndex, destOffset.x, - destOffset.y, destOffset.z, srcTex, - subresourceAfterResolve, &srcBox); - - if (needResolve) - { - SafeRelease(srcTex); + deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex, + destOffset.x, destOffset.y, destOffset.z, + textureHelper.get(), sourceSubResource, &srcBox); } mDirty = true; - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Image11::getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex) +gl::Error Image11::getStagingTexture(const TextureHelper11 **outStagingTexture, + unsigned int *outSubresourceIndex) { - gl::Error error = createStagingTexture(); - if (error.isError()) - { - return error; - } + ANGLE_TRY(createStagingTexture()); - *outStagingTexture = mStagingTexture; + *outStagingTexture = &mStagingTexture; *outSubresourceIndex = mStagingSubresource; - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } void Image11::releaseStagingTexture() { - SafeRelease(mStagingTexture); + mStagingTexture.reset(); } gl::Error Image11::createStagingTexture() { - if (mStagingTexture) + if (mStagingTexture.valid()) { - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0); const DXGI_FORMAT dxgiFormat = getDXGIFormat(); + const auto &formatInfo = + d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); - ID3D11Device *device = mRenderer->getDevice(); - HRESULT result; - - int lodOffset = 1; - GLsizei width = mWidth; + int lodOffset = 1; + GLsizei width = mWidth; GLsizei height = mHeight; // adjust size if needed for compressed textures @@ -510,80 +542,69 @@ gl::Error Image11::createStagingTexture() if (mTarget == GL_TEXTURE_3D) { - ID3D11Texture3D *newTexture = NULL; - D3D11_TEXTURE3D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.Depth = mDepth; - desc.MipLevels = lodOffset + 1; - desc.Format = dxgiFormat; - desc.Usage = D3D11_USAGE_STAGING; - desc.BindFlags = 0; + desc.Width = width; + desc.Height = height; + desc.Depth = mDepth; + desc.MipLevels = lodOffset + 1; + desc.Format = dxgiFormat; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; + desc.MiscFlags = 0; - if (d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()).dataInitializerFunction != NULL) + if (formatInfo.dataInitializerFunction != nullptr) { std::vector<D3D11_SUBRESOURCE_DATA> initialData; std::vector<std::vector<BYTE>> textureData; - d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, mDepth, - lodOffset + 1, &initialData, &textureData); + d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), + width, height, mDepth, lodOffset + 1, &initialData, + &textureData); - result = device->CreateTexture3D(&desc, initialData.data(), &newTexture); + ANGLE_TRY( + mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture)); } else { - result = device->CreateTexture3D(&desc, NULL, &newTexture); + ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture)); } - if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result); - } - - mStagingTexture = newTexture; + mStagingTexture.setDebugName("Image11::StagingTexture3D"); mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); } - else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP) + else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || + mTarget == GL_TEXTURE_CUBE_MAP) { - ID3D11Texture2D *newTexture = NULL; - D3D11_TEXTURE2D_DESC desc; - desc.Width = width; - desc.Height = height; - desc.MipLevels = lodOffset + 1; - desc.ArraySize = 1; - desc.Format = dxgiFormat; - desc.SampleDesc.Count = 1; + desc.Width = width; + desc.Height = height; + desc.MipLevels = lodOffset + 1; + desc.ArraySize = 1; + desc.Format = dxgiFormat; + desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_STAGING; - desc.BindFlags = 0; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + desc.MiscFlags = 0; - if (d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()).dataInitializerFunction != NULL) + if (formatInfo.dataInitializerFunction != nullptr) { std::vector<D3D11_SUBRESOURCE_DATA> initialData; std::vector<std::vector<BYTE>> textureData; - d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, 1, - lodOffset + 1, &initialData, &textureData); + d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), + width, height, 1, lodOffset + 1, &initialData, + &textureData); - result = device->CreateTexture2D(&desc, initialData.data(), &newTexture); + ANGLE_TRY( + mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture)); } else { - result = device->CreateTexture2D(&desc, NULL, &newTexture); + ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture)); } - if (FAILED(result)) - { - ASSERT(result == E_OUTOFMEMORY); - return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result); - } - - mStagingTexture = newTexture; + mStagingTexture.setDebugName("Image11::StagingTexture2D"); mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); } else @@ -592,30 +613,22 @@ gl::Error Image11::createStagingTexture() } mDirty = false; - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) +gl::Error Image11::map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) { // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE. - gl::Error error = recoverFromAssociatedStorage(); - if (error.isError()) - { - return error; - } + ANGLE_TRY(recoverFromAssociatedStorage(context)); - ID3D11Resource *stagingTexture = NULL; - unsigned int subresourceIndex = 0; - error = getStagingTexture(&stagingTexture, &subresourceIndex); - if (error.isError()) - { - return error; - } + const TextureHelper11 *stagingTexture = nullptr; + unsigned int subresourceIndex = 0; + ANGLE_TRY(getStagingTexture(&stagingTexture, &subresourceIndex)); ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - ASSERT(mStagingTexture); - HRESULT result = deviceContext->Map(stagingTexture, subresourceIndex, mapType, 0, map); + ASSERT(stagingTexture && stagingTexture->valid()); + HRESULT result = deviceContext->Map(stagingTexture->get(), subresourceIndex, mapType, 0, map); if (FAILED(result)) { @@ -624,20 +637,20 @@ gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) { mRenderer->notifyDeviceLost(); } - return gl::Error(GL_OUT_OF_MEMORY, "Failed to map staging texture, result: 0x%X.", result); + return gl::OutOfMemory() << "Failed to map staging texture, " << gl::FmtHR(result); } mDirty = true; - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } void Image11::unmap() { - if (mStagingTexture) + if (mStagingTexture.valid()) { ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); - deviceContext->Unmap(mStagingTexture, mStagingSubresource); + deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource); } } |