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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
index 5734f73b15..a5fcec84f8 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
@@ -23,6 +23,7 @@ class Framebuffer;
namespace rx
{
class Renderer11;
+class TextureHelper11;
class TextureStorage11;
class Image11 : public ImageD3D
@@ -31,8 +32,6 @@ class Image11 : public ImageD3D
Image11(Renderer11 *renderer);
virtual ~Image11();
- static Image11 *makeImage11(ImageD3D *img);
-
static gl::Error generateMipmap(Image11 *dest, Image11 *src);
virtual bool isDirty() const;
@@ -46,9 +45,10 @@ class Image11 : public ImageD3D
virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input);
virtual gl::Error loadCompressedData(const gl::Box &area, const void *input);
- virtual gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source);
- virtual gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea,
- const gl::ImageIndex &sourceIndex, TextureStorage *source);
+ gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override;
+ gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
gl::Error recoverFromAssociatedStorage();
bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
@@ -59,15 +59,16 @@ class Image11 : public ImageD3D
void unmap();
private:
- gl::Error copyToStorageImpl(TextureStorage11 *storage11, const gl::ImageIndex &index, const gl::Box &region);
- gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea, ID3D11Resource *source, UINT sourceSubResource);
+ gl::Error copyWithoutConversion(const gl::Offset &destOffset,
+ const gl::Box &sourceArea,
+ const TextureHelper11 &textureHelper,
+ UINT sourceSubResource);
gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex);
gl::Error createStagingTexture();
void releaseStagingTexture();
Renderer11 *mRenderer;
- D3D_FEATURE_LEVEL mFeatureLevel;
DXGI_FORMAT mDXGIFormat;
ID3D11Resource *mStagingTexture;