diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h new file mode 100644 index 0000000000..5734f73b15 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h @@ -0,0 +1,84 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Image11.h: Defines the rx::Image11 class, which acts as the interface to +// the actual underlying resources of a Texture + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ + +#include "libANGLE/renderer/d3d/ImageD3D.h" +#include "libANGLE/ImageIndex.h" + +#include "common/debug.h" + +namespace gl +{ +class Framebuffer; +} + +namespace rx +{ +class Renderer11; +class TextureStorage11; + +class Image11 : public ImageD3D +{ + public: + Image11(Renderer11 *renderer); + virtual ~Image11(); + + static Image11 *makeImage11(ImageD3D *img); + + static gl::Error generateMipmap(Image11 *dest, Image11 *src); + + virtual bool isDirty() const; + + virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion); + + bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override; + + DXGI_FORMAT getDXGIFormat() const; + + virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input); + virtual gl::Error loadCompressedData(const gl::Box &area, const void *input); + + virtual gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source); + virtual gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea, + const gl::ImageIndex &sourceIndex, TextureStorage *source); + + gl::Error recoverFromAssociatedStorage(); + bool isAssociatedStorageValid(TextureStorage11* textureStorage) const; + void disassociateStorage(); + + protected: + gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map); + void unmap(); + + private: + gl::Error copyToStorageImpl(TextureStorage11 *storage11, const gl::ImageIndex &index, const gl::Box ®ion); + gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea, ID3D11Resource *source, UINT sourceSubResource); + + gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex); + gl::Error createStagingTexture(); + void releaseStagingTexture(); + + Renderer11 *mRenderer; + D3D_FEATURE_LEVEL mFeatureLevel; + + DXGI_FORMAT mDXGIFormat; + ID3D11Resource *mStagingTexture; + unsigned int mStagingSubresource; + + bool mRecoverFromStorage; + TextureStorage11 *mAssociatedStorage; + gl::ImageIndex mAssociatedImageIndex; + unsigned int mRecoveredFromStorageCount; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_ |