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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
new file mode 100644
index 0000000000..5734f73b15
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
@@ -0,0 +1,84 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Defines the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
+
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+#include "libANGLE/ImageIndex.h"
+
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer11;
+class TextureStorage11;
+
+class Image11 : public ImageD3D
+{
+ public:
+ Image11(Renderer11 *renderer);
+ virtual ~Image11();
+
+ static Image11 *makeImage11(ImageD3D *img);
+
+ static gl::Error generateMipmap(Image11 *dest, Image11 *src);
+
+ virtual bool isDirty() const;
+
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
+
+ bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
+
+ DXGI_FORMAT getDXGIFormat() const;
+
+ virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input);
+ virtual gl::Error loadCompressedData(const gl::Box &area, const void *input);
+
+ virtual gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source);
+ virtual gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source);
+
+ gl::Error recoverFromAssociatedStorage();
+ bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
+ void disassociateStorage();
+
+ protected:
+ gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ void unmap();
+
+ private:
+ gl::Error copyToStorageImpl(TextureStorage11 *storage11, const gl::ImageIndex &index, const gl::Box &region);
+ gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea, ID3D11Resource *source, UINT sourceSubResource);
+
+ gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex);
+ gl::Error createStagingTexture();
+ void releaseStagingTexture();
+
+ Renderer11 *mRenderer;
+ D3D_FEATURE_LEVEL mFeatureLevel;
+
+ DXGI_FORMAT mDXGIFormat;
+ ID3D11Resource *mStagingTexture;
+ unsigned int mStagingSubresource;
+
+ bool mRecoverFromStorage;
+ TextureStorage11 *mAssociatedStorage;
+ gl::ImageIndex mAssociatedImageIndex;
+ unsigned int mRecoveredFromStorageCount;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_