diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp deleted file mode 100644 index a79fb71f71..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp +++ /dev/null @@ -1,159 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation. - -#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h" - -#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" -#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" - -namespace rx -{ - -IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) - : mRenderer(renderer), mBuffer(), mBufferSize(0), mIndexType(GL_NONE), mDynamicUsage(false) -{ -} - -IndexBuffer11::~IndexBuffer11() -{ -} - -gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) -{ - mBuffer.reset(); - - updateSerial(); - - if (bufferSize > 0) - { - D3D11_BUFFER_DESC bufferDesc; - bufferDesc.ByteWidth = bufferSize; - bufferDesc.Usage = D3D11_USAGE_DYNAMIC; - bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; - bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - bufferDesc.MiscFlags = 0; - bufferDesc.StructureByteStride = 0; - - ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer)); - - if (dynamic) - { - mBuffer.setDebugName("IndexBuffer11 (dynamic)"); - } - else - { - mBuffer.setDebugName("IndexBuffer11 (static)"); - } - } - - mBufferSize = bufferSize; - mIndexType = indexType; - mDynamicUsage = dynamic; - - return gl::NoError(); -} - -gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) -{ - if (!mBuffer.valid()) - { - return gl::OutOfMemory() << "Internal index buffer is not initialized."; - } - - // Check for integer overflows and out-out-bounds map requests - if (offset + size < offset || offset + size > mBufferSize) - { - return gl::OutOfMemory() << "Index buffer map range is not inside the buffer."; - } - - ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); - - D3D11_MAPPED_SUBRESOURCE mappedResource; - HRESULT result = - dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); - if (FAILED(result)) - { - return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result); - } - - *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset; - return gl::NoError(); -} - -gl::Error IndexBuffer11::unmapBuffer() -{ - if (!mBuffer.valid()) - { - return gl::OutOfMemory() << "Internal index buffer is not initialized."; - } - - ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); - dxContext->Unmap(mBuffer.get(), 0); - return gl::NoError(); -} - -GLenum IndexBuffer11::getIndexType() const -{ - return mIndexType; -} - -unsigned int IndexBuffer11::getBufferSize() const -{ - return mBufferSize; -} - -gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType) -{ - if (bufferSize > mBufferSize || indexType != mIndexType) - { - return initialize(bufferSize, indexType, mDynamicUsage); - } - else - { - return gl::NoError(); - } -} - -gl::Error IndexBuffer11::discard() -{ - if (!mBuffer.valid()) - { - return gl::OutOfMemory() << "Internal index buffer is not initialized."; - } - - ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); - - D3D11_MAPPED_SUBRESOURCE mappedResource; - HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); - if (FAILED(result)) - { - return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result); - } - - dxContext->Unmap(mBuffer.get(), 0); - - return gl::NoError(); -} - -DXGI_FORMAT IndexBuffer11::getIndexFormat() const -{ - switch (mIndexType) - { - case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT; - case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT; - case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT; - default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; - } -} - -const d3d11::Buffer &IndexBuffer11::getBuffer() const -{ - return mBuffer; -} - -} // namespace rx |