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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp62
1 files changed, 27 insertions, 35 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
index a5e78a245d..a79fb71f71 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
@@ -14,28 +14,23 @@
namespace rx
{
-IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+IndexBuffer11::IndexBuffer11(Renderer11 *const renderer)
+ : mRenderer(renderer), mBuffer(), mBufferSize(0), mIndexType(GL_NONE), mDynamicUsage(false)
{
- mBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
}
IndexBuffer11::~IndexBuffer11()
{
- SafeRelease(mBuffer);
}
gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
{
- SafeRelease(mBuffer);
+ mBuffer.reset();
updateSerial();
if (bufferSize > 0)
{
- ID3D11Device* dxDevice = mRenderer->getDevice();
-
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = bufferSize;
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
@@ -44,19 +39,15 @@ gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, b
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
- HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
- }
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer));
if (dynamic)
{
- d3d11::SetDebugName(mBuffer, "IndexBuffer11 (dynamic)");
+ mBuffer.setDebugName("IndexBuffer11 (dynamic)");
}
else
{
- d3d11::SetDebugName(mBuffer, "IndexBuffer11 (static)");
+ mBuffer.setDebugName("IndexBuffer11 (static)");
}
}
@@ -64,45 +55,46 @@ gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, b
mIndexType = indexType;
mDynamicUsage = dynamic;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
// Check for integer overflows and out-out-bounds map requests
if (offset + size < offset || offset + size > mBufferSize)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Index buffer map range is not inside the buffer.");
+ return gl::OutOfMemory() << "Index buffer map range is not inside the buffer.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ HRESULT result =
+ dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result);
}
*outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexBuffer11::unmapBuffer()
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- dxContext->Unmap(mBuffer, 0);
- return gl::Error(GL_NO_ERROR);
+ dxContext->Unmap(mBuffer.get(), 0);
+ return gl::NoError();
}
GLenum IndexBuffer11::getIndexType() const
@@ -123,29 +115,29 @@ gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
}
else
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
gl::Error IndexBuffer11::discard()
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result);
}
- dxContext->Unmap(mBuffer, 0);
+ dxContext->Unmap(mBuffer.get(), 0);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
DXGI_FORMAT IndexBuffer11::getIndexFormat() const
@@ -159,9 +151,9 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
}
}
-ID3D11Buffer *IndexBuffer11::getBuffer() const
+const d3d11::Buffer &IndexBuffer11::getBuffer() const
{
return mBuffer;
}
-}
+} // namespace rx