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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h97
1 files changed, 0 insertions, 97 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h
deleted file mode 100644
index 612b06bb10..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow.h: Defines NativeWindow, a class for managing and
-// performing operations on an EGLNativeWindowType.
-// It is used for HWND (Desktop Windows) and IInspectable objects
-//(Windows Store Applications).
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_
-
-#include "common/debug.h"
-#include "common/platform.h"
-
-#include <EGL/eglplatform.h>
-#include "libANGLE/Config.h"
-
-// DXGISwapChain and DXGIFactory are typedef'd to specific required
-// types. The HWND NativeWindow implementation requires IDXGISwapChain
-// and IDXGIFactory and the Windows Store NativeWindow
-// implementation requires IDXGISwapChain1 and IDXGIFactory2.
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
-typedef IDXGISwapChain1 DXGISwapChain;
-typedef IDXGIFactory2 DXGIFactory;
-
-#include <wrl.h>
-#include <wrl/wrappers/corewrappers.h>
-#include <windows.applicationmodel.core.h>
-#include <memory>
-
-namespace rx
-{
-class InspectableNativeWindow;
-}
-
-using namespace Microsoft::WRL;
-using namespace Microsoft::WRL::Wrappers;
-
-#elif defined(ANGLE_ENABLE_D3D11)
-typedef IDXGISwapChain DXGISwapChain;
-typedef IDXGIFactory DXGIFactory;
-#endif
-
-typedef interface IDCompositionDevice IDCompositionDevice;
-typedef interface IDCompositionTarget IDCompositionTarget;
-typedef interface IDCompositionVisual IDCompositionVisual;
-
-namespace rx
-{
-
-class NativeWindow
-{
- public:
- enum RotationFlags { RotateNone = 0, RotateLeft = 1, RotateRight = 2 };
- explicit NativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- bool directComposition);
-
- ~NativeWindow();
- bool initialize();
- bool getClientRect(LPRECT rect);
- bool isIconic();
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- RotationFlags rotationFlags() const;
-#endif
- static bool isValidNativeWindow(EGLNativeWindowType window);
-
-#if defined(ANGLE_ENABLE_D3D11)
- HRESULT createSwapChain(ID3D11Device* device, DXGIFactory* factory,
- DXGI_FORMAT format, UINT width, UINT height,
- DXGISwapChain** swapChain);
-#endif
-
- inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
-
- void commitChange();
-
- private:
- EGLNativeWindowType mWindow;
-
- bool mDirectComposition;
- IDCompositionDevice *mDevice;
- IDCompositionTarget *mCompositionTarget;
- IDCompositionVisual *mVisual;
- const egl::Config *mConfig;
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
- std::shared_ptr<InspectableNativeWindow> mImpl;
-#endif
-
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_