diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h deleted file mode 100644 index 612b06bb10..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h +++ /dev/null @@ -1,97 +0,0 @@ -// -// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// NativeWindow.h: Defines NativeWindow, a class for managing and -// performing operations on an EGLNativeWindowType. -// It is used for HWND (Desktop Windows) and IInspectable objects -//(Windows Store Applications). - -#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_ -#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_ - -#include "common/debug.h" -#include "common/platform.h" - -#include <EGL/eglplatform.h> -#include "libANGLE/Config.h" - -// DXGISwapChain and DXGIFactory are typedef'd to specific required -// types. The HWND NativeWindow implementation requires IDXGISwapChain -// and IDXGIFactory and the Windows Store NativeWindow -// implementation requires IDXGISwapChain1 and IDXGIFactory2. -#if defined(ANGLE_ENABLE_WINDOWS_STORE) -typedef IDXGISwapChain1 DXGISwapChain; -typedef IDXGIFactory2 DXGIFactory; - -#include <wrl.h> -#include <wrl/wrappers/corewrappers.h> -#include <windows.applicationmodel.core.h> -#include <memory> - -namespace rx -{ -class InspectableNativeWindow; -} - -using namespace Microsoft::WRL; -using namespace Microsoft::WRL::Wrappers; - -#elif defined(ANGLE_ENABLE_D3D11) -typedef IDXGISwapChain DXGISwapChain; -typedef IDXGIFactory DXGIFactory; -#endif - -typedef interface IDCompositionDevice IDCompositionDevice; -typedef interface IDCompositionTarget IDCompositionTarget; -typedef interface IDCompositionVisual IDCompositionVisual; - -namespace rx -{ - -class NativeWindow -{ - public: - enum RotationFlags { RotateNone = 0, RotateLeft = 1, RotateRight = 2 }; - explicit NativeWindow(EGLNativeWindowType window, - const egl::Config *config, - bool directComposition); - - ~NativeWindow(); - bool initialize(); - bool getClientRect(LPRECT rect); - bool isIconic(); -#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - RotationFlags rotationFlags() const; -#endif - static bool isValidNativeWindow(EGLNativeWindowType window); - -#if defined(ANGLE_ENABLE_D3D11) - HRESULT createSwapChain(ID3D11Device* device, DXGIFactory* factory, - DXGI_FORMAT format, UINT width, UINT height, - DXGISwapChain** swapChain); -#endif - - inline EGLNativeWindowType getNativeWindow() const { return mWindow; } - - void commitChange(); - - private: - EGLNativeWindowType mWindow; - - bool mDirectComposition; - IDCompositionDevice *mDevice; - IDCompositionTarget *mCompositionTarget; - IDCompositionVisual *mVisual; - const egl::Config *mConfig; -#if defined(ANGLE_ENABLE_WINDOWS_STORE) - std::shared_ptr<InspectableNativeWindow> mImpl; -#endif - -}; - -} - -#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_ |