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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
new file mode 100644
index 0000000000..4979ff51a9
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
@@ -0,0 +1,164 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
+
+#include "libANGLE/renderer/d3d/d3d11/Query11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "common/utilities.h"
+
+#include <GLES2/gl2ext.h>
+
+#if defined(ANGLE_MINGW32_COMPAT)
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS {
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+#endif
+
+namespace rx
+{
+
+Query11::Query11(Renderer11 *renderer, GLenum type)
+ : QueryImpl(type),
+ mResult(0),
+ mQueryFinished(false),
+ mRenderer(renderer),
+ mQuery(NULL)
+{
+}
+
+Query11::~Query11()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error Query11::begin()
+{
+ if (mQuery == NULL)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = gl_d3d11::ConvertQueryType(getType());
+ queryDesc.MiscFlags = 0;
+
+ HRESULT result = mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
+ }
+ }
+
+ mRenderer->getDeviceContext()->Begin(mQuery);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::end()
+{
+ ASSERT(mQuery);
+ mRenderer->getDeviceContext()->End(mQuery);
+
+ mQueryFinished = false;
+ mResult = GL_FALSE;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::getResult(GLuint *params)
+{
+ while (!mQueryFinished)
+ {
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!mQueryFinished)
+ {
+ ScheduleYield();
+ }
+ }
+
+ ASSERT(mQueryFinished);
+ *params = mResult;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::isResultAvailable(GLuint *available)
+{
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *available = (mQueryFinished ? GL_TRUE : GL_FALSE);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::testQuery()
+{
+ if (!mQueryFinished)
+ {
+ ASSERT(mQuery);
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ switch (getType())
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ {
+ UINT64 numPixels = 0;
+ HRESULT result = context->GetData(mQuery, &numPixels, sizeof(numPixels), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result);
+ }
+
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ {
+ D3D11_QUERY_DATA_SO_STATISTICS soStats = { 0 };
+ HRESULT result = context->GetData(mQuery, &soStats, sizeof(soStats), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result);
+ }
+
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = static_cast<GLuint>(soStats.NumPrimitivesWritten);
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (!mQueryFinished && mRenderer->testDeviceLost())
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}