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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h573
1 files changed, 346 insertions, 227 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
index b4e7761ffc..a8c24e681b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
@@ -14,13 +14,14 @@
#include "libANGLE/AttributeMap.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/HLSLCompiler.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
-#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace gl
{
@@ -28,36 +29,46 @@ class FramebufferAttachment;
struct ImageIndex;
}
-struct ID3D11DeviceContext1;
-
namespace rx
{
-
-class VertexDataManager;
-class IndexDataManager;
-class StreamingIndexBufferInterface;
class Blit11;
class Buffer11;
class Clear11;
+class Context11;
+class IndexDataManager;
+struct PackPixelsParams;
class PixelTransfer11;
class RenderTarget11;
+class StreamingIndexBufferInterface;
class Trim11;
-struct PackPixelsParams;
+class VertexDataManager;
struct Renderer11DeviceCaps
{
+ Renderer11DeviceCaps();
+
D3D_FEATURE_LEVEL featureLevel;
- bool supportsDXGI1_2; // Support for DXGI 1.2
- bool supportsClearView; // Support for ID3D11DeviceContext1::ClearView
- bool supportsConstantBufferOffsets; // Support for Constant buffer offset
- UINT B5G6R5support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G6R5_UNORM
- UINT B4G4R4A4support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B4G4R4A4_UNORM
- UINT B5G5R5A1support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G5R5A1_UNORM
+ bool supportsDXGI1_2; // Support for DXGI 1.2
+ bool supportsClearView; // Support for ID3D11DeviceContext1::ClearView
+ bool supportsConstantBufferOffsets; // Support for Constant buffer offset
+ bool supportsVpRtIndexWriteFromVertexShader; // VP/RT can be selected in the Vertex Shader
+ // stage.
+ bool supportsMultisampledDepthStencilSRVs; // D3D feature level 10.0 no longer allows creation
+ // of textures with both the bind SRV and DSV flags
+ // when multisampled. Textures will need to be
+ // resolved before reading. crbug.com/656989
+ UINT B5G6R5support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G6R5_UNORM
+ UINT B5G6R5maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B5G6R5_UNORM
+ UINT B4G4R4A4support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B4G4R4A4_UNORM
+ UINT B4G4R4A4maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B4G4R4A4_UNORM
+ UINT B5G5R5A1support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G5R5A1_UNORM
+ UINT B5G5R5A1maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B5G5R5A1_UNORM
+ Optional<LARGE_INTEGER> driverVersion; // Four-part driver version number.
};
enum
{
- MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
+ MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
};
@@ -103,172 +114,244 @@ class Renderer11 : public RendererD3D
{
public:
explicit Renderer11(egl::Display *display);
- virtual ~Renderer11();
+ ~Renderer11() override;
egl::Error initialize() override;
- virtual bool resetDevice();
+ bool resetDevice() override;
- egl::ConfigSet generateConfigs() const override;
+ egl::ConfigSet generateConfigs() override;
void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
- gl::Error flush() override;
- gl::Error finish() override;
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ gl::Error flush();
+ gl::Error finish();
- SwapChainD3D *createSwapChain(NativeWindow nativeWindow,
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const override;
+
+ SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation) override;
-
- CompilerImpl *createCompiler() override;
-
- virtual gl::Error generateSwizzle(gl::Texture *texture);
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
- virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
-
- gl::Error setUniformBuffers(const gl::Data &data,
- const std::vector<GLint> &vertexUniformBuffers,
- const std::vector<GLint> &fragmentUniformBuffers) override;
-
- gl::Error updateState(const gl::Data &data, GLenum drawMode) override;
-
- virtual bool applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize);
- gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override;
- gl::Error applyUniforms(const ProgramD3D &programD3D,
- GLenum drawMode,
- const std::vector<D3DUniform *> &uniformArray) override;
- virtual gl::Error applyVertexBuffer(const gl::State &state,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData *indexInfo);
- gl::Error applyIndexBuffer(const gl::Data &data,
- const GLvoid *indices,
- GLsizei count,
- GLenum mode,
- GLenum type,
- TranslatedIndexData *indexInfo) override;
- void applyTransformFeedbackBuffers(const gl::State &state) override;
+ EGLint orientation,
+ EGLint samples) override;
+ egl::Error getD3DTextureInfo(const egl::Config *configuration,
+ IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const override;
+ egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const override;
+
+ bool applyPrimitiveType(const gl::State &glState, GLenum mode, GLsizei count);
// lost device
bool testDeviceLost() override;
bool testDeviceResettable() override;
- std::string getRendererDescription() const override;
+ std::string getRendererDescription() const;
DeviceIdentifier getAdapterIdentifier() const override;
- virtual unsigned int getReservedVertexUniformVectors() const;
- virtual unsigned int getReservedFragmentUniformVectors() const;
- virtual unsigned int getReservedVertexUniformBuffers() const;
- virtual unsigned int getReservedFragmentUniformBuffers() const;
+ unsigned int getReservedVertexUniformVectors() const;
+ unsigned int getReservedFragmentUniformVectors() const;
+ unsigned int getReservedVertexUniformBuffers() const;
+ unsigned int getReservedFragmentUniformBuffers() const;
bool getShareHandleSupport() const;
- virtual int getMajorShaderModel() const;
+ bool getNV12TextureSupport() const;
+
+ int getMajorShaderModel() const override;
int getMinorShaderModel() const override;
std::string getShaderModelSuffix() const override;
// Pixel operations
- virtual gl::Error copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- virtual gl::Error copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level);
- virtual gl::Error copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- virtual gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
+ gl::Error copyImage2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImageCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level) override;
+ gl::Error copyImage3D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImage2DArray(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+
+ gl::Error copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ gl::Error copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) override;
// RenderTarget creation
- virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT);
+ gl::Error createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT) override;
gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;
- // Framebuffer creation
- FramebufferImpl *createFramebuffer(const gl::Framebuffer::Data &data) override;
-
- // Shader creation
- ShaderImpl *createShader(const gl::Shader::Data &data) override;
- ProgramImpl *createProgram(const gl::Program::Data &data) override;
-
// Shader operations
- gl::Error loadExecutable(const void *function,
+ gl::Error loadExecutable(const uint8_t *function,
size_t length,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
ShaderExecutableD3D **outExecutable) override;
gl::Error compileToExecutable(gl::InfoLog &infoLog,
const std::string &shaderHLSL,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- const D3DCompilerWorkarounds &workarounds,
+ const angle::CompilerWorkaroundsD3D &workarounds,
ShaderExecutableD3D **outExectuable) override;
+ gl::Error ensureHLSLCompilerInitialized() override;
+
UniformStorageD3D *createUniformStorage(size_t storageSize) override;
// Image operations
- virtual ImageD3D *createImage();
- gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override;
- gl::Error generateMipmapsUsingD3D(TextureStorage *storage,
- const gl::TextureState &textureState) override;
- virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain);
- TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage) override;
- virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly);
- virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
- virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
-
- // Texture creation
- virtual TextureImpl *createTexture(GLenum target);
-
- // Renderbuffer creation
- virtual RenderbufferImpl *createRenderbuffer();
-
- // Buffer creation
- virtual BufferImpl *createBuffer();
- virtual VertexBuffer *createVertexBuffer();
- virtual IndexBuffer *createIndexBuffer();
-
- // Vertex Array creation
- VertexArrayImpl *createVertexArray(const gl::VertexArray::Data &data) override;
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type);
- virtual FenceNVImpl *createFenceNV();
- virtual FenceSyncImpl *createFenceSync();
-
- // Transform Feedback creation
- virtual TransformFeedbackImpl* createTransformFeedback();
+ ImageD3D *createImage() override;
+ gl::Error generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *source) override;
+ gl::Error generateMipmapUsingD3D(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::TextureState &textureState) override;
+ gl::Error copyImage(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
+ TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) override;
+ TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ TextureStorage *createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+ TextureStorage *createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+ TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations) override;
+
+ VertexBuffer *createVertexBuffer() override;
+ IndexBuffer *createIndexBuffer() override;
+
+ // Stream Creation
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
void *getD3DDevice() override;
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
ID3D11DeviceContext1 *getDeviceContext1IfSupported() { return mDeviceContext1; };
- DXGIFactory *getDxgiFactory() { return mDxgiFactory; };
-
- RenderStateCache &getStateCache() { return mStateCache; }
+ IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
+
+ gl::Error getBlendState(const d3d11::BlendStateKey &key,
+ const d3d11::BlendState **outBlendState);
+ gl::Error getRasterizerState(const gl::RasterizerState &rasterState,
+ bool scissorEnabled,
+ ID3D11RasterizerState **outRasterizerState);
+ gl::Error getDepthStencilState(const gl::DepthStencilState &dsState,
+ const d3d11::DepthStencilState **outDSState);
+ gl::Error getSamplerState(const gl::SamplerState &samplerState,
+ ID3D11SamplerState **outSamplerState);
Blit11 *getBlitter() { return mBlit; }
Clear11 *getClearer() { return mClear; }
+ gl::DebugAnnotator *getAnnotator();
// Buffer-to-texture and Texture-to-buffer copies
- virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
- virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+ bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
+ gl::Error fastCopyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea) override;
- void markAllStateDirty();
- void unapplyRenderTargets();
- void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
gl::Error packPixels(const TextureHelper11 &textureHelper,
const PackPixelsParams &params,
uint8_t *pixelsOut);
bool getLUID(LUID *adapterLuid) const override;
- VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const override;
+ VertexConversionType getVertexConversionType(
+ gl::VertexFormatType vertexFormatType) const override;
GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
- gl::Error readFromAttachment(const gl::FramebufferAttachment &srcAttachment,
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
+ gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const override;
+
+ gl::Error readFromAttachment(const gl::Context *context,
+ const gl::FramebufferAttachment &srcAttachment,
const gl::Rectangle &sourceArea,
GLenum format,
GLenum type,
@@ -276,145 +359,175 @@ class Renderer11 : public RendererD3D
const gl::PixelPackState &pack,
uint8_t *pixels);
- gl::Error blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTargetD3D *readRenderTarget,
- RenderTargetD3D *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
- bool colorBlit, bool depthBlit, bool stencilBlit);
+ gl::Error blitRenderbufferRect(const gl::Context *context,
+ const gl::Rectangle &readRect,
+ const gl::Rectangle &drawRect,
+ RenderTargetD3D *readRenderTarget,
+ RenderTargetD3D *drawRenderTarget,
+ GLenum filter,
+ const gl::Rectangle *scissor,
+ bool colorBlit,
+ bool depthBlit,
+ bool stencilBlit);
bool isES3Capable() const;
- const Renderer11DeviceCaps &getRenderer11DeviceCaps() { return mRenderer11DeviceCaps; };
+ const Renderer11DeviceCaps &getRenderer11DeviceCaps() const { return mRenderer11DeviceCaps; };
- RendererClass getRendererClass() const override { return RENDERER_D3D11; }
- InputLayoutCache *getInputLayoutCache() { return &mInputLayoutCache; }
+ RendererClass getRendererClass() const override;
StateManager11 *getStateManager() { return &mStateManager; }
void onSwap();
+ void onBufferCreate(const Buffer11 *created);
void onBufferDelete(const Buffer11 *deleted);
egl::Error getEGLDevice(DeviceImpl **device) override;
- protected:
- void createAnnotator() override;
- gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override;
- gl::Error applyShadersImpl(const gl::Data &data, GLenum drawMode) override;
+ gl::Error drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint startVertex,
+ GLsizei count,
+ GLsizei instances);
- void syncState(const gl::State &state, const gl::State::DirtyBits &bitmask) override;
+ gl::Error drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances);
+
+ gl::Error drawArraysIndirect(const gl::Context *context, GLenum mode, const void *indirect);
+ gl::Error drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect);
+
+ // Necessary hack for default framebuffers in D3D.
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ gl::Error getScratchMemoryBuffer(size_t requestedSize, angle::MemoryBuffer **bufferOut);
+
+ gl::Version getMaxSupportedESVersion() const override;
+
+ gl::Error dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ);
+ gl::Error applyComputeShader(const gl::Context *context);
+
+ gl::ErrorOrResult<TextureHelper11> createStagingTexture(ResourceType textureType,
+ const d3d11::Format &formatSet,
+ const gl::Extents &size,
+ StagingAccess readAndWriteAccess);
+
+ template <typename DescT, typename ResourceT>
+ gl::Error allocateResource(const DescT &desc, ResourceT *resourceOut)
+ {
+ return mResourceManager11.allocate(this, &desc, nullptr, resourceOut);
+ }
+
+ template <typename DescT, typename InitDataT, typename ResourceT>
+ gl::Error allocateResource(const DescT &desc, InitDataT *initData, ResourceT *resourceOut)
+ {
+ return mResourceManager11.allocate(this, &desc, initData, resourceOut);
+ }
+
+ template <typename InitDataT, typename ResourceT>
+ gl::Error allocateResourceNoDesc(InitDataT *initData, ResourceT *resourceOut)
+ {
+ return mResourceManager11.allocate(this, nullptr, initData, resourceOut);
+ }
+
+ template <typename DescT>
+ gl::Error allocateTexture(const DescT &desc,
+ const d3d11::Format &format,
+ TextureHelper11 *textureOut)
+ {
+ return allocateTexture(desc, format, nullptr, textureOut);
+ }
+
+ gl::Error allocateTexture(const D3D11_TEXTURE2D_DESC &desc,
+ const d3d11::Format &format,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ TextureHelper11 *textureOut);
+
+ gl::Error allocateTexture(const D3D11_TEXTURE3D_DESC &desc,
+ const d3d11::Format &format,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ TextureHelper11 *textureOut);
+
+ gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
+ const gl::ColorF &clearColorValue,
+ const float clearDepthValue,
+ const unsigned int clearStencilValue) override;
+
+ bool canSelectViewInVertexShader() const override;
private:
- gl::Error drawArraysImpl(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLsizei instances) override;
- gl::Error drawElementsImpl(const gl::Data &data,
- const TranslatedIndexData &indexInfo,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances) override;
-
- void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps,
+ void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
gl::Extensions *outExtensions,
gl::Limitations *outLimitations) const override;
- WorkaroundsD3D generateWorkarounds() const override;
+ angle::WorkaroundsD3D generateWorkarounds() const override;
- gl::Error drawLineLoop(const gl::Data &data,
+ gl::Error drawLineLoop(const gl::Context *context,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- const TranslatedIndexData *indexInfo,
+ const void *indices,
+ int baseVertex,
int instances);
- gl::Error drawTriangleFan(const gl::Data &data,
+ gl::Error drawTriangleFan(const gl::Context *context,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- int minIndex,
+ const void *indices,
+ int baseVertex,
int instances);
- ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
+ gl::ErrorOrResult<TextureHelper11> resolveMultisampledTexture(const gl::Context *context,
+ RenderTarget11 *renderTarget,
+ bool depth,
+ bool stencil);
void populateRenderer11DeviceCaps();
void updateHistograms();
- HMODULE mD3d11Module;
- HMODULE mDxgiModule;
- HMODULE mDCompModule;
- std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
- D3D_DRIVER_TYPE mRequestedDriverType;
- bool mCreatedWithDeviceEXT;
- DeviceD3D *mEGLDevice;
+ gl::Error copyImageInternal(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ RenderTargetD3D *destRenderTarget);
- HLSLCompiler mCompiler;
+ gl::SupportedSampleSet generateSampleSetForEGLConfig(
+ const gl::TextureCaps &colorBufferFormatCaps,
+ const gl::TextureCaps &depthStencilBufferFormatCaps) const;
+ HRESULT callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug);
egl::Error initializeD3DDevice();
- void initializeDevice();
+ egl::Error initializeDevice();
void releaseDeviceResources();
void release();
d3d11::ANGLED3D11DeviceType getDeviceType() const;
- RenderStateCache mStateCache;
+ gl::Error markTransformFeedbackUsage(const gl::Context *context);
- // current render target states
- uintptr_t mAppliedRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
- uintptr_t mAppliedDSV;
+ HMODULE mD3d11Module;
+ HMODULE mDxgiModule;
+ HMODULE mDCompModule;
+ std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
+ D3D_DRIVER_TYPE mRequestedDriverType;
+ bool mCreateDebugDevice;
+ bool mCreatedWithDeviceEXT;
+ DeviceD3D *mEGLDevice;
- // Currently applied sampler states
- std::vector<bool> mForceSetVertexSamplerStates;
- std::vector<gl::SamplerState> mCurVertexSamplerStates;
+ HLSLCompiler mCompiler;
- std::vector<bool> mForceSetPixelSamplerStates;
- std::vector<gl::SamplerState> mCurPixelSamplerStates;
+ RenderStateCache mStateCache;
StateManager11 mStateManager;
- // Currently applied primitive topology
- D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
-
- // Currently applied index buffer
- ID3D11Buffer *mAppliedIB;
- DXGI_FORMAT mAppliedIBFormat;
- unsigned int mAppliedIBOffset;
- bool mAppliedIBChanged;
-
- // Currently applied transform feedback buffers
- size_t mAppliedNumXFBBindings;
- ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current D3D buffers
- // in use for streamout
- GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current GL-specified
- // buffer offsets to transform feedback
- // buffers
- UINT mCurrentD3DOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the D3D buffer offsets,
- // which may differ from GLs, due
- // to different append behavior
-
- // Currently applied shaders
- uintptr_t mAppliedVertexShader;
- uintptr_t mAppliedGeometryShader;
- uintptr_t mAppliedPixelShader;
-
- dx_VertexConstants11 mAppliedVertexConstants;
- ID3D11Buffer *mDriverConstantBufferVS;
- ID3D11Buffer *mCurrentVertexConstantBuffer;
- unsigned int mCurrentConstantBufferVS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
- GLintptr mCurrentConstantBufferVSOffset[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
- GLsizeiptr mCurrentConstantBufferVSSize[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
-
- dx_PixelConstants11 mAppliedPixelConstants;
- ID3D11Buffer *mDriverConstantBufferPS;
- ID3D11Buffer *mCurrentPixelConstantBuffer;
- unsigned int mCurrentConstantBufferPS[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
- GLintptr mCurrentConstantBufferPSOffset[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
- GLsizeiptr mCurrentConstantBufferPSSize[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
-
- ID3D11Buffer *mCurrentGeometryConstantBuffer;
-
- // Vertex, index and input layouts
- VertexDataManager *mVertexDataManager;
- IndexDataManager *mIndexDataManager;
- InputLayoutCache mInputLayoutCache;
-
StreamingIndexBufferInterface *mLineLoopIB;
StreamingIndexBufferInterface *mTriangleFanIB;
@@ -429,10 +542,10 @@ class Renderer11 : public RendererD3D
Trim11 *mTrim;
// Sync query
- ID3D11Query *mSyncQuery;
+ d3d11::Query mSyncQuery;
// Created objects state tracking
- std::set<const Buffer11*> mAliveBuffers;
+ std::set<const Buffer11 *> mAliveBuffers;
double mLastHistogramUpdateTime;
@@ -440,18 +553,24 @@ class Renderer11 : public RendererD3D
Renderer11DeviceCaps mRenderer11DeviceCaps;
ID3D11DeviceContext *mDeviceContext;
ID3D11DeviceContext1 *mDeviceContext1;
+ ID3D11DeviceContext3 *mDeviceContext3;
IDXGIAdapter *mDxgiAdapter;
DXGI_ADAPTER_DESC mAdapterDescription;
char mDescription[128];
- DXGIFactory *mDxgiFactory;
-#if !defined(ANGLE_MINGW32_COMPAT)
+ IDXGIFactory *mDxgiFactory;
ID3D11Debug *mDebug;
-#endif
std::vector<GLuint> mScratchIndexDataBuffer;
+ angle::ScratchBuffer mScratchMemoryBuffer;
+
+ gl::DebugAnnotator *mAnnotator;
+
mutable Optional<bool> mSupportsShareHandles;
+ ResourceManager11 mResourceManager11;
+
+ TextureHelper11 mCachedResolveTexture;
};
-}
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_