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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp111
1 files changed, 66 insertions, 45 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
index 4da51afe49..73a530add0 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
@@ -13,86 +13,107 @@
namespace rx
{
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable)
- : ShaderExecutableD3D(function, length)
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::PixelShader &&executable)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(std::move(executable)),
+ mVertexExecutable(),
+ mGeometryExecutable(),
+ mStreamOutExecutable(),
+ mComputeExecutable()
{
- mPixelExecutable = executable;
- mVertexExecutable = NULL;
- mGeometryExecutable = NULL;
- mStreamOutExecutable = NULL;
}
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut)
- : ShaderExecutableD3D(function, length)
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::VertexShader &&executable,
+ d3d11::GeometryShader &&streamOut)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(),
+ mVertexExecutable(std::move(executable)),
+ mGeometryExecutable(),
+ mStreamOutExecutable(std::move(streamOut)),
+ mComputeExecutable()
{
- mVertexExecutable = executable;
- mPixelExecutable = NULL;
- mGeometryExecutable = NULL;
- mStreamOutExecutable = streamOut;
}
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable)
- : ShaderExecutableD3D(function, length)
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::GeometryShader &&executable)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(),
+ mVertexExecutable(),
+ mGeometryExecutable(std::move(executable)),
+ mStreamOutExecutable(),
+ mComputeExecutable()
+{
+}
+
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::ComputeShader &&executable)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(),
+ mVertexExecutable(),
+ mGeometryExecutable(),
+ mStreamOutExecutable(),
+ mComputeExecutable(std::move(executable))
{
- mGeometryExecutable = executable;
- mVertexExecutable = NULL;
- mPixelExecutable = NULL;
- mStreamOutExecutable = NULL;
}
ShaderExecutable11::~ShaderExecutable11()
{
- SafeRelease(mVertexExecutable);
- SafeRelease(mPixelExecutable);
- SafeRelease(mGeometryExecutable);
- SafeRelease(mStreamOutExecutable);
}
-ID3D11VertexShader *ShaderExecutable11::getVertexShader() const
+const d3d11::VertexShader &ShaderExecutable11::getVertexShader() const
{
return mVertexExecutable;
}
-ID3D11PixelShader *ShaderExecutable11::getPixelShader() const
+const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const
{
return mPixelExecutable;
}
-ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const
+const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const
{
return mGeometryExecutable;
}
-ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const
+const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const
{
return mStreamOutExecutable;
}
-UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize)
- : UniformStorageD3D(initialSize),
- mConstantBuffer(NULL)
+const d3d11::ComputeShader &ShaderExecutable11::getComputeShader() const
{
- ID3D11Device *d3d11Device = renderer->getDevice();
+ return mComputeExecutable;
+}
- if (initialSize > 0)
- {
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = static_cast<unsigned int>(initialSize);
- constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC;
- constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- constantBufferDescription.MiscFlags = 0;
- constantBufferDescription.StructureByteStride = 0;
-
- HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
- }
+UniformStorage11::UniformStorage11(size_t initialSize)
+ : UniformStorageD3D(initialSize), mConstantBuffer()
+{
}
UniformStorage11::~UniformStorage11()
{
- SafeRelease(mConstantBuffer);
}
+gl::Error UniformStorage11::getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut)
+{
+ if (size() > 0 && !mConstantBuffer.valid())
+ {
+ D3D11_BUFFER_DESC desc = {0};
+ desc.ByteWidth = static_cast<unsigned int>(size());
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+
+ ANGLE_TRY(renderer->allocateResource(desc, &mConstantBuffer));
+ }
+
+ *bufferOut = &mConstantBuffer;
+ return gl::NoError();
}
+
+} // namespace rx