diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp deleted file mode 100644 index 73a530add0..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp +++ /dev/null @@ -1,119 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader -// executable implementation details. - -#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h" -#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" - -namespace rx -{ - -ShaderExecutable11::ShaderExecutable11(const void *function, - size_t length, - d3d11::PixelShader &&executable) - : ShaderExecutableD3D(function, length), - mPixelExecutable(std::move(executable)), - mVertexExecutable(), - mGeometryExecutable(), - mStreamOutExecutable(), - mComputeExecutable() -{ -} - -ShaderExecutable11::ShaderExecutable11(const void *function, - size_t length, - d3d11::VertexShader &&executable, - d3d11::GeometryShader &&streamOut) - : ShaderExecutableD3D(function, length), - mPixelExecutable(), - mVertexExecutable(std::move(executable)), - mGeometryExecutable(), - mStreamOutExecutable(std::move(streamOut)), - mComputeExecutable() -{ -} - -ShaderExecutable11::ShaderExecutable11(const void *function, - size_t length, - d3d11::GeometryShader &&executable) - : ShaderExecutableD3D(function, length), - mPixelExecutable(), - mVertexExecutable(), - mGeometryExecutable(std::move(executable)), - mStreamOutExecutable(), - mComputeExecutable() -{ -} - -ShaderExecutable11::ShaderExecutable11(const void *function, - size_t length, - d3d11::ComputeShader &&executable) - : ShaderExecutableD3D(function, length), - mPixelExecutable(), - mVertexExecutable(), - mGeometryExecutable(), - mStreamOutExecutable(), - mComputeExecutable(std::move(executable)) -{ -} - -ShaderExecutable11::~ShaderExecutable11() -{ -} - -const d3d11::VertexShader &ShaderExecutable11::getVertexShader() const -{ - return mVertexExecutable; -} - -const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const -{ - return mPixelExecutable; -} - -const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const -{ - return mGeometryExecutable; -} - -const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const -{ - return mStreamOutExecutable; -} - -const d3d11::ComputeShader &ShaderExecutable11::getComputeShader() const -{ - return mComputeExecutable; -} - -UniformStorage11::UniformStorage11(size_t initialSize) - : UniformStorageD3D(initialSize), mConstantBuffer() -{ -} - -UniformStorage11::~UniformStorage11() -{ -} - -gl::Error UniformStorage11::getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut) -{ - if (size() > 0 && !mConstantBuffer.valid()) - { - D3D11_BUFFER_DESC desc = {0}; - desc.ByteWidth = static_cast<unsigned int>(size()); - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - - ANGLE_TRY(renderer->allocateResource(desc, &mConstantBuffer)); - } - - *bufferOut = &mConstantBuffer; - return gl::NoError(); -} - -} // namespace rx |