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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp119
1 files changed, 0 insertions, 119 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
deleted file mode 100644
index 73a530add0..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
-// executable implementation details.
-
-#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::PixelShader &&executable)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(std::move(executable)),
- mVertexExecutable(),
- mGeometryExecutable(),
- mStreamOutExecutable(),
- mComputeExecutable()
-{
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::VertexShader &&executable,
- d3d11::GeometryShader &&streamOut)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(),
- mVertexExecutable(std::move(executable)),
- mGeometryExecutable(),
- mStreamOutExecutable(std::move(streamOut)),
- mComputeExecutable()
-{
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::GeometryShader &&executable)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(),
- mVertexExecutable(),
- mGeometryExecutable(std::move(executable)),
- mStreamOutExecutable(),
- mComputeExecutable()
-{
-}
-
-ShaderExecutable11::ShaderExecutable11(const void *function,
- size_t length,
- d3d11::ComputeShader &&executable)
- : ShaderExecutableD3D(function, length),
- mPixelExecutable(),
- mVertexExecutable(),
- mGeometryExecutable(),
- mStreamOutExecutable(),
- mComputeExecutable(std::move(executable))
-{
-}
-
-ShaderExecutable11::~ShaderExecutable11()
-{
-}
-
-const d3d11::VertexShader &ShaderExecutable11::getVertexShader() const
-{
- return mVertexExecutable;
-}
-
-const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const
-{
- return mPixelExecutable;
-}
-
-const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const
-{
- return mGeometryExecutable;
-}
-
-const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const
-{
- return mStreamOutExecutable;
-}
-
-const d3d11::ComputeShader &ShaderExecutable11::getComputeShader() const
-{
- return mComputeExecutable;
-}
-
-UniformStorage11::UniformStorage11(size_t initialSize)
- : UniformStorageD3D(initialSize), mConstantBuffer()
-{
-}
-
-UniformStorage11::~UniformStorage11()
-{
-}
-
-gl::Error UniformStorage11::getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut)
-{
- if (size() > 0 && !mConstantBuffer.valid())
- {
- D3D11_BUFFER_DESC desc = {0};
- desc.ByteWidth = static_cast<unsigned int>(size());
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
-
- ANGLE_TRY(renderer->allocateResource(desc, &mConstantBuffer));
- }
-
- *bufferOut = &mConstantBuffer;
- return gl::NoError();
-}
-
-} // namespace rx