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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h deleted file mode 100644 index 3f417578a3..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h +++ /dev/null @@ -1,62 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader -// executable implementation details. - -#ifndef LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ -#define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ - -#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h" -#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" - -namespace rx -{ -class Renderer11; -class UniformStorage11; - -class ShaderExecutable11 : public ShaderExecutableD3D -{ - public: - ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable); - ShaderExecutable11(const void *function, - size_t length, - d3d11::VertexShader &&executable, - d3d11::GeometryShader &&streamOut); - ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable); - ShaderExecutable11(const void *function, size_t length, d3d11::ComputeShader &&executable); - - ~ShaderExecutable11() override; - - const d3d11::PixelShader &getPixelShader() const; - const d3d11::VertexShader &getVertexShader() const; - const d3d11::GeometryShader &getGeometryShader() const; - const d3d11::GeometryShader &getStreamOutShader() const; - const d3d11::ComputeShader &getComputeShader() const; - - private: - d3d11::PixelShader mPixelExecutable; - d3d11::VertexShader mVertexExecutable; - d3d11::GeometryShader mGeometryExecutable; - d3d11::GeometryShader mStreamOutExecutable; - d3d11::ComputeShader mComputeExecutable; -}; - -class UniformStorage11 : public UniformStorageD3D -{ - public: - UniformStorage11(size_t initialSize); - ~UniformStorage11() override; - - gl::Error getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut); - - private: - d3d11::Buffer mConstantBuffer; -}; - -} // namespace rx - -#endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ |