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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h62
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
deleted file mode 100644
index 3f417578a3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
-// executable implementation details.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
-
-#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace rx
-{
-class Renderer11;
-class UniformStorage11;
-
-class ShaderExecutable11 : public ShaderExecutableD3D
-{
- public:
- ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable);
- ShaderExecutable11(const void *function,
- size_t length,
- d3d11::VertexShader &&executable,
- d3d11::GeometryShader &&streamOut);
- ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
- ShaderExecutable11(const void *function, size_t length, d3d11::ComputeShader &&executable);
-
- ~ShaderExecutable11() override;
-
- const d3d11::PixelShader &getPixelShader() const;
- const d3d11::VertexShader &getVertexShader() const;
- const d3d11::GeometryShader &getGeometryShader() const;
- const d3d11::GeometryShader &getStreamOutShader() const;
- const d3d11::ComputeShader &getComputeShader() const;
-
- private:
- d3d11::PixelShader mPixelExecutable;
- d3d11::VertexShader mVertexExecutable;
- d3d11::GeometryShader mGeometryExecutable;
- d3d11::GeometryShader mStreamOutExecutable;
- d3d11::ComputeShader mComputeExecutable;
-};
-
-class UniformStorage11 : public UniformStorageD3D
-{
- public:
- UniformStorage11(size_t initialSize);
- ~UniformStorage11() override;
-
- gl::Error getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut);
-
- private:
- d3d11::Buffer mConstantBuffer;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_