diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp index 298f3ccbd2..dc539cf66e 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp @@ -552,18 +552,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData); +#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) // Create a quad in homogeneous coordinates - float x1 = (x / float(mWidth)) * 2.0f - 1.0f; - float y1 = (y / float(mHeight)) * 2.0f - 1.0f; - float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f; - float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f; + float x1 = -1.0f; + float y1 = -1.0f; + float x2 = 1.0f; + float y2 = 1.0f; -#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) const float dim = std::max(mWidth, mHeight); - float u1 = x / dim; - float v1 = y / dim; - float u2 = (x + width) / dim; - float v2 = (y + height) / dim; + float u1 = 0; + float v1 = 0; + float u2 = float(width) / dim; + float v2 = float(height) / dim; const NativeWindow::RotationFlags flags = mNativeWindow.rotationFlags(); const bool rotateL = flags == NativeWindow::RotateLeft; @@ -573,6 +573,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1); d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2); #else + // Create a quad in homogeneous coordinates + float x1 = (x / float(mWidth)) * 2.0f - 1.0f; + float y1 = (y / float(mHeight)) * 2.0f - 1.0f; + float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f; + float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f; + float u1 = x / float(mWidth); float v1 = y / float(mHeight); float u2 = (x + width) / float(mWidth); @@ -613,8 +619,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) viewport.TopLeftX = 0; viewport.TopLeftY = 0; #if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - viewport.Width = (rotateL || rotateR) ? mHeight : mWidth; - viewport.Height = (rotateL || rotateR) ? mWidth : mHeight; + viewport.Width = (rotateL || rotateR) ? height : width; + viewport.Height = (rotateL || rotateR) ? width : height; #else viewport.Width = mWidth; viewport.Height = mHeight; |