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path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
index 298f3ccbd2..dc539cf66e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
@@ -552,18 +552,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// Create a quad in homogeneous coordinates
- float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
- float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
- float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
- float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+ float x1 = -1.0f;
+ float y1 = -1.0f;
+ float x2 = 1.0f;
+ float y2 = 1.0f;
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
const float dim = std::max(mWidth, mHeight);
- float u1 = x / dim;
- float v1 = y / dim;
- float u2 = (x + width) / dim;
- float v2 = (y + height) / dim;
+ float u1 = 0;
+ float v1 = 0;
+ float u2 = float(width) / dim;
+ float v2 = float(height) / dim;
const NativeWindow::RotationFlags flags = mNativeWindow.rotationFlags();
const bool rotateL = flags == NativeWindow::RotateLeft;
@@ -573,6 +573,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
#else
+ // Create a quad in homogeneous coordinates
+ float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
+ float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
+ float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
+ float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+
float u1 = x / float(mWidth);
float v1 = y / float(mHeight);
float u2 = (x + width) / float(mWidth);
@@ -613,8 +619,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- viewport.Width = (rotateL || rotateR) ? mHeight : mWidth;
- viewport.Height = (rotateL || rotateR) ? mWidth : mHeight;
+ viewport.Width = (rotateL || rotateR) ? height : width;
+ viewport.Height = (rotateL || rotateR) ? width : height;
#else
viewport.Width = mWidth;
viewport.Height = mHeight;