diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h | 35 |
1 files changed, 28 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h index 48c808a261..adcd07adb0 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h @@ -20,8 +20,12 @@ class Renderer11; class SwapChain11 : public SwapChainD3D { public: - SwapChain11(Renderer11 *renderer, NativeWindow nativeWindow, HANDLE shareHandle, - GLenum backBufferFormat, GLenum depthBufferFormat); + SwapChain11(Renderer11 *renderer, + NativeWindow nativeWindow, + HANDLE shareHandle, + GLenum backBufferFormat, + GLenum depthBufferFormat, + EGLint orientation); virtual ~SwapChain11(); EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); @@ -42,29 +46,45 @@ class SwapChain11 : public SwapChainD3D EGLint getWidth() const { return mWidth; } EGLint getHeight() const { return mHeight; } + void *getKeyedMutex() override { return mKeyedMutex; } virtual void *getDevice(); - static SwapChain11 *makeSwapChain11(SwapChainD3D *swapChain); - private: void release(); void initPassThroughResources(); - void releaseOffscreenTexture(); - EGLint resetOffscreenTexture(int backbufferWidth, int backbufferHeight); + + void releaseOffscreenColorBuffer(); + void releaseOffscreenDepthBuffer(); + EGLint resetOffscreenBuffers(int backbufferWidth, int backbufferHeight); + EGLint resetOffscreenColorBuffer(int backbufferWidth, int backbufferHeight); + EGLint resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight); + + DXGI_FORMAT getSwapChainNativeFormat() const; + + EGLint copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width, EGLint height); + EGLint present(EGLint x, EGLint y, EGLint width, EGLint height); Renderer11 *mRenderer; - EGLint mHeight; EGLint mWidth; + EGLint mHeight; + const EGLint mOrientation; bool mAppCreatedShareHandle; unsigned int mSwapInterval; bool mPassThroughResourcesInit; + bool mFirstSwap; DXGISwapChain *mSwapChain; +#if defined(ANGLE_ENABLE_D3D11_1) + IDXGISwapChain1 *mSwapChain1; +#endif + IDXGIKeyedMutex *mKeyedMutex; ID3D11Texture2D *mBackBufferTexture; ID3D11RenderTargetView *mBackBufferRTView; + ID3D11ShaderResourceView *mBackBufferSRView; + const bool mNeedsOffscreenTexture; ID3D11Texture2D *mOffscreenTexture; ID3D11RenderTargetView *mOffscreenRTView; ID3D11ShaderResourceView *mOffscreenSRView; @@ -78,6 +98,7 @@ class SwapChain11 : public SwapChainD3D ID3D11InputLayout *mPassThroughIL; ID3D11VertexShader *mPassThroughVS; ID3D11PixelShader *mPassThroughPS; + ID3D11RasterizerState *mPassThroughRS; SurfaceRenderTarget11 mColorRenderTarget; SurfaceRenderTarget11 mDepthStencilRenderTarget; |