diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h | 555 |
1 files changed, 385 insertions, 170 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h index a88db2f0af..336aa495a8 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h @@ -10,10 +10,13 @@ #ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ -#include "libANGLE/Texture.h" #include "libANGLE/Error.h" +#include "libANGLE/Texture.h" #include "libANGLE/renderer/d3d/TextureStorage.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" +#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" +#include <array> #include <map> namespace gl @@ -31,69 +34,111 @@ class SwapChain11; class Image11; struct Renderer11DeviceCaps; +template <typename T> +using TexLevelArray = std::array<T, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS>; + +template <typename T> +using CubeFaceArray = std::array<T, gl::CUBE_FACE_COUNT>; + class TextureStorage11 : public TextureStorage { public: - virtual ~TextureStorage11(); + ~TextureStorage11() override; static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget); static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels); UINT getBindFlags() const; UINT getMiscFlags() const; - - virtual gl::Error getResource(ID3D11Resource **outResource) = 0; - virtual gl::Error getSRV(const gl::TextureState &textureState, - ID3D11ShaderResourceView **outSRV); - virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0; - - virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex); - - virtual int getTopLevel() const; - virtual bool isRenderTarget() const; - virtual bool isManaged() const; + const d3d11::Format &getFormatSet() const; + gl::Error getSRVLevels(const gl::Context *context, + GLint baseLevel, + GLint maxLevel, + const d3d11::SharedSRV **outSRV); + gl::Error generateSwizzles(const gl::Context *context, const gl::SwizzleState &swizzleTarget); + void markLevelDirty(int mipLevel); + void markDirty(); + + gl::Error updateSubresourceLevel(const gl::Context *context, + const TextureHelper11 &texture, + unsigned int sourceSubresource, + const gl::ImageIndex &index, + const gl::Box ©Area); + + gl::Error copySubresourceLevel(const gl::Context *context, + const TextureHelper11 &dstTexture, + unsigned int dstSubresource, + const gl::ImageIndex &index, + const gl::Box ®ion); + + // TextureStorage virtual functions + int getTopLevel() const override; + bool isRenderTarget() const override; + bool isManaged() const override; bool supportsNativeMipmapFunction() const override; - virtual int getLevelCount() const; + int getLevelCount() const override; + gl::Error generateMipmap(const gl::Context *context, + const gl::ImageIndex &sourceIndex, + const gl::ImageIndex &destIndex) override; + gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; + gl::Error setData(const gl::Context *context, + const gl::ImageIndex &index, + ImageD3D *image, + const gl::Box *destBox, + GLenum type, + const gl::PixelUnpackState &unpack, + const uint8_t *pixelData) override; + + virtual gl::Error getSRV(const gl::Context *context, + const gl::TextureState &textureState, + const d3d11::SharedSRV **outSRV); virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const; - - gl::Error generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); - void invalidateSwizzleCacheLevel(int mipLevel); - void invalidateSwizzleCache(); - - gl::Error updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, - const gl::ImageIndex &index, const gl::Box ©Area); - - gl::Error copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, - const gl::ImageIndex &index, const gl::Box ®ion); - + virtual gl::Error getResource(const gl::Context *context, + const TextureHelper11 **outResource) = 0; virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0; virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0; - virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) = 0; - virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) = 0; - - virtual gl::Error copyToStorage(TextureStorage *destStorage); - virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type, - const gl::PixelUnpackState &unpack, const uint8_t *pixelData); - - gl::Error getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11ShaderResourceView **outSRV); + virtual void verifyAssociatedImageValid(const gl::ImageIndex &index, + Image11 *expectedImage) = 0; + virtual gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) = 0; protected: - TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags); + TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat); int getLevelWidth(int mipLevel) const; int getLevelHeight(int mipLevel) const; int getLevelDepth(int mipLevel) const; // Some classes (e.g. TextureStorage11_2D) will override getMippedResource. - virtual gl::Error getMippedResource(ID3D11Resource **outResource) { return getResource(outResource); } - - virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture) = 0; - virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) = 0; - gl::Error getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV); + virtual gl::Error getMippedResource(const gl::Context *context, + const TextureHelper11 **outResource); + + virtual gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) = 0; + virtual gl::Error getSwizzleRenderTarget(int mipLevel, + const d3d11::RenderTargetView **outRTV) = 0; + gl::Error getSRVLevel(const gl::Context *context, + int mipLevel, + bool blitSRV, + const d3d11::SharedSRV **outSRV); + + // Get a version of a depth texture with only depth information, not stencil. + enum DropStencil + { + CREATED, + ALREADY_EXISTS + }; + virtual gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context); + gl::Error initDropStencilTexture(const gl::Context *context, const gl::ImageIndexIterator &it); - virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, - ID3D11ShaderResourceView **outSRV) const = 0; + // The baseLevel parameter should *not* have mTopLevel applied. + virtual gl::Error createSRV(const gl::Context *context, + int baseLevel, + int mipLevels, + DXGI_FORMAT format, + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) = 0; - void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); + void verifySwizzleExists(const gl::SwizzleState &swizzleState); // Clear all cached non-swizzle SRVs and invalidate the swizzle cache. void clearSRVCache(); @@ -102,32 +147,13 @@ class TextureStorage11 : public TextureStorage int mTopLevel; unsigned int mMipLevels; - GLenum mInternalFormat; - DXGI_FORMAT mTextureFormat; - DXGI_FORMAT mShaderResourceFormat; - DXGI_FORMAT mRenderTargetFormat; - DXGI_FORMAT mDepthStencilFormat; - DXGI_FORMAT mSwizzleTextureFormat; - DXGI_FORMAT mSwizzleShaderResourceFormat; - DXGI_FORMAT mSwizzleRenderTargetFormat; + const d3d11::Format &mFormatInfo; unsigned int mTextureWidth; unsigned int mTextureHeight; unsigned int mTextureDepth; - struct SwizzleCacheValue - { - GLenum swizzleRed; - GLenum swizzleGreen; - GLenum swizzleBlue; - GLenum swizzleAlpha; - - SwizzleCacheValue(); - SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha); - - bool operator ==(const SwizzleCacheValue &other) const; - bool operator !=(const SwizzleCacheValue &other) const; - }; - SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TexLevelArray<gl::SwizzleState> mSwizzleCache; + TextureHelper11 mDropStencilTexture; private: const UINT mBindFlags; @@ -135,18 +161,24 @@ class TextureStorage11 : public TextureStorage struct SRVKey { - SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false); + SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil); bool operator<(const SRVKey &rhs) const; - int baseLevel; - int mipLevels; - bool swizzle; + int baseLevel = 0; // Without mTopLevel applied. + int mipLevels = 0; + bool swizzle = false; + bool dropStencil = false; }; - typedef std::map<SRVKey, ID3D11ShaderResourceView *> SRVCache; + typedef std::map<SRVKey, d3d11::SharedSRV> SRVCache; + + gl::Error getCachedOrCreateSRV(const gl::Context *context, + const SRVKey &key, + const d3d11::SharedSRV **outSRV); SRVCache mSrvCache; - ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TexLevelArray<d3d11::SharedSRV> mLevelSRVs; + TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs; }; class TextureStorage11_2D : public TextureStorage11 @@ -154,33 +186,48 @@ class TextureStorage11_2D : public TextureStorage11 public: TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain); TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false); - virtual ~TextureStorage11_2D(); + ~TextureStorage11_2D() override; - virtual gl::Error getResource(ID3D11Resource **outResource); - virtual gl::Error getMippedResource(ID3D11Resource **outResource); - virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT); + gl::Error onDestroy(const gl::Context *context) override; - virtual gl::Error copyToStorage(TextureStorage *destStorage); + gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; + gl::Error getMippedResource(const gl::Context *context, + const TextureHelper11 **outResource) override; + gl::Error getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + RenderTargetD3D **outRT) override; - virtual void associateImage(Image11* image, const gl::ImageIndex &index); - virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); - virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); - virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); + gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; - virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture); + void associateImage(Image11 *image, const gl::ImageIndex &index) override; + void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; + void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; + gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) override; + + gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context, + bool useLevelZeroTexture) override; protected: - virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); - virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); + gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; + gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; + + gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override; gl::Error ensureTextureExists(int mipLevels); private: - virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, - ID3D11ShaderResourceView **outSRV) const; + gl::Error createSRV(const gl::Context *context, + int baseLevel, + int mipLevels, + DXGI_FORMAT format, + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) override; - ID3D11Texture2D *mTexture; - RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TextureHelper11 mTexture; + TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget; + bool mHasKeyedMutex; // These are members related to the zero max-LOD workaround. // D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero). @@ -191,108 +238,179 @@ class TextureStorage11_2D : public TextureStorage11 // One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture. // A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap // TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory. - ID3D11Texture2D *mLevelZeroTexture; - RenderTarget11 *mLevelZeroRenderTarget; + TextureHelper11 mLevelZeroTexture; + std::unique_ptr<RenderTarget11> mLevelZeroRenderTarget; bool mUseLevelZeroTexture; // Swizzle-related variables - ID3D11Texture2D *mSwizzleTexture; - ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TextureHelper11 mSwizzleTexture; + TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets; + + TexLevelArray<Image11 *> mAssociatedImages; +}; + +class TextureStorage11_External : public TextureStorage11 +{ + public: + TextureStorage11_External(Renderer11 *renderer, + egl::Stream *stream, + const egl::Stream::GLTextureDescription &glDesc); + ~TextureStorage11_External() override; + + gl::Error onDestroy(const gl::Context *context) override; + + gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; + gl::Error getMippedResource(const gl::Context *context, + const TextureHelper11 **outResource) override; + gl::Error getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + RenderTargetD3D **outRT) override; + + gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; + + void associateImage(Image11 *image, const gl::ImageIndex &index) override; + void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; + void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; + gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) override; + + protected: + gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; + gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; + + private: + gl::Error createSRV(const gl::Context *context, + int baseLevel, + int mipLevels, + DXGI_FORMAT format, + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) override; + + TextureHelper11 mTexture; + int mSubresourceIndex; + bool mHasKeyedMutex; - Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + Image11 *mAssociatedImage; }; class TextureStorage11_EGLImage final : public TextureStorage11 { public: - TextureStorage11_EGLImage(Renderer11 *renderer, EGLImageD3D *eglImage); + TextureStorage11_EGLImage(Renderer11 *renderer, + EGLImageD3D *eglImage, + RenderTarget11 *renderTarget11); ~TextureStorage11_EGLImage() override; - gl::Error getResource(ID3D11Resource **outResource) override; - gl::Error getSRV(const gl::TextureState &textureState, - ID3D11ShaderResourceView **outSRV) override; - gl::Error getMippedResource(ID3D11Resource **outResource) override; - gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override; + gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; + gl::Error getSRV(const gl::Context *context, + const gl::TextureState &textureState, + const d3d11::SharedSRV **outSRV) override; + gl::Error getMippedResource(const gl::Context *context, + const TextureHelper11 **outResource) override; + gl::Error getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + RenderTargetD3D **outRT) override; - gl::Error copyToStorage(TextureStorage *destStorage) override; + gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; - bool isAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; - gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override; + void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; + gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) override; - gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override; + gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context, + bool useLevelZeroTexture) override; protected: - gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override; - gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) override; + gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; + gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: // Check if the EGL image's render target has been updated due to orphaning and delete // any SRVs and other resources based on the image's old render target. - gl::Error checkForUpdatedRenderTarget(); + gl::Error checkForUpdatedRenderTarget(const gl::Context *context); - gl::Error createSRV(int baseLevel, + gl::Error createSRV(const gl::Context *context, + int baseLevel, int mipLevels, DXGI_FORMAT format, - ID3D11Resource *texture, - ID3D11ShaderResourceView **outSRV) const override; + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) override; - gl::Error getImageRenderTarget(RenderTarget11 **outRT) const; + gl::Error getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const; EGLImageD3D *mImage; uintptr_t mCurrentRenderTarget; // Swizzle-related variables - ID3D11Texture2D *mSwizzleTexture; - std::vector<ID3D11RenderTargetView *> mSwizzleRenderTargets; + TextureHelper11 mSwizzleTexture; + std::vector<d3d11::RenderTargetView> mSwizzleRenderTargets; }; class TextureStorage11_Cube : public TextureStorage11 { public: TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly); - virtual ~TextureStorage11_Cube(); + ~TextureStorage11_Cube() override; - virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const; + gl::Error onDestroy(const gl::Context *context) override; + + UINT getSubresourceIndex(const gl::ImageIndex &index) const override; - virtual gl::Error getResource(ID3D11Resource **outResource); - virtual gl::Error getMippedResource(ID3D11Resource **outResource); - virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT); + gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; + gl::Error getMippedResource(const gl::Context *context, + const TextureHelper11 **outResource) override; + gl::Error getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + RenderTargetD3D **outRT) override; - virtual gl::Error copyToStorage(TextureStorage *destStorage); + gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; - virtual void associateImage(Image11* image, const gl::ImageIndex &index); - virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); - virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); - virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); + void associateImage(Image11 *image, const gl::ImageIndex &index) override; + void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; + void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; + gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) override; - virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture); + gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context, + bool useLevelZeroTexture) override; protected: - virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); - virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); + gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; + gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; + + gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override; gl::Error ensureTextureExists(int mipLevels); private: - virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, - ID3D11ShaderResourceView **outSRV) const; - - static const size_t CUBE_FACE_COUNT = 6; + gl::Error createSRV(const gl::Context *context, + int baseLevel, + int mipLevels, + DXGI_FORMAT format, + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) override; + gl::Error createRenderTargetSRV(const TextureHelper11 &texture, + const gl::ImageIndex &index, + DXGI_FORMAT resourceFormat, + d3d11::SharedSRV *srv) const; - ID3D11Texture2D *mTexture; - RenderTarget11 *mRenderTarget[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TextureHelper11 mTexture; + CubeFaceArray<TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget; // Level-zero workaround members. See TextureStorage11_2D's workaround members for a description. - ID3D11Texture2D *mLevelZeroTexture; - RenderTarget11 *mLevelZeroRenderTarget[CUBE_FACE_COUNT]; + TextureHelper11 mLevelZeroTexture; + CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget; bool mUseLevelZeroTexture; - ID3D11Texture2D *mSwizzleTexture; - ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TextureHelper11 mSwizzleTexture; + TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets; - Image11 *mAssociatedImages[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + CubeFaceArray<TexLevelArray<Image11 *>> mAssociatedImages; }; class TextureStorage11_3D : public TextureStorage11 @@ -300,37 +418,46 @@ class TextureStorage11_3D : public TextureStorage11 public: TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); - virtual ~TextureStorage11_3D(); + ~TextureStorage11_3D() override; + + gl::Error onDestroy(const gl::Context *context) override; - virtual gl::Error getResource(ID3D11Resource **outResource); + gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; // Handles both layer and non-layer RTs - virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT); + gl::Error getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + RenderTargetD3D **outRT) override; - virtual void associateImage(Image11* image, const gl::ImageIndex &index); - virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); - virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); - virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); + void associateImage(Image11 *image, const gl::ImageIndex &index) override; + void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; + void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; + gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) override; protected: - virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); - virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); + gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; + gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: - virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, - ID3D11ShaderResourceView **outSRV) const; + gl::Error createSRV(const gl::Context *context, + int baseLevel, + int mipLevels, + DXGI_FORMAT format, + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) override; typedef std::pair<int, int> LevelLayerKey; - typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap; - RenderTargetMap mLevelLayerRenderTargets; + std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets; - RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets; - ID3D11Texture3D *mTexture; - ID3D11Texture3D *mSwizzleTexture; - ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TextureHelper11 mTexture; + TextureHelper11 mSwizzleTexture; + TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets; - Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TexLevelArray<Image11 *> mAssociatedImages; }; class TextureStorage11_2DArray : public TextureStorage11 @@ -338,37 +465,125 @@ class TextureStorage11_2DArray : public TextureStorage11 public: TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); - virtual ~TextureStorage11_2DArray(); + ~TextureStorage11_2DArray() override; + + gl::Error onDestroy(const gl::Context *context) override; - virtual gl::Error getResource(ID3D11Resource **outResource); - virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT); + gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; + gl::Error getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + RenderTargetD3D **outRT) override; - virtual void associateImage(Image11* image, const gl::ImageIndex &index); - virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage); - virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage); - virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage); + void associateImage(Image11 *image, const gl::ImageIndex &index) override; + void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; + void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; + gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) override; protected: - virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture); - virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV); + gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; + gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; + + gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override; private: - virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, - ID3D11ShaderResourceView **outSRV) const; + struct LevelLayerRangeKey + { + LevelLayerRangeKey(int mipLevelIn, int layerIn, int numLayersIn) + : mipLevel(mipLevelIn), layer(layerIn), numLayers(numLayersIn) + { + } + bool operator<(const LevelLayerRangeKey &other) const + { + if (mipLevel != other.mipLevel) + { + return mipLevel < other.mipLevel; + } + if (layer != other.layer) + { + return layer < other.layer; + } + return numLayers < other.numLayers; + } + int mipLevel; + int layer; + int numLayers; + }; - typedef std::pair<int, int> LevelLayerKey; - typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap; - RenderTargetMap mRenderTargets; + private: + gl::Error createSRV(const gl::Context *context, + int baseLevel, + int mipLevels, + DXGI_FORMAT format, + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) override; + gl::Error createRenderTargetSRV(const TextureHelper11 &texture, + const gl::ImageIndex &index, + DXGI_FORMAT resourceFormat, + d3d11::SharedSRV *srv) const; + + std::map<LevelLayerRangeKey, std::unique_ptr<RenderTarget11>> mRenderTargets; - ID3D11Texture2D *mTexture; + TextureHelper11 mTexture; - ID3D11Texture2D *mSwizzleTexture; - ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; + TextureHelper11 mSwizzleTexture; + TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets; - typedef std::map<LevelLayerKey, Image11*> ImageMap; + typedef std::map<LevelLayerRangeKey, Image11 *> ImageMap; ImageMap mAssociatedImages; }; +class TextureStorage11_2DMultisample : public TextureStorage11 +{ + public: + TextureStorage11_2DMultisample(Renderer11 *renderer, + GLenum internalformat, + GLsizei width, + GLsizei height, + int levels, + int samples, + bool fixedSampleLocations); + ~TextureStorage11_2DMultisample() override; + + gl::Error onDestroy(const gl::Context *context) override; + + gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; + gl::Error getRenderTarget(const gl::Context *context, + const gl::ImageIndex &index, + RenderTargetD3D **outRT) override; + + gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; + + void associateImage(Image11 *image, const gl::ImageIndex &index) override; + void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; + void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; + gl::Error releaseAssociatedImage(const gl::Context *context, + const gl::ImageIndex &index, + Image11 *incomingImage) override; + + protected: + gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; + gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; + + gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override; + + gl::Error ensureTextureExists(int mipLevels); + + private: + gl::Error createSRV(const gl::Context *context, + int baseLevel, + int mipLevels, + DXGI_FORMAT format, + const TextureHelper11 &texture, + d3d11::SharedSRV *outSRV) override; + + TextureHelper11 mTexture; + std::unique_ptr<RenderTarget11> mRenderTarget; + + unsigned int mSamples; + GLboolean mFixedSampleLocations; +}; } #endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ |