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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h555
1 files changed, 385 insertions, 170 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
index a88db2f0af..336aa495a8 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
@@ -10,10 +10,13 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
-#include "libANGLE/Texture.h"
#include "libANGLE/Error.h"
+#include "libANGLE/Texture.h"
#include "libANGLE/renderer/d3d/TextureStorage.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include <array>
#include <map>
namespace gl
@@ -31,69 +34,111 @@ class SwapChain11;
class Image11;
struct Renderer11DeviceCaps;
+template <typename T>
+using TexLevelArray = std::array<T, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
+
+template <typename T>
+using CubeFaceArray = std::array<T, gl::CUBE_FACE_COUNT>;
+
class TextureStorage11 : public TextureStorage
{
public:
- virtual ~TextureStorage11();
+ ~TextureStorage11() override;
static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget);
static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels);
UINT getBindFlags() const;
UINT getMiscFlags() const;
-
- virtual gl::Error getResource(ID3D11Resource **outResource) = 0;
- virtual gl::Error getSRV(const gl::TextureState &textureState,
- ID3D11ShaderResourceView **outSRV);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
-
- virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
-
- virtual int getTopLevel() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
+ const d3d11::Format &getFormatSet() const;
+ gl::Error getSRVLevels(const gl::Context *context,
+ GLint baseLevel,
+ GLint maxLevel,
+ const d3d11::SharedSRV **outSRV);
+ gl::Error generateSwizzles(const gl::Context *context, const gl::SwizzleState &swizzleTarget);
+ void markLevelDirty(int mipLevel);
+ void markDirty();
+
+ gl::Error updateSubresourceLevel(const gl::Context *context,
+ const TextureHelper11 &texture,
+ unsigned int sourceSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &copyArea);
+
+ gl::Error copySubresourceLevel(const gl::Context *context,
+ const TextureHelper11 &dstTexture,
+ unsigned int dstSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &region);
+
+ // TextureStorage virtual functions
+ int getTopLevel() const override;
+ bool isRenderTarget() const override;
+ bool isManaged() const override;
bool supportsNativeMipmapFunction() const override;
- virtual int getLevelCount() const;
+ int getLevelCount() const override;
+ gl::Error generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex) override;
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
+ gl::Error setData(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData) override;
+
+ virtual gl::Error getSRV(const gl::Context *context,
+ const gl::TextureState &textureState,
+ const d3d11::SharedSRV **outSRV);
virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
-
- gl::Error generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
- void invalidateSwizzleCacheLevel(int mipLevel);
- void invalidateSwizzleCache();
-
- gl::Error updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource,
- const gl::ImageIndex &index, const gl::Box &copyArea);
-
- gl::Error copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
- const gl::ImageIndex &index, const gl::Box &region);
-
+ virtual gl::Error getResource(const gl::Context *context,
+ const TextureHelper11 **outResource) = 0;
virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0;
virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0;
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) = 0;
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) = 0;
-
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
- virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
-
- gl::Error getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11ShaderResourceView **outSRV);
+ virtual void verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage) = 0;
+ virtual gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) = 0;
protected:
- TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags);
+ TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat);
int getLevelWidth(int mipLevel) const;
int getLevelHeight(int mipLevel) const;
int getLevelDepth(int mipLevel) const;
// Some classes (e.g. TextureStorage11_2D) will override getMippedResource.
- virtual gl::Error getMippedResource(ID3D11Resource **outResource) { return getResource(outResource); }
-
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture) = 0;
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) = 0;
- gl::Error getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV);
+ virtual gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource);
+
+ virtual gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) = 0;
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel,
+ const d3d11::RenderTargetView **outRTV) = 0;
+ gl::Error getSRVLevel(const gl::Context *context,
+ int mipLevel,
+ bool blitSRV,
+ const d3d11::SharedSRV **outSRV);
+
+ // Get a version of a depth texture with only depth information, not stencil.
+ enum DropStencil
+ {
+ CREATED,
+ ALREADY_EXISTS
+ };
+ virtual gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context);
+ gl::Error initDropStencilTexture(const gl::Context *context, const gl::ImageIndexIterator &it);
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const = 0;
+ // The baseLevel parameter should *not* have mTopLevel applied.
+ virtual gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) = 0;
- void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+ void verifySwizzleExists(const gl::SwizzleState &swizzleState);
// Clear all cached non-swizzle SRVs and invalidate the swizzle cache.
void clearSRVCache();
@@ -102,32 +147,13 @@ class TextureStorage11 : public TextureStorage
int mTopLevel;
unsigned int mMipLevels;
- GLenum mInternalFormat;
- DXGI_FORMAT mTextureFormat;
- DXGI_FORMAT mShaderResourceFormat;
- DXGI_FORMAT mRenderTargetFormat;
- DXGI_FORMAT mDepthStencilFormat;
- DXGI_FORMAT mSwizzleTextureFormat;
- DXGI_FORMAT mSwizzleShaderResourceFormat;
- DXGI_FORMAT mSwizzleRenderTargetFormat;
+ const d3d11::Format &mFormatInfo;
unsigned int mTextureWidth;
unsigned int mTextureHeight;
unsigned int mTextureDepth;
- struct SwizzleCacheValue
- {
- GLenum swizzleRed;
- GLenum swizzleGreen;
- GLenum swizzleBlue;
- GLenum swizzleAlpha;
-
- SwizzleCacheValue();
- SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha);
-
- bool operator ==(const SwizzleCacheValue &other) const;
- bool operator !=(const SwizzleCacheValue &other) const;
- };
- SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<gl::SwizzleState> mSwizzleCache;
+ TextureHelper11 mDropStencilTexture;
private:
const UINT mBindFlags;
@@ -135,18 +161,24 @@ class TextureStorage11 : public TextureStorage
struct SRVKey
{
- SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false);
+ SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil);
bool operator<(const SRVKey &rhs) const;
- int baseLevel;
- int mipLevels;
- bool swizzle;
+ int baseLevel = 0; // Without mTopLevel applied.
+ int mipLevels = 0;
+ bool swizzle = false;
+ bool dropStencil = false;
};
- typedef std::map<SRVKey, ID3D11ShaderResourceView *> SRVCache;
+ typedef std::map<SRVKey, d3d11::SharedSRV> SRVCache;
+
+ gl::Error getCachedOrCreateSRV(const gl::Context *context,
+ const SRVKey &key,
+ const d3d11::SharedSRV **outSRV);
SRVCache mSrvCache;
- ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<d3d11::SharedSRV> mLevelSRVs;
+ TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs;
};
class TextureStorage11_2D : public TextureStorage11
@@ -154,33 +186,48 @@ class TextureStorage11_2D : public TextureStorage11
public:
TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain);
TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false);
- virtual ~TextureStorage11_2D();
+ ~TextureStorage11_2D() override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
- virtual gl::Error getMippedResource(ID3D11Resource **outResource);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error onDestroy(const gl::Context *context) override;
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
- virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
+
+ gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
gl::Error ensureTextureExists(int mipLevels);
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
- ID3D11Texture2D *mTexture;
- RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mTexture;
+ TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;
+ bool mHasKeyedMutex;
// These are members related to the zero max-LOD workaround.
// D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero).
@@ -191,108 +238,179 @@ class TextureStorage11_2D : public TextureStorage11
// One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture.
// A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap
// TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory.
- ID3D11Texture2D *mLevelZeroTexture;
- RenderTarget11 *mLevelZeroRenderTarget;
+ TextureHelper11 mLevelZeroTexture;
+ std::unique_ptr<RenderTarget11> mLevelZeroRenderTarget;
bool mUseLevelZeroTexture;
// Swizzle-related variables
- ID3D11Texture2D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
+
+ TexLevelArray<Image11 *> mAssociatedImages;
+};
+
+class TextureStorage11_External : public TextureStorage11
+{
+ public:
+ TextureStorage11_External(Renderer11 *renderer,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &glDesc);
+ ~TextureStorage11_External() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
+
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
+
+ protected:
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ private:
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+
+ TextureHelper11 mTexture;
+ int mSubresourceIndex;
+ bool mHasKeyedMutex;
- Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ Image11 *mAssociatedImage;
};
class TextureStorage11_EGLImage final : public TextureStorage11
{
public:
- TextureStorage11_EGLImage(Renderer11 *renderer, EGLImageD3D *eglImage);
+ TextureStorage11_EGLImage(Renderer11 *renderer,
+ EGLImageD3D *eglImage,
+ RenderTarget11 *renderTarget11);
~TextureStorage11_EGLImage() override;
- gl::Error getResource(ID3D11Resource **outResource) override;
- gl::Error getSRV(const gl::TextureState &textureState,
- ID3D11ShaderResourceView **outSRV) override;
- gl::Error getMippedResource(ID3D11Resource **outResource) override;
- gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getSRV(const gl::Context *context,
+ const gl::TextureState &textureState,
+ const d3d11::SharedSRV **outSRV) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- gl::Error copyToStorage(TextureStorage *destStorage) override;
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
void associateImage(Image11 *image, const gl::ImageIndex &index) override;
void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- bool isAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
- gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override;
+ gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture) override;
protected:
- gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) override;
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
private:
// Check if the EGL image's render target has been updated due to orphaning and delete
// any SRVs and other resources based on the image's old render target.
- gl::Error checkForUpdatedRenderTarget();
+ gl::Error checkForUpdatedRenderTarget(const gl::Context *context);
- gl::Error createSRV(int baseLevel,
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
int mipLevels,
DXGI_FORMAT format,
- ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const override;
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
- gl::Error getImageRenderTarget(RenderTarget11 **outRT) const;
+ gl::Error getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const;
EGLImageD3D *mImage;
uintptr_t mCurrentRenderTarget;
// Swizzle-related variables
- ID3D11Texture2D *mSwizzleTexture;
- std::vector<ID3D11RenderTargetView *> mSwizzleRenderTargets;
+ TextureHelper11 mSwizzleTexture;
+ std::vector<d3d11::RenderTargetView> mSwizzleRenderTargets;
};
class TextureStorage11_Cube : public TextureStorage11
{
public:
TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- virtual ~TextureStorage11_Cube();
+ ~TextureStorage11_Cube() override;
- virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ UINT getSubresourceIndex(const gl::ImageIndex &index) const override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
- virtual gl::Error getMippedResource(ID3D11Resource **outResource);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
- virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture);
+ gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
gl::Error ensureTextureExists(int mipLevels);
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
-
- static const size_t CUBE_FACE_COUNT = 6;
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+ gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ d3d11::SharedSRV *srv) const;
- ID3D11Texture2D *mTexture;
- RenderTarget11 *mRenderTarget[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mTexture;
+ CubeFaceArray<TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;
// Level-zero workaround members. See TextureStorage11_2D's workaround members for a description.
- ID3D11Texture2D *mLevelZeroTexture;
- RenderTarget11 *mLevelZeroRenderTarget[CUBE_FACE_COUNT];
+ TextureHelper11 mLevelZeroTexture;
+ CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget;
bool mUseLevelZeroTexture;
- ID3D11Texture2D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
- Image11 *mAssociatedImages[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ CubeFaceArray<TexLevelArray<Image11 *>> mAssociatedImages;
};
class TextureStorage11_3D : public TextureStorage11
@@ -300,37 +418,46 @@ class TextureStorage11_3D : public TextureStorage11
public:
TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
- virtual ~TextureStorage11_3D();
+ ~TextureStorage11_3D() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
// Handles both layer and non-layer RTs
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
typedef std::pair<int, int> LevelLayerKey;
- typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
- RenderTargetMap mLevelLayerRenderTargets;
+ std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets;
- RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;
- ID3D11Texture3D *mTexture;
- ID3D11Texture3D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mTexture;
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
- Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<Image11 *> mAssociatedImages;
};
class TextureStorage11_2DArray : public TextureStorage11
@@ -338,37 +465,125 @@ class TextureStorage11_2DArray : public TextureStorage11
public:
TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
- virtual ~TextureStorage11_2DArray();
+ ~TextureStorage11_2DArray() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
+ struct LevelLayerRangeKey
+ {
+ LevelLayerRangeKey(int mipLevelIn, int layerIn, int numLayersIn)
+ : mipLevel(mipLevelIn), layer(layerIn), numLayers(numLayersIn)
+ {
+ }
+ bool operator<(const LevelLayerRangeKey &other) const
+ {
+ if (mipLevel != other.mipLevel)
+ {
+ return mipLevel < other.mipLevel;
+ }
+ if (layer != other.layer)
+ {
+ return layer < other.layer;
+ }
+ return numLayers < other.numLayers;
+ }
+ int mipLevel;
+ int layer;
+ int numLayers;
+ };
- typedef std::pair<int, int> LevelLayerKey;
- typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
- RenderTargetMap mRenderTargets;
+ private:
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+ gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ d3d11::SharedSRV *srv) const;
+
+ std::map<LevelLayerRangeKey, std::unique_ptr<RenderTarget11>> mRenderTargets;
- ID3D11Texture2D *mTexture;
+ TextureHelper11 mTexture;
- ID3D11Texture2D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
- typedef std::map<LevelLayerKey, Image11*> ImageMap;
+ typedef std::map<LevelLayerRangeKey, Image11 *> ImageMap;
ImageMap mAssociatedImages;
};
+class TextureStorage11_2DMultisample : public TextureStorage11
+{
+ public:
+ TextureStorage11_2DMultisample(Renderer11 *renderer,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations);
+ ~TextureStorage11_2DMultisample() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
+
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
+
+ protected:
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
+
+ gl::Error ensureTextureExists(int mipLevels);
+
+ private:
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+
+ TextureHelper11 mTexture;
+ std::unique_ptr<RenderTarget11> mRenderTarget;
+
+ unsigned int mSamples;
+ GLboolean mFixedSampleLocations;
+};
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_