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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h99
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
deleted file mode 100644
index 4cdc92531d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexArray11.h: Defines the rx::VertexArray11 class which implements rx::VertexArrayImpl.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
-
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/renderer/VertexArrayImpl.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/signal_utils.h"
-
-namespace rx
-{
-class Renderer11;
-
-class VertexArray11 : public VertexArrayImpl, public OnBufferDataDirtyReceiver
-{
- public:
- VertexArray11(const gl::VertexArrayState &data);
- ~VertexArray11() override;
- void destroy(const gl::Context *context) override;
-
- void syncState(const gl::Context *context,
- const gl::VertexArray::DirtyBits &dirtyBits) override;
- // This will flush any pending attrib updates and then check the dynamic attribs mask.
- bool hasActiveDynamicAttrib(const gl::Context *context);
- gl::Error updateDirtyAndDynamicAttribs(const gl::Context *context,
- VertexDataManager *vertexDataManager,
- const DrawCallVertexParams &vertexParams);
- void clearDirtyAndPromoteDynamicAttribs(const gl::Context *context,
- const DrawCallVertexParams &vertexParams);
-
- const std::vector<TranslatedAttribute> &getTranslatedAttribs() const;
-
- // SignalReceiver implementation
- void signal(size_t channelID, const gl::Context *context) override;
-
- Serial getCurrentStateSerial() const { return mCurrentStateSerial; }
-
- // In case of a multi-view program change, we have to update all attributes so that the divisor
- // is adjusted.
- void markAllAttributeDivisorsForAdjustment(int numViews);
-
- bool flushAttribUpdates(const gl::Context *context);
-
- // Returns true if the element array buffer needs to be translated.
- bool updateElementArrayStorage(const gl::Context *context,
- GLenum elementType,
- GLenum destElementType,
- const void *indices);
-
- TranslatedIndexData *getCachedIndexInfo();
- void setCachedIndexInfoValid();
- bool isCachedIndexInfoValid() const;
-
- private:
- void updateVertexAttribStorage(const gl::Context *context, size_t attribIndex);
-
- std::vector<VertexStorageType> mAttributeStorageTypes;
- std::vector<TranslatedAttribute> mTranslatedAttribs;
-
- // The mask of attributes marked as dynamic.
- gl::AttributesMask mDynamicAttribsMask;
-
- // A mask of attributes that need to be re-evaluated.
- gl::AttributesMask mAttribsToUpdate;
-
- // A set of attributes we know are dirty, and need to be re-translated.
- gl::AttributesMask mAttribsToTranslate;
-
- // We need to keep a safe pointer to the Buffer so we can attach the correct dirty callbacks.
- std::vector<gl::BindingPointer<gl::Buffer>> mCurrentArrayBuffers;
- gl::BindingPointer<gl::Buffer> mCurrentElementArrayBuffer;
-
- std::vector<OnBufferDataDirtyBinding> mOnArrayBufferDataDirty;
- OnBufferDataDirtyBinding mOnElementArrayBufferDataDirty;
-
- Serial mCurrentStateSerial;
-
- // The numViews value used to adjust the divisor.
- int mAppliedNumViewsToDivisor;
-
- // If the index buffer needs re-streaming.
- GLenum mLastElementType;
- unsigned int mLastDrawElementsOffset;
- IndexStorageType mCurrentElementArrayStorage;
- TranslatedIndexData mCachedIndexInfo;
- bool mCachedIndexInfoValid;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_