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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h new file mode 100644 index 0000000000..2450e8955c --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h @@ -0,0 +1,58 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ + +#include <stdint.h> + +#include "libANGLE/renderer/d3d/VertexBuffer.h" + +namespace rx +{ +class Renderer11; + +class VertexBuffer11 : public VertexBuffer +{ + public: + explicit VertexBuffer11(Renderer11 *const renderer); + virtual ~VertexBuffer11(); + + virtual gl::Error initialize(unsigned int size, bool dynamicUsage); + + static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer); + + virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, + GLint start, GLsizei count, GLsizei instances, unsigned int offset); + + virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, + unsigned int *outSpaceRequired) const; + + virtual unsigned int getBufferSize() const; + virtual gl::Error setBufferSize(unsigned int size); + virtual gl::Error discard(); + + virtual void hintUnmapResource(); + + ID3D11Buffer *getBuffer() const; + + private: + gl::Error mapResource(); + + Renderer11 *const mRenderer; + + ID3D11Buffer *mBuffer; + unsigned int mBufferSize; + bool mDynamicUsage; + + uint8_t *mMappedResourceData; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ |