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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
new file mode 100644
index 0000000000..2450e8955c
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
+
+#include <stdint.h>
+
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexBuffer11 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer11(Renderer11 *const renderer);
+ virtual ~VertexBuffer11();
+
+ virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
+
+ static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
+
+ virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset);
+
+ virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const;
+
+ virtual unsigned int getBufferSize() const;
+ virtual gl::Error setBufferSize(unsigned int size);
+ virtual gl::Error discard();
+
+ virtual void hintUnmapResource();
+
+ ID3D11Buffer *getBuffer() const;
+
+ private:
+ gl::Error mapResource();
+
+ Renderer11 *const mRenderer;
+
+ ID3D11Buffer *mBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+
+ uint8_t *mMappedResourceData;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_