diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp | 1501 |
1 files changed, 638 insertions, 863 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp index 2f81d6d608..f073e9f46f 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp @@ -10,11 +10,13 @@ #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/formatutils.h" -#include "libANGLE/renderer/Renderer.h" #include "libANGLE/renderer/d3d/copyimage.h" +#include "libANGLE/renderer/d3d/d3d11/copyvertex.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" +#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/generatemip.h" #include "libANGLE/renderer/d3d/loadimage.h" -#include "libANGLE/renderer/d3d/d3d11/copyvertex.h" +#include "libANGLE/renderer/Renderer.h" namespace rx { @@ -99,6 +101,10 @@ static DXGIToESFormatMap BuildDXGIToESFormatMap() AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); + AddDXGIToESEntry(&map, DXGI_FORMAT_B5G6R5_UNORM, GL_RGB565); + AddDXGIToESEntry(&map, DXGI_FORMAT_B5G5R5A1_UNORM, GL_RGB5_A1); + AddDXGIToESEntry(&map, DXGI_FORMAT_B4G4R4A4_UNORM, GL_RGBA4); + return map; } @@ -210,6 +216,10 @@ static ColorFormatInfoMap BuildColorFormatInfoMap() InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 9, 9, 9, 0, 5); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R11G11B10_FLOAT, 11, 11, 10, 0, 0); + InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G6R5_UNORM, 5, 6, 5, 0, 0); + InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 4, 4, 4, 4, 0); + InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 5, 5, 5, 1, 0); + return map; } @@ -278,8 +288,20 @@ DXGIFormat::DXGIFormat() componentType(GL_NONE), mipGenerationFunction(NULL), colorReadFunction(NULL), - fastCopyFunctions() + fastCopyFunctions(), + nativeMipmapSupport(NULL) +{ +} + +static bool NeverSupported(D3D_FEATURE_LEVEL) +{ + return false; +} + +template <D3D_FEATURE_LEVEL requiredFeatureLevel> +static bool RequiresFeatureLevel(D3D_FEATURE_LEVEL featureLevel) { + return featureLevel >= requiredFeatureLevel; } ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const @@ -289,7 +311,7 @@ ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) co } void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, - GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc) + GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc, NativeMipmapGenerationSupportFunction nativeMipmapSupport) { DXGIFormat info; info.pixelBytes = pixelBits / 8; @@ -301,11 +323,11 @@ void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelB if (colorInfoIter != colorInfoMap.end()) { const DXGIColorFormatInfo &colorInfo = colorInfoIter->second; - info.redBits = colorInfo.redBits; - info.greenBits = colorInfo.greenBits; - info.blueBits = colorInfo.blueBits; - info.alphaBits = colorInfo.alphaBits; - info.sharedBits = colorInfo.sharedBits; + info.redBits = static_cast<GLuint>(colorInfo.redBits); + info.greenBits = static_cast<GLuint>(colorInfo.greenBits); + info.blueBits = static_cast<GLuint>(colorInfo.blueBits); + info.alphaBits = static_cast<GLuint>(colorInfo.alphaBits); + info.sharedBits = static_cast<GLuint>(colorInfo.sharedBits); } static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap(); @@ -335,6 +357,8 @@ void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelB info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction)); } + info.nativeMipmapSupport = nativeMipmapSupport; + map->insert(std::make_pair(dxgiFormat, info)); } @@ -343,80 +367,86 @@ static DXGIFormatInfoMap BuildDXGIFormatInfoMap() { DXGIFormatInfoMap map; - // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function - AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL); - - AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>, ReadColor<A8, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>, ReadColor<R8, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>); - - AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8S>, ReadColor<R8S, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>); - - AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8>, ReadColor<R8, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16>, ReadColor<R16, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32>, ReadColor<R32, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>); - - AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip<R8S>, ReadColor<R8S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip<R16S>, ReadColor<R16S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip<R32S>, ReadColor<R32S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>); - - AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>); - - AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip<R16F>, ReadColor<R16F, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>); - - AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R32F>, ReadColor<R32F, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>); - - AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>); - AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>); - - AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL); - - AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL); + // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function | Native mipmap function + AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL, NeverSupported); + + AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>, ReadColor<A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>, ReadColor<R8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); + AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); + + AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8S>, ReadColor<R8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + + AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8>, ReadColor<R8, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16>, ReadColor<R16, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32>, ReadColor<R32, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>, NeverSupported); + + AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip<R8S>, ReadColor<R8S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip<R16S>, ReadColor<R16S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip<R32S>, ReadColor<R32S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>, NeverSupported); + + AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>, NeverSupported); + + AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip<R16F>, ReadColor<R16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>); + + AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R32F>, ReadColor<R32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_3>); + + AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>); + + AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL, NeverSupported); + + AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + + // B5G6R5 in D3D11 is treated the same as R5G6B5 in D3D9, so reuse the R5G6B5 functions used by the D3D9 renderer. + // The same applies to B4G4R4A4 and B5G5R5A1 with A4R4G4B4 and A1R5G5B5 respectively. + AddDXGIFormat(&map, DXGI_FORMAT_B5G6R5_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>); + AddDXGIFormat(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A4R4G4B4>, ReadColor<A4R4G4B4, GLfloat>, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A1R5G5B5>, ReadColor<A1R5G5B5, GLfloat>, NeverSupported); // Useful formats for vertex buffers - AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); - AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL); + AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); + AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported); return map; } @@ -436,613 +466,8 @@ const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format) } } -struct SwizzleSizeType -{ - size_t maxComponentSize; - GLenum componentType; - - SwizzleSizeType() - : maxComponentSize(0), componentType(GL_NONE) - { } - - SwizzleSizeType(size_t maxComponentSize, GLenum componentType) - : maxComponentSize(maxComponentSize), componentType(componentType) - { } - - bool operator<(const SwizzleSizeType& other) const - { - return (maxComponentSize != other.maxComponentSize) ? (maxComponentSize < other.maxComponentSize) - : (componentType < other.componentType); - } -}; - -struct SwizzleFormatInfo -{ - DXGI_FORMAT mTexFormat; - DXGI_FORMAT mSRVFormat; - DXGI_FORMAT mRTVFormat; - - SwizzleFormatInfo() - : mTexFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN) - { } - - SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat) - : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat) - { } -}; - -typedef std::map<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoMap; -typedef std::pair<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoPair; - -static SwizzleInfoMap BuildSwizzleInfoMap() -{ - SwizzleInfoMap map; - - map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM ))); - map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM))); - map.insert(SwizzleInfoPair(SwizzleSizeType(24, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT))); - map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT))); - - map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_SIGNED_NORMALIZED ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM ))); - - map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT))); - map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT))); - - map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT ))); - map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT ))); - map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT ))); - - map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT ))); - map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT ))); - map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT ))); - - return map; -} - -typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitializerPair; -typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitializerMap; - -static InternalFormatInitializerMap BuildInternalFormatInitializerMap() -{ - InternalFormatInitializerMap map; - - map.insert(InternalFormatInitializerPair(GL_RGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> )); - map.insert(InternalFormatInitializerPair(GL_RGB565, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> )); - map.insert(InternalFormatInitializerPair(GL_SRGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> )); - map.insert(InternalFormatInitializerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>)); - map.insert(InternalFormatInitializerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>)); - map.insert(InternalFormatInitializerPair(GL_RGB8UI, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01> )); - map.insert(InternalFormatInitializerPair(GL_RGB8I, Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01> )); - map.insert(InternalFormatInitializerPair(GL_RGB16UI, Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001> )); - map.insert(InternalFormatInitializerPair(GL_RGB16I, Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001> )); - map.insert(InternalFormatInitializerPair(GL_RGB32UI, Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> )); - map.insert(InternalFormatInitializerPair(GL_RGB32I, Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> )); - - return map; -} - -// ES3 image loading functions vary based on the internal format and data type given, -// this map type determines the loading function from the internal format and type supplied -// to glTex*Image*D and the destination DXGI_FORMAT. Source formats and types are taken from -// Tables 3.2 and 3.3 of the ES 3 spec. -typedef std::pair<GLenum, LoadImageFunction> TypeLoadFunctionPair; -typedef std::map<GLenum, std::vector<TypeLoadFunctionPair> > D3D11LoadFunctionMap; - -static void UnimplementedLoadFunction(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - UNIMPLEMENTED(); -} - -static void UnreachableLoadFunction(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - UNREACHABLE(); -} - -// A helper function to insert data into the D3D11LoadFunctionMap with fewer characters. -static inline void InsertLoadFunction(D3D11LoadFunctionMap *map, GLenum internalFormat, GLenum type, - LoadImageFunction loadFunc) -{ - (*map)[internalFormat].push_back(TypeLoadFunctionPair(type, loadFunc)); -} - -D3D11LoadFunctionMap BuildD3D11_FL9_3_LoadFunctionMap() -{ - D3D11LoadFunctionMap map; - - // From GL_EXT_texture_storage. Also used by GL_ALPHA8 - // On feature level 9_3, A8_UNORM doesn't support mipmaps, so we must use RGBA8 instead - InsertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadA8ToRGBA8); - - return map; -} - -D3D11LoadFunctionMap BuildD3D11_FL10_0Plus_LoadFunctionMap() -{ - D3D11LoadFunctionMap map; - - // From GL_EXT_texture_storage. Also used by GL_ALPHA8 - InsertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1>); - - return map; -} - -D3D11LoadFunctionMap BuildBaseD3D11LoadFunctionMap() -{ - D3D11LoadFunctionMap map; - - // | Internal format | Type | Load function | - InsertLoadFunction(&map, GL_RGBA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - InsertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - InsertLoadFunction(&map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - InsertLoadFunction(&map, GL_RGBA8_SNORM, GL_BYTE, LoadToNative<GLbyte, 4> ); - InsertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, LoadRGBA4ToRGBA8 ); - InsertLoadFunction(&map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> ); - InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, LoadRGB5A1ToRGBA8 ); - InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, LoadRGB10A2ToRGBA8 ); - InsertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 4> ); - InsertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 4> ); - InsertLoadFunction(&map, GL_RGBA32F, GL_FLOAT, LoadToNative<GLfloat, 4> ); - InsertLoadFunction(&map, GL_RGBA16F, GL_FLOAT, Load32FTo16F<4> ); - InsertLoadFunction(&map, GL_RGBA8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - InsertLoadFunction(&map, GL_RGBA8I, GL_BYTE, LoadToNative<GLbyte, 4> ); - InsertLoadFunction(&map, GL_RGBA16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 4> ); - InsertLoadFunction(&map, GL_RGBA16I, GL_SHORT, LoadToNative<GLshort, 4> ); - InsertLoadFunction(&map, GL_RGBA32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 4> ); - InsertLoadFunction(&map, GL_RGBA32I, GL_INT, LoadToNative<GLint, 4> ); - InsertLoadFunction(&map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> ); - InsertLoadFunction(&map, GL_RGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> ); - InsertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> ); - InsertLoadFunction(&map, GL_SRGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> ); - InsertLoadFunction(&map, GL_RGB8_SNORM, GL_BYTE, LoadToNative3To4<GLbyte, 0x7F> ); - InsertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, LoadR5G6B5ToRGBA8 ); - InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV, LoadToNative<GLuint, 1> ); - InsertLoadFunction(&map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV, LoadToNative<GLuint, 1> ); - InsertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT, LoadToNative3To4<GLhalf, gl::Float16One>); - InsertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT_OES, LoadToNative3To4<GLhalf, gl::Float16One>); - InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT, LoadRGB16FToRG11B10F ); - InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT_OES, LoadRGB16FToRG11B10F ); - InsertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT, LoadRGB16FToRGB9E5 ); - InsertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT_OES, LoadRGB16FToRGB9E5 ); - InsertLoadFunction(&map, GL_RGB32F, GL_FLOAT, LoadToNative3To4<GLfloat, gl::Float32One>); - InsertLoadFunction(&map, GL_RGB16F, GL_FLOAT, LoadRGB32FToRGBA16F ); - InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, LoadRGB32FToRG11B10F ); - InsertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, LoadRGB32FToRGB9E5 ); - InsertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0x01> ); - InsertLoadFunction(&map, GL_RGB8I, GL_BYTE, LoadToNative3To4<GLbyte, 0x01> ); - InsertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, LoadToNative3To4<GLushort, 0x0001> ); - InsertLoadFunction(&map, GL_RGB16I, GL_SHORT, LoadToNative3To4<GLshort, 0x0001> ); - InsertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, LoadToNative3To4<GLuint, 0x00000001> ); - InsertLoadFunction(&map, GL_RGB32I, GL_INT, LoadToNative3To4<GLint, 0x00000001> ); - InsertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> ); - InsertLoadFunction(&map, GL_RG8_SNORM, GL_BYTE, LoadToNative<GLbyte, 2> ); - InsertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 2> ); - InsertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 2> ); - InsertLoadFunction(&map, GL_RG32F, GL_FLOAT, LoadToNative<GLfloat, 2> ); - InsertLoadFunction(&map, GL_RG16F, GL_FLOAT, Load32FTo16F<2> ); - InsertLoadFunction(&map, GL_RG8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> ); - InsertLoadFunction(&map, GL_RG8I, GL_BYTE, LoadToNative<GLbyte, 2> ); - InsertLoadFunction(&map, GL_RG16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 2> ); - InsertLoadFunction(&map, GL_RG16I, GL_SHORT, LoadToNative<GLshort, 2> ); - InsertLoadFunction(&map, GL_RG32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 2> ); - InsertLoadFunction(&map, GL_RG32I, GL_INT, LoadToNative<GLint, 2> ); - InsertLoadFunction(&map, GL_R8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> ); - InsertLoadFunction(&map, GL_R8_SNORM, GL_BYTE, LoadToNative<GLbyte, 1> ); - InsertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 1> ); - InsertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 1> ); - InsertLoadFunction(&map, GL_R32F, GL_FLOAT, LoadToNative<GLfloat, 1> ); - InsertLoadFunction(&map, GL_R16F, GL_FLOAT, Load32FTo16F<1> ); - InsertLoadFunction(&map, GL_R8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> ); - InsertLoadFunction(&map, GL_R8I, GL_BYTE, LoadToNative<GLbyte, 1> ); - InsertLoadFunction(&map, GL_R16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> ); - InsertLoadFunction(&map, GL_R16I, GL_SHORT, LoadToNative<GLshort, 1> ); - InsertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 1> ); - InsertLoadFunction(&map, GL_R32I, GL_INT, LoadToNative<GLint, 1> ); - InsertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> ); - InsertLoadFunction(&map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT, LoadR32ToR24G8 ); - InsertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_INT, LoadR32ToR16 ); - InsertLoadFunction(&map, GL_DEPTH_COMPONENT32F, GL_FLOAT, LoadToNative<GLfloat, 1> ); - InsertLoadFunction(&map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, LoadR32ToR24G8 ); - InsertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative<GLuint, 2> ); - - // Unsized formats - // Load functions are unreachable because they are converted to sized internal formats based on - // the format and type before loading takes place. - InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); - InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, UnreachableLoadFunction ); - InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, UnreachableLoadFunction ); - InsertLoadFunction(&map, GL_RGB, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); - InsertLoadFunction(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, UnreachableLoadFunction ); - InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); - InsertLoadFunction(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); - InsertLoadFunction(&map, GL_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); - - // From GL_OES_texture_float - InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, LoadLA32FToRGBA32F ); - InsertLoadFunction(&map, GL_LUMINANCE, GL_FLOAT, LoadL32FToRGBA32F ); - InsertLoadFunction(&map, GL_ALPHA, GL_FLOAT, LoadA32FToRGBA32F ); - - // From GL_OES_texture_half_float - InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, LoadLA16FToRGBA16F ); - InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F ); - InsertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT, LoadL16FToRGBA16F ); - InsertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F ); - InsertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT, LoadA16FToRGBA16F ); - InsertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F ); - - // From GL_EXT_texture_storage - // GL_ALPHA8_EXT GL_UNSIGNED_BYTE is in the feature-level-specific load function maps, due to differences between 9_3 and 10_0+ - InsertLoadFunction(&map, GL_LUMINANCE8_EXT, GL_UNSIGNED_BYTE, LoadL8ToRGBA8 ); - InsertLoadFunction(&map, GL_LUMINANCE8_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadLA8ToRGBA8 ); - InsertLoadFunction(&map, GL_ALPHA32F_EXT, GL_FLOAT, LoadA32FToRGBA32F ); - InsertLoadFunction(&map, GL_LUMINANCE32F_EXT, GL_FLOAT, LoadL32FToRGBA32F ); - InsertLoadFunction(&map, GL_LUMINANCE_ALPHA32F_EXT, GL_FLOAT, LoadLA32FToRGBA32F ); - InsertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT, LoadA16FToRGBA16F ); - InsertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F ); - InsertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT, LoadL16FToRGBA16F ); - InsertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F ); - InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT, LoadLA16FToRGBA16F ); - InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F ); - - // From GL_ANGLE_depth_texture - InsertLoadFunction(&map, GL_DEPTH_COMPONENT32_OES, GL_UNSIGNED_INT, LoadR32ToR24G8 ); - - // From GL_EXT_texture_format_BGRA8888 - InsertLoadFunction(&map, GL_BGRA8_EXT, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - InsertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, LoadRGBA4ToRGBA8 ); - InsertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, LoadRGB5A1ToRGBA8 ); - InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> ); - - // Compressed formats - // From ES 3.0.1 spec, table 3.16 - // | Internal format | Type | Load function | - InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); - - // From GL_EXT_texture_compression_dxt1 - InsertLoadFunction(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>); - InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>); - - // From GL_ANGLE_texture_compression_dxt3 - InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>); - - // From GL_ANGLE_texture_compression_dxt5 - InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>); - - return map; -} - -// For sized GL internal formats, there is only one corresponding D3D11 format. This map type allows -// querying for the DXGI texture formats to use for textures, SRVs, RTVs and DSVs given a GL internal -// format. -typedef std::map<GLenum, TextureFormat> D3D11ES3FormatMap; - -TextureFormat::TextureFormat() - : texFormat(DXGI_FORMAT_UNKNOWN), - srvFormat(DXGI_FORMAT_UNKNOWN), - rtvFormat(DXGI_FORMAT_UNKNOWN), - dsvFormat(DXGI_FORMAT_UNKNOWN), - renderFormat(DXGI_FORMAT_UNKNOWN), - swizzleTexFormat(DXGI_FORMAT_UNKNOWN), - swizzleSRVFormat(DXGI_FORMAT_UNKNOWN), - swizzleRTVFormat(DXGI_FORMAT_UNKNOWN), - dataInitializerFunction(NULL), - loadFunctions() -{ -} - -static inline void InsertD3D11FormatInfoBase(D3D11ES3FormatMap *formatMap, const D3D11LoadFunctionMap &flLoadFunctions, GLenum internalFormat, DXGI_FORMAT texFormat, - DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat) -{ - TextureFormat info; - info.texFormat = texFormat; - info.srvFormat = srvFormat; - info.rtvFormat = rtvFormat; - info.dsvFormat = dsvFormat; - - // Given a GL internal format, the renderFormat is the DSV format if it is depth- or stencil-renderable, - // the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise. - if (dsvFormat != DXGI_FORMAT_UNKNOWN) - { - info.renderFormat = dsvFormat; - } - else if (rtvFormat != DXGI_FORMAT_UNKNOWN) - { - info.renderFormat = rtvFormat; - } - else if (texFormat != DXGI_FORMAT_UNKNOWN) - { - info.renderFormat = texFormat; - } - else - { - info.renderFormat = DXGI_FORMAT_UNKNOWN; - } - - // Compute the swizzle formats - const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); - if (internalFormat != GL_NONE && formatInfo.pixelBytes > 0) - { - if (formatInfo.componentCount != 4 || texFormat == DXGI_FORMAT_UNKNOWN || - srvFormat == DXGI_FORMAT_UNKNOWN || rtvFormat == DXGI_FORMAT_UNKNOWN) - { - // Get the maximum sized component - unsigned int maxBits = 1; - if (formatInfo.compressed) - { - unsigned int compressedBitsPerBlock = formatInfo.pixelBytes * 8; - unsigned int blockSize = formatInfo.compressedBlockWidth * formatInfo.compressedBlockHeight; - maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits); - } - else - { - maxBits = std::max(maxBits, formatInfo.alphaBits); - maxBits = std::max(maxBits, formatInfo.redBits); - maxBits = std::max(maxBits, formatInfo.greenBits); - maxBits = std::max(maxBits, formatInfo.blueBits); - maxBits = std::max(maxBits, formatInfo.luminanceBits); - maxBits = std::max(maxBits, formatInfo.depthBits); - } - - maxBits = roundUp(maxBits, 8U); - - static const SwizzleInfoMap swizzleMap = BuildSwizzleInfoMap(); - SwizzleInfoMap::const_iterator swizzleIter = swizzleMap.find(SwizzleSizeType(maxBits, formatInfo.componentType)); - ASSERT(swizzleIter != swizzleMap.end()); - - const SwizzleFormatInfo &swizzleInfo = swizzleIter->second; - info.swizzleTexFormat = swizzleInfo.mTexFormat; - info.swizzleSRVFormat = swizzleInfo.mSRVFormat; - info.swizzleRTVFormat = swizzleInfo.mRTVFormat; - } - else - { - // The original texture format is suitable for swizzle operations - info.swizzleTexFormat = texFormat; - info.swizzleSRVFormat = srvFormat; - info.swizzleRTVFormat = rtvFormat; - } - } - else - { - // Not possible to swizzle with this texture format since it is either unsized or GL_NONE - info.swizzleTexFormat = DXGI_FORMAT_UNKNOWN; - info.swizzleSRVFormat = DXGI_FORMAT_UNKNOWN; - info.swizzleRTVFormat = DXGI_FORMAT_UNKNOWN; - } - - // Check if there is an initialization function for this texture format - static const InternalFormatInitializerMap initializerMap = BuildInternalFormatInitializerMap(); - InternalFormatInitializerMap::const_iterator initializerIter = initializerMap.find(internalFormat); - info.dataInitializerFunction = (initializerIter != initializerMap.end()) ? initializerIter->second : NULL; - - // Gather all the load functions for this internal format from the base list - static const D3D11LoadFunctionMap loadFunctions = BuildBaseD3D11LoadFunctionMap(); - D3D11LoadFunctionMap::const_iterator loadFunctionIter = loadFunctions.find(internalFormat); - if (loadFunctionIter != loadFunctions.end()) - { - const std::vector<TypeLoadFunctionPair> &loadFunctionVector = loadFunctionIter->second; - for (size_t i = 0; i < loadFunctionVector.size(); i++) - { - GLenum type = loadFunctionVector[i].first; - LoadImageFunction function = loadFunctionVector[i].second; - info.loadFunctions.insert(std::make_pair(type, function)); - } - } - - // Gather load functions for this internal format from the feature-level-specific list - D3D11LoadFunctionMap::const_iterator flLoadFunctionIter = flLoadFunctions.find(internalFormat); - if (flLoadFunctionIter != flLoadFunctions.end()) - { - const std::vector<TypeLoadFunctionPair> &flLoadFunctionVector = flLoadFunctionIter->second; - for (size_t i = 0; i < flLoadFunctionVector.size(); i++) - { - GLenum type = flLoadFunctionVector[i].first; - LoadImageFunction function = flLoadFunctionVector[i].second; - info.loadFunctions.insert(std::make_pair(type, function)); - } - } - - formatMap->insert(std::make_pair(internalFormat, info)); -} - -static inline void InsertD3D11_FL9_3_FormatInfo(D3D11ES3FormatMap *map, GLenum internalFormat, DXGI_FORMAT texFormat, - DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat) -{ - static const D3D11LoadFunctionMap flLoadFunctions = BuildD3D11_FL9_3_LoadFunctionMap(); - InsertD3D11FormatInfoBase(map, flLoadFunctions, internalFormat, texFormat, srvFormat, rtvFormat, dsvFormat); -} - -static inline void InsertD3D11FormatInfo(D3D11ES3FormatMap *map, GLenum internalFormat, DXGI_FORMAT texFormat, - DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat) -{ - static const D3D11LoadFunctionMap flLoadFunctions = BuildD3D11_FL10_0Plus_LoadFunctionMap(); - InsertD3D11FormatInfoBase(map, flLoadFunctions, internalFormat, texFormat, srvFormat, rtvFormat, dsvFormat); -} - -static D3D11ES3FormatMap BuildD3D11_FL9_3FormatOverrideMap() -{ - // D3D11 Feature Level 9_3 doesn't support as many texture formats as Feature Level 10_0+. - // In particular, it doesn't support: - // - mipmaps on DXGI_FORMAT_A8_NORM - // - *_TYPELESS formats - // - DXGI_FORMAT_D32_FLOAT_S8X24_UINT or DXGI_FORMAT_D32_FLOAT - - D3D11ES3FormatMap map; - - // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format - InsertD3D11_FL9_3_FormatInfo(&map, GL_ALPHA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11_FL9_3_FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH_COMPONENT16, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM); - InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH_COMPONENT24, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT); - InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH_COMPONENT32F, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH24_STENCIL8, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT); - InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH32F_STENCIL8, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11_FL9_3_FormatInfo(&map, GL_STENCIL_INDEX8, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT); - - return map; -} - -static D3D11ES3FormatMap BuildD3D11FormatMap() -{ - D3D11ES3FormatMap map; - - // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format | - InsertD3D11FormatInfo(&map, GL_NONE, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R8, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG8, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB8, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB565, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA4, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB5_A1, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA8, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB10_A2, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB10_A2UI, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_SRGB8, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_SRGB8_ALPHA8, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R16F, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG16F, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB16F, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA16F, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R32F, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG32F, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB32F, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA32F, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R11F_G11F_B10F, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB9_E5, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R8I, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R8UI, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R16I, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R16UI, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R32I, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_R32UI, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG8I, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG8UI, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG16I, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG16UI, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG32I, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RG32UI, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB8I, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB8UI, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB16I, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB16UI, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB32I, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB32UI, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA8I, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA8UI, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA16I, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA16UI, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA32I, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA32UI, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN); - - // Unsized formats, TODO: Are types of float and half float allowed for the unsized types? Would it change the DXGI format? - InsertD3D11FormatInfo(&map, GL_ALPHA, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_LUMINANCE, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGB, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_RGBA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_BGRA_EXT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN); - - // From GL_EXT_texture_storage - // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format | - InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_LUMINANCE8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_LUMINANCE32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_ALPHA16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_LUMINANCE16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_BGRA8_EXT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_BGRA4_ANGLEX, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN ); - InsertD3D11FormatInfo(&map, GL_BGR5_A1_ANGLEX, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN ); - - // Depth stencil formats - InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT16, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM ); - InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT24, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT ); - InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32F, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT ); - InsertD3D11FormatInfo(&map, GL_DEPTH24_STENCIL8, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT ); - InsertD3D11FormatInfo(&map, GL_DEPTH32F_STENCIL8, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT); - InsertD3D11FormatInfo(&map, GL_STENCIL_INDEX8, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_X24_TYPELESS_G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT ); - - // From GL_ANGLE_depth_texture - // Since D3D11 doesn't have a D32_UNORM format, use D24S8 which has comparable precision and matches the ES3 format. - InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT); - - // Compressed formats, From ES 3.0.1 spec, table 3.16 - // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format | - InsertD3D11FormatInfo(&map, GL_COMPRESSED_R11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_R11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RG11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_RG11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - - // From GL_EXT_texture_compression_dxt1 - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - - // From GL_ANGLE_texture_compression_dxt3 - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - - // From GL_ANGLE_texture_compression_dxt5 - InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN); - - return map; -} - -const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, D3D_FEATURE_LEVEL featureLevel) -{ - static const D3D11ES3FormatMap formatMap = BuildD3D11FormatMap(); - static const D3D11ES3FormatMap formatMapFL9_3Override = BuildD3D11_FL9_3FormatOverrideMap(); - - if (featureLevel == D3D_FEATURE_LEVEL_9_3) - { - // First see if the internalFormat has a special map for FL9_3 - D3D11ES3FormatMap::const_iterator fl9_3Iter = formatMapFL9_3Override.find(internalFormat); - if (fl9_3Iter != formatMapFL9_3Override.end()) - { - return fl9_3Iter->second; - } - } - - D3D11ES3FormatMap::const_iterator iter = formatMap.find(internalFormat); - if (iter != formatMap.end()) - { - return iter->second; - } - else - { - static const TextureFormat defaultInfo; - return defaultInfo; - } -} - -typedef std::map<gl::VertexFormat, VertexFormat> D3D11VertexFormatInfoMap; -typedef std::pair<gl::VertexFormat, VertexFormat> D3D11VertexFormatPair; +typedef std::map<gl::VertexFormatType, VertexFormat> D3D11VertexFormatInfoMap; +typedef std::pair<gl::VertexFormatType, VertexFormat> D3D11VertexFormatPair; VertexFormat::VertexFormat() : conversionType(VERTEX_CONVERT_NONE), @@ -1051,30 +476,31 @@ VertexFormat::VertexFormat() { } -static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLboolean normalized, GLuint componentCount, - VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction) +VertexFormat::VertexFormat(VertexConversionType conversionTypeIn, + DXGI_FORMAT nativeFormatIn, + VertexCopyFunction copyFunctionIn) + : conversionType(conversionTypeIn), + nativeFormat(nativeFormatIn), + copyFunction(copyFunctionIn) { - gl::VertexFormat inputFormat(inputType, normalized, componentCount, false); - - VertexFormat info; - info.conversionType = conversionType; - info.nativeFormat = nativeFormat; - info.copyFunction = copyFunction; - - map->insert(D3D11VertexFormatPair(inputFormat, info)); } -static void AddIntegerVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLuint componentCount, - VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction) +static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map, + GLenum inputType, + GLboolean normalized, + GLuint componentCount, + VertexConversionType conversionType, + DXGI_FORMAT nativeFormat, + VertexCopyFunction copyFunction) { - gl::VertexFormat inputFormat(inputType, GL_FALSE, componentCount, true); + gl::VertexFormatType formatType = gl::GetVertexFormatType(inputType, normalized, componentCount, false); VertexFormat info; info.conversionType = conversionType; info.nativeFormat = nativeFormat; info.copyFunction = copyFunction; - map->insert(D3D11VertexFormatPair(inputFormat, info)); + map->insert(D3D11VertexFormatPair(formatType, info)); } static D3D11VertexFormatInfoMap BuildD3D11_FL9_3VertexFormatInfoOverrideMap() @@ -1139,187 +565,536 @@ static D3D11VertexFormatInfoMap BuildD3D11_FL9_3VertexFormatInfoOverrideMap() return map; } -static D3D11VertexFormatInfoMap BuildD3D11VertexFormatInfoMap() +const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel) { - D3D11VertexFormatInfoMap map; + if (featureLevel == D3D_FEATURE_LEVEL_9_3) + { + static const D3D11VertexFormatInfoMap vertexFormatMapFL9_3Override = + BuildD3D11_FL9_3VertexFormatInfoOverrideMap(); - // TODO: column legend + // First see if the format has a special mapping for FL9_3 + auto iter = vertexFormatMapFL9_3Override.find(vertexFormatType); + if (iter != vertexFormatMapFL9_3Override.end()) + { + return iter->second; + } + } - // - // Float formats - // + switch (vertexFormatType) + { + // + // Float formats + // - // GL_BYTE -- un-normalized - AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>); - AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>); + // GL_BYTE -- un-normalized + case gl::VERTEX_FORMAT_SBYTE1: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE2: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE3: + { + static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE4: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>); + return info; + } - // GL_BYTE -- normalized - AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData<GLbyte, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData<GLbyte, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); - AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 4, 4, 0>); + // GL_BYTE -- normalized + case gl::VERTEX_FORMAT_SBYTE1_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData<GLbyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE2_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData<GLbyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE3_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE4_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 4, 4, 0>); + return info; + } - // GL_UNSIGNED_BYTE -- un-normalized - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>); - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>); + // GL_UNSIGNED_BYTE -- un-normalized + case gl::VERTEX_FORMAT_UBYTE1: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE2: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE3: + { + static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE4: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>); + return info; + } - // GL_UNSIGNED_BYTE -- normalized - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData<GLubyte, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData<GLubyte, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>); - AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 4, 4, 0>); + // GL_UNSIGNED_BYTE -- normalized + case gl::VERTEX_FORMAT_UBYTE1_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData<GLubyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE2_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData<GLubyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE3_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE4_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 4, 4, 0>); + return info; + } - // GL_SHORT -- un-normalized - AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>); - AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>); + // GL_SHORT -- un-normalized + case gl::VERTEX_FORMAT_SSHORT1: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT2: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT3: + { + static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT4: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>); + return info; + } - // GL_SHORT -- normalized - AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData<GLshort, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>); - AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 4, 0>); + // GL_SHORT -- normalized + case gl::VERTEX_FORMAT_SSHORT1_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData<GLshort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT2_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT3_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT4_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 4, 0>); + return info; + } - // GL_UNSIGNED_SHORT -- un-normalized - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>); - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>); + // GL_UNSIGNED_SHORT -- un-normalized + case gl::VERTEX_FORMAT_USHORT1: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT2: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT3: + { + static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_USHORT4: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>); + return info; + } - // GL_UNSIGNED_SHORT -- normalized - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData<GLushort, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData<GLushort, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>); - AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 4, 0>); - - // GL_INT -- un-normalized - AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>); - AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>); - - // GL_INT -- normalized - AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLint, 1, 1, true>); - AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLint, 2, 2, true>); - AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLint, 3, 3, true>); - AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, 4, true>); - - // GL_UNSIGNED_INT -- un-normalized - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData<GLuint, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData<GLuint, 3, 3, 0>); - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData<GLuint, 4, 4, 0>); - - // GL_UNSIGNED_INT -- normalized - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLuint, 1, 1, true>); - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLuint, 2, 2, true>); - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLuint, 3, 3, true>); - AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLuint, 4, 4, true>); + // GL_UNSIGNED_SHORT -- normalized + case gl::VERTEX_FORMAT_USHORT1_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData<GLushort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT2_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData<GLushort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT3_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>); + return info; + } + case gl::VERTEX_FORMAT_USHORT4_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 4, 0>); + return info; + } - // GL_FIXED - AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>); - AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>); - AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>); - AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>); + // GL_INT -- un-normalized + case gl::VERTEX_FORMAT_SINT1: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT2: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT3: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT4: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>); + return info; + } - // GL_HALF_FLOAT - AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData<GLhalf, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData<GLhalf, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>); - AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 4, 0>); + // GL_INT -- normalized + case gl::VERTEX_FORMAT_SINT1_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLint, 1, 1, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT2_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLint, 2, 2, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT3_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLint, 3, 3, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT4_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, 4, true>); + return info; + } - // GL_FLOAT - AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 1, 0>); - AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 2, 2, 0>); - AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData<GLfloat, 3, 3, 0>); - AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 4, 0>); - - // GL_INT_2_10_10_10_REV - AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>); - AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>); - - // GL_UNSIGNED_INT_2_10_10_10_REV - AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>); - AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData<GLuint, 1, 1, 0>); - - // - // Integer Formats - // - - // GL_BYTE - AddIntegerVertexFormatInfo(&map, GL_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>); - AddIntegerVertexFormatInfo(&map, GL_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>); - AddIntegerVertexFormatInfo(&map, GL_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>); - AddIntegerVertexFormatInfo(&map, GL_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>); - - // GL_UNSIGNED_BYTE - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>); - - // GL_SHORT - AddIntegerVertexFormatInfo(&map, GL_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>); - AddIntegerVertexFormatInfo(&map, GL_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>); - AddIntegerVertexFormatInfo(&map, GL_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>); - AddIntegerVertexFormatInfo(&map, GL_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>); - - // GL_UNSIGNED_SHORT - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>); - - // GL_INT - AddIntegerVertexFormatInfo(&map, GL_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>); - AddIntegerVertexFormatInfo(&map, GL_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>); - AddIntegerVertexFormatInfo(&map, GL_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>); - AddIntegerVertexFormatInfo(&map, GL_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>); - - // GL_UNSIGNED_INT - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLuint, 2, 2, 0>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLuint, 3, 3, 0>); - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 4, 0>); - - // GL_INT_2_10_10_10_REV - AddIntegerVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>); - - // GL_UNSIGNED_INT_2_10_10_10_REV - AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); + // GL_UNSIGNED_INT -- un-normalized + case gl::VERTEX_FORMAT_UINT1: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT2: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData<GLuint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT3: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData<GLuint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT4: + { + static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData<GLuint, 4, 4, 0>); + return info; + } - return map; -} + // GL_UNSIGNED_INT -- normalized + case gl::VERTEX_FORMAT_UINT1_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLuint, 1, 1, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT2_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLuint, 2, 2, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT3_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLuint, 3, 3, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT4_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLuint, 4, 4, true>); + return info; + } -const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat, D3D_FEATURE_LEVEL featureLevel) -{ - static const D3D11VertexFormatInfoMap vertexFormatMap = BuildD3D11VertexFormatInfoMap(); - static const D3D11VertexFormatInfoMap vertexFormatMapFL9_3Override = BuildD3D11_FL9_3VertexFormatInfoOverrideMap(); + // GL_FIXED + case gl::VERTEX_FORMAT_FIXED1: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>); + return info; + } + case gl::VERTEX_FORMAT_FIXED2: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>); + return info; + } + case gl::VERTEX_FORMAT_FIXED3: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>); + return info; + } + case gl::VERTEX_FORMAT_FIXED4: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>); + return info; + } - if (featureLevel == D3D_FEATURE_LEVEL_9_3) - { - // First see if the format has a special mapping for FL9_3 - D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMapFL9_3Override.find(vertexFormat); - if (iter != vertexFormatMapFL9_3Override.end()) + // GL_HALF_FLOAT + case gl::VERTEX_FORMAT_HALF1: { - return iter->second; + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData<GLhalf, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_HALF2: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData<GLhalf, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_HALF3: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>); + return info; + } + case gl::VERTEX_FORMAT_HALF4: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 4, 0>); + return info; } - } - D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMap.find(vertexFormat); - if (iter != vertexFormatMap.end()) - { - return iter->second; - } - else - { - static const VertexFormat defaultInfo; - return defaultInfo; + // GL_FLOAT + case gl::VERTEX_FORMAT_FLOAT1: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_FLOAT2: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_FLOAT3: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData<GLfloat, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_FLOAT4: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 4, 0>); + return info; + } + + // GL_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_SINT210: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>); + return info; + } + case gl::VERTEX_FORMAT_SINT210_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>); + return info; + } + + // GL_UNSIGNED_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_UINT210: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>); + return info; + } + case gl::VERTEX_FORMAT_UINT210_NORM: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + + // + // Integer Formats + // + + // GL_BYTE + case gl::VERTEX_FORMAT_SBYTE1_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE2_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE3_INT: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SBYTE4_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_BYTE + case gl::VERTEX_FORMAT_UBYTE1_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE2_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE3_INT: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_UBYTE4_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>); + return info; + } + + // GL_SHORT + case gl::VERTEX_FORMAT_SSHORT1_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT2_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT3_INT: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_SSHORT4_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_SHORT + case gl::VERTEX_FORMAT_USHORT1_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT2_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_USHORT3_INT: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>); + return info; + } + case gl::VERTEX_FORMAT_USHORT4_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>); + return info; + } + + // GL_INT + case gl::VERTEX_FORMAT_SINT1_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT2_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT3_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_SINT4_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>); + return info; + } + + // GL_UNSIGNED_INT + case gl::VERTEX_FORMAT_UINT1_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT2_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLuint, 2, 2, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT3_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLuint, 3, 3, 0>); + return info; + } + case gl::VERTEX_FORMAT_UINT4_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 4, 0>); + return info; + } + + // GL_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_SINT210_INT: + { + static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>); + return info; + } + + // GL_UNSIGNED_INT_2_10_10_10_REV + case gl::VERTEX_FORMAT_UINT210_INT: + { + static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>); + return info; + } + + default: + { + static const VertexFormat info; + return info; + } } } |