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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp1328
1 files changed, 1328 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
new file mode 100644
index 0000000000..2f81d6d608
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
@@ -0,0 +1,1328 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/renderer/d3d/copyimage.h"
+#include "libANGLE/renderer/d3d/generatemip.h"
+#include "libANGLE/renderer/d3d/loadimage.h"
+#include "libANGLE/renderer/d3d/d3d11/copyvertex.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+typedef std::map<DXGI_FORMAT, GLenum> DXGIToESFormatMap;
+
+inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value)
+{
+ map->insert(std::make_pair(key, value));
+}
+
+static DXGIToESFormatMap BuildDXGIToESFormatMap()
+{
+ DXGIToESFormatMap map;
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+ return map;
+}
+
+struct D3D11FastCopyFormat
+{
+ GLenum destFormat;
+ GLenum destType;
+ ColorCopyFunction copyFunction;
+
+ D3D11FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
+ : destFormat(destFormat), destType(destType), copyFunction(copyFunction)
+ { }
+
+ bool operator<(const D3D11FastCopyFormat& other) const
+ {
+ return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0;
+ }
+};
+
+typedef std::multimap<DXGI_FORMAT, D3D11FastCopyFormat> D3D11FastCopyMap;
+
+static D3D11FastCopyMap BuildFastCopyMap()
+{
+ D3D11FastCopyMap map;
+
+ map.insert(std::make_pair(DXGI_FORMAT_B8G8R8A8_UNORM, D3D11FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
+
+ return map;
+}
+
+struct DXGIColorFormatInfo
+{
+ size_t redBits;
+ size_t greenBits;
+ size_t blueBits;
+
+ size_t luminanceBits;
+
+ size_t alphaBits;
+ size_t sharedBits;
+};
+
+typedef std::map<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoMap;
+typedef std::pair<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoPair;
+
+static inline void InsertDXGIColorFormatInfo(ColorFormatInfoMap *map, DXGI_FORMAT format, size_t redBits, size_t greenBits,
+ size_t blueBits, size_t alphaBits, size_t sharedBits)
+{
+ DXGIColorFormatInfo info;
+ info.redBits = redBits;
+ info.greenBits = greenBits;
+ info.blueBits = blueBits;
+ info.alphaBits = alphaBits;
+ info.sharedBits = sharedBits;
+
+ map->insert(std::make_pair(format, info));
+}
+
+static ColorFormatInfoMap BuildColorFormatInfoMap()
+{
+ ColorFormatInfoMap map;
+
+ // | DXGI format | R | G | B | A | S |
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_A8_UNORM, 0, 0, 0, 8, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UNORM, 8, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UNORM, 8, 8, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 8, 8, 8, 8, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 8, 8, 8, 8, 0);
+
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SNORM, 8, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SNORM, 8, 8, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0);
+
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UINT, 8, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_UINT, 16, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_UINT, 32, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UINT, 8, 8, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_UINT, 16, 16, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_UINT, 32, 32, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_UINT, 32, 32, 32, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UINT, 8, 8, 8, 8, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_UINT, 16, 16, 16, 16, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_UINT, 32, 32, 32, 32, 0);
+
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SINT, 8, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_SINT, 16, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_SINT, 32, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SINT, 8, 8, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_SINT, 16, 16, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_SINT, 32, 32, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_SINT, 32, 32, 32, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SINT, 8, 8, 8, 8, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_SINT, 16, 16, 16, 16, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_SINT, 32, 32, 32, 32, 0);
+
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 10, 10, 10, 2, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UINT, 10, 10, 10, 2, 0);
+
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_FLOAT, 16, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_FLOAT, 16, 16, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 16, 16, 16, 16, 0);
+
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_FLOAT, 32, 32, 0, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_FLOAT, 32, 32, 32, 0, 0);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 32, 32, 32, 32, 0);
+
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 9, 9, 9, 0, 5);
+ InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R11G11B10_FLOAT, 11, 11, 10, 0, 0);
+
+ return map;
+}
+
+struct DXGIDepthStencilInfo
+{
+ unsigned int depthBits;
+ unsigned int depthOffset;
+ unsigned int stencilBits;
+ unsigned int stencilOffset;
+};
+
+typedef std::map<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoMap;
+typedef std::pair<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoPair;
+
+static inline void InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits,
+ unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset)
+{
+ DXGIDepthStencilInfo info;
+ info.depthBits = depthBits;
+ info.depthOffset = depthOffset;
+ info.stencilBits = stencilBits;
+ info.stencilOffset = stencilOffset;
+
+ map->insert(std::make_pair(format, info));
+}
+
+static DepthStencilInfoMap BuildDepthStencilInfoMap()
+{
+ DepthStencilInfoMap map;
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_TYPELESS, 16, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_UNORM, 16, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D16_UNORM, 16, 0, 0, 0);
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24G8_TYPELESS, 24, 0, 8, 24);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 24, 0, 8, 24);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 24, 0, 8, 24);
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_TYPELESS, 32, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT, 32, 0, 0, 0);
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 32, 0, 8, 32);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 32, 0, 8, 32);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 32, 0, 8, 32);
+
+ return map;
+}
+
+typedef std::map<DXGI_FORMAT, DXGIFormat> DXGIFormatInfoMap;
+
+DXGIFormat::DXGIFormat()
+ : pixelBytes(0),
+ blockWidth(0),
+ blockHeight(0),
+ redBits(0),
+ greenBits(0),
+ blueBits(0),
+ alphaBits(0),
+ sharedBits(0),
+ depthBits(0),
+ depthOffset(0),
+ stencilBits(0),
+ stencilOffset(0),
+ internalFormat(GL_NONE),
+ componentType(GL_NONE),
+ mipGenerationFunction(NULL),
+ colorReadFunction(NULL),
+ fastCopyFunctions()
+{
+}
+
+ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const
+{
+ FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
+ return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
+}
+
+void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight,
+ GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc)
+{
+ DXGIFormat info;
+ info.pixelBytes = pixelBits / 8;
+ info.blockWidth = blockWidth;
+ info.blockHeight = blockHeight;
+
+ static const ColorFormatInfoMap colorInfoMap = BuildColorFormatInfoMap();
+ ColorFormatInfoMap::const_iterator colorInfoIter = colorInfoMap.find(dxgiFormat);
+ if (colorInfoIter != colorInfoMap.end())
+ {
+ const DXGIColorFormatInfo &colorInfo = colorInfoIter->second;
+ info.redBits = colorInfo.redBits;
+ info.greenBits = colorInfo.greenBits;
+ info.blueBits = colorInfo.blueBits;
+ info.alphaBits = colorInfo.alphaBits;
+ info.sharedBits = colorInfo.sharedBits;
+ }
+
+ static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap();
+ DepthStencilInfoMap::const_iterator dsInfoIter = dsInfoMap.find(dxgiFormat);
+ if (dsInfoIter != dsInfoMap.end())
+ {
+ const DXGIDepthStencilInfo &dsInfo = dsInfoIter->second;
+ info.depthBits = dsInfo.depthBits;
+ info.depthOffset = dsInfo.depthOffset;
+ info.stencilBits = dsInfo.stencilBits;
+ info.stencilOffset = dsInfo.stencilOffset;
+ }
+
+ static const DXGIToESFormatMap dxgiToESMap = BuildDXGIToESFormatMap();
+ DXGIToESFormatMap::const_iterator dxgiToESIter = dxgiToESMap.find(dxgiFormat);
+ info.internalFormat = (dxgiToESIter != dxgiToESMap.end()) ? dxgiToESIter->second : GL_NONE;
+
+ info.componentType = componentType;
+
+ info.mipGenerationFunction = mipFunc;
+ info.colorReadFunction = readFunc;
+
+ static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap();
+ std::pair<D3D11FastCopyMap::const_iterator, D3D11FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(dxgiFormat);
+ for (D3D11FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
+ {
+ info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
+ }
+
+ map->insert(std::make_pair(dxgiFormat, info));
+}
+
+// A map to determine the pixel size and mipmap generation function of a given DXGI format
+static DXGIFormatInfoMap BuildDXGIFormatInfoMap()
+{
+ DXGIFormatInfoMap map;
+
+ // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function
+ AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>, ReadColor<A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>, ReadColor<R8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8S>, ReadColor<R8S, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8>, ReadColor<R8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16>, ReadColor<R16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32>, ReadColor<R32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip<R8S>, ReadColor<R8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip<R16S>, ReadColor<R16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip<R32S>, ReadColor<R32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip<R16F>, ReadColor<R16F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R32F>, ReadColor<R32F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+
+ // Useful formats for vertex buffers
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+
+ return map;
+}
+
+const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format)
+{
+ static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap();
+ DXGIFormatInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static DXGIFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+struct SwizzleSizeType
+{
+ size_t maxComponentSize;
+ GLenum componentType;
+
+ SwizzleSizeType()
+ : maxComponentSize(0), componentType(GL_NONE)
+ { }
+
+ SwizzleSizeType(size_t maxComponentSize, GLenum componentType)
+ : maxComponentSize(maxComponentSize), componentType(componentType)
+ { }
+
+ bool operator<(const SwizzleSizeType& other) const
+ {
+ return (maxComponentSize != other.maxComponentSize) ? (maxComponentSize < other.maxComponentSize)
+ : (componentType < other.componentType);
+ }
+};
+
+struct SwizzleFormatInfo
+{
+ DXGI_FORMAT mTexFormat;
+ DXGI_FORMAT mSRVFormat;
+ DXGI_FORMAT mRTVFormat;
+
+ SwizzleFormatInfo()
+ : mTexFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN)
+ { }
+
+ SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat)
+ : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat)
+ { }
+};
+
+typedef std::map<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoMap;
+typedef std::pair<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoPair;
+
+static SwizzleInfoMap BuildSwizzleInfoMap()
+{
+ SwizzleInfoMap map;
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(24, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_SIGNED_NORMALIZED ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM )));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT )));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT )));
+
+ return map;
+}
+
+typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitializerPair;
+typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitializerMap;
+
+static InternalFormatInitializerMap BuildInternalFormatInitializerMap()
+{
+ InternalFormatInitializerMap map;
+
+ map.insert(InternalFormatInitializerPair(GL_RGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB565, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_SRGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
+ map.insert(InternalFormatInitializerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
+ map.insert(InternalFormatInitializerPair(GL_RGB8UI, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB8I, Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16UI, Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16I, Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB32UI, Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB32I, Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> ));
+
+ return map;
+}
+
+// ES3 image loading functions vary based on the internal format and data type given,
+// this map type determines the loading function from the internal format and type supplied
+// to glTex*Image*D and the destination DXGI_FORMAT. Source formats and types are taken from
+// Tables 3.2 and 3.3 of the ES 3 spec.
+typedef std::pair<GLenum, LoadImageFunction> TypeLoadFunctionPair;
+typedef std::map<GLenum, std::vector<TypeLoadFunctionPair> > D3D11LoadFunctionMap;
+
+static void UnimplementedLoadFunction(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNIMPLEMENTED();
+}
+
+static void UnreachableLoadFunction(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+// A helper function to insert data into the D3D11LoadFunctionMap with fewer characters.
+static inline void InsertLoadFunction(D3D11LoadFunctionMap *map, GLenum internalFormat, GLenum type,
+ LoadImageFunction loadFunc)
+{
+ (*map)[internalFormat].push_back(TypeLoadFunctionPair(type, loadFunc));
+}
+
+D3D11LoadFunctionMap BuildD3D11_FL9_3_LoadFunctionMap()
+{
+ D3D11LoadFunctionMap map;
+
+ // From GL_EXT_texture_storage. Also used by GL_ALPHA8
+ // On feature level 9_3, A8_UNORM doesn't support mipmaps, so we must use RGBA8 instead
+ InsertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadA8ToRGBA8);
+
+ return map;
+}
+
+D3D11LoadFunctionMap BuildD3D11_FL10_0Plus_LoadFunctionMap()
+{
+ D3D11LoadFunctionMap map;
+
+ // From GL_EXT_texture_storage. Also used by GL_ALPHA8
+ InsertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1>);
+
+ return map;
+}
+
+D3D11LoadFunctionMap BuildBaseD3D11LoadFunctionMap()
+{
+ D3D11LoadFunctionMap map;
+
+ // | Internal format | Type | Load function |
+ InsertLoadFunction(&map, GL_RGBA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA8_SNORM, GL_BYTE, LoadToNative<GLbyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, LoadRGBA4ToRGBA8 );
+ InsertLoadFunction(&map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, LoadRGB5A1ToRGBA8 );
+ InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, LoadRGB10A2ToRGBA8 );
+ InsertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 4> );
+ InsertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 4> );
+ InsertLoadFunction(&map, GL_RGBA32F, GL_FLOAT, LoadToNative<GLfloat, 4> );
+ InsertLoadFunction(&map, GL_RGBA16F, GL_FLOAT, Load32FTo16F<4> );
+ InsertLoadFunction(&map, GL_RGBA8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA8I, GL_BYTE, LoadToNative<GLbyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 4> );
+ InsertLoadFunction(&map, GL_RGBA16I, GL_SHORT, LoadToNative<GLshort, 4> );
+ InsertLoadFunction(&map, GL_RGBA32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 4> );
+ InsertLoadFunction(&map, GL_RGBA32I, GL_INT, LoadToNative<GLint, 4> );
+ InsertLoadFunction(&map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ InsertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ InsertLoadFunction(&map, GL_SRGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ InsertLoadFunction(&map, GL_RGB8_SNORM, GL_BYTE, LoadToNative3To4<GLbyte, 0x7F> );
+ InsertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, LoadR5G6B5ToRGBA8 );
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT, LoadToNative3To4<GLhalf, gl::Float16One>);
+ InsertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT_OES, LoadToNative3To4<GLhalf, gl::Float16One>);
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT, LoadRGB16FToRG11B10F );
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT_OES, LoadRGB16FToRG11B10F );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT, LoadRGB16FToRGB9E5 );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT_OES, LoadRGB16FToRGB9E5 );
+ InsertLoadFunction(&map, GL_RGB32F, GL_FLOAT, LoadToNative3To4<GLfloat, gl::Float32One>);
+ InsertLoadFunction(&map, GL_RGB16F, GL_FLOAT, LoadRGB32FToRGBA16F );
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, LoadRGB32FToRG11B10F );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, LoadRGB32FToRGB9E5 );
+ InsertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0x01> );
+ InsertLoadFunction(&map, GL_RGB8I, GL_BYTE, LoadToNative3To4<GLbyte, 0x01> );
+ InsertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, LoadToNative3To4<GLushort, 0x0001> );
+ InsertLoadFunction(&map, GL_RGB16I, GL_SHORT, LoadToNative3To4<GLshort, 0x0001> );
+ InsertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, LoadToNative3To4<GLuint, 0x00000001> );
+ InsertLoadFunction(&map, GL_RGB32I, GL_INT, LoadToNative3To4<GLint, 0x00000001> );
+ InsertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> );
+ InsertLoadFunction(&map, GL_RG8_SNORM, GL_BYTE, LoadToNative<GLbyte, 2> );
+ InsertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 2> );
+ InsertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 2> );
+ InsertLoadFunction(&map, GL_RG32F, GL_FLOAT, LoadToNative<GLfloat, 2> );
+ InsertLoadFunction(&map, GL_RG16F, GL_FLOAT, Load32FTo16F<2> );
+ InsertLoadFunction(&map, GL_RG8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> );
+ InsertLoadFunction(&map, GL_RG8I, GL_BYTE, LoadToNative<GLbyte, 2> );
+ InsertLoadFunction(&map, GL_RG16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 2> );
+ InsertLoadFunction(&map, GL_RG16I, GL_SHORT, LoadToNative<GLshort, 2> );
+ InsertLoadFunction(&map, GL_RG32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 2> );
+ InsertLoadFunction(&map, GL_RG32I, GL_INT, LoadToNative<GLint, 2> );
+ InsertLoadFunction(&map, GL_R8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> );
+ InsertLoadFunction(&map, GL_R8_SNORM, GL_BYTE, LoadToNative<GLbyte, 1> );
+ InsertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 1> );
+ InsertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 1> );
+ InsertLoadFunction(&map, GL_R32F, GL_FLOAT, LoadToNative<GLfloat, 1> );
+ InsertLoadFunction(&map, GL_R16F, GL_FLOAT, Load32FTo16F<1> );
+ InsertLoadFunction(&map, GL_R8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> );
+ InsertLoadFunction(&map, GL_R8I, GL_BYTE, LoadToNative<GLbyte, 1> );
+ InsertLoadFunction(&map, GL_R16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> );
+ InsertLoadFunction(&map, GL_R16I, GL_SHORT, LoadToNative<GLshort, 1> );
+ InsertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_R32I, GL_INT, LoadToNative<GLint, 1> );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT, LoadR32ToR24G8 );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_INT, LoadR32ToR16 );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT32F, GL_FLOAT, LoadToNative<GLfloat, 1> );
+ InsertLoadFunction(&map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, LoadR32ToR24G8 );
+ InsertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative<GLuint, 2> );
+
+ // Unsized formats
+ // Load functions are unreachable because they are converted to sized internal formats based on
+ // the format and type before loading takes place.
+ InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGB, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+
+ // From GL_OES_texture_float
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, LoadLA32FToRGBA32F );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_FLOAT, LoadL32FToRGBA32F );
+ InsertLoadFunction(&map, GL_ALPHA, GL_FLOAT, LoadA32FToRGBA32F );
+
+ // From GL_OES_texture_half_float
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, LoadLA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT, LoadA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F );
+
+ // From GL_EXT_texture_storage
+ // GL_ALPHA8_EXT GL_UNSIGNED_BYTE is in the feature-level-specific load function maps, due to differences between 9_3 and 10_0+
+ InsertLoadFunction(&map, GL_LUMINANCE8_EXT, GL_UNSIGNED_BYTE, LoadL8ToRGBA8 );
+ InsertLoadFunction(&map, GL_LUMINANCE8_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadLA8ToRGBA8 );
+ InsertLoadFunction(&map, GL_ALPHA32F_EXT, GL_FLOAT, LoadA32FToRGBA32F );
+ InsertLoadFunction(&map, GL_LUMINANCE32F_EXT, GL_FLOAT, LoadL32FToRGBA32F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA32F_EXT, GL_FLOAT, LoadLA32FToRGBA32F );
+ InsertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT, LoadA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT, LoadLA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F );
+
+ // From GL_ANGLE_depth_texture
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT32_OES, GL_UNSIGNED_INT, LoadR32ToR24G8 );
+
+ // From GL_EXT_texture_format_BGRA8888
+ InsertLoadFunction(&map, GL_BGRA8_EXT, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, LoadRGBA4ToRGBA8 );
+ InsertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, LoadRGB5A1ToRGBA8 );
+ InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+
+ // Compressed formats
+ // From ES 3.0.1 spec, table 3.16
+ // | Internal format | Type | Load function |
+ InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+
+ // From GL_EXT_texture_compression_dxt1
+ InsertLoadFunction(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>);
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>);
+
+ // From GL_ANGLE_texture_compression_dxt3
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
+
+ // From GL_ANGLE_texture_compression_dxt5
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
+
+ return map;
+}
+
+// For sized GL internal formats, there is only one corresponding D3D11 format. This map type allows
+// querying for the DXGI texture formats to use for textures, SRVs, RTVs and DSVs given a GL internal
+// format.
+typedef std::map<GLenum, TextureFormat> D3D11ES3FormatMap;
+
+TextureFormat::TextureFormat()
+ : texFormat(DXGI_FORMAT_UNKNOWN),
+ srvFormat(DXGI_FORMAT_UNKNOWN),
+ rtvFormat(DXGI_FORMAT_UNKNOWN),
+ dsvFormat(DXGI_FORMAT_UNKNOWN),
+ renderFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleTexFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleSRVFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleRTVFormat(DXGI_FORMAT_UNKNOWN),
+ dataInitializerFunction(NULL),
+ loadFunctions()
+{
+}
+
+static inline void InsertD3D11FormatInfoBase(D3D11ES3FormatMap *formatMap, const D3D11LoadFunctionMap &flLoadFunctions, GLenum internalFormat, DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
+{
+ TextureFormat info;
+ info.texFormat = texFormat;
+ info.srvFormat = srvFormat;
+ info.rtvFormat = rtvFormat;
+ info.dsvFormat = dsvFormat;
+
+ // Given a GL internal format, the renderFormat is the DSV format if it is depth- or stencil-renderable,
+ // the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise.
+ if (dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ info.renderFormat = dsvFormat;
+ }
+ else if (rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ info.renderFormat = rtvFormat;
+ }
+ else if (texFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ info.renderFormat = texFormat;
+ }
+ else
+ {
+ info.renderFormat = DXGI_FORMAT_UNKNOWN;
+ }
+
+ // Compute the swizzle formats
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (internalFormat != GL_NONE && formatInfo.pixelBytes > 0)
+ {
+ if (formatInfo.componentCount != 4 || texFormat == DXGI_FORMAT_UNKNOWN ||
+ srvFormat == DXGI_FORMAT_UNKNOWN || rtvFormat == DXGI_FORMAT_UNKNOWN)
+ {
+ // Get the maximum sized component
+ unsigned int maxBits = 1;
+ if (formatInfo.compressed)
+ {
+ unsigned int compressedBitsPerBlock = formatInfo.pixelBytes * 8;
+ unsigned int blockSize = formatInfo.compressedBlockWidth * formatInfo.compressedBlockHeight;
+ maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits);
+ }
+ else
+ {
+ maxBits = std::max(maxBits, formatInfo.alphaBits);
+ maxBits = std::max(maxBits, formatInfo.redBits);
+ maxBits = std::max(maxBits, formatInfo.greenBits);
+ maxBits = std::max(maxBits, formatInfo.blueBits);
+ maxBits = std::max(maxBits, formatInfo.luminanceBits);
+ maxBits = std::max(maxBits, formatInfo.depthBits);
+ }
+
+ maxBits = roundUp(maxBits, 8U);
+
+ static const SwizzleInfoMap swizzleMap = BuildSwizzleInfoMap();
+ SwizzleInfoMap::const_iterator swizzleIter = swizzleMap.find(SwizzleSizeType(maxBits, formatInfo.componentType));
+ ASSERT(swizzleIter != swizzleMap.end());
+
+ const SwizzleFormatInfo &swizzleInfo = swizzleIter->second;
+ info.swizzleTexFormat = swizzleInfo.mTexFormat;
+ info.swizzleSRVFormat = swizzleInfo.mSRVFormat;
+ info.swizzleRTVFormat = swizzleInfo.mRTVFormat;
+ }
+ else
+ {
+ // The original texture format is suitable for swizzle operations
+ info.swizzleTexFormat = texFormat;
+ info.swizzleSRVFormat = srvFormat;
+ info.swizzleRTVFormat = rtvFormat;
+ }
+ }
+ else
+ {
+ // Not possible to swizzle with this texture format since it is either unsized or GL_NONE
+ info.swizzleTexFormat = DXGI_FORMAT_UNKNOWN;
+ info.swizzleSRVFormat = DXGI_FORMAT_UNKNOWN;
+ info.swizzleRTVFormat = DXGI_FORMAT_UNKNOWN;
+ }
+
+ // Check if there is an initialization function for this texture format
+ static const InternalFormatInitializerMap initializerMap = BuildInternalFormatInitializerMap();
+ InternalFormatInitializerMap::const_iterator initializerIter = initializerMap.find(internalFormat);
+ info.dataInitializerFunction = (initializerIter != initializerMap.end()) ? initializerIter->second : NULL;
+
+ // Gather all the load functions for this internal format from the base list
+ static const D3D11LoadFunctionMap loadFunctions = BuildBaseD3D11LoadFunctionMap();
+ D3D11LoadFunctionMap::const_iterator loadFunctionIter = loadFunctions.find(internalFormat);
+ if (loadFunctionIter != loadFunctions.end())
+ {
+ const std::vector<TypeLoadFunctionPair> &loadFunctionVector = loadFunctionIter->second;
+ for (size_t i = 0; i < loadFunctionVector.size(); i++)
+ {
+ GLenum type = loadFunctionVector[i].first;
+ LoadImageFunction function = loadFunctionVector[i].second;
+ info.loadFunctions.insert(std::make_pair(type, function));
+ }
+ }
+
+ // Gather load functions for this internal format from the feature-level-specific list
+ D3D11LoadFunctionMap::const_iterator flLoadFunctionIter = flLoadFunctions.find(internalFormat);
+ if (flLoadFunctionIter != flLoadFunctions.end())
+ {
+ const std::vector<TypeLoadFunctionPair> &flLoadFunctionVector = flLoadFunctionIter->second;
+ for (size_t i = 0; i < flLoadFunctionVector.size(); i++)
+ {
+ GLenum type = flLoadFunctionVector[i].first;
+ LoadImageFunction function = flLoadFunctionVector[i].second;
+ info.loadFunctions.insert(std::make_pair(type, function));
+ }
+ }
+
+ formatMap->insert(std::make_pair(internalFormat, info));
+}
+
+static inline void InsertD3D11_FL9_3_FormatInfo(D3D11ES3FormatMap *map, GLenum internalFormat, DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
+{
+ static const D3D11LoadFunctionMap flLoadFunctions = BuildD3D11_FL9_3_LoadFunctionMap();
+ InsertD3D11FormatInfoBase(map, flLoadFunctions, internalFormat, texFormat, srvFormat, rtvFormat, dsvFormat);
+}
+
+static inline void InsertD3D11FormatInfo(D3D11ES3FormatMap *map, GLenum internalFormat, DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
+{
+ static const D3D11LoadFunctionMap flLoadFunctions = BuildD3D11_FL10_0Plus_LoadFunctionMap();
+ InsertD3D11FormatInfoBase(map, flLoadFunctions, internalFormat, texFormat, srvFormat, rtvFormat, dsvFormat);
+}
+
+static D3D11ES3FormatMap BuildD3D11_FL9_3FormatOverrideMap()
+{
+ // D3D11 Feature Level 9_3 doesn't support as many texture formats as Feature Level 10_0+.
+ // In particular, it doesn't support:
+ // - mipmaps on DXGI_FORMAT_A8_NORM
+ // - *_TYPELESS formats
+ // - DXGI_FORMAT_D32_FLOAT_S8X24_UINT or DXGI_FORMAT_D32_FLOAT
+
+ D3D11ES3FormatMap map;
+
+ // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_ALPHA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH_COMPONENT16, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM);
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH_COMPONENT24, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT);
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH_COMPONENT32F, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH24_STENCIL8, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT);
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_DEPTH32F_STENCIL8, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11_FL9_3_FormatInfo(&map, GL_STENCIL_INDEX8, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT);
+
+ return map;
+}
+
+static D3D11ES3FormatMap BuildD3D11FormatMap()
+{
+ D3D11ES3FormatMap map;
+
+ // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ InsertD3D11FormatInfo(&map, GL_NONE, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB565, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA4, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB5_A1, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB10_A2, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB10_A2UI, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_SRGB8, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_SRGB8_ALPHA8, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R16F, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG16F, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB16F, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA16F, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R32F, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG32F, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB32F, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA32F, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R11F_G11F_B10F, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB9_E5, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8I, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8UI, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R16I, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R16UI, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R32I, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R32UI, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8I, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8UI, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG16I, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG16UI, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG32I, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG32UI, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8I, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8UI, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB16I, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB16UI, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB32I, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB32UI, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8I, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8UI, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA16I, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA16UI, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA32I, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA32UI, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN);
+
+ // Unsized formats, TODO: Are types of float and half float allowed for the unsized types? Would it change the DXGI format?
+ InsertD3D11FormatInfo(&map, GL_ALPHA, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_BGRA_EXT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_EXT_texture_storage
+ // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_ALPHA16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_BGRA8_EXT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_BGRA4_ANGLEX, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_BGR5_A1_ANGLEX, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+
+ // Depth stencil formats
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT16, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM );
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT24, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT );
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32F, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT );
+ InsertD3D11FormatInfo(&map, GL_DEPTH24_STENCIL8, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT );
+ InsertD3D11FormatInfo(&map, GL_DEPTH32F_STENCIL8, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
+ InsertD3D11FormatInfo(&map, GL_STENCIL_INDEX8, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_X24_TYPELESS_G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT );
+
+ // From GL_ANGLE_depth_texture
+ // Since D3D11 doesn't have a D32_UNORM format, use D24S8 which has comparable precision and matches the ES3 format.
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT);
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_R11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_R11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RG11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_RG11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_EXT_texture_compression_dxt1
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_ANGLE_texture_compression_dxt3
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_ANGLE_texture_compression_dxt5
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ return map;
+}
+
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, D3D_FEATURE_LEVEL featureLevel)
+{
+ static const D3D11ES3FormatMap formatMap = BuildD3D11FormatMap();
+ static const D3D11ES3FormatMap formatMapFL9_3Override = BuildD3D11_FL9_3FormatOverrideMap();
+
+ if (featureLevel == D3D_FEATURE_LEVEL_9_3)
+ {
+ // First see if the internalFormat has a special map for FL9_3
+ D3D11ES3FormatMap::const_iterator fl9_3Iter = formatMapFL9_3Override.find(internalFormat);
+ if (fl9_3Iter != formatMapFL9_3Override.end())
+ {
+ return fl9_3Iter->second;
+ }
+ }
+
+ D3D11ES3FormatMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const TextureFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+typedef std::map<gl::VertexFormat, VertexFormat> D3D11VertexFormatInfoMap;
+typedef std::pair<gl::VertexFormat, VertexFormat> D3D11VertexFormatPair;
+
+VertexFormat::VertexFormat()
+ : conversionType(VERTEX_CONVERT_NONE),
+ nativeFormat(DXGI_FORMAT_UNKNOWN),
+ copyFunction(NULL)
+{
+}
+
+static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLboolean normalized, GLuint componentCount,
+ VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
+{
+ gl::VertexFormat inputFormat(inputType, normalized, componentCount, false);
+
+ VertexFormat info;
+ info.conversionType = conversionType;
+ info.nativeFormat = nativeFormat;
+ info.copyFunction = copyFunction;
+
+ map->insert(D3D11VertexFormatPair(inputFormat, info));
+}
+
+static void AddIntegerVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLuint componentCount,
+ VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
+{
+ gl::VertexFormat inputFormat(inputType, GL_FALSE, componentCount, true);
+
+ VertexFormat info;
+ info.conversionType = conversionType;
+ info.nativeFormat = nativeFormat;
+ info.copyFunction = copyFunction;
+
+ map->insert(D3D11VertexFormatPair(inputFormat, info));
+}
+
+static D3D11VertexFormatInfoMap BuildD3D11_FL9_3VertexFormatInfoOverrideMap()
+{
+ // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature Level 10_0+.
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx
+
+ D3D11VertexFormatInfoMap map;
+
+ // GL_BYTE -- unnormalized
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<1, 2>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<2, 2>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<3, 4>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<4, 4>);
+
+ // GL_BYTE -- normalized
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<1, 2>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<2, 2>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<3, 4>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<4, 4>);
+
+ // GL_UNSIGNED_BYTE -- unnormalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 1, 4, 1>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 2, 4, 1>);
+ // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format table.
+
+ // GL_UNSIGNED_BYTE -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>);
+ // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table.
+
+ // GL_SHORT -- unnormalized
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 1, 2, 0>);
+ // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table.
+
+ // GL_SHORT -- normalized
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 1, 2, 0>);
+ // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table.
+
+ // GL_UNSIGNED_SHORT -- unnormalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, false>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, false>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, false>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, false>);
+
+ // GL_UNSIGNED_SHORT -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, true>);
+
+ // GL_FIXED
+ // TODO: Add test to verify that this works correctly.
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<1, 2>);
+ // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table.
+
+ // GL_FLOAT
+ // TODO: Add test to verify that this works correctly.
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 2, 0>);
+ // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table.
+
+ return map;
+}
+
+static D3D11VertexFormatInfoMap BuildD3D11VertexFormatInfoMap()
+{
+ D3D11VertexFormatInfoMap map;
+
+ // TODO: column legend
+
+ //
+ // Float formats
+ //
+
+ // GL_BYTE -- un-normalized
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+
+ // GL_BYTE -- normalized
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+
+ // GL_UNSIGNED_BYTE -- un-normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+
+ // GL_UNSIGNED_BYTE -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+
+ // GL_SHORT -- un-normalized
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>);
+
+ // GL_SHORT -- normalized
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 4, 0>);
+
+ // GL_UNSIGNED_SHORT -- un-normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>);
+
+ // GL_UNSIGNED_SHORT -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 4, 0>);
+
+ // GL_INT -- un-normalized
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>);
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>);
+
+ // GL_INT -- normalized
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLint, 1, 1, true>);
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLint, 2, 2, true>);
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLint, 3, 3, true>);
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, 4, true>);
+
+ // GL_UNSIGNED_INT -- un-normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData<GLuint, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData<GLuint, 3, 3, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData<GLuint, 4, 4, 0>);
+
+ // GL_UNSIGNED_INT -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLuint, 1, 1, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLuint, 2, 2, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLuint, 3, 3, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLuint, 4, 4, true>);
+
+ // GL_FIXED
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>);
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>);
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>);
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>);
+
+ // GL_HALF_FLOAT
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData<GLhalf, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData<GLhalf, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>);
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 4, 0>);
+
+ // GL_FLOAT
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 1, 0>);
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 2, 2, 0>);
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData<GLfloat, 3, 3, 0>);
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 4, 0>);
+
+ // GL_INT_2_10_10_10_REV
+ AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
+ AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>);
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+
+ //
+ // Integer Formats
+ //
+
+ // GL_BYTE
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+
+ // GL_UNSIGNED_BYTE
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+
+ // GL_SHORT
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>);
+
+ // GL_UNSIGNED_SHORT
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>);
+
+ // GL_INT
+ AddIntegerVertexFormatInfo(&map, GL_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>);
+
+ // GL_UNSIGNED_INT
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLuint, 2, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLuint, 3, 3, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 4, 0>);
+
+ // GL_INT_2_10_10_10_REV
+ AddIntegerVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+
+ return map;
+}
+
+const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat, D3D_FEATURE_LEVEL featureLevel)
+{
+ static const D3D11VertexFormatInfoMap vertexFormatMap = BuildD3D11VertexFormatInfoMap();
+ static const D3D11VertexFormatInfoMap vertexFormatMapFL9_3Override = BuildD3D11_FL9_3VertexFormatInfoOverrideMap();
+
+ if (featureLevel == D3D_FEATURE_LEVEL_9_3)
+ {
+ // First see if the format has a special mapping for FL9_3
+ D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMapFL9_3Override.find(vertexFormat);
+ if (iter != vertexFormatMapFL9_3Override.end())
+ {
+ return iter->second;
+ }
+ }
+
+ D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMap.find(vertexFormat);
+ if (iter != vertexFormatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const VertexFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+}
+
+}