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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp
new file mode 100644
index 0000000000..adb20a5e60
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp
@@ -0,0 +1,170 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// internal_format_initializer_table:
+// Contains table to go from internal format and dxgi format to initializer function
+// for TextureFormat
+//
+
+#include "libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h"
+#include "libANGLE/renderer/d3d/loadimage.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+// TODO: This should be generated by a JSON file
+InitializeTextureDataFunction GetInternalFormatInitializer(GLenum internalFormat,
+ DXGI_FORMAT dxgiFormat)
+{
+ switch (internalFormat)
+ {
+ case GL_RGB8:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB565:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_SRGB8:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ {
+ return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB16F:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ {
+ return Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB32F:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ {
+ return Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000,
+ gl::Float32One>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB8UI:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ {
+ return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB8I:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ {
+ return Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB16UI:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ {
+ return Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB16I:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ {
+ return Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB32UI:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ {
+ return Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001>;
+ }
+ default:
+ break;
+ }
+ }
+ case GL_RGB32I:
+ {
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ {
+ return Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000001>;
+ }
+ default:
+ break;
+ }
+ }
+ default:
+ {
+ return nullptr;
+ }
+ }
+}
+
+} // namespace d3d11
+
+} // namespace rx