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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h53
1 files changed, 32 insertions, 21 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
index 207e6b5404..34d998c4fa 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
@@ -136,34 +136,43 @@ inline bool isDeviceLostError(HRESULT errorCode)
template <unsigned int N>
inline ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
{
- ID3D11VertexShader *vs = NULL;
- HRESULT result = device->CreateVertexShader(byteCode, N, NULL, &vs);
- UNUSED_ASSERTION_VARIABLE(result);
+ ID3D11VertexShader *vs = nullptr;
+ HRESULT result = device->CreateVertexShader(byteCode, N, nullptr, &vs);
ASSERT(SUCCEEDED(result));
- SetDebugName(vs, name);
- return vs;
+ if (SUCCEEDED(result))
+ {
+ SetDebugName(vs, name);
+ return vs;
+ }
+ return nullptr;
}
template <unsigned int N>
inline ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
{
- ID3D11GeometryShader *gs = NULL;
- HRESULT result = device->CreateGeometryShader(byteCode, N, NULL, &gs);
- UNUSED_ASSERTION_VARIABLE(result);
+ ID3D11GeometryShader *gs = nullptr;
+ HRESULT result = device->CreateGeometryShader(byteCode, N, nullptr, &gs);
ASSERT(SUCCEEDED(result));
- SetDebugName(gs, name);
- return gs;
+ if (SUCCEEDED(result))
+ {
+ SetDebugName(gs, name);
+ return gs;
+ }
+ return nullptr;
}
template <unsigned int N>
inline ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
{
- ID3D11PixelShader *ps = NULL;
- HRESULT result = device->CreatePixelShader(byteCode, N, NULL, &ps);
- UNUSED_ASSERTION_VARIABLE(result);
+ ID3D11PixelShader *ps = nullptr;
+ HRESULT result = device->CreatePixelShader(byteCode, N, nullptr, &ps);
ASSERT(SUCCEEDED(result));
- SetDebugName(ps, name);
- return ps;
+ if (SUCCEEDED(result))
+ {
+ SetDebugName(ps, name);
+ return ps;
+ }
+ return nullptr;
}
// Copy data to small D3D11 buffers, such as for small constant buffers, which use one struct to
@@ -171,12 +180,14 @@ inline ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE (&byteCode)
template <class T>
inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value)
{
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
-
- memcpy(mappedResource.pData, &value, sizeof(T));
-
- context->Unmap(constantBuffer, 0);
+ D3D11_MAPPED_SUBRESOURCE mappedResource = {};
+ HRESULT result = context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ memcpy(mappedResource.pData, &value, sizeof(T));
+ context->Unmap(constantBuffer, 0);
+ }
}
gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTarget11 **outRT);