diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl deleted file mode 100644 index 505e222137..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl +++ /dev/null @@ -1,99 +0,0 @@ -Texture2D<float4> TextureF2D : register(t0); -Texture2D<uint4> TextureUI2D : register(t0); -Texture2D<int4> TextureI2D : register(t0); - -Texture3D<float4> TextureF3D : register(t0); -Texture3D<uint4> TextureUI3D : register(t0); -Texture3D<int4> TextureI3D : register(t0); - -Texture2DArray<float4> TextureF2DArray : register(t0); -Texture2DArray<uint4> TextureUI2DArray : register(t0); -Texture2DArray<int4> TextureI2DArray : register(t0); - -SamplerState Sampler : register(s0); - -cbuffer SwizzleProperties : register(b0) -{ - uint4 SwizzleIndices : packoffset(c0); -} - -float4 SwizzleLookup(in float4 sample) -{ - float lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f }; - return float4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]); -} - -int4 SwizzleLookup(in int4 sample) -{ - int lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f }; - return int4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]); -} - -uint4 SwizzleLookup(in uint4 sample) -{ - uint lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f }; - return uint4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]); -} - -float4 PS_SwizzleF2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return SwizzleLookup(TextureF2D.Sample(Sampler, inTexCoord)); -} - -int4 PS_SwizzleI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - uint2 size; - TextureI2D.GetDimensions(size.x, size.y); - - return SwizzleLookup(TextureI2D.Load(int3(size * inTexCoord, 0))); -} - -uint4 PS_SwizzleUI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - uint2 size; - TextureUI2D.GetDimensions(size.x, size.y); - - return SwizzleLookup(TextureUI2D.Load(int3(size * inTexCoord, 0))); -} - -float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return SwizzleLookup(TextureF3D.Sample(Sampler, inTexCoord)); -} - -int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - uint3 size; - TextureI3D.GetDimensions(size.x, size.y, size.z); - - return SwizzleLookup(TextureI3D.Load(int4(size * inTexCoord, 0))); -} - -uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - uint3 size; - TextureUI3D.GetDimensions(size.x, size.y, size.z); - - return SwizzleLookup(TextureUI3D.Load(int4(size * inTexCoord, 0))); -} - -float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return SwizzleLookup(TextureF2DArray.Sample(Sampler, float3(inTexCoord.xy, inLayer))); -} - -int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - uint3 size; - TextureI2DArray.GetDimensions(size.x, size.y, size.z); - - return SwizzleLookup(TextureI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0))); -} - -uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - uint3 size; - TextureUI2DArray.GetDimensions(size.x, size.y, size.z); - - return SwizzleLookup(TextureUI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0))); -} |