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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp3037
1 files changed, 1592 insertions, 1445 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
index 0b214c9756..3c1c2bcd50 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
@@ -1,7 +1,7 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_texture_format_table.py using data from texture_format_data.json
//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,12 +11,15 @@
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h"
-#include "libANGLE/renderer/d3d/d3d11/load_functions_table.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/swizzle_format_info.h"
-#include "libANGLE/renderer/d3d/loadimage.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h"
+
+using namespace angle;
namespace rx
{
@@ -24,1756 +27,1899 @@ namespace rx
namespace d3d11
{
-namespace
-{
-
-typedef bool (*FormatSupportFunction)(const Renderer11DeviceCaps &);
-
-bool AnyDevice(const Renderer11DeviceCaps &deviceCaps)
-{
- return true;
-}
-
-bool OnlyFL10Plus(const Renderer11DeviceCaps &deviceCaps)
-{
- return (deviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0);
-}
-
-bool OnlyFL9_3(const Renderer11DeviceCaps &deviceCaps)
-{
- return (deviceCaps.featureLevel == D3D_FEATURE_LEVEL_9_3);
-}
-
-template <DXGI_FORMAT format, bool requireSupport>
-bool SupportsFormat(const Renderer11DeviceCaps &deviceCaps)
-{
- // Must support texture, SRV and RTV support
- UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE |
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP |
- D3D11_FORMAT_SUPPORT_RENDER_TARGET;
-
- if (d3d11_gl::GetMaximumClientVersion(deviceCaps.featureLevel) > 2)
- {
- mustSupport |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
- }
-
- bool fullSupport = false;
- if (format == DXGI_FORMAT_B5G6R5_UNORM)
- {
- // All hardware that supports DXGI_FORMAT_B5G6R5_UNORM should support autogen mipmaps, but
- // check anyway.
- mustSupport |= D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
- fullSupport = ((deviceCaps.B5G6R5support & mustSupport) == mustSupport);
- }
- else if (format == DXGI_FORMAT_B4G4R4A4_UNORM)
- {
- fullSupport = ((deviceCaps.B4G4R4A4support & mustSupport) == mustSupport);
- }
- else if (format == DXGI_FORMAT_B5G5R5A1_UNORM)
- {
- fullSupport = ((deviceCaps.B5G5R5A1support & mustSupport) == mustSupport);
- }
- else
- {
- UNREACHABLE();
- return false;
- }
-
- // This 'SupportsFormat' function is used by individual entries in the D3D11 Format Map below,
- // which maps GL formats to DXGI formats.
- if (requireSupport)
- {
- // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
- // *IS* supported.
- // e.g. the entry might map GL_RGB5_A1 to DXGI_FORMAT_B5G5R5A1, which should only be used if
- // DXGI_FORMAT_B5G5R5A1 is supported.
- // In this case, we should only return 'true' if the format *IS* supported.
- return fullSupport;
- }
- else
- {
- // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
- // *ISN'T* supported.
- // This might be a fallback entry. e.g. for ANGLE to use DXGI_FORMAT_R8G8B8A8_UNORM if
- // DXGI_FORMAT_B5G5R5A1 isn't supported.
- // In this case, we should only return 'true' if the format *ISN'T* supported.
- return !fullSupport;
- }
-}
-
-// End Format Support Functions
-
-// For sized GL internal formats, there are several possible corresponding D3D11 formats depending
-// on device capabilities.
-// This function allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
-// DSVs given a GL internal format.
-const TextureFormat GetD3D11FormatInfo(GLenum internalFormat,
- DXGI_FORMAT texFormat,
- DXGI_FORMAT srvFormat,
- DXGI_FORMAT rtvFormat,
- DXGI_FORMAT dsvFormat)
-{
- TextureFormat info;
- info.texFormat = texFormat;
- info.srvFormat = srvFormat;
- info.rtvFormat = rtvFormat;
- info.dsvFormat = dsvFormat;
-
- // Given a GL internal format, the renderFormat is the DSV format if it is depth- or
- // stencil-renderable,
- // the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise.
- if (dsvFormat != DXGI_FORMAT_UNKNOWN)
- {
- info.renderFormat = dsvFormat;
- }
- else if (rtvFormat != DXGI_FORMAT_UNKNOWN)
- {
- info.renderFormat = rtvFormat;
- }
- else if (texFormat != DXGI_FORMAT_UNKNOWN)
- {
- info.renderFormat = texFormat;
- }
- else
- {
- info.renderFormat = DXGI_FORMAT_UNKNOWN;
- }
-
- // Compute the swizzle formats
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- if (internalFormat != GL_NONE && formatInfo.pixelBytes > 0)
- {
- if (formatInfo.componentCount != 4 || texFormat == DXGI_FORMAT_UNKNOWN ||
- srvFormat == DXGI_FORMAT_UNKNOWN || rtvFormat == DXGI_FORMAT_UNKNOWN)
- {
- // Get the maximum sized component
- unsigned int maxBits = 1;
- if (formatInfo.compressed)
- {
- unsigned int compressedBitsPerBlock = formatInfo.pixelBytes * 8;
- unsigned int blockSize =
- formatInfo.compressedBlockWidth * formatInfo.compressedBlockHeight;
- maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits);
- }
- else
- {
- maxBits = std::max(maxBits, formatInfo.alphaBits);
- maxBits = std::max(maxBits, formatInfo.redBits);
- maxBits = std::max(maxBits, formatInfo.greenBits);
- maxBits = std::max(maxBits, formatInfo.blueBits);
- maxBits = std::max(maxBits, formatInfo.luminanceBits);
- maxBits = std::max(maxBits, formatInfo.depthBits);
- }
-
- maxBits = roundUp(maxBits, 8U);
-
- const SwizzleFormatInfo &swizzleInfo =
- GetSwizzleFormatInfo(maxBits, formatInfo.componentType);
- info.swizzleTexFormat = swizzleInfo.mTexFormat;
- info.swizzleSRVFormat = swizzleInfo.mSRVFormat;
- info.swizzleRTVFormat = swizzleInfo.mRTVFormat;
- }
- else
- {
- // The original texture format is suitable for swizzle operations
- info.swizzleTexFormat = texFormat;
- info.swizzleSRVFormat = srvFormat;
- info.swizzleRTVFormat = rtvFormat;
- }
- }
- else
- {
- // Not possible to swizzle with this texture format since it is either unsized or GL_NONE
- info.swizzleTexFormat = DXGI_FORMAT_UNKNOWN;
- info.swizzleSRVFormat = DXGI_FORMAT_UNKNOWN;
- info.swizzleRTVFormat = DXGI_FORMAT_UNKNOWN;
- }
-
- // Check if there is an initialization function for this texture format
- info.dataInitializerFunction = GetInternalFormatInitializer(internalFormat, texFormat);
- // Gather all the load functions for this internal format
- info.loadFunctions = GetLoadFunctionsMap(internalFormat, texFormat);
-
- ASSERT(info.loadFunctions.size() != 0 || internalFormat == GL_NONE);
-
- return info;
-}
-
-} // namespace
-
-TextureFormat::TextureFormat()
- : texFormat(DXGI_FORMAT_UNKNOWN),
- srvFormat(DXGI_FORMAT_UNKNOWN),
- rtvFormat(DXGI_FORMAT_UNKNOWN),
- dsvFormat(DXGI_FORMAT_UNKNOWN),
- renderFormat(DXGI_FORMAT_UNKNOWN),
- swizzleTexFormat(DXGI_FORMAT_UNKNOWN),
- swizzleSRVFormat(DXGI_FORMAT_UNKNOWN),
- swizzleRTVFormat(DXGI_FORMAT_UNKNOWN),
- dataInitializerFunction(NULL),
- loadFunctions()
-{
-}
-
-const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
- const Renderer11DeviceCaps &renderer11DeviceCaps)
+// static
+const Format &Format::Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps)
{
// clang-format off
switch (internalFormat)
{
- case GL_ALPHA:
- {
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
- }
case GL_ALPHA16F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ALPHA16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
}
case GL_ALPHA32F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ALPHA32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_ALPHA8_EXT:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL9_3(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_ALPHA8_EXT,
+ angle::Format::ID::A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_ALPHA8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
- case GL_BGR5_A1_ANGLEX:
+ case GL_BGR565_ANGLEX:
{
- if (AnyDevice(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_BGR565_ANGLEX,
+ angle::Format::ID::B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_BGR565_ANGLEX,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
- case GL_BGRA4_ANGLEX:
+ case GL_BGR5_A1_ANGLEX:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_BGR5_A1_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
}
- case GL_BGRA8_EXT:
+ case GL_BGRA4_ANGLEX:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_BGRA4_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
}
- case GL_BGRA_EXT:
+ case GL_BGRA8_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_BGRA8_EXT,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_BGRA8_SRGB_ANGLEX:
+ {
+ static constexpr Format info(GL_BGRA8_SRGB_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ GL_BGRA8_SRGB_ANGLEX,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_R11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_R11_EAC,
+ angle::Format::ID::R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RG11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RG11_EAC,
+ angle::Format::ID::R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGB8_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGB8_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA8_ETC2_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA8_ETC2_EAC,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
+ angle::Format::ID::BC2_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC2_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
+ angle::Format::ID::BC3_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC3_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SIGNED_R11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SIGNED_R11_EAC,
+ angle::Format::ID::R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SIGNED_RG11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SIGNED_RG11_EAC,
+ angle::Format::ID::R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SRGB8_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGB_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
+ angle::Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
+ angle::Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGB_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_DEPTH24_STENCIL8:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH24_STENCIL8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH24_STENCIL8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
case GL_DEPTH32F_STENCIL8:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G8X24_TYPELESS,
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_DEPTH32F_STENCIL8,
+ angle::Format::ID::D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32G8X24_TYPELESS,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_DEPTH_COMPONENT16:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D16_UNORM);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_TYPELESS,
- DXGI_FORMAT_R16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D16_UNORM);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH_COMPONENT16,
+ angle::Format::ID::D16_UNORM,
+ DXGI_FORMAT_R16_TYPELESS,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH_COMPONENT16,
+ angle::Format::ID::D16_UNORM,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
}
}
case GL_DEPTH_COMPONENT24:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH_COMPONENT24,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH_COMPONENT24,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
case GL_DEPTH_COMPONENT32F:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_TYPELESS,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D32_FLOAT);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_DEPTH_COMPONENT32F,
+ angle::Format::ID::D32_FLOAT,
+ DXGI_FORMAT_R32_TYPELESS,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_DEPTH_COMPONENT32_OES:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_ETC1_RGB8_OES:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
- }
- case GL_LUMINANCE:
- {
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ETC1_RGB8_OES,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_LUMINANCE16F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
+ return info;
}
case GL_LUMINANCE32F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
+ return info;
}
case GL_LUMINANCE8_ALPHA8_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE8_ALPHA8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_LUMINANCE8_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
- }
- case GL_LUMINANCE_ALPHA:
- {
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_LUMINANCE_ALPHA16F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE_ALPHA16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
}
case GL_LUMINANCE_ALPHA32F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE_ALPHA32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_NONE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_NONE,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
}
case GL_R11F_G11F_B10F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R11F_G11F_B10F,
+ angle::Format::ID::R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_R16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R16F,
+ angle::Format::ID::R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_R16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R16I,
+ angle::Format::ID::R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_R16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R16UI,
+ angle::Format::ID::R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_R16_EXT:
+ {
+ static constexpr Format info(GL_R16_EXT,
+ angle::Format::ID::R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_R16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_R16_SNORM_EXT,
+ angle::Format::ID::R16_SNORM,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
}
case GL_R32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R32F,
+ angle::Format::ID::R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_R32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R32I,
+ angle::Format::ID::R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_R32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R32UI,
+ angle::Format::ID::R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_UINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_R8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8,
+ angle::Format::ID::R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_R8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8I,
+ angle::Format::ID::R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_R8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8UI,
+ angle::Format::ID::R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_R8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8_SNORM,
+ angle::Format::ID::R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_RG16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG16F,
+ angle::Format::ID::R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_RG16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG16I,
+ angle::Format::ID::R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_RG16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG16UI,
+ angle::Format::ID::R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_RG16_EXT:
+ {
+ static constexpr Format info(GL_RG16_EXT,
+ angle::Format::ID::R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RG16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RG16_SNORM_EXT,
+ angle::Format::ID::R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
}
case GL_RG32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG32F,
+ angle::Format::ID::R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_RG32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG32I,
+ angle::Format::ID::R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_RG32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG32UI,
+ angle::Format::ID::R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_UINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_RG8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8,
+ angle::Format::ID::R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_RG8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8I,
+ angle::Format::ID::R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_RG8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8UI,
+ angle::Format::ID::R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_RG8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8_SNORM,
+ angle::Format::ID::R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_RGB:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_RGB10_A2:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB10_A2,
+ angle::Format::ID::R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
}
case GL_RGB10_A2UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB10_A2UI,
+ angle::Format::ID::R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_RGB16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB16F,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
+ return info;
}
case GL_RGB16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB16I,
+ angle::Format::ID::R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ GL_RGBA16I,
+ Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>);
+ return info;
}
case GL_RGB16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB16UI,
+ angle::Format::ID::R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ GL_RGBA16UI,
+ Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>);
+ return info;
+ }
+ case GL_RGB16_EXT:
+ {
+ static constexpr Format info(GL_RGB16_EXT,
+ angle::Format::ID::R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ GL_RGBA16_EXT,
+ Initialize4ComponentData<GLubyte, 0x0000, 0x0000, 0x0000, 0xFFFF>);
+ return info;
+ }
+ case GL_RGB16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RGB16_SNORM_EXT,
+ angle::Format::ID::R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x7FFF>);
+ return info;
}
case GL_RGB32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB32F,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
+ return info;
}
case GL_RGB32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB32I,
+ angle::Format::ID::R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ GL_RGBA32I,
+ Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
+ return info;
}
case GL_RGB32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB32UI,
+ angle::Format::ID::R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ GL_RGBA32UI,
+ Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
+ return info;
}
case GL_RGB565:
{
- if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,false>(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,true>(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_RGB565,
+ angle::Format::ID::B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_RGB565,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
}
case GL_RGB5_A1:
{
- if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,false>(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,true>(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B5G5R5A1_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_RGB5_A1,
+ angle::Format::ID::B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_RGB5_A1,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
case GL_RGB8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_RGB8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8I,
+ angle::Format::ID::R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ GL_RGBA8I,
+ Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>);
+ return info;
}
case GL_RGB8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8UI,
+ angle::Format::ID::R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ GL_RGBA8UI,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>);
+ return info;
}
case GL_RGB8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8_SNORM,
+ angle::Format::ID::R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ GL_RGBA8_SNORM,
+ Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>);
+ return info;
}
case GL_RGB9_E5:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB9_E5,
+ angle::Format::ID::R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_RGBA:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_RGBA16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA16F,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
}
case GL_RGBA16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA16I,
+ angle::Format::ID::R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_RGBA16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA16UI,
+ angle::Format::ID::R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ GL_RGBA16UI,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16_EXT:
+ {
+ static constexpr Format info(GL_RGBA16_EXT,
+ angle::Format::ID::R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RGBA16_SNORM_EXT,
+ angle::Format::ID::R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
}
case GL_RGBA32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA32F,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_RGBA32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA32I,
+ angle::Format::ID::R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_RGBA32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA32UI,
+ angle::Format::ID::R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ GL_RGBA32UI,
+ nullptr);
+ return info;
}
case GL_RGBA4:
{
- if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,false>(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B4G4R4A4_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,true>(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_RGBA4,
+ angle::Format::ID::B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ GL_RGBA4,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_RGBA4,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
case GL_RGBA8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_RGBA8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8I,
+ angle::Format::ID::R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_RGBA8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8UI,
+ angle::Format::ID::R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ GL_RGBA8UI,
+ nullptr);
+ return info;
}
case GL_RGBA8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8_SNORM,
+ angle::Format::ID::R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_SRGB8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_SRGB8,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_SRGB8_ALPHA8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_SRGB8_ALPHA8,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
}
case GL_STENCIL_INDEX8:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_X24_TYPELESS_G8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_STENCIL_INDEX8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_STENCIL_INDEX8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
@@ -1782,9 +1928,10 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
}
// clang-format on
- static const TextureFormat defaultInfo;
+ UNREACHABLE();
+ static constexpr Format defaultInfo;
return defaultInfo;
-} // GetTextureFormatInfo
+}
} // namespace d3d11