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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h84
1 files changed, 70 insertions, 14 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
index 586abd2580..026874f8ae 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
@@ -16,7 +16,10 @@
namespace gl
{
+class Context;
class Framebuffer;
+class Texture;
+struct Extents;
struct Offset;
}
@@ -35,13 +38,33 @@ class Blit9 : angle::NonCopyable
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- gl::Error copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- gl::Error copyCube(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level);
-
- // Copy from source surface to dest surface.
- // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
- gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest);
+ gl::Error copy2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level);
+ gl::Error copyCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level);
+ gl::Error copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
// 2x2 box filter sample from source to dest.
// Requires that source is RGB(A) and dest has the same format as source.
@@ -54,23 +77,56 @@ class Blit9 : angle::NonCopyable
IDirect3DVertexBuffer9 *mQuadVertexBuffer;
IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
- gl::Error setFormatConvertShaders(GLenum destFormat);
-
- gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest);
- gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture);
- void setViewport(const RECT &sourceRect, const gl::Offset &offset);
+ // Copy from source texture to dest surface.
+ // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
+ // source is interpreted as RGBA and destFormat specifies the desired result format. For
+ // example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
+ gl::Error formatConvert(IDirect3DBaseTexture9 *source,
+ const RECT &sourceRect,
+ const gl::Extents &sourceSize,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ IDirect3DSurface9 *dest,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
+ gl::Error setFormatConvertShaders(GLenum destFormat,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
+
+ gl::Error copy(IDirect3DSurface9 *source,
+ IDirect3DBaseTexture9 *sourceTexture,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ IDirect3DSurface9 *dest,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
+ gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface,
+ const RECT &sourceRect,
+ IDirect3DBaseTexture9 **outTexture);
+ void setViewportAndShaderConstants(const RECT &sourceRect,
+ const gl::Extents &sourceSize,
+ const RECT &destRect,
+ bool flipY);
void setCommonBlitState();
RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
+ gl::Extents getSurfaceSize(IDirect3DSurface9 *surface) const;
// This enum is used to index mCompiledShaders and mShaderSource.
enum ShaderId
{
SHADER_VS_STANDARD,
- SHADER_VS_FLIPY,
SHADER_PS_PASSTHROUGH,
SHADER_PS_LUMINANCE,
+ SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA,
+ SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA,
SHADER_PS_COMPONENTMASK,
- SHADER_COUNT
+ SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA,
+ SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA,
+ SHADER_COUNT,
};
// This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown.