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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
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+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context9:
+// D3D9-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Context9 : public ContextImpl
+{
+ public:
+ Context9(const gl::ContextState &state, Renderer9 *renderer);
+ ~Context9() override;
+
+ gl::Error initialize() override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ SyncImpl *createSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler(const gl::SamplerState &state) override;
+
+ // Program Pipeline object creation
+ ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
+
+ // Path object creation
+ std::vector<PathImpl *> createPaths(GLsizei) override;
+
+ // Flush and finish.
+ gl::Error flush(const gl::Context *context) override;
+ gl::Error finish(const gl::Context *context) override;
+
+ // Drawing methods.
+ gl::Error drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count) override;
+ gl::Error drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices) override;
+ gl::Error drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances) override;
+ gl::Error drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices) override;
+ gl::Error drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect) override;
+ gl::Error drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect) override;
+
+ // Device loss
+ GLenum getResetStatus() override;
+
+ // Vendor and description strings.
+ std::string getVendorString() const override;
+ std::string getRendererDescription() const override;
+
+ // EXT_debug_marker
+ void insertEventMarker(GLsizei length, const char *marker) override;
+ void pushGroupMarker(GLsizei length, const char *marker) override;
+ void popGroupMarker() override;
+
+ // KHR_debug
+ void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override;
+ void popDebugGroup() override;
+
+ // State sync with dirty bits.
+ void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ void onMakeCurrent(const gl::Context *context) override;
+
+ // Caps queries
+ const gl::Caps &getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+
+ gl::Error dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ) override;
+
+ Renderer9 *getRenderer() const { return mRenderer; }
+
+ private:
+ Renderer9 *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_