diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp index 97c7f72136..df86331766 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp @@ -14,7 +14,7 @@ namespace rx IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer) { - mIndexBuffer = NULL; + mIndexBuffer = nullptr; mBufferSize = 0; mIndexType = 0; mDynamic = false; @@ -40,7 +40,7 @@ gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bo } else if (indexType == GL_UNSIGNED_INT) { - ASSERT(mRenderer->getRendererExtensions().elementIndexUint); + ASSERT(mRenderer->getNativeExtensions().elementIndexUint); format = D3DFMT_INDEX32; } else UNREACHABLE(); @@ -54,7 +54,8 @@ gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bo HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer); if (FAILED(result)) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize); + return gl::OutOfMemory() + << "Failed to allocate internal index buffer of size " << bufferSize; } } @@ -62,43 +63,43 @@ gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bo mIndexType = indexType; mDynamic = dynamic; - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } gl::Error IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) { if (!mIndexBuffer) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized."); + return gl::OutOfMemory() << "Internal index buffer is not initialized."; } DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0; - void *mapPtr = NULL; + void *mapPtr = nullptr; HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags); if (FAILED(result)) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result); + return gl::OutOfMemory() << "Failed to lock internal index buffer, " << gl::FmtHR(result); } *outMappedMemory = mapPtr; - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } gl::Error IndexBuffer9::unmapBuffer() { if (!mIndexBuffer) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized."); + return gl::OutOfMemory() << "Internal index buffer is not initialized."; } HRESULT result = mIndexBuffer->Unlock(); if (FAILED(result)) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result); + return gl::OutOfMemory() << "Failed to unlock internal index buffer, " << gl::FmtHR(result); } - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } GLenum IndexBuffer9::getIndexType() const @@ -119,7 +120,7 @@ gl::Error IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType) } else { - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } } @@ -127,7 +128,7 @@ gl::Error IndexBuffer9::discard() { if (!mIndexBuffer) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized."); + return gl::OutOfMemory() << "Internal index buffer is not initialized."; } void *dummy; @@ -136,16 +137,16 @@ gl::Error IndexBuffer9::discard() result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD); if (FAILED(result)) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result); + return gl::OutOfMemory() << "Failed to lock internal index buffer, " << gl::FmtHR(result); } result = mIndexBuffer->Unlock(); if (FAILED(result)) { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result); + return gl::OutOfMemory() << "Failed to unlock internal index buffer, " << gl::FmtHR(result); } - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } D3DFORMAT IndexBuffer9::getIndexFormat() const |