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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp76
1 files changed, 47 insertions, 29 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
index c826abf81c..4ba053e6bd 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
@@ -19,7 +19,7 @@ Query9::Query9(Renderer9 *renderer, GLenum type)
mResult(GL_FALSE),
mQueryFinished(false),
mRenderer(renderer),
- mQuery(NULL)
+ mQuery(nullptr)
{
}
@@ -30,23 +30,27 @@ Query9::~Query9()
gl::Error Query9::begin()
{
- if (mQuery == NULL)
+ D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType());
+ if (mQuery == nullptr)
{
- HRESULT result = mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery);
+ HRESULT result = mRenderer->getDevice()->CreateQuery(d3dQueryType, &mQuery);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Internal query creation failed, " << gl::FmtHR(result);
}
}
- HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
+ if (d3dQueryType != D3DQUERYTYPE_EVENT)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to begin internal query, result: 0x%X.", result);
+ HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::OutOfMemory() << "Failed to begin internal query, " << gl::FmtHR(result);
+ }
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::end()
@@ -57,19 +61,19 @@ gl::Error Query9::end()
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to end internal query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to end internal query, " << gl::FmtHR(result);
}
mQueryFinished = false;
mResult = GL_FALSE;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::queryCounter()
{
UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "Unimplemented");
+ return gl::InternalError() << "Unimplemented";
}
template <typename T>
@@ -91,7 +95,7 @@ gl::Error Query9::getResultBase(T *params)
ASSERT(mQueryFinished);
*params = static_cast<T>(mResult);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::getResult(GLint *params)
@@ -124,7 +128,7 @@ gl::Error Query9::isResultAvailable(bool *available)
*available = mQueryFinished;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::testQuery()
@@ -133,38 +137,52 @@ gl::Error Query9::testQuery()
{
ASSERT(mQuery);
- DWORD numPixels = 0;
-
- HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
- if (hres == S_OK)
+ HRESULT result = S_OK;
+ switch (getType())
{
- mQueryFinished = true;
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ {
+ DWORD numPixels = 0;
+ result = mQuery->GetData(&numPixels, sizeof(numPixels), D3DGETDATA_FLUSH);
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ }
+ break;
+ }
- switch (getType())
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
{
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ BOOL completed = FALSE;
+ result = mQuery->GetData(&completed, sizeof(completed), D3DGETDATA_FLUSH);
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
+ }
break;
+ }
- default:
+ default:
UNREACHABLE();
break;
- }
}
- else if (d3d9::isDeviceLostError(hres))
+
+ if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
}
else if (mRenderer->testDeviceLost())
{
mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}