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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
new file mode 100644
index 0000000000..139cb3eb08
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -0,0 +1,472 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
+// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
+// D3D9 texture.
+
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Texture.h"
+
+namespace rx
+{
+TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage)
+ : mTopLevel(0),
+ mMipLevels(0),
+ mTextureWidth(0),
+ mTextureHeight(0),
+ mInternalFormat(GL_NONE),
+ mTextureFormat(D3DFMT_UNKNOWN),
+ mRenderer(Renderer9::makeRenderer9(renderer)),
+ mD3DUsage(usage),
+ mD3DPool(mRenderer->getTexturePool(usage))
+{
+}
+
+TextureStorage9::~TextureStorage9()
+{
+}
+
+TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage));
+ return static_cast<TextureStorage9*>(storage);
+}
+
+DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
+{
+ DWORD d3dusage = 0;
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ d3dusage |= D3DUSAGE_DEPTHSTENCIL;
+ }
+ else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
+ {
+ d3dusage |= D3DUSAGE_RENDERTARGET;
+ }
+
+ return d3dusage;
+}
+
+
+bool TextureStorage9::isRenderTarget() const
+{
+ return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
+}
+
+bool TextureStorage9::isManaged() const
+{
+ return (mD3DPool == D3DPOOL_MANAGED);
+}
+
+D3DPOOL TextureStorage9::getPool() const
+{
+ return mD3DPool;
+}
+
+DWORD TextureStorage9::getUsage() const
+{
+ return mD3DUsage;
+}
+
+int TextureStorage9::getTopLevel() const
+{
+ return mTopLevel;
+}
+
+int TextureStorage9::getLevelCount() const
+{
+ return mMipLevels - mTopLevel;
+}
+
+gl::Error TextureStorage9::setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
+ : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
+{
+ IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
+ mTexture = surfaceTexture;
+ mMipLevels = surfaceTexture->GetLevelCount();
+
+ mInternalFormat = swapchain->GetBackBufferInternalFormat();
+
+ D3DSURFACE_DESC surfaceDesc;
+ surfaceTexture->GetLevelDesc(0, &surfaceDesc);
+ mTextureWidth = surfaceDesc.Width;
+ mTextureHeight = surfaceDesc.Height;
+ mTextureFormat = surfaceDesc.Format;
+
+ mRenderTarget = NULL;
+
+ initializeSerials(1, 1);
+}
+
+TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mRenderTarget = NULL;
+
+ mInternalFormat = internalformat;
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mTextureFormat = d3dFormatInfo.texFormat;
+
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mMipLevels = mTopLevel + levels;
+
+ initializeSerials(getLevelCount(), 1);
+}
+
+TextureStorage9_2D::~TextureStorage9_2D()
+{
+ SafeRelease(mTexture);
+ SafeDelete(mRenderTarget);
+}
+
+TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage));
+ return static_cast<TextureStorage9_2D*>(storage);
+}
+
+// Increments refcount on surface.
+// caller must Release() the returned surface
+gl::Error TextureStorage9_2D::getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface)
+{
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
+
+ HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
+
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ }
+
+ // With managed textures the driver needs to be informed of updates to the lower mipmap levels
+ if (level + mTopLevel != 0 && isManaged() && dirty)
+ {
+ texture->AddDirtyRect(NULL);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/, RenderTargetD3D **outRT)
+{
+ if (!mRenderTarget && isRenderTarget())
+ {
+ IDirect3DSurface9 *surface = NULL;
+ gl::Error error = getSurfaceLevel(0, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mRenderTarget = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0);
+ }
+
+ ASSERT(outRT);
+ *outRT = mRenderTarget;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+{
+ IDirect3DSurface9 *upper = NULL;
+ gl::Error error = getSurfaceLevel(sourceIndex.mipIndex, false, &upper);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *lower = NULL;
+ error = getSurfaceLevel(destIndex.mipIndex, true, &lower);
+ if (error.isError())
+ {
+ SafeRelease(upper);
+ return error;
+ }
+
+ ASSERT(upper && lower);
+ error = mRenderer->boxFilter(upper, lower);
+
+ SafeRelease(upper);
+ SafeRelease(lower);
+
+ return error;
+}
+
+gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+{
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ HRESULT result = device->CreateTexture(mTextureWidth, mTextureHeight, mMipLevels, getUsage(), mTextureFormat,
+ getPool(), &mTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result);
+ }
+ }
+
+ *outTexture = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(destStorage);
+
+ int levels = getLevelCount();
+ for (int i = 0; i < levels; ++i)
+ {
+ IDirect3DSurface9 *srcSurf = NULL;
+ gl::Error error = getSurfaceLevel(i, false, &srcSurf);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *dstSurf = NULL;
+ error = dest9->getSurfaceLevel(i, true, &dstSurf);
+ if (error.isError())
+ {
+ SafeRelease(srcSurf);
+ return error;
+ }
+
+ error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
+
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
+
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ for (int i = 0; i < CUBE_FACE_COUNT; ++i)
+ {
+ mRenderTarget[i] = NULL;
+ }
+
+ mInternalFormat = internalformat;
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mTextureFormat = d3dFormatInfo.texFormat;
+
+ int height = size;
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
+ mTextureWidth = size;
+ mTextureHeight = size;
+ mMipLevels = mTopLevel + levels;
+
+ initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT);
+}
+
+TextureStorage9_Cube::~TextureStorage9_Cube()
+{
+ SafeRelease(mTexture);
+
+ for (int i = 0; i < CUBE_FACE_COUNT; ++i)
+ {
+ SafeDelete(mRenderTarget[i]);
+ }
+}
+
+TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage));
+ return static_cast<TextureStorage9_Cube*>(storage);
+}
+
+// Increments refcount on surface.
+// caller must Release() the returned surface
+gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface)
+{
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);
+
+ D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
+ HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface);
+
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ }
+
+ // With managed textures the driver needs to be informed of updates to the lower mipmap levels
+ if (level != 0 && isManaged() && dirty)
+ {
+ texture->AddDirtyRect(face, NULL);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ ASSERT(outRT);
+ ASSERT(index.mipIndex == 0);
+ ASSERT(index.layerIndex >= 0 && index.layerIndex < CUBE_FACE_COUNT);
+
+ if (mRenderTarget[index.layerIndex] == NULL && isRenderTarget())
+ {
+ IDirect3DSurface9 *surface = NULL;
+ gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex, 0, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mRenderTarget[index.layerIndex] = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0);
+ }
+
+ *outRT = mRenderTarget[index.layerIndex];
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+{
+ IDirect3DSurface9 *upper = NULL;
+ gl::Error error = getCubeMapSurface(sourceIndex.type, sourceIndex.mipIndex, false, &upper);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *lower = NULL;
+ error = getCubeMapSurface(destIndex.type, destIndex.mipIndex, true, &lower);
+ if (error.isError())
+ {
+ SafeRelease(upper);
+ return error;
+ }
+
+ ASSERT(upper && lower);
+ error = mRenderer->boxFilter(upper, lower);
+
+ SafeRelease(upper);
+ SafeRelease(lower);
+
+ return error;
+}
+
+gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+{
+ // if the size is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mMipLevels > 0);
+ ASSERT(mTextureWidth == mTextureHeight);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ HRESULT result = device->CreateCubeTexture(mTextureWidth, mMipLevels, getUsage(), mTextureFormat, getPool(),
+ &mTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result);
+ }
+ }
+
+ *outTexture = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(destStorage);
+
+ int levels = getLevelCount();
+ for (int f = 0; f < CUBE_FACE_COUNT; f++)
+ {
+ for (int i = 0; i < levels; i++)
+ {
+ IDirect3DSurface9 *srcSurf = NULL;
+ gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *dstSurf = NULL;
+ error = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
+ if (error.isError())
+ {
+ SafeRelease(srcSurf);
+ return error;
+ }
+
+ error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
+
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
+
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}