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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
@@ -0,0 +1,108 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
+// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
+// D3D9 texture.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
+
+#include "libANGLE/renderer/d3d/TextureStorage.h"
+#include "common/debug.h"
+
+namespace rx
+{
+class Renderer9;
+class SwapChain9;
+class RenderTargetD3D;
+class RenderTarget9;
+
+class TextureStorage9 : public TextureStorage
+{
+ public:
+ virtual ~TextureStorage9();
+
+ static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
+
+ static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
+
+ D3DPOOL getPool() const;
+ DWORD getUsage() const;
+
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) = 0;
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
+
+ virtual int getTopLevel() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ virtual int getLevelCount() const;
+
+ virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
+
+ protected:
+ int mTopLevel;
+ size_t mMipLevels;
+ size_t mTextureWidth;
+ size_t mTextureHeight;
+ GLenum mInternalFormat;
+ D3DFORMAT mTextureFormat;
+
+ Renderer9 *mRenderer;
+
+ TextureStorage9(Renderer9 *renderer, DWORD usage);
+
+ private:
+ const DWORD mD3DUsage;
+ const D3DPOOL mD3DPool;
+};
+
+class TextureStorage9_2D : public TextureStorage9
+{
+ public:
+ TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain);
+ TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual ~TextureStorage9_2D();
+
+ static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
+
+ gl::Error getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
+
+ private:
+ IDirect3DTexture9 *mTexture;
+ RenderTarget9 *mRenderTarget;
+};
+
+class TextureStorage9_Cube : public TextureStorage9
+{
+ public:
+ TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
+ virtual ~TextureStorage9_Cube();
+
+ static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
+
+ gl::Error getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
+
+ private:
+ static const size_t CUBE_FACE_COUNT = 6;
+
+ IDirect3DCubeTexture9 *mTexture;
+ RenderTarget9 *mRenderTarget[CUBE_FACE_COUNT];
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
+