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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h new file mode 100644 index 0000000000..3c6a57aee3 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h @@ -0,0 +1,86 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// renderer9_utils.h: Conversion functions and other utility routines +// specific to the D3D9 renderer + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ + +#include "libANGLE/angletypes.h" +#include "libANGLE/Caps.h" +#include "libANGLE/Error.h" + +namespace gl +{ +class FramebufferAttachment; +} + +namespace rx +{ +class RenderTarget9; +struct Workarounds; + +namespace gl_d3d9 +{ + +D3DCMPFUNC ConvertComparison(GLenum comparison); +D3DCOLOR ConvertColor(gl::ColorF color); +D3DBLEND ConvertBlendFunc(GLenum blend); +D3DBLENDOP ConvertBlendOp(GLenum blendOp); +D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); +D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); +D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); +D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); +DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); +D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); +void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy); + +D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples); + +} + +namespace d3d9_gl +{ + +GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type); + +bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format); + +void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps, + gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions); + +} + +namespace d3d9 +{ + +GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height); + +void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset); + +inline bool isDeviceLostError(HRESULT errorCode) +{ + switch (errorCode) + { + case D3DERR_DRIVERINTERNALERROR: + case D3DERR_DEVICELOST: + case D3DERR_DEVICEHUNG: + case D3DERR_DEVICEREMOVED: + return true; + default: + return false; + } +} + +gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTarget9 **outRT); +Workarounds GenerateWorkarounds(); + +} + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ |