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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
index dc357d0fa6..ecc593cc78 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
@@ -24,6 +24,23 @@ float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
};
+float4 luminancepremultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 luma = tex2D(tex, texcoord.xy).xxxw;
+ luma.rgb *= luma.a;
+ return luma * mult + add;
+};
+
+float4 luminanceunmultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 luma = tex2D(tex, texcoord.xy).xxxw;
+ if (luma.a > 0.0f)
+ {
+ luma.rgb /= luma.a;
+ }
+ return luma * mult + add;
+};
+
// RGB/A Component Mask Pixel Shader
// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
// Returns data in the form of rgba
@@ -31,3 +48,20 @@ float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR
{
return tex2D(tex, texcoord.xy) * mult + add;
};
+
+float4 componentmaskpremultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 color = tex2D(tex, texcoord.xy);
+ color.rgb *= color.a;
+ return color * mult + add;
+};
+
+float4 componentmaskunmultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 color = tex2D(tex, texcoord.xy);
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ return color * mult + add;
+};