diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps deleted file mode 100644 index ecc593cc78..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps +++ /dev/null @@ -1,67 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -sampler2D tex : s0; - -uniform float4 mult : c0; -uniform float4 add : c1; - -// Passthrough Pixel Shader -// Outputs texture 0 sampled at texcoord 0. -float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR -{ - return tex2D(tex, texcoord.xy); -}; - -// Luminance Conversion Pixel Shader -// Performs a mad operation using the LA data from the texture with mult.xw and add.xw. -// Returns data in the form of llla -float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR -{ - return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy; -}; - -float4 luminancepremultps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 luma = tex2D(tex, texcoord.xy).xxxw; - luma.rgb *= luma.a; - return luma * mult + add; -}; - -float4 luminanceunmultps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 luma = tex2D(tex, texcoord.xy).xxxw; - if (luma.a > 0.0f) - { - luma.rgb /= luma.a; - } - return luma * mult + add; -}; - -// RGB/A Component Mask Pixel Shader -// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw. -// Returns data in the form of rgba -float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR -{ - return tex2D(tex, texcoord.xy) * mult + add; -}; - -float4 componentmaskpremultps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 color = tex2D(tex, texcoord.xy); - color.rgb *= color.a; - return color * mult + add; -}; - -float4 componentmaskunmultps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 color = tex2D(tex, texcoord.xy); - if (color.a > 0.0f) - { - color.rgb /= color.a; - } - return color * mult + add; -}; |