diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs index 3a36980b93..c68395a69c 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs @@ -11,6 +11,7 @@ struct VS_OUTPUT }; uniform float4 halfPixelSize : c0; +uniform float4 texcoordOffset : c1; // Standard Vertex Shader // Input 0 is the homogenous position. @@ -22,22 +23,7 @@ VS_OUTPUT standardvs(in float4 position : POSITION) VS_OUTPUT Out; Out.position = position + halfPixelSize; - Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0); - - return Out; -}; - -// Flip Y Vertex Shader -// Input 0 is the homogenous position. -// Outputs the homogenous position as-is. -// Outputs a tex coord with (0,1) in the upper-left corner of the screen and (1,0) in the bottom right. -// C0.XY must be the half-pixel width and height. C0.ZW must be 0. -VS_OUTPUT flipyvs(in float4 position : POSITION) -{ - VS_OUTPUT Out; - - Out.position = position + halfPixelSize; - Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0); + Out.texcoord = ((position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0)) * float4(texcoordOffset.zw, 1.0, 1.0)) + float4(texcoordOffset.xy, 0, 0); return Out; }; |