diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h | 1999 |
1 files changed, 0 insertions, 1999 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h deleted file mode 100644 index 76f1830e64..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h +++ /dev/null @@ -1,1999 +0,0 @@ -// -// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// imageformats.h: Defines image format types with functions for mip generation -// and copying. - -#ifndef LIBANGLE_RENDERER_D3D_IMAGEFORMATS_H_ -#define LIBANGLE_RENDERER_D3D_IMAGEFORMATS_H_ - -#include "libANGLE/angletypes.h" - -#include "common/mathutil.h" - -namespace rx -{ - -// Several structures share functionality for reading, writing or mipmapping but the layout -// must match the texture format which the structure represents. If collapsing or typedefing -// structs in this header, make sure the functionality and memory layout is exactly the same. - -struct L8 -{ - unsigned char L; - - static void readColor(gl::ColorF *dst, const L8 *src) - { - const float lum = gl::normalizedToFloat(src->L); - dst->red = lum; - dst->green = lum; - dst->blue = lum; - dst->alpha = 1.0f; - } - - static void writeColor(L8 *dst, const gl::ColorF *src) - { - dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f); - } - - static void average(L8 *dst, const L8 *src1, const L8 *src2) - { - dst->L = gl::average(src1->L, src2->L); - } -}; - -struct R8 -{ - unsigned char R; - - static void readColor(gl::ColorF *dst, const R8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R8 *src) - { - dst->red = src->R; - dst->green = 0; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - } - - static void writeColor(R8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - } - - static void average(R8 *dst, const R8 *src1, const R8 *src2) - { - dst->R = gl::average(src1->R, src2->R); - } -}; - -struct A8 -{ - unsigned char A; - - static void readColor(gl::ColorF *dst, const A8 *src) - { - dst->red = 0.0f; - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void writeColor(A8 *dst, const gl::ColorF *src) - { - dst->A = gl::floatToNormalized<unsigned char>(src->alpha); - } - - static void average(A8 *dst, const A8 *src1, const A8 *src2) - { - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct L8A8 -{ - unsigned char L; - unsigned char A; - - static void readColor(gl::ColorF *dst, const L8A8 *src) - { - const float lum = gl::normalizedToFloat(src->L); - dst->red = lum; - dst->green = lum; - dst->blue = lum; - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void writeColor(L8A8 *dst, const gl::ColorF *src) - { - dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f); - dst->A = gl::floatToNormalized<unsigned char>(src->alpha); - } - - static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2) - { - *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); - } -}; - -struct A8L8 -{ - unsigned char A; - unsigned char L; - - static void readColor(gl::ColorF *dst, const A8L8 *src) - { - const float lum = gl::normalizedToFloat(src->L); - dst->red = lum; - dst->green = lum; - dst->blue = lum; - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void writeColor(A8L8 *dst, const gl::ColorF *src) - { - dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f); - dst->A = gl::floatToNormalized<unsigned char>(src->alpha); - } - - static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2) - { - *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); - } -}; - -struct R8G8 -{ - unsigned char R; - unsigned char G; - - static void readColor(gl::ColorF *dst, const R8G8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R8G8 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R8G8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - dst->G = gl::floatToNormalized<unsigned char>(src->green); - } - - static void writeColor(R8G8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - dst->G = static_cast<unsigned char>(src->green); - } - - static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2) - { - *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); - } -}; - -struct R8G8B8 -{ - unsigned char R; - unsigned char G; - unsigned char B; - - static void readColor(gl::ColorF *dst, const R8G8B8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R8G8B8 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->G; - dst->alpha = 1; - } - - static void writeColor(R8G8B8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - dst->G = gl::floatToNormalized<unsigned char>(src->green); - dst->B = gl::floatToNormalized<unsigned char>(src->blue); - } - - static void writeColor(R8G8B8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - dst->G = static_cast<unsigned char>(src->green); - dst->B = static_cast<unsigned char>(src->blue); - } - - static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - } -}; - -struct B8G8R8 -{ - unsigned char B; - unsigned char G; - unsigned char R; - - static void readColor(gl::ColorF *dst, const B8G8R8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const B8G8R8 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->G; - dst->alpha = 1; - } - - static void writeColor(B8G8R8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - dst->G = gl::floatToNormalized<unsigned char>(src->green); - dst->B = gl::floatToNormalized<unsigned char>(src->blue); - } - - static void writeColor(B8G8R8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - dst->G = static_cast<unsigned char>(src->green); - dst->B = static_cast<unsigned char>(src->blue); - } - - static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - } -}; - -struct R5G6B5 -{ - // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the most significant - // bits of the bitfield, and successive component occupying progressively less significant locations" - unsigned short RGB; - - static void readColor(gl::ColorF *dst, const R5G6B5 *src) - { - dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB)); - dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB)); - dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB)); - dst->alpha = 1.0f; - } - - static void writeColor(R5G6B5 *dst, const gl::ColorF *src) - { - dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)) | - gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) | - gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)); - } - - static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2) - { - dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB), gl::getShiftedData<5, 11>(src2->RGB))) | - gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB), gl::getShiftedData<6, 5>(src2->RGB))) | - gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB), gl::getShiftedData<5, 0>(src2->RGB))); - } -}; - -struct A8R8G8B8 -{ - unsigned char A; - unsigned char R; - unsigned char G; - unsigned char B; - - static void readColor(gl::ColorF *dst, const A8R8G8B8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - dst->G = gl::floatToNormalized<unsigned char>(src->green); - dst->B = gl::floatToNormalized<unsigned char>(src->blue); - dst->A = gl::floatToNormalized<unsigned char>(src->alpha); - } - - static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - dst->G = static_cast<unsigned char>(src->green); - dst->B = static_cast<unsigned char>(src->blue); - dst->A = static_cast<unsigned char>(src->alpha); - } - - static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2) - { - *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); - } -}; - -struct R8G8B8A8 -{ - unsigned char R; - unsigned char G; - unsigned char B; - unsigned char A; - - static void readColor(gl::ColorF *dst, const R8G8B8A8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - dst->G = gl::floatToNormalized<unsigned char>(src->green); - dst->B = gl::floatToNormalized<unsigned char>(src->blue); - dst->A = gl::floatToNormalized<unsigned char>(src->alpha); - } - - static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - dst->G = static_cast<unsigned char>(src->green); - dst->B = static_cast<unsigned char>(src->blue); - dst->A = static_cast<unsigned char>(src->alpha); - } - - static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2) - { - *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); - } -}; - -struct B8G8R8A8 -{ - unsigned char B; - unsigned char G; - unsigned char R; - unsigned char A; - - static void readColor(gl::ColorF *dst, const B8G8R8A8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - dst->G = gl::floatToNormalized<unsigned char>(src->green); - dst->B = gl::floatToNormalized<unsigned char>(src->blue); - dst->A = gl::floatToNormalized<unsigned char>(src->alpha); - } - - static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - dst->G = static_cast<unsigned char>(src->green); - dst->B = static_cast<unsigned char>(src->blue); - dst->A = static_cast<unsigned char>(src->alpha); - } - - static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2) - { - *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); - } -}; - -struct B8G8R8X8 -{ - unsigned char B; - unsigned char G; - unsigned char R; - unsigned char X; - - static void readColor(gl::ColorF *dst, const B8G8R8X8 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = 1; - } - - static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned char>(src->red); - dst->G = gl::floatToNormalized<unsigned char>(src->green); - dst->B = gl::floatToNormalized<unsigned char>(src->blue); - dst->X = 255; - } - - static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned char>(src->red); - dst->G = static_cast<unsigned char>(src->green); - dst->B = static_cast<unsigned char>(src->blue); - dst->X = 255; - } - - static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2) - { - *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); - dst->X = 255; - } -}; - -struct A1R5G5B5 -{ - unsigned short ARGB; - - static void readColor(gl::ColorF *dst, const A1R5G5B5 *src) - { - dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->ARGB)); - dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->ARGB)); - dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->ARGB)); - dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->ARGB)); - } - - static void writeColor(A1R5G5B5 *dst, const gl::ColorF *src) - { - dst->ARGB = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) | - gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->red)) | - gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) | - gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)); - } - - static void average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2) - { - dst->ARGB = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->ARGB), gl::getShiftedData<1, 15>(src2->ARGB))) | - gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->ARGB), gl::getShiftedData<5, 10>(src2->ARGB))) | - gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->ARGB), gl::getShiftedData<5, 5>(src2->ARGB))) | - gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->ARGB), gl::getShiftedData<5, 0>(src2->ARGB))); - } -}; - -struct R5G5B5A1 -{ - // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the most significant - // bits of the bitfield, and successive component occupying progressively less significant locations" - unsigned short RGBA; - - static void readColor(gl::ColorF *dst, const R5G5B5A1 *src) - { - dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGBA)); - dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 6>(src->RGBA)); - dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 1>(src->RGBA)); - dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 0>(src->RGBA)); - } - - static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src) - { - dst->RGBA = gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)) | - gl::shiftData<5, 6>(gl::floatToNormalized<5, unsigned short>(src->green)) | - gl::shiftData<5, 1>(gl::floatToNormalized<5, unsigned short>(src->blue)) | - gl::shiftData<1, 0>(gl::floatToNormalized<1, unsigned short>(src->alpha)); - } - - static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2) - { - dst->RGBA = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGBA), gl::getShiftedData<5, 11>(src2->RGBA))) | - gl::shiftData<5, 6>(gl::average(gl::getShiftedData<5, 6>(src1->RGBA), gl::getShiftedData<5, 6>(src2->RGBA))) | - gl::shiftData<5, 1>(gl::average(gl::getShiftedData<5, 1>(src1->RGBA), gl::getShiftedData<5, 1>(src2->RGBA))) | - gl::shiftData<1, 0>(gl::average(gl::getShiftedData<1, 0>(src1->RGBA), gl::getShiftedData<1, 0>(src2->RGBA))); - } -}; - -struct R4G4B4A4 -{ - // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the most significant - // bits of the bitfield, and successive component occupying progressively less significant locations" - unsigned short RGBA; - - static void readColor(gl::ColorF *dst, const R4G4B4A4 *src) - { - dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->RGBA)); - dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->RGBA)); - dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->RGBA)); - dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->RGBA)); - } - - static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src) - { - dst->RGBA = gl::shiftData<4, 12>(gl::floatToNormalized<4, unsigned short>(src->red)) | - gl::shiftData<4, 8>(gl::floatToNormalized<4, unsigned short>(src->green)) | - gl::shiftData<4, 4>(gl::floatToNormalized<4, unsigned short>(src->blue)) | - gl::shiftData<4, 0>(gl::floatToNormalized<4, unsigned short>(src->alpha)); - } - - static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2) - { - dst->RGBA = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->RGBA), gl::getShiftedData<4, 12>(src2->RGBA))) | - gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->RGBA), gl::getShiftedData<4, 8>(src2->RGBA))) | - gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->RGBA), gl::getShiftedData<4, 4>(src2->RGBA))) | - gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->RGBA), gl::getShiftedData<4, 0>(src2->RGBA))); - } -}; - -struct A4R4G4B4 -{ - unsigned short ARGB; - - static void readColor(gl::ColorF *dst, const A4R4G4B4 *src) - { - dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->ARGB)); - dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->ARGB)); - dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->ARGB)); - dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->ARGB)); - } - - static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src) - { - dst->ARGB = gl::shiftData<4, 12>(gl::floatToNormalized<4, unsigned short>(src->alpha)) | - gl::shiftData<4, 8>(gl::floatToNormalized<4, unsigned short>(src->red)) | - gl::shiftData<4, 4>(gl::floatToNormalized<4, unsigned short>(src->green)) | - gl::shiftData<4, 0>(gl::floatToNormalized<4, unsigned short>(src->blue)); - } - - static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2) - { - dst->ARGB = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->ARGB), gl::getShiftedData<4, 12>(src2->ARGB))) | - gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->ARGB), gl::getShiftedData<4, 8>(src2->ARGB))) | - gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->ARGB), gl::getShiftedData<4, 4>(src2->ARGB))) | - gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->ARGB), gl::getShiftedData<4, 0>(src2->ARGB))); - } -}; - -struct R16 -{ - unsigned short R; - - static void readColor(gl::ColorF *dst, const R16 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R16 *src) - { - dst->red = src->R; - dst->green = 0; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R16 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned short>(src->red); - } - - static void writeColor(R16 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned short>(src->red); - } - - static void average(R16 *dst, const R16 *src1, const R16 *src2) - { - dst->R = gl::average(src1->R, src2->R); - } -}; - -struct R16G16 -{ - unsigned short R; - unsigned short G; - - static void readColor(gl::ColorF *dst, const R16G16 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R16G16 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R16G16 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned short>(src->red); - dst->G = gl::floatToNormalized<unsigned short>(src->green); - } - - static void writeColor(R16G16 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned short>(src->red); - dst->G = static_cast<unsigned short>(src->green); - } - - static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - } -}; - -struct R16G16B16 -{ - unsigned short R; - unsigned short G; - unsigned short B; - - static void readColor(gl::ColorF *dst, const R16G16B16 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R16G16B16 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = 1; - } - - static void writeColor(R16G16B16 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned short>(src->red); - dst->G = gl::floatToNormalized<unsigned short>(src->green); - dst->B = gl::floatToNormalized<unsigned short>(src->blue); - } - - static void writeColor(R16G16B16 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned short>(src->red); - dst->G = static_cast<unsigned short>(src->green); - dst->B = static_cast<unsigned short>(src->blue); - } - - static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - } -}; - -struct R16G16B16A16 -{ - unsigned short R; - unsigned short G; - unsigned short B; - unsigned short A; - - static void readColor(gl::ColorF *dst, const R16G16B16A16 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned short>(src->red); - dst->G = gl::floatToNormalized<unsigned short>(src->green); - dst->B = gl::floatToNormalized<unsigned short>(src->blue); - dst->A = gl::floatToNormalized<unsigned short>(src->alpha); - } - - static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned short>(src->red); - dst->G = static_cast<unsigned short>(src->green); - dst->B = static_cast<unsigned short>(src->blue); - dst->A = static_cast<unsigned short>(src->alpha); - } - - static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct R32 -{ - unsigned int R; - - static void readColor(gl::ColorF *dst, const R32 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R32 *src) - { - dst->red = src->R; - dst->green = 0; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R32 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned int>(src->red); - } - - static void writeColor(R32 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned int>(src->red); - } - - static void average(R32 *dst, const R32 *src1, const R32 *src2) - { - dst->R = gl::average(src1->R, src2->R); - } -}; - -struct R32G32 -{ - unsigned int R; - unsigned int G; - - static void readColor(gl::ColorF *dst, const R32G32 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R32G32 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R32G32 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned int>(src->red); - dst->G = gl::floatToNormalized<unsigned int>(src->green); - } - - static void writeColor(R32G32 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned int>(src->red); - dst->G = static_cast<unsigned int>(src->green); - } - - static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - } -}; - -struct R32G32B32 -{ - unsigned int R; - unsigned int G; - unsigned int B; - - static void readColor(gl::ColorF *dst, const R32G32B32 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorUI *dst, const R32G32B32 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = 1; - } - - static void writeColor(R32G32B32 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned int>(src->red); - dst->G = gl::floatToNormalized<unsigned int>(src->green); - dst->B = gl::floatToNormalized<unsigned int>(src->blue); - } - - static void writeColor(R32G32B32 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned int>(src->red); - dst->G = static_cast<unsigned int>(src->green); - dst->B = static_cast<unsigned int>(src->blue); - } - - static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - } -}; - -struct R32G32B32A32 -{ - unsigned int R; - unsigned int G; - unsigned int B; - unsigned int A; - - static void readColor(gl::ColorF *dst, const R32G32B32A32 *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<unsigned int>(src->red); - dst->G = gl::floatToNormalized<unsigned int>(src->green); - dst->B = gl::floatToNormalized<unsigned int>(src->blue); - dst->A = gl::floatToNormalized<unsigned int>(src->alpha); - } - - static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned int>(src->red); - dst->G = static_cast<unsigned int>(src->green); - dst->B = static_cast<unsigned int>(src->blue); - dst->A = static_cast<unsigned int>(src->alpha); - } - - static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct R8S -{ - char R; - - static void readColor(gl::ColorF *dst, const R8S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R8S *src) - { - dst->red = src->R; - dst->green = 0; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R8S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<char>(src->red); - } - - static void writeColor(R8S *dst, const gl::ColorI *src) - { - dst->R = static_cast<char>(src->red); - } - - static void average(R8S *dst, const R8S *src1, const R8S *src2) - { - dst->R = static_cast<char>(gl::average(src1->R, src2->R)); - } -}; - -struct R8G8S -{ - char R; - char G; - - static void readColor(gl::ColorF *dst, const R8G8S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R8G8S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R8G8S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<char>(src->red); - dst->G = gl::floatToNormalized<char>(src->green); - } - - static void writeColor(R8G8S *dst, const gl::ColorI *src) - { - dst->R = static_cast<char>(src->red); - dst->G = static_cast<char>(src->green); - } - - static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2) - { - dst->R = static_cast<char>(gl::average(src1->R, src2->R)); - dst->G = static_cast<char>(gl::average(src1->G, src2->G)); - } -}; - -struct R8G8B8S -{ - char R; - char G; - char B; - - static void readColor(gl::ColorF *dst, const R8G8B8S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R8G8B8S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = 1; - } - - static void writeColor(R8G8B8S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<char>(src->red); - dst->G = gl::floatToNormalized<char>(src->green); - dst->B = gl::floatToNormalized<char>(src->blue); - } - - static void writeColor(R8G8B8S *dst, const gl::ColorI *src) - { - dst->R = static_cast<char>(src->red); - dst->G = static_cast<char>(src->green); - dst->B = static_cast<char>(src->blue); - } - - static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2) - { - dst->R = static_cast<char>(gl::average(src1->R, src2->R)); - dst->G = static_cast<char>(gl::average(src1->G, src2->G)); - dst->B = static_cast<char>(gl::average(src1->B, src2->B)); - } -}; - -struct R8G8B8A8S -{ - char R; - char G; - char B; - char A; - - static void readColor(gl::ColorF *dst, const R8G8B8A8S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorI *dst, const R8G8B8A8S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<char>(src->red); - dst->G = gl::floatToNormalized<char>(src->green); - dst->B = gl::floatToNormalized<char>(src->blue); - dst->A = gl::floatToNormalized<char>(src->alpha); - } - - static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src) - { - dst->R = static_cast<char>(src->red); - dst->G = static_cast<char>(src->green); - dst->B = static_cast<char>(src->blue); - dst->A = static_cast<char>(src->alpha); - } - - static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2) - { - dst->R = static_cast<char>(gl::average(src1->R, src2->R)); - dst->G = static_cast<char>(gl::average(src1->G, src2->G)); - dst->B = static_cast<char>(gl::average(src1->B, src2->B)); - dst->A = static_cast<char>(gl::average(src1->A, src2->A)); - } -}; - -struct R16S -{ - short R; - - static void readColor(gl::ColorF *dst, const R16S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R16S *src) - { - dst->red = src->R; - dst->green = 0; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R16S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<short>(src->red); - } - - static void writeColor(R16S *dst, const gl::ColorI *src) - { - dst->R = static_cast<short>(src->red); - } - - static void average(R16S *dst, const R16S *src1, const R16S *src2) - { - dst->R = gl::average(src1->R, src2->R); - } -}; - -struct R16G16S -{ - short R; - short G; - - static void readColor(gl::ColorF *dst, const R16G16S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R16G16S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R16G16S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<short>(src->red); - dst->G = gl::floatToNormalized<short>(src->green); - } - - static void writeColor(R16G16S *dst, const gl::ColorI *src) - { - dst->R = static_cast<short>(src->red); - dst->G = static_cast<short>(src->green); - } - - static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - } -}; - -struct R16G16B16S -{ - short R; - short G; - short B; - - static void readColor(gl::ColorF *dst, const R16G16B16S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R16G16B16S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = 1; - } - - static void writeColor(R16G16B16S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<short>(src->red); - dst->G = gl::floatToNormalized<short>(src->green); - dst->B = gl::floatToNormalized<short>(src->blue); - } - - static void writeColor(R16G16B16S *dst, const gl::ColorI *src) - { - dst->R = static_cast<short>(src->red); - dst->G = static_cast<short>(src->green); - dst->B = static_cast<short>(src->blue); - } - - static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - } -}; - -struct R16G16B16A16S -{ - short R; - short G; - short B; - short A; - - static void readColor(gl::ColorF *dst, const R16G16B16A16S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorI *dst, const R16G16B16A16S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<short>(src->red); - dst->G = gl::floatToNormalized<short>(src->green); - dst->B = gl::floatToNormalized<short>(src->blue); - dst->A = gl::floatToNormalized<short>(src->alpha); - } - - static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src) - { - dst->R = static_cast<short>(src->red); - dst->G = static_cast<short>(src->green); - dst->B = static_cast<short>(src->blue); - dst->A = static_cast<short>(src->alpha); - } - - static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct R32S -{ - int R; - - static void readColor(gl::ColorF *dst, const R32S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R32S *src) - { - dst->red = src->R; - dst->green = 0; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R32S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<int>(src->red); - } - - static void writeColor(R32S *dst, const gl::ColorI *src) - { - dst->R = static_cast<int>(src->red); - } - - static void average(R32S *dst, const R32S *src1, const R32S *src2) - { - dst->R = gl::average(src1->R, src2->R); - } -}; - -struct R32G32S -{ - int R; - int G; - - static void readColor(gl::ColorF *dst, const R32G32S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R32G32S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = 0; - dst->alpha = 1; - } - - static void writeColor(R32G32S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<int>(src->red); - dst->G = gl::floatToNormalized<int>(src->green); - } - - static void writeColor(R32G32S *dst, const gl::ColorI *src) - { - dst->R = static_cast<int>(src->red); - dst->G = static_cast<int>(src->green); - } - - static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - } -}; - -struct R32G32B32S -{ - int R; - int G; - int B; - - static void readColor(gl::ColorF *dst, const R32G32B32S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = 1.0f; - } - - static void readColor(gl::ColorI *dst, const R32G32B32S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = 1; - } - - static void writeColor(R32G32B32S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<int>(src->red); - dst->G = gl::floatToNormalized<int>(src->green); - dst->B = gl::floatToNormalized<int>(src->blue); - } - - static void writeColor(R32G32B32S *dst, const gl::ColorI *src) - { - dst->R = static_cast<int>(src->red); - dst->G = static_cast<int>(src->green); - dst->B = static_cast<int>(src->blue); - } - - static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - } -}; - -struct R32G32B32A32S -{ - int R; - int G; - int B; - int A; - - static void readColor(gl::ColorF *dst, const R32G32B32A32S *src) - { - dst->red = gl::normalizedToFloat(src->R); - dst->green = gl::normalizedToFloat(src->G); - dst->blue = gl::normalizedToFloat(src->B); - dst->alpha = gl::normalizedToFloat(src->A); - } - - static void readColor(gl::ColorI *dst, const R32G32B32A32S *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<int>(src->red); - dst->G = gl::floatToNormalized<int>(src->green); - dst->B = gl::floatToNormalized<int>(src->blue); - dst->A = gl::floatToNormalized<int>(src->alpha); - } - - static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src) - { - dst->R = static_cast<int>(src->red); - dst->G = static_cast<int>(src->green); - dst->B = static_cast<int>(src->blue); - dst->A = static_cast<int>(src->alpha); - } - - static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct A16B16G16R16F -{ - unsigned short A; - unsigned short R; - unsigned short G; - unsigned short B; - - static void readColor(gl::ColorF *dst, const A16B16G16R16F *src) - { - dst->red = gl::float16ToFloat32(src->R); - dst->green = gl::float16ToFloat32(src->G); - dst->blue = gl::float16ToFloat32(src->B); - dst->alpha = gl::float16ToFloat32(src->A); - } - - static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src) - { - dst->R = gl::float32ToFloat16(src->red); - dst->G = gl::float32ToFloat16(src->green); - dst->B = gl::float32ToFloat16(src->blue); - dst->A = gl::float32ToFloat16(src->alpha); - } - - static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2) - { - dst->R = gl::averageHalfFloat(src1->R, src2->R); - dst->G = gl::averageHalfFloat(src1->G, src2->G); - dst->B = gl::averageHalfFloat(src1->B, src2->B); - dst->A = gl::averageHalfFloat(src1->A, src2->A); - } -}; - -struct R16G16B16A16F -{ - unsigned short R; - unsigned short G; - unsigned short B; - unsigned short A; - - static void readColor(gl::ColorF *dst, const R16G16B16A16F *src) - { - dst->red = gl::float16ToFloat32(src->R); - dst->green = gl::float16ToFloat32(src->G); - dst->blue = gl::float16ToFloat32(src->B); - dst->alpha = gl::float16ToFloat32(src->A); - } - - static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src) - { - dst->R = gl::float32ToFloat16(src->red); - dst->G = gl::float32ToFloat16(src->green); - dst->B = gl::float32ToFloat16(src->blue); - dst->A = gl::float32ToFloat16(src->alpha); - } - - static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2) - { - dst->R = gl::averageHalfFloat(src1->R, src2->R); - dst->G = gl::averageHalfFloat(src1->G, src2->G); - dst->B = gl::averageHalfFloat(src1->B, src2->B); - dst->A = gl::averageHalfFloat(src1->A, src2->A); - } -}; - -struct R16F -{ - unsigned short R; - - static void readColor(gl::ColorF *dst, const R16F *src) - { - dst->red = gl::float16ToFloat32(src->R); - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void writeColor(R16F *dst, const gl::ColorF *src) - { - dst->R = gl::float32ToFloat16(src->red); - } - - static void average(R16F *dst, const R16F *src1, const R16F *src2) - { - dst->R = gl::averageHalfFloat(src1->R, src2->R); - } -}; - -struct A16F -{ - unsigned short A; - - static void readColor(gl::ColorF *dst, const A16F *src) - { - dst->red = 0.0f; - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = gl::float16ToFloat32(src->A); - } - - static void writeColor(A16F *dst, const gl::ColorF *src) - { - dst->A = gl::float32ToFloat16(src->alpha); - } - - static void average(A16F *dst, const A16F *src1, const A16F *src2) - { - dst->A = gl::averageHalfFloat(src1->A, src2->A); - } -}; - -struct L16F -{ - unsigned short L; - - static void readColor(gl::ColorF *dst, const L16F *src) - { - float lum = gl::float16ToFloat32(src->L); - dst->red = lum; - dst->green = lum; - dst->blue = lum; - dst->alpha = 1.0f; - } - - static void writeColor(L16F *dst, const gl::ColorF *src) - { - dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f); - } - - static void average(L16F *dst, const L16F *src1, const L16F *src2) - { - dst->L = gl::averageHalfFloat(src1->L, src2->L); - } -}; - -struct L16A16F -{ - unsigned short L; - unsigned short A; - - static void readColor(gl::ColorF *dst, const L16A16F *src) - { - float lum = gl::float16ToFloat32(src->L); - dst->red = lum; - dst->green = lum; - dst->blue = lum; - dst->alpha = gl::float16ToFloat32(src->A); - } - - static void writeColor(L16A16F *dst, const gl::ColorF *src) - { - dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f); - dst->A = gl::float32ToFloat16(src->alpha); - } - - static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2) - { - dst->L = gl::averageHalfFloat(src1->L, src2->L); - dst->A = gl::averageHalfFloat(src1->A, src2->A); - } -}; - -struct R16G16F -{ - unsigned short R; - unsigned short G; - - static void readColor(gl::ColorF *dst, const R16G16F *src) - { - dst->red = gl::float16ToFloat32(src->R); - dst->green = gl::float16ToFloat32(src->G); - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void writeColor(R16G16F *dst, const gl::ColorF *src) - { - dst->R = gl::float32ToFloat16(src->red); - dst->G = gl::float32ToFloat16(src->green); - } - - static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2) - { - dst->R = gl::averageHalfFloat(src1->R, src2->R); - dst->G = gl::averageHalfFloat(src1->G, src2->G); - } -}; - -struct R16G16B16F -{ - unsigned short R; - unsigned short G; - unsigned short B; - - static void readColor(gl::ColorF *dst, const R16G16B16F *src) - { - dst->red = gl::float16ToFloat32(src->R); - dst->green = gl::float16ToFloat32(src->G); - dst->blue = gl::float16ToFloat32(src->B); - dst->alpha = 1.0f; - } - - static void writeColor(R16G16B16F *dst, const gl::ColorF *src) - { - dst->R = gl::float32ToFloat16(src->red); - dst->G = gl::float32ToFloat16(src->green); - dst->B = gl::float32ToFloat16(src->blue); - } - - static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2) - { - dst->R = gl::averageHalfFloat(src1->R, src2->R); - dst->G = gl::averageHalfFloat(src1->G, src2->G); - dst->B = gl::averageHalfFloat(src1->B, src2->B); - } -}; - -struct A32B32G32R32F -{ - float A; - float R; - float G; - float B; - - static void readColor(gl::ColorF *dst, const A32B32G32R32F *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src) - { - dst->R = src->red; - dst->G = src->green; - dst->B = src->blue; - dst->A = src->alpha; - } - - static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct R32G32B32A32F -{ - float R; - float G; - float B; - float A; - - static void readColor(gl::ColorF *dst, const R32G32B32A32F *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src) - { - dst->R = src->red; - dst->G = src->green; - dst->B = src->blue; - dst->A = src->alpha; - } - - static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct R32F -{ - float R; - - static void readColor(gl::ColorF *dst, const R32F *src) - { - dst->red = src->R; - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void writeColor(R32F *dst, const gl::ColorF *src) - { - dst->R = src->red; - } - - static void average(R32F *dst, const R32F *src1, const R32F *src2) - { - dst->R = gl::average(src1->R, src2->R); - } -}; - -struct A32F -{ - float A; - - static void readColor(gl::ColorF *dst, const A32F *src) - { - dst->red = 0.0f; - dst->green = 0.0f; - dst->blue = 0.0f; - dst->alpha = src->A; - } - - static void writeColor(A32F *dst, const gl::ColorF *src) - { - dst->A = src->alpha; - } - - static void average(A32F *dst, const A32F *src1, const A32F *src2) - { - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct L32F -{ - float L; - - static void readColor(gl::ColorF *dst, const L32F *src) - { - dst->red = src->L; - dst->green = src->L; - dst->blue = src->L; - dst->alpha = 1.0f; - } - - static void writeColor(L32F *dst, const gl::ColorF *src) - { - dst->L = (src->red + src->green + src->blue) / 3.0f; - } - - static void average(L32F *dst, const L32F *src1, const L32F *src2) - { - dst->L = gl::average(src1->L, src2->L); - } -}; - -struct L32A32F -{ - float L; - float A; - - static void readColor(gl::ColorF *dst, const L32A32F *src) - { - dst->red = src->L; - dst->green = src->L; - dst->blue = src->L; - dst->alpha = src->A; - } - - static void writeColor(L32A32F *dst, const gl::ColorF *src) - { - dst->L = (src->red + src->green + src->blue) / 3.0f; - dst->A = src->alpha; - } - - static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2) - { - dst->L = gl::average(src1->L, src2->L); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct R32G32F -{ - float R; - float G; - - static void readColor(gl::ColorF *dst, const R32G32F *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = 0.0f; - dst->alpha = 1.0f; - } - - static void writeColor(R32G32F *dst, const gl::ColorF *src) - { - dst->R = src->red; - dst->G = src->green; - } - - static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - } -}; - -struct R32G32B32F -{ - float R; - float G; - float B; - - static void readColor(gl::ColorF *dst, const R32G32B32F *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = 1.0f; - } - - static void writeColor(R32G32B32F *dst, const gl::ColorF *src) - { - dst->R = src->red; - dst->G = src->green; - dst->B = src->blue; - } - - static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - } -}; - -struct R10G10B10A2 -{ - unsigned int R : 10; - unsigned int G : 10; - unsigned int B : 10; - unsigned int A : 2; - - static void readColor(gl::ColorF *dst, const R10G10B10A2 *src) - { - dst->red = gl::normalizedToFloat<10>(src->R); - dst->green = gl::normalizedToFloat<10>(src->G); - dst->blue = gl::normalizedToFloat<10>(src->B); - dst->alpha = gl::normalizedToFloat< 2>(src->A); - } - - static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src) - { - dst->red = src->R; - dst->green = src->G; - dst->blue = src->B; - dst->alpha = src->A; - } - - static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src) - { - dst->R = gl::floatToNormalized<10, unsigned int>(src->red); - dst->G = gl::floatToNormalized<10, unsigned int>(src->green); - dst->B = gl::floatToNormalized<10, unsigned int>(src->blue); - dst->A = gl::floatToNormalized< 2, unsigned int>(src->alpha); - } - - static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src) - { - dst->R = static_cast<unsigned int>(src->red); - dst->G = static_cast<unsigned int>(src->green); - dst->B = static_cast<unsigned int>(src->blue); - dst->A = static_cast<unsigned int>(src->alpha); - } - - static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2) - { - dst->R = gl::average(src1->R, src2->R); - dst->G = gl::average(src1->G, src2->G); - dst->B = gl::average(src1->B, src2->B); - dst->A = gl::average(src1->A, src2->A); - } -}; - -struct R9G9B9E5 -{ - unsigned int R : 9; - unsigned int G : 9; - unsigned int B : 9; - unsigned int E : 5; - - static void readColor(gl::ColorF *dst, const R9G9B9E5 *src) - { - gl::convert999E5toRGBFloats(gl::bitCast<unsigned int>(*src), &dst->red, &dst->green, &dst->blue); - dst->alpha = 1.0f; - } - - static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src) - { - *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(src->red, - src->green, - src->blue); - } - - static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2) - { - float r1, g1, b1; - gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src1), &r1, &g1, &b1); - - float r2, g2, b2; - gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src2), &r2, &g2, &b2); - - *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(gl::average(r1, r2), - gl::average(g1, g2), - gl::average(b1, b2)); - } -}; - -struct R11G11B10F -{ - unsigned int R : 11; - unsigned int G : 11; - unsigned int B : 10; - - static void readColor(gl::ColorF *dst, const R11G11B10F *src) - { - dst->red = gl::float11ToFloat32(src->R); - dst->green = gl::float11ToFloat32(src->G); - dst->blue = gl::float10ToFloat32(src->B); - dst->alpha = 1.0f; - } - - static void writeColor(R11G11B10F *dst, const gl::ColorF *src) - { - dst->R = gl::float32ToFloat11(src->red); - dst->G = gl::float32ToFloat11(src->green); - dst->B = gl::float32ToFloat10(src->blue); - } - - static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2) - { - dst->R = gl::averageFloat11(src1->R, src2->R); - dst->G = gl::averageFloat11(src1->G, src2->G); - dst->B = gl::averageFloat10(src1->B, src2->B); - } -}; - -} - -#endif // LIBANGLE_RENDERER_D3D_IMAGEFORMATS_H_ |