diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp | 697 |
1 files changed, 0 insertions, 697 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp deleted file mode 100644 index b9b9e5e4ab..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp +++ /dev/null @@ -1,697 +0,0 @@ -// -// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// loadimage.cpp: Defines image loading functions. - -#include "libANGLE/renderer/d3d/loadimage.h" - -namespace rx -{ - -void LoadA8ToRGBA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = static_cast<uint32_t>(source[x]) << 24; - } - } - } -} - -void LoadA8ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - // Same as loading to RGBA - LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); -} - -void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0.0f; - dest[4 * x + 1] = 0.0f; - dest[4 * x + 2] = 0.0f; - dest[4 * x + 3] = source[x]; - } - } - } -} - -void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0; - dest[4 * x + 1] = 0; - dest[4 * x + 2] = 0; - dest[4 * x + 3] = source[x]; - } - } - } -} - -void LoadL8ToRGBA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint8_t sourceVal = source[x]; - dest[4 * x + 0] = sourceVal; - dest[4 * x + 1] = sourceVal; - dest[4 * x + 2] = sourceVal; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadL8ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - // Same as loading to RGBA - LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); -} - -void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x]; - dest[4 * x + 1] = source[x]; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = 1.0f; - } - } - } -} - -void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x]; - dest[4 * x + 1] = source[x]; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = gl::Float16One; - } - } - } -} - -void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2 * x + 0]; - dest[4 * x + 1] = source[2 * x + 0]; - dest[4 * x + 2] = source[2 * x + 0]; - dest[4 * x + 3] = source[2 * x + 1]; - } - } - } -} - -void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - // Same as loading to RGBA - LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); -} - -void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2 * x + 0]; - dest[4 * x + 1] = source[2 * x + 0]; - dest[4 * x + 2] = source[2 * x + 0]; - dest[4 * x + 3] = source[2 * x + 1]; - } - } - } -} - -void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2 * x + 0]; - dest[4 * x + 1] = source[2 * x + 0]; - dest[4 * x + 2] = source[2 * x + 0]; - dest[4 * x + 3] = source[2 * x + 1]; - } - } - } -} - -void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x * 3 + 2]; - dest[4 * x + 1] = source[x * 3 + 1]; - dest[4 * x + 2] = source[x * 3 + 0]; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0x00; - dest[4 * x + 1] = source[x * 2 + 1]; - dest[4 * x + 2] = source[x * 2 + 0]; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadR8ToBGRX8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[4 * x + 0] = 0x00; - dest[4 * x + 1] = 0x00; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgb = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); - dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); - dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgb = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); - dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); - dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); - dest[4 * x + 3] = 0xFF; - } - } - } -} - -void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t rgba = source[x]; - dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); - } - } - } -} - -void LoadRGBA4ToARGB4(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = ANGLE_ROTR16(source[x], 4); - } - } - } -} - -void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); - dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); - dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); - dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); - } - } - } -} - -void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); - dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); - dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); - dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); - } - } - } -} - -void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t bgra = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12)); - dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8)); - dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4)); - dest[4 * x + 3] = static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0)); - } - } - } -} - -void LoadRGB5A1ToA1RGB5(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = ANGLE_ROTR16(source[x], 1); - } - } - } -} - -void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); - dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); - dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); - dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); - } - } - } -} - -void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t rgba = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); - dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); - dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); - dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0); - } - } - } -} - -void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint16_t bgra = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13)); - dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8)); - dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3)); - dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0); - } - } - } -} - -void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t rgba = source[x]; - dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2); - dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12); - dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22); - dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55); - } - } - } -} - -void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]), - gl::float16ToFloat32(source[x * 3 + 1]), - gl::float16ToFloat32(source[x * 3 + 2])); - } - } - } -} - -void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]); - } - } - } -} - -void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) | - (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) | - (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22); - } - } - } -} - -void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) | - (gl::float32ToFloat11(source[x * 3 + 1]) << 11) | - (gl::float32ToFloat10(source[x * 3 + 2]) << 22); - } - } - } -} - -void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - uint32_t d = source[x] >> 8; - uint8_t s = source[x] & 0xFF; - dest[x] = d | (s << 24); - } - } - } -} - -void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); - dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); - dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); - dest[x * 4 + 3] = gl::Float16One; - } - } - } -} - -void LoadR32ToR16(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); - for (size_t x = 0; x < width; x++) - { - dest[x] = source[x] >> 16; - } - } - } -} - -void LoadR32ToR24G8(size_t width, size_t height, size_t depth, - const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, - uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) -{ - for (size_t z = 0; z < depth; z++) - { - for (size_t y = 0; y < height; y++) - { - const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); - uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); - - for (size_t x = 0; x < width; x++) - { - dest[x] = source[x] >> 8; - } - } - } -} - -} |