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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp2
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp28
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp5
3 files changed, 22 insertions, 13 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
index 4fde295443..4a87488014 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
@@ -189,6 +189,7 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return egl::Error(EGL_SUCCESS);
}
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (defined(ANGLE_ENABLE_WINDOWS_STORE) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // Qt WP: eglPostSubBufferNV comes here
if (x + width > mWidth)
{
width = mWidth - x;
@@ -198,6 +199,7 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
height = mHeight - y;
}
+#endif
if (width == 0 || height == 0)
{
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
index 298f3ccbd2..dc539cf66e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
@@ -552,18 +552,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// Create a quad in homogeneous coordinates
- float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
- float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
- float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
- float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+ float x1 = -1.0f;
+ float y1 = -1.0f;
+ float x2 = 1.0f;
+ float y2 = 1.0f;
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
const float dim = std::max(mWidth, mHeight);
- float u1 = x / dim;
- float v1 = y / dim;
- float u2 = (x + width) / dim;
- float v2 = (y + height) / dim;
+ float u1 = 0;
+ float v1 = 0;
+ float u2 = float(width) / dim;
+ float v2 = float(height) / dim;
const NativeWindow::RotationFlags flags = mNativeWindow.rotationFlags();
const bool rotateL = flags == NativeWindow::RotateLeft;
@@ -573,6 +573,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
#else
+ // Create a quad in homogeneous coordinates
+ float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
+ float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
+ float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
+ float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+
float u1 = x / float(mWidth);
float v1 = y / float(mHeight);
float u2 = (x + width) / float(mWidth);
@@ -613,8 +619,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- viewport.Width = (rotateL || rotateR) ? mHeight : mWidth;
- viewport.Height = (rotateL || rotateR) ? mWidth : mHeight;
+ viewport.Width = (rotateL || rotateR) ? height : width;
+ viewport.Height = (rotateL || rotateR) ? width : height;
#else
viewport.Width = mWidth;
viewport.Height = mHeight;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
index 350526c867..fa9a69c5a1 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
@@ -100,6 +100,7 @@ bool CoreWindowNativeWindow::registerForSizeChangeEvents()
if (SUCCEEDED(result))
{
result = mDisplayInformation->add_OrientationChanged(orientationChangedHandler.Get(), &mOrientationChangedEventToken);
+ orientationChangedHandler->Invoke(mDisplayInformation.Get(), nullptr);
}
#endif
@@ -135,8 +136,8 @@ HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device, DXGIFactor
}
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
+ swapChainDesc.Width = mRotationFlags ? height : width;
+ swapChainDesc.Height = mRotationFlags ? width : height;
swapChainDesc.Format = format;
swapChainDesc.Stereo = FALSE;
swapChainDesc.SampleDesc.Count = 1;