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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp549
1 files changed, 549 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
new file mode 100644
index 0000000000..55471c1d20
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
@@ -0,0 +1,549 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#include "libANGLE/renderer/renderer_utils.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/imageformats.h"
+
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/Format.h"
+
+#include <string.h>
+
+namespace rx
+{
+
+namespace
+{
+typedef std::pair<gl::FormatType, ColorWriteFunction> FormatWriteFunctionPair;
+typedef std::map<gl::FormatType, ColorWriteFunction> FormatWriteFunctionMap;
+
+static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map,
+ GLenum format,
+ GLenum type,
+ ColorWriteFunction writeFunc)
+{
+ map->insert(FormatWriteFunctionPair(gl::FormatType(format, type), writeFunc));
+}
+
+static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
+{
+ using namespace angle; // For image writing functions
+
+ FormatWriteFunctionMap map;
+
+ // clang-format off
+ // | Format | Type | Color write function |
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_BYTE, WriteColor<R8G8B8A8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_FLOAT, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT,
+ WriteColor<R16G16B16A16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_SHORT, WriteColor<R16G16B16A16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_BYTE, WriteColor<R8G8B8A8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16A16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_SHORT, WriteColor<R16G16B16A16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32A32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_INT, WriteColor<R32G32B32A32S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLuint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_BYTE, WriteColor<R8G8B8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, WriteColor<R11G11B10F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, WriteColor<R9G9B9E5, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_FLOAT, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT,
+ WriteColor<R16G16B16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_SHORT, WriteColor<R16G16B16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_BYTE, WriteColor<R8G8B8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_SHORT, WriteColor<R16G16B16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_INT, WriteColor<R32G32B32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_BYTE, WriteColor<R8G8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_FLOAT, WriteColor<R32G32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT, WriteColor<R16G16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT_OES, WriteColor<R16G16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_SHORT, WriteColor<R16G16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_BYTE, WriteColor<R8G8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_SHORT, WriteColor<R16G16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_INT, WriteColor<R32G32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_BYTE, WriteColor<R8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_BYTE, WriteColor<R8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_FLOAT, WriteColor<R32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT, WriteColor<R16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT_OES, WriteColor<R16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_SHORT, WriteColor<R16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_SHORT, WriteColor<R16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_BYTE, WriteColor<R8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_SHORT, WriteColor<R16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, WriteColor<R32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_INT, WriteColor<R32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, WriteColor<L8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, WriteColor<L8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, WriteColor<A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_FLOAT, WriteColor<L32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_FLOAT, WriteColor<A32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, WriteColor<L16A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, WriteColor<L16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, WriteColor<L16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT, WriteColor<A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, WriteColor<A16F, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, nullptr );
+
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr );
+
+ InsertFormatWriteFunctionMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, nullptr );
+
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr );
+ // clang-format on
+
+ return map;
+}
+
+void CopyColor(gl::ColorF *color)
+{
+ // No-op
+}
+
+void PremultiplyAlpha(gl::ColorF *color)
+{
+ color->red *= color->alpha;
+ color->green *= color->alpha;
+ color->blue *= color->alpha;
+}
+
+void UnmultiplyAlpha(gl::ColorF *color)
+{
+ if (color->alpha != 0.0f)
+ {
+ float invAlpha = 1.0f / color->alpha;
+ color->red *= invAlpha;
+ color->green *= invAlpha;
+ color->blue *= invAlpha;
+ }
+}
+
+void ClipChannelsR(gl::ColorF *color)
+{
+ color->green = 0.0f;
+ color->blue = 0.0f;
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsRG(gl::ColorF *color)
+{
+ color->blue = 0.0f;
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsRGB(gl::ColorF *color)
+{
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsLuminance(gl::ColorF *color)
+{
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsAlpha(gl::ColorF *color)
+{
+ color->red = 0.0f;
+ color->green = 0.0f;
+ color->blue = 0.0f;
+}
+
+void ClipChannelsNoOp(gl::ColorF *color)
+{
+}
+
+void WriteUintColor(const gl::ColorF &color,
+ ColorWriteFunction colorWriteFunction,
+ uint8_t *destPixelData)
+{
+ gl::ColorUI destColor(
+ static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255),
+ static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255));
+ colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData);
+}
+
+void WriteFloatColor(const gl::ColorF &color,
+ ColorWriteFunction colorWriteFunction,
+ uint8_t *destPixelData)
+{
+ colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData);
+}
+
+} // anonymous namespace
+
+PackPixelsParams::PackPixelsParams()
+ : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
+{
+}
+
+PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
+ GLenum formatIn,
+ GLenum typeIn,
+ GLuint outputPitchIn,
+ const gl::PixelPackState &packIn,
+ gl::Buffer *packBufferIn,
+ ptrdiff_t offsetIn)
+ : area(areaIn),
+ format(formatIn),
+ type(typeIn),
+ outputPitch(outputPitchIn),
+ packBuffer(packBufferIn),
+ pack(),
+ offset(offsetIn)
+{
+ pack.alignment = packIn.alignment;
+ pack.reverseRowOrder = packIn.reverseRowOrder;
+}
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitchIn,
+ const uint8_t *sourceIn,
+ uint8_t *destWithoutOffset)
+{
+ uint8_t *destWithOffset = destWithoutOffset + params.offset;
+
+ const uint8_t *source = sourceIn;
+ int inputPitch = inputPitchIn;
+
+ if (params.pack.reverseRowOrder)
+ {
+ source += inputPitch * (params.area.height - 1);
+ inputPitch = -inputPitch;
+ }
+
+ const auto &sourceGLInfo = gl::GetSizedInternalFormatInfo(sourceFormat.glInternalFormat);
+
+ if (sourceGLInfo.format == params.format && sourceGLInfo.type == params.type)
+ {
+ // Direct copy possible
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
+ params.area.width * sourceGLInfo.pixelBytes);
+ }
+ return;
+ }
+
+ ASSERT(sourceGLInfo.sized);
+
+ gl::FormatType formatType(params.format, params.type);
+ ColorCopyFunction fastCopyFunc =
+ GetFastCopyFunction(sourceFormat.fastCopyFunctions, formatType);
+ const auto &destFormatInfo = gl::GetInternalFormatInfo(formatType.format, formatType.type);
+
+ if (fastCopyFunc)
+ {
+ // Fast copy is possible through some special function
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest =
+ destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
+
+ fastCopyFunc(src, dest);
+ }
+ }
+ return;
+ }
+
+ ColorWriteFunction colorWriteFunction = GetColorWriteFunction(formatType);
+
+ // Maximum size of any Color<T> type used.
+ uint8_t temp[16];
+ static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
+ sizeof(temp) >= sizeof(gl::ColorI),
+ "Unexpected size of gl::Color struct.");
+
+ const auto &colorReadFunction = sourceFormat.colorReadFunction;
+
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest = destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ colorReadFunction(src, temp);
+ colorWriteFunction(temp, dest);
+ }
+ }
+}
+
+ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType)
+{
+ static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
+ auto iter = formatTypeMap.find(formatType);
+ ASSERT(iter != formatTypeMap.end());
+ if (iter != formatTypeMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
+ const gl::FormatType &formatType)
+{
+ return fastCopyFunctions.get(formatType);
+}
+
+bool FastCopyFunctionMap::has(const gl::FormatType &formatType) const
+{
+ return (get(formatType) != nullptr);
+}
+
+ColorCopyFunction FastCopyFunctionMap::get(const gl::FormatType &formatType) const
+{
+ for (size_t index = 0; index < mSize; ++index)
+ {
+ if (mData[index].format == formatType.format && mData[index].type == formatType.type)
+ {
+ return mData[index].func;
+ }
+ }
+
+ return nullptr;
+}
+
+bool ShouldUseDebugLayers(const egl::AttributeMap &attribs)
+{
+ EGLAttrib debugSetting =
+ attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE);
+
+// Prefer to enable debug layers if compiling in Debug, and disabled in Release.
+#if !defined(NDEBUG)
+ return (debugSetting != EGL_FALSE);
+#else
+ return (debugSetting == EGL_TRUE);
+#endif // !defined(NDEBUG)
+}
+
+void CopyImageCHROMIUM(const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourcePixelBytes,
+ ColorReadFunction colorReadFunction,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destPixelBytes,
+ ColorWriteFunction colorWriteFunction,
+ GLenum destUnsizedFormat,
+ GLenum destComponentType,
+ size_t width,
+ size_t height,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ using ConversionFunction = void (*)(gl::ColorF *);
+ ConversionFunction conversionFunction = CopyColor;
+ if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
+ {
+ if (unpackPremultiplyAlpha)
+ {
+ conversionFunction = PremultiplyAlpha;
+ }
+ else
+ {
+ conversionFunction = UnmultiplyAlpha;
+ }
+ }
+
+ auto clipChannelsFunction = ClipChannelsNoOp;
+ switch (destUnsizedFormat)
+ {
+ case GL_RED:
+ clipChannelsFunction = ClipChannelsR;
+ break;
+ case GL_RG:
+ clipChannelsFunction = ClipChannelsRG;
+ break;
+ case GL_RGB:
+ clipChannelsFunction = ClipChannelsRGB;
+ break;
+ case GL_LUMINANCE:
+ clipChannelsFunction = ClipChannelsLuminance;
+ break;
+ case GL_ALPHA:
+ clipChannelsFunction = ClipChannelsAlpha;
+ break;
+ }
+
+ auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor;
+
+ for (size_t y = 0; y < height; y++)
+ {
+ for (size_t x = 0; x < width; x++)
+ {
+ const uint8_t *sourcePixelData = sourceData + y * sourceRowPitch + x * sourcePixelBytes;
+
+ gl::ColorF sourceColor;
+ colorReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor));
+
+ conversionFunction(&sourceColor);
+ clipChannelsFunction(&sourceColor);
+
+ size_t destY = 0;
+ if (unpackFlipY)
+ {
+ destY += (height - 1);
+ destY -= y;
+ }
+ else
+ {
+ destY += y;
+ }
+
+ uint8_t *destPixelData = destData + destY * destRowPitch + x * destPixelBytes;
+ writeFunction(sourceColor, colorWriteFunction, destPixelData);
+ }
+ }
+}
+
+// IncompleteTextureSet implementation.
+IncompleteTextureSet::IncompleteTextureSet()
+{
+}
+
+IncompleteTextureSet::~IncompleteTextureSet()
+{
+}
+
+void IncompleteTextureSet::onDestroy(const gl::Context *context)
+{
+ // Clear incomplete textures.
+ for (auto &incompleteTexture : mIncompleteTextures)
+ {
+ ANGLE_SWALLOW_ERR(incompleteTexture.second->onDestroy(context));
+ incompleteTexture.second.set(context, nullptr);
+ }
+ mIncompleteTextures.clear();
+}
+
+gl::Error IncompleteTextureSet::getIncompleteTexture(
+ const gl::Context *context,
+ GLenum type,
+ MultisampleTextureInitializer *multisampleInitializer,
+ gl::Texture **textureOut)
+{
+ auto iter = mIncompleteTextures.find(type);
+ if (iter != mIncompleteTextures.end())
+ {
+ *textureOut = iter->second.get();
+ return gl::NoError();
+ }
+
+ ContextImpl *implFactory = context->getImplementation();
+
+ const GLubyte color[] = {0, 0, 0, 255};
+ const gl::Extents colorSize(1, 1, 1);
+ gl::PixelUnpackState unpack;
+ unpack.alignment = 1;
+ const gl::Box area(0, 0, 0, 1, 1, 1);
+
+ // If a texture is external use a 2D texture for the incomplete texture
+ GLenum createType = (type == GL_TEXTURE_EXTERNAL_OES) ? GL_TEXTURE_2D : type;
+
+ gl::Texture *tex = new gl::Texture(implFactory, std::numeric_limits<GLuint>::max(), createType);
+ angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context);
+
+ if (createType == GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ ANGLE_TRY(t->setStorageMultisample(context, createType, 1, GL_RGBA8, colorSize, true));
+ }
+ else
+ {
+ ANGLE_TRY(t->setStorage(context, createType, 1, GL_RGBA8, colorSize));
+ }
+
+ if (type == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ face++)
+ {
+ ANGLE_TRY(
+ t->setSubImage(context, unpack, face, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
+ }
+ }
+ else if (type == GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ // Call a specialized clear function to init a multisample texture.
+ ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get()));
+ }
+ else
+ {
+ ANGLE_TRY(
+ t->setSubImage(context, unpack, createType, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
+ }
+
+ t->syncState();
+
+ mIncompleteTextures[type].set(context, t.release());
+ *textureOut = mIncompleteTextures[type].get();
+ return gl::NoError();
+}
+
+} // namespace rx