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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h254
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h
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index 0000000000..5a1cb38a6a
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h
@@ -0,0 +1,254 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#ifndef LIBANGLE_RENDERER_RENDERER_UTILS_H_
+#define LIBANGLE_RENDERER_RENDERER_UTILS_H_
+
+#include <cstdint>
+
+#include <limits>
+#include <map>
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+
+namespace angle
+{
+struct Format;
+} // namespace angle
+
+namespace gl
+{
+struct FormatType;
+struct InternalFormat;
+} // namespace gl
+
+namespace egl
+{
+class AttributeMap;
+} // namespace egl
+
+namespace rx
+{
+
+class ResourceSerial
+{
+ public:
+ constexpr ResourceSerial() : mValue(kDirty) {}
+ explicit constexpr ResourceSerial(uintptr_t value) : mValue(value) {}
+ constexpr bool operator==(ResourceSerial other) const { return mValue == other.mValue; }
+ constexpr bool operator!=(ResourceSerial other) const { return mValue != other.mValue; }
+
+ void dirty() { mValue = kDirty; }
+ void clear() { mValue = kEmpty; }
+
+ constexpr bool valid() const { return mValue != kEmpty && mValue != kDirty; }
+ constexpr bool empty() const { return mValue == kEmpty; }
+
+ private:
+ constexpr static uintptr_t kDirty = std::numeric_limits<uintptr_t>::max();
+ constexpr static uintptr_t kEmpty = 0;
+
+ uintptr_t mValue;
+};
+
+class SerialFactory;
+
+class Serial final
+{
+ public:
+ constexpr Serial() : mValue(kInvalid) {}
+ constexpr Serial(const Serial &other) = default;
+ Serial &operator=(const Serial &other) = default;
+
+ constexpr bool operator==(const Serial &other) const
+ {
+ return mValue != kInvalid && mValue == other.mValue;
+ }
+ constexpr bool operator!=(const Serial &other) const
+ {
+ return mValue == kInvalid || mValue != other.mValue;
+ }
+ constexpr bool operator>(const Serial &other) const { return mValue > other.mValue; }
+ constexpr bool operator>=(const Serial &other) const { return mValue >= other.mValue; }
+ constexpr bool operator<(const Serial &other) const { return mValue < other.mValue; }
+ constexpr bool operator<=(const Serial &other) const { return mValue <= other.mValue; }
+
+ private:
+ friend class SerialFactory;
+ constexpr explicit Serial(uint64_t value) : mValue(value) {}
+ uint64_t mValue;
+ static constexpr uint64_t kInvalid = 0;
+};
+
+class SerialFactory final : angle::NonCopyable
+{
+ public:
+ SerialFactory() : mSerial(1) {}
+
+ Serial generate()
+ {
+ ASSERT(mSerial != std::numeric_limits<uint64_t>::max());
+ return Serial(mSerial++);
+ }
+
+ private:
+ uint64_t mSerial;
+};
+
+using MipGenerationFunction = void (*)(size_t sourceWidth,
+ size_t sourceHeight,
+ size_t sourceDepth,
+ const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourceDepthPitch,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destDepthPitch);
+
+typedef void (*ColorReadFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorWriteFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorCopyFunction)(const uint8_t *source, uint8_t *dest);
+
+class FastCopyFunctionMap
+{
+ public:
+ struct Entry
+ {
+ GLenum format;
+ GLenum type;
+ ColorCopyFunction func;
+ };
+
+ constexpr FastCopyFunctionMap() : FastCopyFunctionMap(nullptr, 0) {}
+
+ constexpr FastCopyFunctionMap(const Entry *data, size_t size) : mSize(size), mData(data) {}
+
+ bool has(const gl::FormatType &formatType) const;
+ ColorCopyFunction get(const gl::FormatType &formatType) const;
+
+ private:
+ size_t mSize;
+ const Entry *mData;
+};
+
+struct PackPixelsParams
+{
+ PackPixelsParams();
+ PackPixelsParams(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLuint outputPitch,
+ const gl::PixelPackState &pack,
+ gl::Buffer *packBufferIn,
+ ptrdiff_t offset);
+
+ gl::Rectangle area;
+ GLenum format;
+ GLenum type;
+ GLuint outputPitch;
+ gl::Buffer *packBuffer;
+ gl::PixelPackState pack;
+ ptrdiff_t offset;
+};
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitch,
+ const uint8_t *source,
+ uint8_t *destination);
+
+ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType);
+ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
+ const gl::FormatType &formatType);
+
+using InitializeTextureDataFunction = void (*)(size_t width,
+ size_t height,
+ size_t depth,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+using LoadImageFunction = void (*)(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+struct LoadImageFunctionInfo
+{
+ LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
+ LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
+ : loadFunction(loadFunction), requiresConversion(requiresConversion)
+ {
+ }
+
+ LoadImageFunction loadFunction;
+ bool requiresConversion;
+};
+
+using LoadFunctionMap = LoadImageFunctionInfo (*)(GLenum);
+
+bool ShouldUseDebugLayers(const egl::AttributeMap &attribs);
+
+void CopyImageCHROMIUM(const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourcePixelBytes,
+ ColorReadFunction readFunction,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destPixelBytes,
+ ColorWriteFunction colorWriteFunction,
+ GLenum destUnsizedFormat,
+ GLenum destComponentType,
+ size_t width,
+ size_t height,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha);
+
+// Incomplete textures are 1x1 textures filled with black, used when samplers are incomplete.
+// This helper class encapsulates handling incomplete textures. Because the GL back-end
+// can take advantage of the driver's incomplete textures, and because clearing multisample
+// textures is so difficult, we can keep an instance of this class in the back-end instead
+// of moving the logic to the Context front-end.
+
+// This interface allows us to call-back to init a multisample texture.
+class MultisampleTextureInitializer
+{
+ public:
+ virtual ~MultisampleTextureInitializer() {}
+ virtual gl::Error initializeMultisampleTextureToBlack(const gl::Context *context,
+ gl::Texture *glTexture) = 0;
+};
+
+class IncompleteTextureSet final : angle::NonCopyable
+{
+ public:
+ IncompleteTextureSet();
+ ~IncompleteTextureSet();
+
+ void onDestroy(const gl::Context *context);
+
+ gl::Error getIncompleteTexture(const gl::Context *context,
+ GLenum type,
+ MultisampleTextureInitializer *multisampleInitializer,
+ gl::Texture **textureOut);
+
+ private:
+ gl::TextureMap mIncompleteTextures;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_RENDERER_UTILS_H_