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-rw-r--r--src/3rdparty/angle/src/libANGLE/validationES.cpp5533
1 files changed, 4363 insertions, 1170 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.cpp b/src/3rdparty/angle/src/libANGLE/validationES.cpp
index 12c76120bd..ae564b7412 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationES.cpp
@@ -7,136 +7,469 @@
// validationES.h: Validation functions for generic OpenGL ES entry point parameters
#include "libANGLE/validationES.h"
-#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES3.h"
+
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
-#include "libANGLE/Texture.h"
+#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/formatutils.h"
#include "libANGLE/Image.h"
-#include "libANGLE/Query.h"
#include "libANGLE/Program.h"
-#include "libANGLE/Uniform.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Texture.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/VertexArray.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
#include "common/mathutil.h"
#include "common/utilities.h"
+using namespace angle;
+
namespace gl
{
-const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
-
namespace
{
-bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
+
+bool ValidateDrawAttribs(ValidationContext *context,
+ GLint primcount,
+ GLint maxVertex,
+ GLint vertexCount)
{
- const gl::State &state = context->getState();
+ const gl::State &state = context->getGLState();
const gl::Program *program = state.getProgram();
+ bool webglCompatibility = context->getExtensions().webglCompatibility;
+
const VertexArray *vao = state.getVertexArray();
const auto &vertexAttribs = vao->getVertexAttributes();
- size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
+ const auto &vertexBindings = vao->getVertexBindings();
+ size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
{
const VertexAttribute &attrib = vertexAttribs[attributeIndex];
- if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
+
+ // No need to range check for disabled attribs.
+ if (!attrib.enabled)
{
- gl::Buffer *buffer = attrib.buffer.get();
+ continue;
+ }
- if (buffer)
+ // If we have no buffer, then we either get an error, or there are no more checks to be
+ // done.
+ const VertexBinding &binding = vertexBindings[attrib.bindingIndex];
+ gl::Buffer *buffer = binding.getBuffer().get();
+ if (!buffer)
+ {
+ if (webglCompatibility || !state.areClientArraysEnabled())
{
- GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
- GLint64 maxVertexElement = 0;
-
- if (attrib.divisor > 0)
- {
- maxVertexElement =
- static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
- }
- else
- {
- maxVertexElement = static_cast<GLint64>(maxVertex);
- }
-
- // If we're drawing zero vertices, we have enough data.
- if (maxVertexElement > 0)
- {
- // Note: Last vertex element does not take the full stride!
- GLint64 attribSize =
- static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
- GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
-
- // [OpenGL ES 3.0.2] section 2.9.4 page 40:
- // We can return INVALID_OPERATION if our vertex attribute does not have
- // enough backing data.
- if (attribDataSize > buffer->getSize())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
+ // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
+ // If a vertex attribute is enabled as an array via enableVertexAttribArray but
+ // no buffer is bound to that attribute via bindBuffer and vertexAttribPointer,
+ // then calls to drawArrays or drawElements will generate an INVALID_OPERATION
+ // error.
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBuffer);
+ return false;
}
- else if (attrib.pointer == NULL)
+ else if (attrib.pointer == nullptr)
{
// This is an application error that would normally result in a crash,
// but we catch it and return an error
- context->recordError(Error(
- GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBufferPointer);
return false;
}
+ continue;
+ }
+
+ // This needs to come after the check for client arrays as even unused attributes cannot use
+ // client-side arrays
+ if (!program->isAttribLocationActive(attributeIndex))
+ {
+ continue;
+ }
+
+ // If we're drawing zero vertices, we have enough data.
+ if (vertexCount <= 0 || primcount <= 0)
+ {
+ continue;
+ }
+
+ GLint maxVertexElement = 0;
+ GLuint divisor = binding.getDivisor();
+ if (divisor == 0)
+ {
+ maxVertexElement = maxVertex;
+ }
+ else
+ {
+ maxVertexElement = (primcount - 1) / divisor;
+ }
+
+ // We do manual overflow checks here instead of using safe_math.h because it was
+ // a bottleneck. Thanks to some properties of GL we know inequalities that can
+ // help us make the overflow checks faster.
+
+ // The max possible attribSize is 16 for a vector of 4 32 bit values.
+ constexpr uint64_t kMaxAttribSize = 16;
+ constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
+ constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
+
+ // We know attribStride is given as a GLsizei which is typedefed to int.
+ // We also know an upper bound for attribSize.
+ static_assert(std::is_same<int, GLsizei>::value, "");
+ uint64_t attribStride = ComputeVertexAttributeStride(attrib, binding);
+ uint64_t attribSize = ComputeVertexAttributeTypeSize(attrib);
+ ASSERT(attribStride <= kIntMax && attribSize <= kMaxAttribSize);
+
+ // Computing the max offset using uint64_t without attrib.offset is overflow
+ // safe. Note: Last vertex element does not take the full stride!
+ static_assert(kIntMax * kIntMax < kUint64Max - kMaxAttribSize, "");
+ uint64_t attribDataSizeNoOffset = maxVertexElement * attribStride + attribSize;
+
+ // An overflow can happen when adding the offset, check for it.
+ uint64_t attribOffset = ComputeVertexAttributeOffset(attrib, binding);
+ if (attribDataSizeNoOffset > kUint64Max - attribOffset)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+ uint64_t attribDataSizeWithOffset = attribDataSizeNoOffset + attribOffset;
+
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our vertex attribute does not have
+ // enough backing data.
+ if (attribDataSizeWithOffset > static_cast<uint64_t>(buffer->getSize()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize);
+ return false;
}
}
return true;
}
-} // anonymous namespace
+bool ValidReadPixelsTypeEnum(ValidationContext *context, GLenum type)
+{
+ switch (type)
+ {
+ // Types referenced in Table 3.4 of the ES 2.0.25 spec
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
+ case GL_BYTE:
+ case GL_INT:
+ case GL_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_FLOAT:
+ return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
+ context->getExtensions().colorBufferHalfFloat;
+
+ case GL_HALF_FLOAT:
+ return context->getClientVersion() >= ES_3_0 ||
+ context->getExtensions().textureHalfFloat;
+
+ case GL_HALF_FLOAT_OES:
+ return context->getExtensions().colorBufferHalfFloat;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidReadPixelsFormatEnum(ValidationContext *context, GLenum format)
+{
+ switch (format)
+ {
+ // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_ALPHA:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Formats referenced in Table 3.2 of the ES 3.0.5 spec
+ case GL_RG:
+ case GL_RED:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RED_INTEGER:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB_EXT:
+ return context->getExtensions().sRGB;
+
+ case GL_BGRA_EXT:
+ return context->getExtensions().readFormatBGRA;
+
+ default:
+ return false;
+ }
+}
-bool ValidCap(const Context *context, GLenum cap)
+bool ValidReadPixelsFormatType(ValidationContext *context,
+ GLenum framebufferComponentType,
+ GLenum format,
+ GLenum type)
{
- switch (cap)
+ switch (framebufferComponentType)
{
- case GL_CULL_FACE:
- case GL_POLYGON_OFFSET_FILL:
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- case GL_DEPTH_TEST:
- case GL_BLEND:
- case GL_DITHER:
- return true;
+ case GL_UNSIGNED_NORMALIZED:
+ // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
+ // ReadPixels with BGRA even if the extension is not present
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
+ (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
+ type == GL_UNSIGNED_BYTE);
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- case GL_RASTERIZER_DISCARD:
- return (context->getClientVersion() >= 3);
+ case GL_SIGNED_NORMALIZED:
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- case GL_DEBUG_OUTPUT:
- return context->getExtensions().debug;
+ case GL_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_INT);
- default:
+ case GL_UNSIGNED_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
+
+ case GL_FLOAT:
+ return (format == GL_RGBA && type == GL_FLOAT);
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+template <typename ParamType>
+bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_CLAMP_TO_EDGE:
+ break;
+
+ case GL_REPEAT:
+ case GL_MIRRORED_REPEAT:
+ if (restrictedWrapModes)
+ {
+ // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (restrictedMinFilter)
+ {
+ // OES_EGL_image_external specifies this error.
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
+{
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
+{
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
+{
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
return false;
}
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DECODE_EXT:
+ case GL_SKIP_DECODE_EXT:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
+ return false;
+ }
+
+ return true;
}
+bool ValidateFragmentShaderColorBufferTypeMatch(ValidationContext *context)
+{
+ const Program *program = context->getGLState().getProgram();
+ const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
+
+ const auto &programOutputTypes = program->getOutputVariableTypes();
+ for (size_t drawBufferIdx = 0; drawBufferIdx < programOutputTypes.size(); drawBufferIdx++)
+ {
+ GLenum outputType = programOutputTypes[drawBufferIdx];
+ GLenum inputType = framebuffer->getDrawbufferWriteType(drawBufferIdx);
+ if (outputType != GL_NONE && inputType != GL_NONE && inputType != outputType)
+ {
+ context->handleError(InvalidOperation() << "Fragment shader output type does not "
+ "match the bound framebuffer attachment "
+ "type.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateVertexShaderAttributeTypeMatch(ValidationContext *context)
+{
+ const auto &glState = context->getGLState();
+ const Program *program = context->getGLState().getProgram();
+ const VertexArray *vao = context->getGLState().getVertexArray();
+ const auto &vertexAttribs = vao->getVertexAttributes();
+ const auto &currentValues = glState.getVertexAttribCurrentValues();
+
+ for (const sh::Attribute &shaderAttribute : program->getAttributes())
+ {
+ // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
+ if (shaderAttribute.isBuiltIn())
+ {
+ continue;
+ }
+
+ GLenum shaderInputType = VariableComponentType(shaderAttribute.type);
+
+ const auto &attrib = vertexAttribs[shaderAttribute.location];
+ GLenum vertexType = attrib.enabled ? GetVertexAttributeBaseType(attrib)
+ : currentValues[shaderAttribute.location].Type;
+
+ if (shaderInputType != GL_NONE && vertexType != GL_NONE && shaderInputType != vertexType)
+ {
+ context->handleError(InvalidOperation() << "Vertex shader input type does not "
+ "match the type of the bound vertex "
+ "attribute.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
bool ValidTextureTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return (context->getClientVersion() >= 3);
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
- default:
- return false;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientMajorVersion() >= 3);
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return (context->getClientVersion() >= Version(3, 1));
+
+ default:
+ return false;
}
}
@@ -148,6 +481,9 @@ bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
case GL_TEXTURE_CUBE_MAP:
return true;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+
default:
return false;
}
@@ -159,13 +495,22 @@ bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
- return (context->getClientVersion() >= 3);
+ return (context->getClientMajorVersion() >= 3);
default:
return false;
}
}
+// Most texture GL calls are not compatible with external textures, so we have a separate validation
+// function for use in the GL calls that do
+bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
+{
+ return (target == GL_TEXTURE_EXTERNAL_OES) &&
+ (context->getExtensions().eglImageExternal ||
+ context->getExtensions().eglStreamConsumerExternal);
+}
+
// This function differs from ValidTextureTarget in that the target must be
// usable as the destination of a 2D operation-- so a cube face is valid, but
// GL_TEXTURE_CUBE_MAP is not.
@@ -174,94 +519,169 @@ bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum ta
{
switch (target)
{
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return true;
- default:
- return false;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+ default:
+ return false;
}
}
-bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
+bool ValidateDrawElementsInstancedBase(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount)
{
- switch (target)
+ if (primcount < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
+ return false;
+ }
+
+ if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
{
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return true;
- default:
return false;
}
+
+ // No-op zero primitive count
+ return (primcount > 0);
}
-bool ValidFramebufferTarget(GLenum target)
+bool ValidateDrawArraysInstancedBase(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
{
- static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
- "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
+ if (primcount < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
+ return false;
+ }
+
+ if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ // No-op if zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateDrawInstancedANGLE(ValidationContext *context)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const State &state = context->getGLState();
+
+ Program *program = state.getProgram();
+
+ const auto &attribs = state.getVertexArray()->getVertexAttributes();
+ const auto &bindings = state.getVertexArray()->getVertexBindings();
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = attribs[attributeIndex];
+ const VertexBinding &binding = bindings[attrib.bindingIndex];
+ if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
+ {
+ return true;
+ }
+ }
+
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor);
+ return false;
+}
+bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
+{
switch (target)
{
- case GL_FRAMEBUFFER: return true;
- case GL_READ_FRAMEBUFFER: return true;
- case GL_DRAW_FRAMEBUFFER: return true;
- default: return false;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return true;
+ default:
+ return false;
}
}
-bool ValidBufferTarget(const Context *context, GLenum target)
+bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
- case GL_ARRAY_BUFFER:
- case GL_ELEMENT_ARRAY_BUFFER:
- return true;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return true;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+ default:
+ return false;
+ }
+}
- case GL_PIXEL_PACK_BUFFER:
- case GL_PIXEL_UNPACK_BUFFER:
- return (context->getExtensions().pixelBufferObject || context->getClientVersion() >= 3);
+bool ValidFramebufferTarget(const ValidationContext *context, GLenum target)
+{
+ static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
+ GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
+ "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
- case GL_COPY_READ_BUFFER:
- case GL_COPY_WRITE_BUFFER:
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- case GL_UNIFORM_BUFFER:
- return (context->getClientVersion() >= 3);
+ switch (target)
+ {
+ case GL_FRAMEBUFFER:
+ return true;
- default:
- return false;
+ case GL_READ_FRAMEBUFFER:
+ case GL_DRAW_FRAMEBUFFER:
+ return (context->getExtensions().framebufferBlit ||
+ context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
}
}
-bool ValidBufferParameter(const Context *context, GLenum pname)
+bool ValidBufferType(const ValidationContext *context, BufferBinding target)
{
- const Extensions &extensions = context->getExtensions();
-
- switch (pname)
+ switch (target)
{
- case GL_BUFFER_USAGE:
- case GL_BUFFER_SIZE:
- return true;
+ case BufferBinding::ElementArray:
+ case BufferBinding::Array:
+ return true;
- case GL_BUFFER_ACCESS_OES:
- return extensions.mapBuffer;
+ case BufferBinding::PixelPack:
+ case BufferBinding::PixelUnpack:
+ return (context->getExtensions().pixelBufferObject ||
+ context->getClientMajorVersion() >= 3);
- case GL_BUFFER_MAPPED:
- static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
- return (context->getClientVersion() >= 3) || extensions.mapBuffer || extensions.mapBufferRange;
+ case BufferBinding::CopyRead:
+ case BufferBinding::CopyWrite:
+ case BufferBinding::TransformFeedback:
+ case BufferBinding::Uniform:
+ return (context->getClientMajorVersion() >= 3);
- // GL_BUFFER_MAP_POINTER is a special case, and may only be
- // queried with GetBufferPointerv
- case GL_BUFFER_ACCESS_FLAGS:
- case GL_BUFFER_MAP_OFFSET:
- case GL_BUFFER_MAP_LENGTH:
- return (context->getClientVersion() >= 3) || extensions.mapBufferRange;
+ case BufferBinding::AtomicCounter:
+ case BufferBinding::ShaderStorage:
+ case BufferBinding::DrawIndirect:
+ case BufferBinding::DispatchIndirect:
+ return context->getClientVersion() >= Version(3, 1);
- default:
- return false;
+ default:
+ return false;
}
}
@@ -274,28 +694,34 @@ bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
case GL_TEXTURE_2D:
maxDimension = caps.max2DTextureSize;
break;
- case GL_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
- default: UNREACHABLE();
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return level == 0;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ default:
+ UNREACHABLE();
}
- return level <= gl::log2(static_cast<int>(maxDimension));
+ return level <= gl::log2(static_cast<int>(maxDimension)) && level >= 0;
}
-bool ValidImageSizeParameters(const Context *context,
+bool ValidImageSizeParameters(ValidationContext *context,
GLenum target,
GLint level,
GLsizei width,
@@ -303,21 +729,25 @@ bool ValidImageSizeParameters(const Context *context,
GLsizei depth,
bool isSubImage)
{
- if (level < 0 || width < 0 || height < 0 || depth < 0)
+ if (width < 0 || height < 0 || depth < 0)
{
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
return false;
}
-
// TexSubImage parameters can be NPOT without textureNPOT extension,
// as long as the destination texture is POT.
- if (!isSubImage && !context->getExtensions().textureNPOT &&
+ bool hasNPOTSupport =
+ context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
+ if (!isSubImage && !hasNPOTSupport &&
(level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
{
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2);
return false;
}
if (!ValidMipLevel(context, target, level))
{
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
return false;
}
@@ -334,7 +764,17 @@ bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
+ case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
return true;
default:
@@ -342,12 +782,19 @@ bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
}
}
+bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
+{
+ return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
+ (size % blockSize == 0);
+}
+
bool ValidCompressedImageSize(const ValidationContext *context,
GLenum internalFormat,
+ GLint level,
GLsizei width,
GLsizei height)
{
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
if (!formatInfo.compressed)
{
return false;
@@ -360,10 +807,15 @@ bool ValidCompressedImageSize(const ValidationContext *context,
if (CompressedTextureFormatRequiresExactSize(internalFormat))
{
- if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
- width % formatInfo.compressedBlockWidth != 0) ||
- (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
- height % formatInfo.compressedBlockHeight != 0))
+ // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
+ // block size for level 0 but WebGL disallows this.
+ bool smallerThanBlockSizeAllowed =
+ level > 0 || !context->getExtensions().webglCompatibility;
+
+ if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
+ smallerThanBlockSizeAllowed) ||
+ !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
+ smallerThanBlockSizeAllowed))
{
return false;
}
@@ -372,30 +824,193 @@ bool ValidCompressedImageSize(const ValidationContext *context,
return true;
}
+bool ValidCompressedSubImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ size_t textureWidth,
+ size_t textureHeight)
+{
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ if (CompressedTextureFormatRequiresExactSize(internalFormat))
+ {
+ if (xoffset % formatInfo.compressedBlockWidth != 0 ||
+ yoffset % formatInfo.compressedBlockHeight != 0)
+ {
+ return false;
+ }
+
+ // Allowed to either have data that is a multiple of block size or is smaller than the block
+ // size but fills the entire mip
+ bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
+ static_cast<size_t>(width) == textureWidth &&
+ static_cast<size_t>(height) == textureHeight;
+ bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
+ (height % formatInfo.compressedBlockHeight) == 0;
+ if (!sizeMultipleOfBlockSize && !fillsEntireMip)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidImageDataSize(ValidationContext *context,
+ GLenum textureTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ GLsizei imageSize)
+{
+ gl::Buffer *pixelUnpackBuffer =
+ context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr && imageSize < 0)
+ {
+ // Checks are not required
+ return true;
+ }
+
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type);
+ ASSERT(formatInfo.internalFormat != GL_NONE);
+ const gl::Extents size(width, height, depth);
+ const auto &unpack = context->getGLState().getUnpackState();
+
+ bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY;
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ GLuint endByte = endByteOrErr.getResult();
+
+ if (pixelUnpackBuffer)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (!checkedEndByte.IsValid() ||
+ (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(imageSize >= 0);
+ if (pixels == nullptr && imageSize != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "imageSize must be 0 if no texture data is provided.");
+ return false;
+ }
+
+ if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
+ {
+ context->handleError(InvalidOperation() << "imageSize must be at least " << endByte);
+ return false;
+ }
+ }
+
+ return true;
+}
+
bool ValidQueryType(const Context *context, GLenum queryType)
{
- static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
- static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
+ static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT,
+ "GL extension enums not equal.");
+ static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ "GL extension enums not equal.");
switch (queryType)
{
- case GL_ANY_SAMPLES_PASSED:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
- return true;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- return (context->getClientVersion() >= 3);
- case GL_TIME_ELAPSED_EXT:
- return context->getExtensions().disjointTimerQuery;
- default:
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return context->getClientMajorVersion() >= 3 ||
+ context->getExtensions().occlusionQueryBoolean;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return (context->getClientMajorVersion() >= 3);
+ case GL_TIME_ELAPSED_EXT:
+ return context->getExtensions().disjointTimerQuery;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return context->getExtensions().syncQuery;
+ default:
+ return false;
+ }
+}
+
+bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr,
+ bool pureInteger)
+{
+ ASSERT(context->getExtensions().webglCompatibility);
+ // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
+ // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
+ // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
+ // parameter exceeds 255.
+ constexpr GLsizei kMaxWebGLStride = 255;
+ if (stride > kMaxWebGLStride)
+ {
+ context->handleError(InvalidValue()
+ << "Stride is over the maximum stride allowed by WebGL.");
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
+ // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
+ // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
+ // or an INVALID_OPERATION error is generated.
+ VertexFormatType internalType = GetVertexFormatType(type, normalized, 1, pureInteger);
+ size_t typeSize = GetVertexFormatTypeSize(internalType);
+
+ ASSERT(isPow2(typeSize) && typeSize > 0);
+ size_t sizeMask = (typeSize - 1);
+ if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
+ return false;
+ }
+
+ if ((stride & sizeMask) != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType);
return false;
}
+
+ return true;
}
-Program *GetValidProgram(Context *context, GLuint id)
+Program *GetValidProgram(ValidationContext *context, GLuint id)
{
- // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
- // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
- // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
+ // generate the error INVALID_VALUE if the provided name is not the name of either a shader
+ // or program object and INVALID_OPERATION if the provided name identifies an object
+ // that is not the expected type."
Program *validProgram = context->getProgram(id);
@@ -403,19 +1018,18 @@ Program *GetValidProgram(Context *context, GLuint id)
{
if (context->getShader(id))
{
- context->recordError(
- Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
}
else
{
- context->recordError(Error(GL_INVALID_VALUE, "Program name is not valid"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
}
}
return validProgram;
}
-Shader *GetValidShader(Context *context, GLuint id)
+Shader *GetValidShader(ValidationContext *context, GLuint id)
{
// See ValidProgram for spec details.
@@ -425,12 +1039,11 @@ Shader *GetValidShader(Context *context, GLuint id)
{
if (context->getProgram(id))
{
- context->recordError(
- Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName);
}
else
{
- context->recordError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName);
}
}
@@ -439,13 +1052,19 @@ Shader *GetValidShader(Context *context, GLuint id)
bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ // Color attachment 0 is validated below because it is always valid
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
if (colorAttachment >= context->getCaps().maxColorAttachments)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
return false;
}
}
@@ -453,124 +1072,105 @@ bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
switch (attachment)
{
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!context->getExtensions().webglCompatibility &&
+ context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
}
}
return true;
}
-bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height)
+bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
switch (target)
{
- case GL_RENDERBUFFER:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
+ return false;
}
if (width < 0 || height < 0 || samples < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight);
return false;
}
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
if (!formatCaps.renderable)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
// ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
// sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
// only sized internal formats.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
- if (formatInfo.pixelBytes == 0)
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(convertedInternalFormat);
+ if (formatInfo.internalFormat == GL_NONE)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat);
return false;
}
if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
- GLuint handle = context->getState().getRenderbufferId();
+ GLuint handle = context->getGLState().getRenderbufferId();
if (handle == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
return false;
}
return true;
}
-bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height)
-{
- ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
-
- // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
- // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
- // generated.
- if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
- // the specified storage. This is different than ES 3.0 in which a sample number higher
- // than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
- // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
- if (context->getClientVersion() >= 3)
- {
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
- {
- context->recordError(Error(GL_OUT_OF_MEMORY));
- return false;
- }
- }
-
- return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
-}
-
-bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer)
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
{
- if (!ValidFramebufferTarget(target))
+ if (!ValidFramebufferTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
- gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
return false;
}
@@ -587,7 +1187,7 @@ bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum targ
{
if (!context->getRenderbuffer(renderbuffer))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
return false;
}
}
@@ -595,7 +1195,7 @@ bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum targ
return true;
}
-bool ValidateBlitFramebufferParameters(gl::Context *context,
+bool ValidateBlitFramebufferParameters(ValidationContext *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
@@ -609,18 +1209,18 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
{
switch (filter)
{
- case GL_NEAREST:
- break;
- case GL_LINEAR:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ break;
+ default:
+ context->handleError(InvalidEnum());
+ return false;
}
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
@@ -635,40 +1235,41 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
// color buffer, leaving only nearest being unfiltered from above
if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
+ const auto &glState = context->getGLState();
+ gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
+ gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+
+ if (!readFramebuffer || !drawFramebuffer)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- const gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
- const gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
-
- if (!readFramebuffer || !drawFramebuffer)
+ if (readFramebuffer->id() == drawFramebuffer->id())
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- if (!readFramebuffer->checkStatus(context->getData()))
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- if (!drawFramebuffer->checkStatus(context->getData()))
+ if (drawFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- if (drawFramebuffer->getSamples(context->getData()) != 0)
+ if (drawFramebuffer->getSamples(context) != 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -677,13 +1278,11 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
if (mask & GL_COLOR_BUFFER_BIT)
{
const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
- const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
const Extensions &extensions = context->getExtensions();
- if (readColorBuffer && drawColorBuffer)
+ if (readColorBuffer)
{
- GLenum readInternalFormat = readColorBuffer->getInternalFormat();
- const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
+ const Format &readFormat = readColorBuffer->getFormat();
for (size_t drawbufferIdx = 0;
drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
@@ -692,18 +1291,19 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
drawFramebuffer->getDrawBuffer(drawbufferIdx);
if (attachment)
{
- GLenum drawInternalFormat = attachment->getInternalFormat();
- const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
+ const Format &drawFormat = attachment->getFormat();
// The GL ES 3.0.2 spec (pg 193) states that:
// 1) If the read buffer is fixed point format, the draw buffer must be as well
- // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
- // 3) If the read buffer is a signed integer format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be
+ // as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as
+ // well
// Changes with EXT_color_buffer_float:
// Case 1) is changed to fixed point OR floating point
- GLenum readComponentType = readFormatInfo.componentType;
- GLenum drawComponentType = drawFormatInfo.componentType;
- bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
+ GLenum readComponentType = readFormat.info->componentType;
+ GLenum drawComponentType = drawFormat.info->componentType;
+ bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
readComponentType == GL_SIGNED_NORMALIZED);
bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
drawComponentType == GL_SIGNED_NORMALIZED);
@@ -715,350 +1315,162 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
if (readFixedOrFloat != drawFixedOrFloat)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "If the read buffer contains fixed-point or "
- "floating-point values, the draw buffer "
- "must as well."));
+ context->handleError(InvalidOperation()
+ << "If the read buffer contains fixed-point or "
+ "floating-point values, the draw buffer must "
+ "as well.");
return false;
}
}
else if (readFixedPoint != drawFixedPoint)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "If the read buffer contains fixed-point "
- "values, the draw buffer must as well."));
+ context->handleError(InvalidOperation()
+ << "If the read buffer contains fixed-point values, "
+ "the draw buffer must as well.");
return false;
}
if (readComponentType == GL_UNSIGNED_INT &&
drawComponentType != GL_UNSIGNED_INT)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (readComponentType == GL_INT && drawComponentType != GL_INT)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (readColorBuffer->getSamples() > 0 &&
+ (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
+ {
+ context->handleError(InvalidOperation());
return false;
}
- if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
+ if (context->getExtensions().webglCompatibility &&
+ *readColorBuffer == *attachment)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(
+ InvalidOperation()
+ << "Read and write color attachments cannot be the same image.");
return false;
}
}
}
- if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
+ if ((readFormat.info->componentType == GL_INT ||
+ readFormat.info->componentType == GL_UNSIGNED_INT) &&
+ filter == GL_LINEAR)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ else if (drawFramebuffer->hasEnabledDrawBuffer())
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Attempt to read from a missing color attachment of a complete framebuffer.");
+ return false;
+ }
}
- GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
for (size_t i = 0; i < 2; i++)
{
if (mask & masks[i])
{
- const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
- const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *readBuffer =
+ readFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *drawBuffer =
+ drawFramebuffer->getAttachment(attachments[i]);
if (readBuffer && drawBuffer)
{
- if (readBuffer->getInternalFormat() != drawBuffer->getInternalFormat())
+ if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (readBuffer->getSamples() > 0 && !sameBounds)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Read and write depth stencil attachments cannot be the same image.");
return false;
}
}
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ else if (drawBuffer)
+ {
+ context->handleError(InvalidOperation() << "Attempt to read from a missing "
+ "depth/stencil attachment of a "
+ "complete framebuffer.");
+ return false;
+ }
}
}
- return true;
-}
-
-bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
-{
- switch (pname)
+ // ANGLE_multiview, Revision 1:
+ // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
+ // multi-view layout of the current draw framebuffer or read framebuffer is not NONE.
+ if (readFramebuffer->getMultiviewLayout() != GL_NONE)
{
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- case GL_CURRENT_VERTEX_ATTRIB:
- return true;
-
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
- // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
- // the same constant.
- static_assert(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
- "ANGLE extension enums not equal to GL enums.");
- return true;
-
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- return true;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidFramebufferOperation()
+ << "Attempt to read from a multi-view framebuffer.");
return false;
}
-}
-
-bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
-{
- switch (pname)
+ if (drawFramebuffer->getMultiviewLayout() != GL_NONE)
{
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- default: break;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- switch (param)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- case GL_TEXTURE_MIN_FILTER:
- switch (param)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_MAG_FILTER:
- switch (param)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_USAGE_ANGLE:
- switch (param)
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- // we assume the parameter passed to this validation method is truncated, not rounded
- if (param < 1)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- return true;
-
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- // any value is permissible
- return true;
-
- case GL_TEXTURE_COMPARE_MODE:
- // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
- switch (param)
- {
- case GL_NONE:
- case GL_COMPARE_REF_TO_TEXTURE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_COMPARE_FUNC:
- // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
- switch (param)
- {
- case GL_LEQUAL:
- case GL_GEQUAL:
- case GL_LESS:
- case GL_GREATER:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- switch (param)
- {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ZERO:
- case GL_ONE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- if (param < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- return true;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidFramebufferOperation()
+ << "Attempt to write to a multi-view framebuffer.");
return false;
}
-}
-
-bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
-{
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
+ return true;
}
-bool ValidateReadPixels(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLvoid *pixels)
+bool ValidateReadPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
{
- if (width < 0 || height < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE, "width and height must be positive"));
- return false;
- }
-
- Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- ASSERT(framebuffer);
-
- if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (context->getState().getReadFramebuffer()->id() != 0 &&
- framebuffer->getSamples(context->getData()) != 0)
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
- if (!readBuffer)
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
+ columns, rows, pixels))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
- GLenum currentType = framebuffer->getImplementationColorReadType();
- GLenum currentInternalFormat = readBuffer->getInternalFormat();
- GLuint clientVersion = context->getClientVersion();
-
- bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
- ValidES3ReadFormatType(context, currentInternalFormat, format, type);
-
- if (!(currentFormat == format && currentType == type) && !validReadFormat)
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
@@ -1073,88 +1485,97 @@ bool ValidateReadnPixelsEXT(Context *context,
GLenum format,
GLenum type,
GLsizei bufSize,
- GLvoid *pixels)
+ void *pixels)
{
if (bufSize < 0)
{
- context->recordError(Error(GL_INVALID_VALUE, "bufSize must be a positive number"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
return false;
}
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
- const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
+ nullptr, nullptr, pixels);
+}
- GLsizei outputPitch =
- sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment(),
- context->getState().getPackRowLength());
- // sized query sanity check
- int requiredSize = outputPitch * height;
- if (requiredSize > bufSize)
+bool ValidateReadnPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- return ValidateReadPixels(context, x, y, width, height, format, type, pixels);
-}
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
+ columns, rows, data))
+ {
+ return false;
+ }
-bool ValidateGenQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids)
-{
- if (n < 0)
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
{
- context->recordError(Error(GL_INVALID_VALUE, "Query count < 0"));
return false;
}
return true;
}
-bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
- return ValidateGenQueriesBase(context, n, ids);
+ return ValidateGenOrDelete(context, n);
}
-bool ValidateDeleteQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids)
+bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
{
- if (n < 0)
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_VALUE, "Query count < 0"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
- return true;
+ return ValidateGenOrDelete(context, n);
}
-bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
+bool ValidateIsQueryEXT(gl::Context *context, GLuint id)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
- return ValidateDeleteQueriesBase(context, n, ids);
+ return true;
}
bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
{
if (!ValidQueryType(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
return false;
}
if (id == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query id is 0"));
+ context->handleError(InvalidOperation() << "Query id is 0");
return false;
}
@@ -1174,11 +1595,9 @@ bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
// of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
// no query may be active for either if glBeginQuery targets either.
- // TODO(ewell): I think this needs to be changed for timer and occlusion queries to work at the
- // same time
- if (context->getState().isQueryActive())
+ if (context->getGLState().isQueryActive(target))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Other query is active"));
+ context->handleError(InvalidOperation() << "Other query is active");
return false;
}
@@ -1187,14 +1606,14 @@ bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
// check that name was obtained with glGenQueries
if (!queryObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
return false;
}
// check for type mismatch
if (queryObject->getType() != target)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query type does not match target"));
+ context->handleError(InvalidOperation() << "Query type does not match target");
return false;
}
@@ -1204,9 +1623,9 @@ bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
{
if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
@@ -1217,15 +1636,15 @@ bool ValidateEndQueryBase(gl::Context *context, GLenum target)
{
if (!ValidQueryType(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
return false;
}
- const Query *queryObject = context->getState().getActiveQuery(target);
+ const Query *queryObject = context->getGLState().getActiveQuery(target);
if (queryObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query target not active"));
+ context->handleError(InvalidOperation() << "Query target not active");
return false;
}
@@ -1235,9 +1654,9 @@ bool ValidateEndQueryBase(gl::Context *context, GLenum target)
bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
{
if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
@@ -1248,37 +1667,42 @@ bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled"));
+ context->handleError(InvalidOperation() << "Disjoint timer query not enabled");
return false;
}
if (target != GL_TIMESTAMP_EXT)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget);
return false;
}
Query *queryObject = context->getQuery(id, true, target);
if (queryObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
return false;
}
- if (context->getState().isQueryActive(queryObject))
+ if (context->getGLState().isQueryActive(queryObject))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query is active"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
return false;
}
return true;
}
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams)
{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query type"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
return false;
}
@@ -1287,8 +1711,7 @@ bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
case GL_CURRENT_QUERY_EXT:
if (target == GL_TIMESTAMP_EXT)
{
- context->recordError(
- Error(GL_INVALID_ENUM, "Cannot use current query for timestamp"));
+ context->handleError(InvalidEnum() << "Cannot use current query for timestamp");
return false;
}
break;
@@ -1296,43 +1719,79 @@ bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
if (!context->getExtensions().disjointTimerQuery ||
(target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
return false;
}
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
return false;
}
+ if (numParams)
+ {
+ // All queries return only one value
+ *numParams = 1;
+ }
+
return true;
}
bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
{
if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
- return ValidateGetQueryivBase(context, target, pname);
+ return true;
}
-bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname)
+bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
Query *queryObject = context->getQuery(id, false, GL_NONE);
if (!queryObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query does not exist"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
return false;
}
- if (context->getState().isQueryActive(queryObject))
+ if (context->getGLState().isQueryActive(queryObject))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query currently active"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
return false;
}
@@ -1343,10 +1802,15 @@ bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname)
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname enum"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
return false;
}
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
return true;
}
@@ -1354,59 +1818,190 @@ bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLin
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ context->handleError(InvalidOperation() << "Timer query extension not enabled");
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(InvalidOperation() << "Timer query extension not enabled");
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
}
bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
{
if (!context->getExtensions().disjointTimerQuery &&
- !context->getExtensions().occlusionQueryBoolean)
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
}
bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
}
bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
}
-static bool ValidateUniformCommonBase(gl::Context *context,
- GLenum targetUniformType,
- GLint location,
- GLsizei count,
- const LinkedUniform **uniformOut)
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformCommonBase(ValidationContext *context,
+ gl::Program *program,
+ GLint location,
+ GLsizei count,
+ const LinkedUniform **uniformOut)
{
+ // TODO(Jiajia): Add image uniform check in future.
if (count < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
return false;
}
- gl::Program *program = context->getState().getProgram();
if (!program)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName);
+ return false;
+ }
+
+ if (!program->isLinked())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
return false;
}
@@ -1416,18 +2011,33 @@ static bool ValidateUniformCommonBase(gl::Context *context,
return false;
}
- if (!program->isValidUniformLocation(location))
+ const auto &uniformLocations = program->getUniformLocations();
+ size_t castedLocation = static_cast<size_t>(location);
+ if (castedLocation >= uniformLocations.size())
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation() << "Invalid uniform location");
return false;
}
- const LinkedUniform &uniform = program->getUniformByLocation(location);
+ const auto &uniformLocation = uniformLocations[castedLocation];
+ if (uniformLocation.ignored)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!uniformLocation.used())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ const auto &uniform = program->getUniformByIndex(uniformLocation.index);
// attempting to write an array to a non-array uniform is an INVALID_OPERATION
if (!uniform.isArray() && count > 1)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -1435,70 +2045,108 @@ static bool ValidateUniformCommonBase(gl::Context *context,
return true;
}
-bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
+bool ValidateUniform1ivValue(ValidationContext *context,
+ GLenum uniformType,
+ GLsizei count,
+ const GLint *value)
{
- // Check for ES3 uniform entry points
- if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
+ // Value type is GL_INT, because we only get here from glUniform1i{v}.
+ // It is compatible with INT or BOOL.
+ // Do these cheap tests first, for a little extra speed.
+ if (GL_INT == uniformType || GL_BOOL == uniformType)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ return true;
}
- const LinkedUniform *uniform = nullptr;
- if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
+ if (IsSamplerType(uniformType))
{
- return false;
+ // Check that the values are in range.
+ const GLint max = context->getCaps().maxCombinedTextureImageUnits;
+ for (GLsizei i = 0; i < count; ++i)
+ {
+ if (value[i] < 0 || value[i] >= max)
+ {
+ context->handleError(InvalidValue() << "sampler uniform value out of range");
+ return false;
+ }
+ }
+ return true;
}
- GLenum targetBoolType = VariableBoolVectorType(uniformType);
- bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
- if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
+ context->handleError(InvalidOperation() << "wrong type of value for uniform");
+ return false;
+}
+
+bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
+{
+ // Check that the value type is compatible with uniform type.
+ // Do the cheaper test first, for a little extra speed.
+ if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ return true;
}
- return true;
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), UniformSizeMismatch);
+ return false;
}
-bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
- GLboolean transpose)
+bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
{
- // Check for ES3 uniform entry points
- int rows = VariableRowCount(matrixType);
- int cols = VariableColumnCount(matrixType);
- if (rows != cols && context->getClientVersion() < 3)
+ // Check that the value type is compatible with uniform type.
+ if (valueType == uniformType)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ return true;
}
- if (transpose != GL_FALSE && context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
+ context->handleError(InvalidOperation() << "wrong type of value for uniform");
+ return false;
+}
+bool ValidateUniform(ValidationContext *context, GLenum valueType, GLint location, GLsizei count)
+{
const LinkedUniform *uniform = nullptr;
- if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
- {
- return false;
- }
+ gl::Program *programObject = context->getGLState().getProgram();
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformValue(context, valueType, uniform->type);
+}
- if (uniform->type != matrixType)
+bool ValidateUniform1iv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ const LinkedUniform *uniform = nullptr;
+ gl::Program *programObject = context->getGLState().getProgram();
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniform1ivValue(context, uniform->type, count, value);
+}
+
+bool ValidateUniformMatrix(ValidationContext *context,
+ GLenum valueType,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose)
+{
+ if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidValue());
return false;
}
- return true;
+ const LinkedUniform *uniform = nullptr;
+ gl::Program *programObject = context->getGLState().getProgram();
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformMatrixValue(context, valueType, uniform->type);
}
-bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
+bool ValidateStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams)
{
if (!context->getQueryParameterInfo(pname, nativeType, numParams))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1510,50 +2158,96 @@ bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType,
if (colorAttachment >= caps.maxDrawBuffers)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
switch (pname)
{
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_2D_ARRAY:
- if (context->getState().getActiveSampler() >= caps.maxCombinedTextureImageUnits)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ if (!context->getExtensions().textureRectangle)
+ {
+ context->handleError(InvalidEnum()
+ << "ANGLE_texture_rectangle extension not present");
+ return false;
+ }
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!context->getExtensions().eglStreamConsumerExternal &&
+ !context->getExtensions().eglImageExternal)
+ {
+ context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external "
+ "nor GL_OES_EGL_image_external "
+ "extensions enabled");
+ return false;
+ }
+ break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
{
- Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ if (context->getGLState().getReadFramebuffer()->checkStatus(context) !=
+ GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
ASSERT(framebuffer);
- if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
return false;
}
const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
if (!attachment)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
break;
- default:
- break;
+ default:
+ break;
}
// pname is valid, but there are no parameters to return
- if (numParams == 0)
+ if (*numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateStateQuery(context, pname, nativeType, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
{
return false;
}
@@ -1574,43 +2268,78 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLsizei width,
GLsizei height,
GLint border,
- GLenum *textureFormatOut)
+ Format *textureFormatOut)
{
- if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
return false;
}
- if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ if (width < 0 || height < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
if (border != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
return false;
}
if (!ValidMipLevel(context, target, level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
return false;
}
- const gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ const auto &state = context->getGLState();
+ Framebuffer *readFramebuffer = state.getReadFramebuffer();
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- const auto &state = context->getState();
- if (state.getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer();
+ if (source == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
+ return false;
+ }
+
+ // ANGLE_multiview spec, Revision 1:
+ // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
+ // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
+ // is not NONE.
+ if (source->getMultiviewLayout() != GL_NONE)
+ {
+ context->handleError(InvalidFramebufferOperation()
+ << "The active read framebuffer object has multiview attachments.");
return false;
}
@@ -1619,57 +2348,57 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLuint maxDimension = 0;
switch (target)
{
- case GL_TEXTURE_2D:
- maxDimension = caps.max2DTextureSize;
- break;
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ maxDimension = caps.maxRectangleTextureSize;
+ break;
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ context->handleError(InvalidEnum());
+ return false;
}
gl::Texture *texture =
state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
return false;
}
if (texture->getImmutableFormat() && !isSubImage)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
-
- if (formatInfo.depthBits > 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
+ const gl::InternalFormat &formatInfo =
+ isSubImage ? *texture->getFormat(target, level).info
+ : gl::GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
- if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
+ if (formatInfo.depthBits > 0 || formatInfo.compressed)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -1679,7 +2408,7 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
@@ -1687,118 +2416,193 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
{
if (IsCubeMapTextureTarget(target) && width != height)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete);
return false;
}
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
return false;
}
int maxLevelDimension = (maxDimension >> level);
- if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
+ if (static_cast<int>(width) > maxLevelDimension ||
+ static_cast<int>(height) > maxLevelDimension)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
+ return false;
+ }
+ }
+
+ if (textureFormatOut)
+ {
+ *textureFormatOut = texture->getFormat(target, level);
+ }
+
+ // Detect texture copying feedback loops for WebGL.
+ if (context->getExtensions().webglCompatibility)
+ {
+ if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
return false;
}
}
- *textureFormatOut = texture->getInternalFormat(target, level);
return true;
}
-static bool ValidateDrawBase(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLsizei primcount)
+bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count)
{
switch (mode)
{
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode);
+ return false;
}
if (count < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
return false;
}
- const State &state = context->getState();
+ const State &state = context->getGLState();
+
+ const Extensions &extensions = context->getExtensions();
- // Check for mapped buffers
- if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
+ // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
+ // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
+ if (!extensions.webglCompatibility)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ // Check for mapped buffers
+ // TODO(jmadill): Optimize this check for non - WebGL contexts.
+ if (state.hasMappedBuffer(BufferBinding::Array))
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
}
- if (context->getLimitations().noSeparateStencilRefsAndMasks)
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
+ // Section 6.10 of the WebGL 1.0 spec.
+ Framebuffer *framebuffer = state.getDrawFramebuffer();
+ if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
{
- const Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
- const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
- GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
- GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
+ const FramebufferAttachment *dsAttachment =
+ framebuffer->getStencilOrDepthStencilAttachment();
+ GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
+ GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
const DepthStencilState &depthStencilState = state.getDepthStencilState();
- if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
- state.getStencilRef() != state.getStencilBackRef() ||
- (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackMask & minimumRequiredStencilMask))
+
+ bool differentRefs = state.getStencilRef() != state.getStencilBackRef();
+ bool differentWritemasks =
+ (depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask);
+ bool differentMasks = (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackMask & minimumRequiredStencilMask);
+
+ if (differentRefs || differentWritemasks || differentMasks)
{
- // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
- // Section 6.10 of the WebGL 1.0 spec
- ERR(
- "This ANGLE implementation does not support separate front/back stencil "
- "writemasks, reference values, or stencil mask values.");
- context->recordError(Error(GL_INVALID_OPERATION));
+ if (!extensions.webglCompatibility)
+ {
+ ERR() << "This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.";
+ }
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), StencilReferenceMaskOrMismatch);
return false;
}
}
- const gl::Framebuffer *fbo = state.getDrawFramebuffer();
- if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
gl::Program *program = state.getProgram();
if (!program)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
return false;
}
- if (!program->validateSamplers(NULL, context->getCaps()))
+ // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
+ // vertex shader stage or fragment shader stage is a undefined behaviour.
+ // But ANGLE should clearly generate an INVALID_OPERATION error instead of
+ // produce undefined result.
+ if (program->isLinked() &&
+ (!program->hasLinkedVertexShader() || !program->hasLinkedFragmentShader()))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation() << "It is a undefined behaviour to render without "
+ "vertex shader stage or fragment shader stage.");
return false;
}
+ if (!program->validateSamplers(nullptr, context->getCaps()))
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (extensions.multiview)
+ {
+ const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1;
+ const int framebufferNumViews = framebuffer->getNumViews();
+ if (framebufferNumViews != programNumViews)
+ {
+ context->handleError(InvalidOperation() << "The number of views in the active program "
+ "and draw framebuffer does not match.");
+ return false;
+ }
+
+ const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
+ if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
+ framebufferNumViews > 1)
+ {
+ context->handleError(InvalidOperation()
+ << "There is an active transform feedback object "
+ "when the number of views in the active draw "
+ "framebuffer is greater than 1.");
+ return false;
+ }
+
+ if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
+ state.isQueryActive(GL_TIME_ELAPSED_EXT))
+ {
+ context->handleError(InvalidOperation() << "There is an active query for target "
+ "GL_TIME_ELAPSED_EXT when the number of "
+ "views in the active draw framebuffer is "
+ "greater than 1.");
+ return false;
+ }
+ }
+
// Uniform buffer validation
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
+ for (unsigned int uniformBlockIndex = 0;
+ uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
{
- const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
- GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
+ const gl::InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
const OffsetBindingPointer<Buffer> &uniformBuffer =
state.getIndexedUniformBuffer(blockBinding);
if (uniformBuffer.get() == nullptr)
{
// undefined behaviour
- context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."));
+ context->handleError(
+ InvalidOperation()
+ << "It is undefined behaviour to have a used but unbound uniform buffer.");
return false;
}
@@ -1812,7 +2616,32 @@ static bool ValidateDrawBase(ValidationContext *context,
if (uniformBufferSize < uniformBlock.dataSize)
{
// undefined behaviour
- context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."));
+ context->handleError(
+ InvalidOperation()
+ << "It is undefined behaviour to use a uniform buffer that is too small.");
+ return false;
+ }
+ }
+
+ // Do some additonal WebGL-specific validation
+ if (extensions.webglCompatibility)
+ {
+ // Detect rendering feedback loops for WebGL.
+ if (framebuffer->formsRenderingFeedbackLoopWith(state))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
+ return false;
+ }
+
+ // Detect that the vertex shader input types match the attribute types
+ if (!ValidateVertexShaderAttributeTypeMatch(context))
+ {
+ return false;
+ }
+
+ // Detect that the color buffer types match the fragment shader output types
+ if (!ValidateFragmentShaderColorBufferTypeMatch(context))
+ {
return false;
}
}
@@ -1821,32 +2650,49 @@ static bool ValidateDrawBase(ValidationContext *context,
return (count > 0);
}
-bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+bool ValidateDrawArraysCommon(ValidationContext *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
{
if (first < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart);
return false;
}
- const State &state = context->getState();
+ const State &state = context->getGLState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
- curTransformFeedback->getPrimitiveMode() != mode)
+ if (curTransformFeedback && curTransformFeedback->isActive() &&
+ !curTransformFeedback->isPaused() && curTransformFeedback->getPrimitiveMode() != mode)
{
// It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
- // that does not match the current transform feedback object's draw mode (if transform feedback
+ // that does not match the current transform feedback object's draw mode (if transform
+ // feedback
// is active), (3.0.2, section 2.14, pg 86)
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count))
+ {
return false;
}
- if (!ValidateDrawBase(context, mode, count, primcount))
+ // Check the computation of maxVertex doesn't overflow.
+ // - first < 0 or count < 0 have been checked as an error condition
+ // - count > 0 has been checked in ValidateDrawBase as it makes the call a noop
+ // From this we know maxVertex will be positive, and only need to check if it overflows GLint.
+ ASSERT(count > 0 && first >= 0);
+ int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1;
+ if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max()))
{
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
return false;
}
- if (!ValidateDrawAttribs(context, primcount, count))
+ if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex), count))
{
return false;
}
@@ -1854,223 +2700,264 @@ bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei coun
return true;
}
-bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+bool ValidateDrawArraysInstancedANGLE(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
{
- if (primcount < 0)
+ if (!context->getExtensions().instancedArrays)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- if (!ValidateDrawArrays(context, mode, first, count, primcount))
+ if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
{
return false;
}
- // No-op if zero primitive count
- return (primcount > 0);
+ return ValidateDrawInstancedANGLE(context);
}
-static bool ValidateDrawInstancedANGLE(Context *context)
+bool ValidateDrawElementsBase(ValidationContext *context, GLenum type)
{
- // Verify there is at least one active attribute with a divisor of zero
- const gl::State& state = context->getState();
-
- gl::Program *program = state.getProgram();
-
- const VertexArray *vao = state.getVertexArray();
- for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ switch (type)
{
- const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
- if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
- {
- return true;
- }
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
+ return false;
}
- context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
- "has a divisor of zero."));
- return false;
-}
+ const State &state = context->getGLState();
-bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- if (!ValidateDrawInstancedANGLE(context))
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() &&
+ !curTransformFeedback->isPaused())
{
+ // It is an invalid operation to call DrawElements, DrawRangeElements or
+ // DrawElementsInstanced
+ // while transform feedback is active, (3.0.2, section 2.14, pg 86)
+ context->handleError(InvalidOperation());
return false;
}
- return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
+ return true;
}
-bool ValidateDrawElements(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut)
+bool ValidateDrawElementsCommon(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount)
{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (context->getClientVersion() < 3 && !context->getExtensions().elementIndexUint)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
+ if (!ValidateDrawElementsBase(context, type))
return false;
- }
- const State &state = context->getState();
+ const State &state = context->getGLState();
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
+ if (!ValidateDrawBase(context, mode, count))
{
- // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
- // while transform feedback is active, (3.0.2, section 2.14, pg 86)
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- // Check for mapped buffers
- if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
+ // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
+ // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
+ if (!context->getExtensions().webglCompatibility)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ // Check for mapped buffers
+ // TODO(jmadill): Optimize this check for non - WebGL contexts.
+ if (state.hasMappedBuffer(gl::BufferBinding::ElementArray))
+ {
+ context->handleError(InvalidOperation() << "Index buffer is mapped.");
+ return false;
+ }
}
- const gl::VertexArray *vao = state.getVertexArray();
+ const gl::VertexArray *vao = state.getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- if (!indices && !elementArrayBuffer)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- if (elementArrayBuffer)
- {
- const gl::Type &typeInfo = gl::GetTypeInfo(type);
-
- GLint64 offset = reinterpret_cast<GLint64>(indices);
- GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
+ GLuint typeBytes = gl::GetTypeInfo(type).bytes;
- // check for integer overflows
- if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
- byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
+ if (context->getExtensions().webglCompatibility)
+ {
+ ASSERT(isPow2(typeBytes) && typeBytes > 0);
+ if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0)
{
- context->recordError(Error(GL_OUT_OF_MEMORY));
+ // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
+ // The offset arguments to drawElements and [...], must be a multiple of the size of the
+ // data type passed to the call, or an INVALID_OPERATION error is generated.
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
return false;
}
- // Check for reading past the end of the bound buffer object
- if (byteCount > elementArrayBuffer->getSize())
+ // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
+ // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE
+ // error is generated.
+ if (reinterpret_cast<intptr_t>(indices) < 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
return false;
}
}
- else if (!indices)
+
+ if (context->getExtensions().webglCompatibility ||
+ !context->getGLState().areClientArraysEnabled())
{
- // Catch this programming error here
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ if (!elementArrayBuffer && count > 0)
+ {
+ // [WebGL 1.0] Section 6.2 No Client Side Arrays
+ // If drawElements is called with a count greater than zero, and no WebGLBuffer is bound
+ // to the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding);
+ return false;
+ }
}
- if (!ValidateDrawBase(context, mode, count, primcount))
+ if (count > 0)
{
- return false;
+ if (elementArrayBuffer)
+ {
+ // The max possible type size is 8 and count is on 32 bits so doing the multiplication
+ // in a 64 bit integer is safe. Also we are guaranteed that here count > 0.
+ static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type");
+ constexpr uint64_t kMaxTypeSize = 8;
+ constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
+ constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
+ static_assert(kIntMax < kUint64Max / kMaxTypeSize, "");
+
+ uint64_t typeSize = typeBytes;
+ uint64_t elementCount = static_cast<uint64_t>(count);
+ ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize);
+
+ // Doing the multiplication here is overflow-safe
+ uint64_t elementDataSizeNoOffset = typeSize * elementCount;
+
+ // The offset can be any value, check for overflows
+ uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices));
+ if (elementDataSizeNoOffset > kUint64Max - offset)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset;
+ if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+
+ ASSERT(isPow2(typeSize) && typeSize > 0);
+ if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType);
+ return false;
+ }
+ }
+ else if (!indices)
+ {
+ // This is an application error that would normally result in a crash,
+ // but we catch it and return an error
+ context->handleError(InvalidOperation() << "No element array buffer and no pointer.");
+ return false;
+ }
}
- // Use max index to validate if our vertex buffers are large enough for the pull.
- // TODO: offer fast path, with disabled index validation.
- // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
- if (elementArrayBuffer)
+ if (context->getExtensions().robustBufferAccessBehavior)
{
- uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
- Error error =
- elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
- state.isPrimitiveRestartEnabled(), indexRangeOut);
- if (error.isError())
+ // Here we use maxVertex = 0 and vertexCount = 1 to avoid retrieving IndexRange when robust
+ // access is enabled.
+ if (!ValidateDrawAttribs(context, primcount, 0, 1))
{
- context->recordError(error);
return false;
}
}
else
{
- *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
- }
+ // Use the parameter buffer to retrieve and cache the index range.
+ const auto &params = context->getParams<HasIndexRange>();
+ const auto &indexRangeOpt = params.getIndexRange();
+ if (!indexRangeOpt.valid())
+ {
+ // Unexpected error.
+ return false;
+ }
- // If we use an index greater than our maximum supported index range, return an error.
- // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
- // return an error if possible here.
- if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
- {
- context->recordError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
- return false;
- }
+ // If we use an index greater than our maximum supported index range, return an error.
+ // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
+ // return an error if possible here.
+ if (static_cast<GLuint64>(indexRangeOpt.value().end) >= context->getCaps().maxElementIndex)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement);
+ return false;
+ }
- if (!ValidateDrawAttribs(context, primcount, static_cast<GLsizei>(indexRangeOut->end)))
- {
- return false;
+ if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOpt.value().end),
+ static_cast<GLint>(indexRangeOpt.value().vertexCount())))
+ {
+ return false;
+ }
+
+ // No op if there are no real indices in the index data (all are primitive restart).
+ return (indexRangeOpt.value().vertexIndexCount > 0);
}
- // No op if there are no real indices in the index data (all are primitive restart).
- return (indexRangeOut->vertexIndexCount > 0);
+ return true;
}
-bool ValidateDrawElementsInstanced(Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut)
+bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount)
{
- if (primcount < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
- {
- return false;
- }
-
- // No-op zero primitive count
- return (primcount > 0);
+ return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount);
}
bool ValidateDrawElementsInstancedANGLE(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut)
+ const void *indices,
+ GLsizei primcount)
{
- if (!ValidateDrawInstancedANGLE(context))
+ if (!context->getExtensions().instancedArrays)
{
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
+ if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
+ {
+ return false;
+ }
+
+ return ValidateDrawInstancedANGLE(context);
}
-bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
- GLuint texture, GLint level)
+bool ValidateFramebufferTextureBase(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level)
{
- if (!ValidFramebufferTarget(target))
+ if (!ValidFramebufferTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
return false;
}
@@ -2085,198 +2972,199 @@ bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum atta
if (tex == NULL)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (level < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
- const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
return false;
}
return true;
}
-bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
{
- // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
- if (context->getClientVersion() < 3 && !context->getExtensions().fboRenderMipmap && level != 0)
+ if (program == 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
- if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ gl::Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
{
return false;
}
- if (texture != 0)
+ if (!programObject || !programObject->isLinked())
{
- gl::Texture *tex = context->getTexture(texture);
- ASSERT(tex);
-
- const gl::Caps &caps = context->getCaps();
-
- switch (textarget)
- {
- case GL_TEXTURE_2D:
- {
- if (level > gl::log2(caps.max2DTextureSize))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_2D)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- if (level > gl::log2(caps.maxCubeMapTextureSize))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
+ return false;
+ }
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(textarget, level));
- if (internalFormatInfo.compressed)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
+ if (!programObject->isValidUniformLocation(location))
+ {
+ context->handleError(InvalidOperation());
+ return false;
}
return true;
}
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
+static bool ValidateSizedGetUniform(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length)
{
- if (program == 0)
+ if (length)
{
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
+ *length = 0;
}
- gl::Program *programObject = GetValidProgram(context, program);
- if (!programObject)
+ if (!ValidateGetUniformBase(context, program, location))
{
return false;
}
- if (!programObject || !programObject->isLinked())
+ if (bufSize < 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
return false;
}
- if (!programObject->isValidUniformLocation(location))
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ // sized queries -- ensure the provided buffer is large enough
+ const LinkedUniform &uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform.type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
return false;
}
+ if (length)
+ {
+ *length = VariableComponentCount(uniform.type);
+ }
+
return true;
}
-bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
+bool ValidateGetnUniformfvEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLfloat *params)
{
- return ValidateGetUniformBase(context, program, location);
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
}
-bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
+bool ValidateGetnUniformivEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLint *params)
{
- return ValidateGetUniformBase(context, program, location);
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
}
-static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
{
- if (!ValidateGetUniformBase(context, program, location))
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
return false;
}
- gl::Program *programObject = context->getProgram(program);
- ASSERT(programObject);
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
- // sized queries -- ensure the provided buffer is large enough
- const LinkedUniform &uniform = programObject->getUniformByLocation(location);
- size_t requiredBytes = VariableExternalSize(uniform.type);
- if (static_cast<size_t>(bufSize) < requiredBytes)
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- return true;
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
}
-bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
{
- return ValidateSizedGetUniform(context, program, location, bufSize);
-}
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
-bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize);
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
}
-bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
- const GLenum *attachments, bool defaultFramebuffer)
+bool ValidateDiscardFramebufferBase(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ bool defaultFramebuffer)
{
if (numAttachments < 0)
{
- context->recordError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments);
return false;
}
for (GLsizei i = 0; i < numAttachments; ++i)
{
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
{
if (defaultFramebuffer)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment);
return false;
}
if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "Requested color attachment is greater than the maximum supported color attachments"));
+ context->handleError(InvalidOperation() << "Requested color attachment is "
+ "greater than the maximum supported "
+ "color attachments");
return false;
}
}
@@ -2284,27 +3172,29 @@ bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei num
{
switch (attachments[i])
{
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (defaultFramebuffer)
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
- return false;
- }
- break;
- case GL_COLOR:
- case GL_DEPTH:
- case GL_STENCIL:
- if (!defaultFramebuffer)
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is not bound"));
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ DefaultFramebufferInvalidAttachment);
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ DefaultFramebufferInvalidAttachment);
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment"));
- return false;
}
}
}
@@ -2347,44 +3237,58 @@ bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *ma
}
bool ValidateEGLImageTargetTexture2DOES(Context *context,
- egl::Display *display,
GLenum target,
egl::Image *image)
{
if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
switch (target)
{
case GL_TEXTURE_2D:
+ if (!context->getExtensions().eglImage)
+ {
+ context->handleError(InvalidEnum()
+ << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.");
+ }
+ break;
+
+ case GL_TEXTURE_EXTERNAL_OES:
+ if (!context->getExtensions().eglImageExternal)
+ {
+ context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target "
+ "requires GL_OES_EGL_image_external.");
+ }
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "invalid texture target."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
return false;
}
- if (!display->isValidImage(image))
+ ASSERT(context->getCurrentDisplay());
+ if (!context->getCurrentDisplay()->isValidImage(image))
{
- context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ context->handleError(InvalidValue() << "EGL image is not valid.");
return false;
}
if (image->getSamples() > 0)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "cannot create a 2D texture from a multisampled EGL image."));
+ context->handleError(InvalidOperation()
+ << "cannot create a 2D texture from a multisampled EGL image.");
return false;
}
- const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
+ const TextureCaps &textureCaps =
+ context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
if (!textureCaps.texturable)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "EGL image internal format is not supported as a texture."));
+ context->handleError(InvalidOperation()
+ << "EGL image internal format is not supported as a texture.");
return false;
}
@@ -2392,13 +3296,12 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context,
}
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
- egl::Display *display,
GLenum target,
egl::Image *image)
{
if (!context->getExtensions().eglImage)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -2408,21 +3311,23 @@ bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
return false;
}
- if (!display->isValidImage(image))
+ ASSERT(context->getCurrentDisplay());
+ if (!context->getCurrentDisplay()->isValidImage(image))
{
- context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ context->handleError(InvalidValue() << "EGL image is not valid.");
return false;
}
- const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
+ const TextureCaps &textureCaps =
+ context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
if (!textureCaps.renderable)
{
- context->recordError(Error(
- GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
+ context->handleError(InvalidOperation()
+ << "EGL image internal format is not supported as a renderbuffer.");
return false;
}
@@ -2435,29 +3340,7 @@ bool ValidateBindVertexArrayBase(Context *context, GLuint array)
{
// The default VAO should always exist
ASSERT(array != 0);
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateDeleteVertexArraysBase(Context *context, GLsizei n)
-{
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- return true;
-}
-
-bool ValidateGenVertexArraysBase(Context *context, GLsizei n)
-{
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidOperation());
return false;
}
@@ -2480,7 +3363,16 @@ bool ValidateProgramBinaryBase(Context *context,
if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
programBinaryFormats.end())
{
- context->recordError(Error(GL_INVALID_ENUM, "Program binary format is not valid."));
+ context->handleError(InvalidEnum() << "Program binary format is not valid.");
+ return false;
+ }
+
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(InvalidOperation() << "Cannot change program binary while program "
+ "is associated with an active transform "
+ "feedback object.");
return false;
}
@@ -2502,63 +3394,35 @@ bool ValidateGetProgramBinaryBase(Context *context,
if (!programObject->isLinked())
{
- context->recordError(Error(GL_INVALID_OPERATION, "Program is not linked."));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
return false;
}
- return true;
-}
-
-bool ValidateCopyTexImage2D(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- if (context->getClientVersion() < 3)
- {
- return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
- 0, x, y, width, height, border);
- }
-
- ASSERT(context->getClientVersion() == 3);
- return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
- 0, x, y, width, height, border);
-}
-
-bool ValidateFramebufferRenderbuffer(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- if (!ValidFramebufferTarget(target) ||
- (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ if (context->getCaps().programBinaryFormats.empty())
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidOperation() << "No program binary formats supported.");
return false;
}
- return ValidateFramebufferRenderbufferParameters(context, target, attachment,
- renderbuffertarget, renderbuffer);
+ return true;
}
bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
{
// INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
- if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ if (n < 0)
{
- context->recordError(
- Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
+ return false;
+ }
+ if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer);
return false;
}
- ASSERT(context->getState().getDrawFramebuffer());
- GLuint frameBufferId = context->getState().getDrawFramebuffer()->id();
+ ASSERT(context->getGLState().getDrawFramebuffer());
+ GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id();
GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
// This should come first before the check for the default frame buffer
@@ -2569,13 +3433,21 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
- (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0_EXT ||
- bufs[colorAttachment] >= maxColorAttachment))
+ (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
+ bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
{
// Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
- // In the 3.0 specs, the error should return GL_INVALID_OPERATION.
- // When we move to 3.1 specs, we should change the error to be GL_INVALID_ENUM
- context->recordError(Error(GL_INVALID_OPERATION, "Invalid buffer value"));
+ // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
+ // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
+ // 3.1 is still a bit ambiguous about the error, but future specs are
+ // expected to clarify that GL_INVALID_ENUM is the correct error.
+ context->handleError(InvalidEnum() << "Invalid buffer value");
+ return false;
+ }
+ else if (bufs[colorAttachment] >= maxColorAttachment)
+ {
+ context->handleError(InvalidOperation()
+ << "Buffer value is greater than MAX_DRAW_BUFFERS");
return false;
}
else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
@@ -2583,8 +3455,8 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
{
// INVALID_OPERATION-GL is bound to buffer and ith argument
// is not COLOR_ATTACHMENTi or NONE
- context->recordError(
- Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE"));
+ context->handleError(InvalidOperation()
+ << "Ith value does not match COLOR_ATTACHMENTi or NONE");
return false;
}
}
@@ -2595,16 +3467,16 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
{
if (n != 1)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "n must be 1 when GL is bound to the default framebuffer"));
+ context->handleError(InvalidOperation()
+ << "n must be 1 when GL is bound to the default framebuffer");
return false;
}
if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
{
- context->recordError(Error(
- GL_INVALID_OPERATION,
- "Only NONE or BACK are valid values when drawing to the default framebuffer"));
+ context->handleError(
+ InvalidOperation()
+ << "Only NONE or BACK are valid values when drawing to the default framebuffer");
return false;
}
}
@@ -2612,24 +3484,2345 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
return true;
}
-bool ValidateCopyTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
+bool ValidateGetBufferPointervBase(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei *length,
+ void **params)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.");
+ return false;
+ }
+
+ if (!ValidBufferType(context, target))
+ {
+ context->handleError(InvalidEnum() << "Buffer target not valid");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
+ // target bound to zero generate an INVALID_OPERATION error."
+ // GLES 3.1 section 6.6 explicitly specifies this error.
+ if (context->getGLState().getTargetBuffer(target) == nullptr)
+ {
+ context->handleError(InvalidOperation()
+ << "Can not get pointer for reserved buffer name zero.");
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
+{
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr || !buffer->isMapped())
+ {
+ context->handleError(InvalidOperation() << "Buffer not mapped.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateMapBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ if (offset < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
+ {
+ context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions.");
+ return false;
+ }
+
+ // Check for invalid bits in the mask
+ GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (access & ~(allAccessBits))
+ {
+ context->handleError(InvalidValue()
+ << "Invalid access bits: 0x" << std::hex << std::uppercase << access);
+ return false;
+ }
+
+ if (length == 0)
+ {
+ context->handleError(InvalidOperation() << "Buffer mapping length is zero.");
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(InvalidOperation() << "Buffer is already mapped.");
+ return false;
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Need to map buffer for either reading or writing.");
+ return false;
+ }
+
+ GLbitfield writeOnlyBits =
+ GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Invalid access bits when mapping buffer for reading: 0x"
+ << std::hex << std::uppercase << access);
+ return false;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "The explicit flushing bit may only be set if the buffer is mapped for writing.");
+ return false;
+ }
+
+ return ValidateMapBufferBase(context, target);
+}
+
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length)
{
- if (context->getClientVersion() < 3)
+ if (offset < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
{
- return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
- yoffset, x, y, width, height, 0);
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
+ return false;
}
- return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
- yoffset, 0, x, y, width, height, 0);
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->handleError(InvalidOperation() << "Attempted to flush buffer object zero.");
+ return false;
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Attempted to flush a buffer not mapped for explicit flushing.");
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() ||
+ checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
+ {
+ context->handleError(InvalidValue()
+ << "Flushed range does not fit into buffer mapping dimensions.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenOrDelete(Context *context, GLint n)
+{
+ if (n < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize)
+{
+ if (!context->getExtensions().robustClientMemory)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_ANGLE_robust_client_memory is not available.");
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams)
+{
+ if (bufSize < numParams)
+ {
+ context->handleError(InvalidOperation() << numParams << " parameters are required but "
+ << bufSize << " were provided.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ int clientVersion = context->getClientMajorVersion();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
+ if (clientVersion < 3 || !context->getExtensions().multiview)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3 && !context->isWebGL1())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
+ attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
+ return false;
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
+ return false;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
+ return false;
+ }
+ }
+ }
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject)
+ {
+ ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
+ attachmentObject->type() == GL_TEXTURE ||
+ attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObject->type() != GL_RENDERBUFFER &&
+ attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ InvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ InvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(),
+ InvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ }
+ }
+
+ if (numParams)
+ {
+ if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE)
+ {
+ // Only when the viewport offsets are queried we can have a varying number of output
+ // parameters.
+ const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1;
+ *numParams = numViews * 2;
+ }
+ else
+ {
+ // For all other queries we can have only one output parameter.
+ *numParams = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
+ numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivBase(ValidationContext *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ // Currently, all GetProgramiv queries return 1 parameter
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ break;
+
+ case GL_PROGRAM_BINARY_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
+ {
+ context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH "
+ "requires GL_OES_get_program_binary or "
+ "ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
+ return false;
+ }
+ break;
+
+ case GL_PROGRAM_SEPARABLE:
+ case GL_COMPUTE_WORK_GROUP_SIZE:
+ case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetProgramivBase(context, program, pname, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetShaderivBase(context, shader, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInternalFormativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexFormatBase(ValidationContext *context,
+ GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLboolean pureInteger)
+{
+ const Caps &caps = context->getCaps();
+ if (attribIndex >= caps.maxVertexAttributes)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (size < 1 || size > 4)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize);
+ return false;
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ break;
+
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex type not supported before OpenGL ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_FIXED:
+ case GL_FLOAT:
+ if (pureInteger)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
+ return false;
+ }
+ break;
+
+ case GL_HALF_FLOAT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex type not supported before OpenGL ES 3.0.");
+ return false;
+ }
+ if (pureInteger)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
+ return false;
+ }
+ break;
+
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex type not supported before OpenGL ES 3.0.");
+ return false;
+ }
+ if (pureInteger)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
+ return false;
+ }
+ if (size != 4)
+ {
+ context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or "
+ "UNSIGNED_INT_2_10_10_10_REV and "
+ "size is not 4.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
+ return false;
+ }
+
+ return true;
+}
+
+// Perform validation from WebGL 2 section 5.10 "Invalid Clears":
+// In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
+// specified clear value and the type of a buffer that is being cleared generates an
+// INVALID_OPERATION error instead of producing undefined results
+bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
+ GLint drawbuffer,
+ const GLenum *validComponentTypes,
+ size_t validComponentTypeCount)
+{
+ const FramebufferAttachment *attachment =
+ context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
+ if (attachment)
+ {
+ GLenum componentType = attachment->getFormat().info->componentType;
+ const GLenum *end = validComponentTypes + validComponentTypeCount;
+ if (std::find(validComponentTypes, end, componentType) == end)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "No defined conversion between clear value and attachment format.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
+ GLsizei imageSize,
+ GLsizei dataSize)
+{
+ if (!ValidateRobustEntryPoint(context, dataSize))
+ {
+ return false;
+ }
+
+ gl::Buffer *pixelUnpackBuffer =
+ context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr)
+ {
+ if (dataSize < imageSize)
+ {
+ context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize);
+ }
+ }
+ return true;
+}
+
+bool ValidateGetBufferParameterBase(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ bool pointerVersion,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ const Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
+ return false;
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ break;
+
+ case GL_BUFFER_ACCESS_OES:
+ if (!extensions.mapBuffer)
+ {
+ context->handleError(InvalidEnum()
+ << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.");
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAPPED:
+ static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
+ !extensions.mapBufferRange)
+ {
+ context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, "
+ "GL_OES_mapbuffer or "
+ "GL_EXT_map_buffer_range.");
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAP_POINTER:
+ if (!pointerVersion)
+ {
+ context->handleError(
+ InvalidEnum()
+ << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.");
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
+ {
+ context->handleError(InvalidEnum()
+ << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ // All buffer parameter queries return one value.
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (target != GL_RENDERBUFFER)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
+ return false;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ if (renderbuffer == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ break;
+
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (GetValidShader(context, shader) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ case GL_DELETE_STATUS:
+ case GL_COMPILE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ break;
+
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ if (!context->getExtensions().translatedShaderSource)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetVertexAttribBase(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei *length,
+ bool pointer,
+ bool pureIntegerEntryPoint)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0.");
+ return false;
+ }
+
+ if (index >= context->getCaps().maxVertexAttributes)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (pointer)
+ {
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ }
+ else
+ {
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ static_assert(
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
+ "ANGLE extension enums not equal to GL enums.");
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().instancedArrays)
+ {
+ context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR "
+ "requires OpenGL ES 3.0 or "
+ "GL_ANGLE_instanced_arrays.");
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_BINDING:
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex Attrib Bindings require OpenGL ES 3.1.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ }
+
+ if (length)
+ {
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ *length = 4;
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateReadPixelsBase(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
+{
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ if (rows != nullptr)
+ {
+ *rows = 0;
+ }
+ if (columns != nullptr)
+ {
+ *columns = 0;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
+
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(InvalidFramebufferOperation());
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
+ return false;
+ }
+
+ const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ if (readBuffer == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
+ return false;
+ }
+
+ // ANGLE_multiview, Revision 1:
+ // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the
+ // current read framebuffer is not NONE.
+ if (readBuffer->getMultiviewLayout() != GL_NONE)
+ {
+ context->handleError(InvalidFramebufferOperation()
+ << "Attempting to read from a multi-view framebuffer.");
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility)
+ {
+ // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
+ // excluding formats LUMINANCE and LUMINANCE_ALPHA.". This requires validating the format
+ // and type before validating the combination of format and type. However, the
+ // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
+ // verifies that GL_INVALID_OPERATION is generated.
+ // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
+ // dEQP/WebGL.
+ if (!ValidReadPixelsFormatEnum(context, format))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
+ return false;
+ }
+
+ if (!ValidReadPixelsTypeEnum(context, type))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
+ return false;
+ }
+ }
+
+ GLenum currentFormat = framebuffer->getImplementationColorReadFormat(context);
+ GLenum currentType = framebuffer->getImplementationColorReadType(context);
+ GLenum currentComponentType = readBuffer->getFormat().info->componentType;
+
+ bool validFormatTypeCombination =
+ ValidReadPixelsFormatType(context, currentComponentType, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+
+ // Check for pixel pack buffer related API errors
+ gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack);
+ if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
+ {
+ // ...the buffer object's data store is currently mapped.
+ context->handleError(InvalidOperation() << "Pixel pack buffer is mapped.");
+ return false;
+ }
+
+ // .. the data would be packed to the buffer object such that the memory writes required
+ // would exceed the data store size.
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
+ const gl::Extents size(width, height, 1);
+ const auto &pack = context->getGLState().getPackState();
+
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ size_t endByte = endByteOrErr.getResult();
+ if (bufSize >= 0)
+ {
+ if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer != nullptr)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
+ {
+ // Overflow past the end of the buffer
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer == nullptr && length != nullptr)
+ {
+ if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ *length = static_cast<GLsizei>(endByte);
+ }
+
+ auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize) {
+ angle::CheckedNumeric<int> clippedExtent(length);
+ if (start < 0)
+ {
+ // "subtract" the area that is less than 0
+ clippedExtent += start;
+ }
+
+ const int readExtent = start + length;
+ if (readExtent > bufferSize)
+ {
+ // Subtract the region to the right of the read buffer
+ clippedExtent -= (readExtent - bufferSize);
+ }
+
+ if (!clippedExtent.IsValid())
+ {
+ return 0;
+ }
+
+ return std::max(clippedExtent.ValueOrDie(), 0);
+ };
+
+ if (columns != nullptr)
+ {
+ *columns = getClippedExtent(x, width, readBuffer->getSize().width);
+ }
+
+ if (rows != nullptr)
+ {
+ *rows = getClippedExtent(y, height, readBuffer->getSize().height);
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTexParameterBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const ParamType *params)
+{
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES &&
+ !context->getExtensions().eglImageExternalEssl3)
+ {
+ context->handleError(InvalidEnum() << "ES3 texture parameters are not "
+ "available without "
+ "GL_OES_EGL_image_external_essl3.");
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (target == GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ context->handleError(InvalidEnum()
+ << "Invalid parameter for 2D multisampled textures.");
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ {
+ bool restrictedWrapModes =
+ target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
+ if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ {
+ bool restrictedMinFilter =
+ target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
+ if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->handleError(InvalidEnum() << "GL_EXT_texture_anisotropic is not enabled.");
+ return false;
+ }
+
+ // we assume the parameter passed to this validation method is truncated, not rounded
+ if (params[0] < 1)
+ {
+ context->handleError(InvalidValue() << "Max anisotropy must be at least 1.");
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ context->handleError(InvalidValue() << "Base level must be at least 0.");
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Base level must be 0 for external textures.");
+ return false;
+ }
+ if (target == GL_TEXTURE_2D_MULTISAMPLE && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Base level must be 0 for multisampled textures.");
+ return false;
+ }
+ if (target == GL_TEXTURE_RECTANGLE_ANGLE && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Base level must be 0 for rectangle textures.");
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
+ return false;
+ }
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLfloat *);
+template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLint *);
+
+bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index)
+{
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivBase(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(InvalidValue()
+ << "uniformBlockIndex exceeds active uniform block count.");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+ {
+ const InterfaceBlock &uniformBlock =
+ programObject->getUniformBlockByIndex(uniformBlockIndex);
+ *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ ParamType *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLfloat *);
+template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLint *);
+
+bool ValidateGetSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetInternalFormativBase(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->handleError(InvalidEnum() << "Internal format is not renderable.");
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(InvalidOperation()
+ << "Texture target requires at least OpenGL ES 3.1.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
+ return false;
+ }
+
+ GLsizei maxWriteParams = 0;
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ maxWriteParams = 1;
+ break;
+
+ case GL_SAMPLES:
+ maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (numParams)
+ {
+ // glGetInternalFormativ will not overflow bufSize
+ *numParams = std::min(bufSize, maxWriteParams);
+ }
+
+ return true;
}
} // namespace gl