summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/validationES.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/validationES.cpp5828
1 files changed, 0 insertions, 5828 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.cpp b/src/3rdparty/angle/src/libANGLE/validationES.cpp
deleted file mode 100644
index 069ca045f8..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES.cpp
+++ /dev/null
@@ -1,5828 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES.h: Validation functions for generic OpenGL ES entry point parameters
-
-#include "libANGLE/validationES.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/ErrorStrings.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Query.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/TransformFeedback.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/queryconversions.h"
-#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES3.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-
-using namespace angle;
-
-namespace gl
-{
-namespace
-{
-
-bool ValidateDrawAttribs(ValidationContext *context,
- GLint primcount,
- GLint maxVertex,
- GLint vertexCount)
-{
- const gl::State &state = context->getGLState();
- const gl::Program *program = state.getProgram();
-
- bool webglCompatibility = context->getExtensions().webglCompatibility;
-
- const VertexArray *vao = state.getVertexArray();
- const auto &vertexAttribs = vao->getVertexAttributes();
- const auto &vertexBindings = vao->getVertexBindings();
- size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
- for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
- {
- const VertexAttribute &attrib = vertexAttribs[attributeIndex];
-
- // No need to range check for disabled attribs.
- if (!attrib.enabled)
- {
- continue;
- }
-
- // If we have no buffer, then we either get an error, or there are no more checks to be
- // done.
- const VertexBinding &binding = vertexBindings[attrib.bindingIndex];
- gl::Buffer *buffer = binding.getBuffer().get();
- if (!buffer)
- {
- if (webglCompatibility || !state.areClientArraysEnabled())
- {
- // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
- // If a vertex attribute is enabled as an array via enableVertexAttribArray but
- // no buffer is bound to that attribute via bindBuffer and vertexAttribPointer,
- // then calls to drawArrays or drawElements will generate an INVALID_OPERATION
- // error.
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBuffer);
- return false;
- }
- else if (attrib.pointer == nullptr)
- {
- // This is an application error that would normally result in a crash,
- // but we catch it and return an error
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBufferPointer);
- return false;
- }
- continue;
- }
-
- // This needs to come after the check for client arrays as even unused attributes cannot use
- // client-side arrays
- if (!program->isAttribLocationActive(attributeIndex))
- {
- continue;
- }
-
- // If we're drawing zero vertices, we have enough data.
- if (vertexCount <= 0 || primcount <= 0)
- {
- continue;
- }
-
- GLint maxVertexElement = 0;
- GLuint divisor = binding.getDivisor();
- if (divisor == 0)
- {
- maxVertexElement = maxVertex;
- }
- else
- {
- maxVertexElement = (primcount - 1) / divisor;
- }
-
- // We do manual overflow checks here instead of using safe_math.h because it was
- // a bottleneck. Thanks to some properties of GL we know inequalities that can
- // help us make the overflow checks faster.
-
- // The max possible attribSize is 16 for a vector of 4 32 bit values.
- constexpr uint64_t kMaxAttribSize = 16;
- constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
- constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
-
- // We know attribStride is given as a GLsizei which is typedefed to int.
- // We also know an upper bound for attribSize.
- static_assert(std::is_same<int, GLsizei>::value, "");
- uint64_t attribStride = ComputeVertexAttributeStride(attrib, binding);
- uint64_t attribSize = ComputeVertexAttributeTypeSize(attrib);
- ASSERT(attribStride <= kIntMax && attribSize <= kMaxAttribSize);
-
- // Computing the max offset using uint64_t without attrib.offset is overflow
- // safe. Note: Last vertex element does not take the full stride!
- static_assert(kIntMax * kIntMax < kUint64Max - kMaxAttribSize, "");
- uint64_t attribDataSizeNoOffset = maxVertexElement * attribStride + attribSize;
-
- // An overflow can happen when adding the offset, check for it.
- uint64_t attribOffset = ComputeVertexAttributeOffset(attrib, binding);
- if (attribDataSizeNoOffset > kUint64Max - attribOffset)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
- uint64_t attribDataSizeWithOffset = attribDataSizeNoOffset + attribOffset;
-
- // [OpenGL ES 3.0.2] section 2.9.4 page 40:
- // We can return INVALID_OPERATION if our vertex attribute does not have
- // enough backing data.
- if (attribDataSizeWithOffset > static_cast<uint64_t>(buffer->getSize()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidReadPixelsTypeEnum(ValidationContext *context, GLenum type)
-{
- switch (type)
- {
- // Types referenced in Table 3.4 of the ES 2.0.25 spec
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_5_6_5:
- return context->getClientVersion() >= ES_2_0;
-
- // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
- case GL_BYTE:
- case GL_INT:
- case GL_SHORT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- case GL_UNSIGNED_INT_24_8:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- return context->getClientVersion() >= ES_3_0;
-
- case GL_FLOAT:
- return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
- context->getExtensions().colorBufferHalfFloat;
-
- case GL_HALF_FLOAT:
- return context->getClientVersion() >= ES_3_0 ||
- context->getExtensions().textureHalfFloat;
-
- case GL_HALF_FLOAT_OES:
- return context->getExtensions().colorBufferHalfFloat;
-
- default:
- return false;
- }
-}
-
-bool ValidReadPixelsFormatEnum(ValidationContext *context, GLenum format)
-{
- switch (format)
- {
- // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
- case GL_RGBA:
- case GL_RGB:
- case GL_ALPHA:
- return context->getClientVersion() >= ES_2_0;
-
- // Formats referenced in Table 3.2 of the ES 3.0.5 spec
- case GL_RG:
- case GL_RED:
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- case GL_RED_INTEGER:
- return context->getClientVersion() >= ES_3_0;
-
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB_EXT:
- return context->getExtensions().sRGB;
-
- case GL_BGRA_EXT:
- return context->getExtensions().readFormatBGRA;
-
- default:
- return false;
- }
-}
-
-bool ValidReadPixelsFormatType(ValidationContext *context,
- GLenum framebufferComponentType,
- GLenum format,
- GLenum type)
-{
- switch (framebufferComponentType)
- {
- case GL_UNSIGNED_NORMALIZED:
- // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
- // ReadPixels with BGRA even if the extension is not present
- return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
- (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_BYTE);
-
- case GL_SIGNED_NORMALIZED:
- return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
-
- case GL_INT:
- return (format == GL_RGBA_INTEGER && type == GL_INT);
-
- case GL_UNSIGNED_INT:
- return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
-
- case GL_FLOAT:
- return (format == GL_RGBA && type == GL_FLOAT);
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-template <typename ParamType>
-bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes)
-{
- switch (ConvertToGLenum(params[0]))
- {
- case GL_CLAMP_TO_EDGE:
- break;
-
- case GL_REPEAT:
- case GL_MIRRORED_REPEAT:
- if (restrictedWrapModes)
- {
- // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter)
-{
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NEAREST:
- case GL_LINEAR:
- break;
-
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- if (restrictedMinFilter)
- {
- // OES_EGL_image_external specifies this error.
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
-{
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NEAREST:
- case GL_LINEAR:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
-{
- // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NONE:
- case GL_COMPARE_REF_TO_TEXTURE:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
-{
- // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
- switch (ConvertToGLenum(params[0]))
- {
- case GL_LEQUAL:
- case GL_GEQUAL:
- case GL_LESS:
- case GL_GREATER:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
- return false;
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
-{
- if (!context->getExtensions().textureSRGBDecode)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
-
- switch (ConvertToGLenum(params[0]))
- {
- case GL_DECODE_EXT:
- case GL_SKIP_DECODE_EXT:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
- return false;
- }
-
- return true;
-}
-
-bool ValidateFragmentShaderColorBufferTypeMatch(ValidationContext *context)
-{
- const Program *program = context->getGLState().getProgram();
- const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
-
- const auto &programOutputTypes = program->getOutputVariableTypes();
- for (size_t drawBufferIdx = 0; drawBufferIdx < programOutputTypes.size(); drawBufferIdx++)
- {
- GLenum outputType = programOutputTypes[drawBufferIdx];
- GLenum inputType = framebuffer->getDrawbufferWriteType(drawBufferIdx);
- if (outputType != GL_NONE && inputType != GL_NONE && inputType != outputType)
- {
- context->handleError(InvalidOperation() << "Fragment shader output type does not "
- "match the bound framebuffer attachment "
- "type.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateVertexShaderAttributeTypeMatch(ValidationContext *context)
-{
- const auto &glState = context->getGLState();
- const Program *program = context->getGLState().getProgram();
- const VertexArray *vao = context->getGLState().getVertexArray();
- const auto &vertexAttribs = vao->getVertexAttributes();
- const auto &currentValues = glState.getVertexAttribCurrentValues();
-
- for (const sh::Attribute &shaderAttribute : program->getAttributes())
- {
- // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
- if (shaderAttribute.isBuiltIn())
- {
- continue;
- }
-
- GLenum shaderInputType = VariableComponentType(shaderAttribute.type);
-
- const auto &attrib = vertexAttribs[shaderAttribute.location];
- GLenum vertexType = attrib.enabled ? GetVertexAttributeBaseType(attrib)
- : currentValues[shaderAttribute.location].Type;
-
- if (shaderInputType != GL_NONE && vertexType != GL_NONE && shaderInputType != vertexType)
- {
- context->handleError(InvalidOperation() << "Vertex shader input type does not "
- "match the type of the bound vertex "
- "attribute.");
- return false;
- }
- }
-
- return true;
-}
-
-} // anonymous namespace
-
-bool ValidTextureTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
-
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return (context->getClientMajorVersion() >= 3);
-
- case GL_TEXTURE_2D_MULTISAMPLE:
- return (context->getClientVersion() >= Version(3, 1));
-
- default:
- return false;
- }
-}
-
-bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
-
- default:
- return false;
- }
-}
-
-bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return (context->getClientMajorVersion() >= 3);
-
- default:
- return false;
- }
-}
-
-// Most texture GL calls are not compatible with external textures, so we have a separate validation
-// function for use in the GL calls that do
-bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
-{
- return (target == GL_TEXTURE_EXTERNAL_OES) &&
- (context->getExtensions().eglImageExternal ||
- context->getExtensions().eglStreamConsumerExternal);
-}
-
-// This function differs from ValidTextureTarget in that the target must be
-// usable as the destination of a 2D operation-- so a cube face is valid, but
-// GL_TEXTURE_CUBE_MAP is not.
-// Note: duplicate of IsInternalTextureTarget
-bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return true;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
- default:
- return false;
- }
-}
-
-bool ValidateDrawElementsInstancedBase(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount)
-{
- if (primcount < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
- return false;
- }
-
- if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
- {
- return false;
- }
-
- // No-op zero primitive count
- return (primcount > 0);
-}
-
-bool ValidateDrawArraysInstancedBase(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- if (primcount < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
- return false;
- }
-
- if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
- {
- return false;
- }
-
- // No-op if zero primitive count
- return (primcount > 0);
-}
-
-bool ValidateDrawInstancedANGLE(ValidationContext *context)
-{
- // Verify there is at least one active attribute with a divisor of zero
- const State &state = context->getGLState();
-
- Program *program = state.getProgram();
-
- const auto &attribs = state.getVertexArray()->getVertexAttributes();
- const auto &bindings = state.getVertexArray()->getVertexBindings();
- for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- const VertexAttribute &attrib = attribs[attributeIndex];
- const VertexBinding &binding = bindings[attrib.bindingIndex];
- if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
- {
- return true;
- }
- }
-
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor);
- return false;
-}
-
-bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return true;
- default:
- return false;
- }
-}
-
-bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_2D_MULTISAMPLE:
- return true;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return context->getExtensions().textureRectangle;
- default:
- return false;
- }
-}
-
-bool ValidFramebufferTarget(const ValidationContext *context, GLenum target)
-{
- static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
- GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
- "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
-
- switch (target)
- {
- case GL_FRAMEBUFFER:
- return true;
-
- case GL_READ_FRAMEBUFFER:
- case GL_DRAW_FRAMEBUFFER:
- return (context->getExtensions().framebufferBlit ||
- context->getClientMajorVersion() >= 3);
-
- default:
- return false;
- }
-}
-
-bool ValidBufferType(const ValidationContext *context, BufferBinding target)
-{
- switch (target)
- {
- case BufferBinding::ElementArray:
- case BufferBinding::Array:
- return true;
-
- case BufferBinding::PixelPack:
- case BufferBinding::PixelUnpack:
- return (context->getExtensions().pixelBufferObject ||
- context->getClientMajorVersion() >= 3);
-
- case BufferBinding::CopyRead:
- case BufferBinding::CopyWrite:
- case BufferBinding::TransformFeedback:
- case BufferBinding::Uniform:
- return (context->getClientMajorVersion() >= 3);
-
- case BufferBinding::AtomicCounter:
- case BufferBinding::ShaderStorage:
- case BufferBinding::DrawIndirect:
- case BufferBinding::DispatchIndirect:
- return context->getClientVersion() >= Version(3, 1);
-
- default:
- return false;
- }
-}
-
-bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
-{
- const auto &caps = context->getCaps();
- size_t maxDimension = 0;
- switch (target)
- {
- case GL_TEXTURE_2D:
- maxDimension = caps.max2DTextureSize;
- break;
- case GL_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
- case GL_TEXTURE_RECTANGLE_ANGLE:
- return level == 0;
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
- case GL_TEXTURE_2D_MULTISAMPLE:
- maxDimension = caps.max2DTextureSize;
- break;
- default:
- UNREACHABLE();
- }
-
- return level <= gl::log2(static_cast<int>(maxDimension)) && level >= 0;
-}
-
-bool ValidImageSizeParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- bool isSubImage)
-{
- if (width < 0 || height < 0 || depth < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
- // TexSubImage parameters can be NPOT without textureNPOT extension,
- // as long as the destination texture is POT.
- bool hasNPOTSupport =
- context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
- if (!isSubImage && !hasNPOTSupport &&
- (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2);
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- return true;
-}
-
-bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
-{
- // List of compressed format that require that the texture size is smaller than or a multiple of
- // the compressed block size.
- switch (internalFormat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
- case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
- case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
- return true;
-
- default:
- return false;
- }
-}
-
-bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
-{
- return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
- (size % blockSize == 0);
-}
-
-bool ValidCompressedImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint level,
- GLsizei width,
- GLsizei height)
-{
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
- if (!formatInfo.compressed)
- {
- return false;
- }
-
- if (width < 0 || height < 0)
- {
- return false;
- }
-
- if (CompressedTextureFormatRequiresExactSize(internalFormat))
- {
- // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
- // block size for level 0 but WebGL disallows this.
- bool smallerThanBlockSizeAllowed =
- level > 0 || !context->getExtensions().webglCompatibility;
-
- if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
- smallerThanBlockSizeAllowed) ||
- !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
- smallerThanBlockSizeAllowed))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidCompressedSubImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- size_t textureWidth,
- size_t textureHeight)
-{
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
- if (!formatInfo.compressed)
- {
- return false;
- }
-
- if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
- {
- return false;
- }
-
- if (CompressedTextureFormatRequiresExactSize(internalFormat))
- {
- if (xoffset % formatInfo.compressedBlockWidth != 0 ||
- yoffset % formatInfo.compressedBlockHeight != 0)
- {
- return false;
- }
-
- // Allowed to either have data that is a multiple of block size or is smaller than the block
- // size but fills the entire mip
- bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
- static_cast<size_t>(width) == textureWidth &&
- static_cast<size_t>(height) == textureHeight;
- bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
- (height % formatInfo.compressedBlockHeight) == 0;
- if (!sizeMultipleOfBlockSize && !fillsEntireMip)
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidImageDataSize(ValidationContext *context,
- GLenum textureTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels,
- GLsizei imageSize)
-{
- gl::Buffer *pixelUnpackBuffer =
- context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
- if (pixelUnpackBuffer == nullptr && imageSize < 0)
- {
- // Checks are not required
- return true;
- }
-
- // ...the data would be unpacked from the buffer object such that the memory reads required
- // would exceed the data store size.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type);
- ASSERT(formatInfo.internalFormat != GL_NONE);
- const gl::Extents size(width, height, depth);
- const auto &unpack = context->getGLState().getUnpackState();
-
- bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY;
- auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D);
- if (endByteOrErr.isError())
- {
- context->handleError(endByteOrErr.getError());
- return false;
- }
-
- GLuint endByte = endByteOrErr.getResult();
-
- if (pixelUnpackBuffer)
- {
- CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
- CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
- checkedEndByte += checkedOffset;
-
- if (!checkedEndByte.IsValid() ||
- (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
- {
- // Overflow past the end of the buffer
- context->handleError(InvalidOperation());
- return false;
- }
- }
- else
- {
- ASSERT(imageSize >= 0);
- if (pixels == nullptr && imageSize != 0)
- {
- context->handleError(InvalidOperation()
- << "imageSize must be 0 if no texture data is provided.");
- return false;
- }
-
- if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
- {
- context->handleError(InvalidOperation() << "imageSize must be at least " << endByte);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidQueryType(const Context *context, GLenum queryType)
-{
- static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT,
- "GL extension enums not equal.");
- static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
- "GL extension enums not equal.");
-
- switch (queryType)
- {
- case GL_ANY_SAMPLES_PASSED:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
- return context->getClientMajorVersion() >= 3 ||
- context->getExtensions().occlusionQueryBoolean;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- return (context->getClientMajorVersion() >= 3);
- case GL_TIME_ELAPSED_EXT:
- return context->getExtensions().disjointTimerQuery;
- case GL_COMMANDS_COMPLETED_CHROMIUM:
- return context->getExtensions().syncQuery;
- default:
- return false;
- }
-}
-
-bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr,
- bool pureInteger)
-{
- ASSERT(context->getExtensions().webglCompatibility);
- // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
- // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
- // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
- // parameter exceeds 255.
- constexpr GLsizei kMaxWebGLStride = 255;
- if (stride > kMaxWebGLStride)
- {
- context->handleError(InvalidValue()
- << "Stride is over the maximum stride allowed by WebGL.");
- return false;
- }
-
- // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
- // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
- // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
- // or an INVALID_OPERATION error is generated.
- VertexFormatType internalType = GetVertexFormatType(type, normalized, 1, pureInteger);
- size_t typeSize = GetVertexFormatTypeSize(internalType);
-
- ASSERT(isPow2(typeSize) && typeSize > 0);
- size_t sizeMask = (typeSize - 1);
- if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
- return false;
- }
-
- if ((stride & sizeMask) != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType);
- return false;
- }
-
- return true;
-}
-
-Program *GetValidProgram(ValidationContext *context, GLuint id)
-{
- // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
- // generate the error INVALID_VALUE if the provided name is not the name of either a shader
- // or program object and INVALID_OPERATION if the provided name identifies an object
- // that is not the expected type."
-
- Program *validProgram = context->getProgram(id);
-
- if (!validProgram)
- {
- if (context->getShader(id))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
- }
- }
-
- return validProgram;
-}
-
-Shader *GetValidShader(ValidationContext *context, GLuint id)
-{
- // See ValidProgram for spec details.
-
- Shader *validShader = context->getShader(id);
-
- if (!validShader)
- {
- if (context->getProgram(id))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName);
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName);
- }
- }
-
- return validShader;
-}
-
-bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
-{
- if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
-
- // Color attachment 0 is validated below because it is always valid
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
- if (colorAttachment >= context->getCaps().maxColorAttachments)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- }
- else
- {
- switch (attachment)
- {
- case GL_COLOR_ATTACHMENT0:
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (!context->getExtensions().webglCompatibility &&
- context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- if (width < 0 || height < 0 || samples < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight);
- return false;
- }
-
- // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
- GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
- if (!formatCaps.renderable)
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
- // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
- // only sized internal formats.
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(convertedInternalFormat);
- if (formatInfo.internalFormat == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat);
- return false;
- }
-
- if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- GLuint handle = context->getGLState().getRenderbufferId();
- if (handle == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
- return false;
- }
-
- return true;
-}
-
-bool ValidateFramebufferRenderbufferParameters(gl::Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
-
- ASSERT(framebuffer);
- if (framebuffer->id() == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
- return false;
- }
-
- if (!ValidateAttachmentTarget(context, attachment))
- {
- return false;
- }
-
- // [OpenGL ES 2.0.25] Section 4.4.3 page 112
- // [OpenGL ES 3.0.2] Section 4.4.2 page 201
- // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
- // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
- if (renderbuffer != 0)
- {
- if (!context->getRenderbuffer(renderbuffer))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateBlitFramebufferParameters(ValidationContext *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter)
-{
- switch (filter)
- {
- case GL_NEAREST:
- break;
- case GL_LINEAR:
- break;
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (mask == 0)
- {
- // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
- // buffers are copied.
- return false;
- }
-
- // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
- // color buffer, leaving only nearest being unfiltered from above
- if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const auto &glState = context->getGLState();
- gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
- gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
-
- if (!readFramebuffer || !drawFramebuffer)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (readFramebuffer->id() == drawFramebuffer->id())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (drawFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (drawFramebuffer->getSamples(context) != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
-
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
- const Extensions &extensions = context->getExtensions();
-
- if (readColorBuffer)
- {
- const Format &readFormat = readColorBuffer->getFormat();
-
- for (size_t drawbufferIdx = 0;
- drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
- {
- const FramebufferAttachment *attachment =
- drawFramebuffer->getDrawBuffer(drawbufferIdx);
- if (attachment)
- {
- const Format &drawFormat = attachment->getFormat();
-
- // The GL ES 3.0.2 spec (pg 193) states that:
- // 1) If the read buffer is fixed point format, the draw buffer must be as well
- // 2) If the read buffer is an unsigned integer format, the draw buffer must be
- // as well
- // 3) If the read buffer is a signed integer format, the draw buffer must be as
- // well
- // Changes with EXT_color_buffer_float:
- // Case 1) is changed to fixed point OR floating point
- GLenum readComponentType = readFormat.info->componentType;
- GLenum drawComponentType = drawFormat.info->componentType;
- bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
- readComponentType == GL_SIGNED_NORMALIZED);
- bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
- drawComponentType == GL_SIGNED_NORMALIZED);
-
- if (extensions.colorBufferFloat)
- {
- bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
- bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
-
- if (readFixedOrFloat != drawFixedOrFloat)
- {
- context->handleError(InvalidOperation()
- << "If the read buffer contains fixed-point or "
- "floating-point values, the draw buffer must "
- "as well.");
- return false;
- }
- }
- else if (readFixedPoint != drawFixedPoint)
- {
- context->handleError(InvalidOperation()
- << "If the read buffer contains fixed-point values, "
- "the draw buffer must as well.");
- return false;
- }
-
- if (readComponentType == GL_UNSIGNED_INT &&
- drawComponentType != GL_UNSIGNED_INT)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readComponentType == GL_INT && drawComponentType != GL_INT)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readColorBuffer->getSamples() > 0 &&
- (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (context->getExtensions().webglCompatibility &&
- *readColorBuffer == *attachment)
- {
- context->handleError(
- InvalidOperation()
- << "Read and write color attachments cannot be the same image.");
- return false;
- }
- }
- }
-
- if ((readFormat.info->componentType == GL_INT ||
- readFormat.info->componentType == GL_UNSIGNED_INT) &&
- filter == GL_LINEAR)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
- // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
- // attachment and WebGL defines it to be an error. We do the check unconditionally as the
- // situation is an application error that would lead to a crash in ANGLE.
- else if (drawFramebuffer->hasEnabledDrawBuffer())
- {
- context->handleError(
- InvalidOperation()
- << "Attempt to read from a missing color attachment of a complete framebuffer.");
- return false;
- }
- }
-
- GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
- GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
- for (size_t i = 0; i < 2; i++)
- {
- if (mask & masks[i])
- {
- const gl::FramebufferAttachment *readBuffer =
- readFramebuffer->getAttachment(attachments[i]);
- const gl::FramebufferAttachment *drawBuffer =
- drawFramebuffer->getAttachment(attachments[i]);
-
- if (readBuffer && drawBuffer)
- {
- if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readBuffer->getSamples() > 0 && !sameBounds)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
- {
- context->handleError(
- InvalidOperation()
- << "Read and write depth stencil attachments cannot be the same image.");
- return false;
- }
- }
- // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
- else if (drawBuffer)
- {
- context->handleError(InvalidOperation() << "Attempt to read from a missing "
- "depth/stencil attachment of a "
- "complete framebuffer.");
- return false;
- }
- }
- }
-
- // ANGLE_multiview, Revision 1:
- // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
- // multi-view layout of the current draw framebuffer or read framebuffer is not NONE.
- if (readFramebuffer->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "Attempt to read from a multi-view framebuffer.");
- return false;
- }
- if (drawFramebuffer->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "Attempt to write to a multi-view framebuffer.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateReadPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
- columns, rows, pixels))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateReadnPixelsEXT(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- void *pixels)
-{
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
- nullptr, nullptr, pixels);
-}
-
-bool ValidateReadnPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *data)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
- columns, rows, data))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateGenOrDelete(context, n);
-}
-
-bool ValidateIsQueryEXT(gl::Context *context, GLuint id)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return true;
-}
-
-bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
-{
- if (!ValidQueryType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
- return false;
- }
-
- if (id == 0)
- {
- context->handleError(InvalidOperation() << "Query id is 0");
- return false;
- }
-
- // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
- // of zero, if the active query object name for <target> is non-zero (for the
- // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
- // the active query for either target is non-zero), if <id> is the name of an
- // existing query object whose type does not match <target>, or if <id> is the
- // active query object name for any query type, the error INVALID_OPERATION is
- // generated.
-
- // Ensure no other queries are active
- // NOTE: If other queries than occlusion are supported, we will need to check
- // separately that:
- // a) The query ID passed is not the current active query for any target/type
- // b) There are no active queries for the requested target (and in the case
- // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
- // no query may be active for either if glBeginQuery targets either.
-
- if (context->getGLState().isQueryActive(target))
- {
- context->handleError(InvalidOperation() << "Other query is active");
- return false;
- }
-
- Query *queryObject = context->getQuery(id, true, target);
-
- // check that name was obtained with glGenQueries
- if (!queryObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
- return false;
- }
-
- // check for type mismatch
- if (queryObject->getType() != target)
- {
- context->handleError(InvalidOperation() << "Query type does not match target");
- return false;
- }
-
- return true;
-}
-
-bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateBeginQueryBase(context, target, id);
-}
-
-bool ValidateEndQueryBase(gl::Context *context, GLenum target)
-{
- if (!ValidQueryType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
- return false;
- }
-
- const Query *queryObject = context->getGLState().getActiveQuery(target);
-
- if (queryObject == nullptr)
- {
- context->handleError(InvalidOperation() << "Query target not active");
- return false;
- }
-
- return true;
-}
-
-bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
- return false;
- }
-
- return ValidateEndQueryBase(context, target);
-}
-
-bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- context->handleError(InvalidOperation() << "Disjoint timer query not enabled");
- return false;
- }
-
- if (target != GL_TIMESTAMP_EXT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget);
- return false;
- }
-
- Query *queryObject = context->getQuery(id, true, target);
- if (queryObject == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
- return false;
- }
-
- if (context->getGLState().isQueryActive(queryObject))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
- return false;
- }
-
- switch (pname)
- {
- case GL_CURRENT_QUERY_EXT:
- if (target == GL_TIMESTAMP_EXT)
- {
- context->handleError(InvalidEnum() << "Cannot use current query for timestamp");
- return false;
- }
- break;
- case GL_QUERY_COUNTER_BITS_EXT:
- if (!context->getExtensions().disjointTimerQuery ||
- (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
- return false;
- }
-
- if (numParams)
- {
- // All queries return only one value
- *numParams = 1;
- }
-
- return true;
-}
-
-bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
-{
- if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- return ValidateGetQueryivBase(context, target, pname, nullptr);
-}
-
-bool ValidateGetQueryivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryivBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- Query *queryObject = context->getQuery(id, false, GL_NONE);
-
- if (!queryObject)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
- return false;
- }
-
- if (context->getGLState().isQueryActive(queryObject))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
- return false;
- }
-
- switch (pname)
- {
- case GL_QUERY_RESULT_EXT:
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (numParams)
- {
- *numParams = 1;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- context->handleError(InvalidOperation() << "Timer query extension not enabled");
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjectivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- context->handleError(InvalidOperation() << "Timer query extension not enabled");
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
-{
- if (!context->getExtensions().disjointTimerQuery &&
- !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- if (!context->getExtensions().disjointTimerQuery &&
- !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
- return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
-}
-
-bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint64 *params)
-{
- if (!context->getExtensions().disjointTimerQuery)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateUniformCommonBase(ValidationContext *context,
- gl::Program *program,
- GLint location,
- GLsizei count,
- const LinkedUniform **uniformOut)
-{
- // TODO(Jiajia): Add image uniform check in future.
- if (count < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
-
- if (!program)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName);
- return false;
- }
-
- if (!program->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- if (location == -1)
- {
- // Silently ignore the uniform command
- return false;
- }
-
- const auto &uniformLocations = program->getUniformLocations();
- size_t castedLocation = static_cast<size_t>(location);
- if (castedLocation >= uniformLocations.size())
- {
- context->handleError(InvalidOperation() << "Invalid uniform location");
- return false;
- }
-
- const auto &uniformLocation = uniformLocations[castedLocation];
- if (uniformLocation.ignored)
- {
- // Silently ignore the uniform command
- return false;
- }
-
- if (!uniformLocation.used())
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const auto &uniform = program->getUniformByIndex(uniformLocation.index);
-
- // attempting to write an array to a non-array uniform is an INVALID_OPERATION
- if (!uniform.isArray() && count > 1)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- *uniformOut = &uniform;
- return true;
-}
-
-bool ValidateUniform1ivValue(ValidationContext *context,
- GLenum uniformType,
- GLsizei count,
- const GLint *value)
-{
- // Value type is GL_INT, because we only get here from glUniform1i{v}.
- // It is compatible with INT or BOOL.
- // Do these cheap tests first, for a little extra speed.
- if (GL_INT == uniformType || GL_BOOL == uniformType)
- {
- return true;
- }
-
- if (IsSamplerType(uniformType))
- {
- // Check that the values are in range.
- const GLint max = context->getCaps().maxCombinedTextureImageUnits;
- for (GLsizei i = 0; i < count; ++i)
- {
- if (value[i] < 0 || value[i] >= max)
- {
- context->handleError(InvalidValue() << "sampler uniform value out of range");
- return false;
- }
- }
- return true;
- }
-
- context->handleError(InvalidOperation() << "wrong type of value for uniform");
- return false;
-}
-
-bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
-{
- // Check that the value type is compatible with uniform type.
- // Do the cheaper test first, for a little extra speed.
- if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType)
- {
- return true;
- }
-
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), UniformSizeMismatch);
- return false;
-}
-
-bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
-{
- // Check that the value type is compatible with uniform type.
- if (valueType == uniformType)
- {
- return true;
- }
-
- context->handleError(InvalidOperation() << "wrong type of value for uniform");
- return false;
-}
-
-bool ValidateUniform(ValidationContext *context, GLenum valueType, GLint location, GLsizei count)
-{
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = context->getGLState().getProgram();
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniformValue(context, valueType, uniform->type);
-}
-
-bool ValidateUniform1iv(ValidationContext *context,
- GLint location,
- GLsizei count,
- const GLint *value)
-{
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = context->getGLState().getProgram();
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniform1ivValue(context, uniform->type, count, value);
-}
-
-bool ValidateUniformMatrix(ValidationContext *context,
- GLenum valueType,
- GLint location,
- GLsizei count,
- GLboolean transpose)
-{
- if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- const LinkedUniform *uniform = nullptr;
- gl::Program *programObject = context->getGLState().getProgram();
- return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
- ValidateUniformMatrixValue(context, valueType, uniform->type);
-}
-
-bool ValidateStateQuery(ValidationContext *context,
- GLenum pname,
- GLenum *nativeType,
- unsigned int *numParams)
-{
- if (!context->getQueryParameterInfo(pname, nativeType, numParams))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- const Caps &caps = context->getCaps();
-
- if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
- {
- unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
-
- if (colorAttachment >= caps.maxDrawBuffers)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- switch (pname)
- {
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_2D_ARRAY:
- case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
- break;
- case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
- if (!context->getExtensions().textureRectangle)
- {
- context->handleError(InvalidEnum()
- << "ANGLE_texture_rectangle extension not present");
- return false;
- }
- break;
- case GL_TEXTURE_BINDING_EXTERNAL_OES:
- if (!context->getExtensions().eglStreamConsumerExternal &&
- !context->getExtensions().eglImageExternal)
- {
- context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external "
- "nor GL_OES_EGL_image_external "
- "extensions enabled");
- return false;
- }
- break;
-
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- {
- if (context->getGLState().getReadFramebuffer()->checkStatus(context) !=
- GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
- ASSERT(framebuffer);
-
- if (framebuffer->getReadBufferState() == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
- return false;
- }
-
- const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
- if (!attachment)
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
- break;
-
- default:
- break;
- }
-
- // pname is valid, but there are no parameters to return
- if (*numParams == 0)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateRobustStateQuery(ValidationContext *context,
- GLenum pname,
- GLsizei bufSize,
- GLenum *nativeType,
- unsigned int *numParams)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateStateQuery(context, pname, nativeType, numParams))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *numParams))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateCopyTexImageParametersBase(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border,
- Format *textureFormatOut)
-{
- if (xoffset < 0 || yoffset < 0 || zoffset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (width < 0 || height < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
- std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- if (border != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
-
- const auto &state = context->getGLState();
- Framebuffer *readFramebuffer = state.getReadFramebuffer();
- if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (readFramebuffer->getReadBufferState() == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
- return false;
- }
-
- // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
- // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
- // attachment and WebGL defines it to be an error. We do the check unconditionally as the
- // situation is an application error that would lead to a crash in ANGLE.
- const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer();
- if (source == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
- return false;
- }
-
- // ANGLE_multiview spec, Revision 1:
- // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
- // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
- // is not NONE.
- if (source->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "The active read framebuffer object has multiview attachments.");
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- GLuint maxDimension = 0;
- switch (target)
- {
- case GL_TEXTURE_2D:
- maxDimension = caps.max2DTextureSize;
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
-
- case GL_TEXTURE_RECTANGLE_ANGLE:
- maxDimension = caps.maxRectangleTextureSize;
- break;
-
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
-
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- gl::Texture *texture =
- state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- if (!texture)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
- return false;
- }
-
- if (texture->getImmutableFormat() && !isSubImage)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const gl::InternalFormat &formatInfo =
- isSubImage ? *texture->getFormat(target, level).info
- : gl::GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
-
- if (formatInfo.depthBits > 0 || formatInfo.compressed)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (isSubImage)
- {
- if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
- static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
- static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
- else
- {
- if (IsCubeMapTextureTarget(target) && width != height)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete);
- return false;
- }
-
- if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- int maxLevelDimension = (maxDimension >> level);
- if (static_cast<int>(width) > maxLevelDimension ||
- static_cast<int>(height) > maxLevelDimension)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
- return false;
- }
- }
-
- if (textureFormatOut)
- {
- *textureFormatOut = texture->getFormat(target, level);
- }
-
- // Detect texture copying feedback loops for WebGL.
- if (context->getExtensions().webglCompatibility)
- {
- if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count)
-{
- switch (mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode);
- return false;
- }
-
- if (count < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
-
- const State &state = context->getGLState();
-
- const Extensions &extensions = context->getExtensions();
-
- // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
- // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
- if (!extensions.webglCompatibility)
- {
- // Check for mapped buffers
- // TODO(jmadill): Optimize this check for non - WebGL contexts.
- if (state.hasMappedBuffer(BufferBinding::Array))
- {
- context->handleError(InvalidOperation());
- return false;
- }
- }
-
- // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
- // Section 6.10 of the WebGL 1.0 spec.
- Framebuffer *framebuffer = state.getDrawFramebuffer();
- if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
- {
- const FramebufferAttachment *dsAttachment =
- framebuffer->getStencilOrDepthStencilAttachment();
- GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
- GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
- const DepthStencilState &depthStencilState = state.getDepthStencilState();
-
- bool differentRefs = state.getStencilRef() != state.getStencilBackRef();
- bool differentWritemasks =
- (depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask);
- bool differentMasks = (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackMask & minimumRequiredStencilMask);
-
- if (differentRefs || differentWritemasks || differentMasks)
- {
- if (!extensions.webglCompatibility)
- {
- ERR() << "This ANGLE implementation does not support separate front/back stencil "
- "writemasks, reference values, or stencil mask values.";
- }
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), StencilReferenceMaskOrMismatch);
- return false;
- }
- }
-
- if (framebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- gl::Program *program = state.getProgram();
- if (!program)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
- return false;
- }
-
- // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
- // vertex shader stage or fragment shader stage is a undefined behaviour.
- // But ANGLE should clearly generate an INVALID_OPERATION error instead of
- // produce undefined result.
- if (program->isLinked() &&
- (!program->hasLinkedVertexShader() || !program->hasLinkedFragmentShader()))
- {
- context->handleError(InvalidOperation() << "It is a undefined behaviour to render without "
- "vertex shader stage or fragment shader stage.");
- return false;
- }
-
- if (!program->validateSamplers(nullptr, context->getCaps()))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (extensions.multiview)
- {
- const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1;
- const int framebufferNumViews = framebuffer->getNumViews();
- if (framebufferNumViews != programNumViews)
- {
- context->handleError(InvalidOperation() << "The number of views in the active program "
- "and draw framebuffer does not match.");
- return false;
- }
-
- const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
- if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
- framebufferNumViews > 1)
- {
- context->handleError(InvalidOperation()
- << "There is an active transform feedback object "
- "when the number of views in the active draw "
- "framebuffer is greater than 1.");
- return false;
- }
-
- if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
- state.isQueryActive(GL_TIME_ELAPSED_EXT))
- {
- context->handleError(InvalidOperation() << "There is an active query for target "
- "GL_TIME_ELAPSED_EXT when the number of "
- "views in the active draw framebuffer is "
- "greater than 1.");
- return false;
- }
- }
-
- // Uniform buffer validation
- for (unsigned int uniformBlockIndex = 0;
- uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
- {
- const gl::InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
- GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
- const OffsetBindingPointer<Buffer> &uniformBuffer =
- state.getIndexedUniformBuffer(blockBinding);
-
- if (uniformBuffer.get() == nullptr)
- {
- // undefined behaviour
- context->handleError(
- InvalidOperation()
- << "It is undefined behaviour to have a used but unbound uniform buffer.");
- return false;
- }
-
- size_t uniformBufferSize = uniformBuffer.getSize();
- if (uniformBufferSize == 0)
- {
- // Bind the whole buffer.
- uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
- }
-
- if (uniformBufferSize < uniformBlock.dataSize)
- {
- // undefined behaviour
- context->handleError(
- InvalidOperation()
- << "It is undefined behaviour to use a uniform buffer that is too small.");
- return false;
- }
- }
-
- // Do some additonal WebGL-specific validation
- if (extensions.webglCompatibility)
- {
- // Detect rendering feedback loops for WebGL.
- if (framebuffer->formsRenderingFeedbackLoopWith(state))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
- return false;
- }
-
- // Detect that the vertex shader input types match the attribute types
- if (!ValidateVertexShaderAttributeTypeMatch(context))
- {
- return false;
- }
-
- // Detect that the color buffer types match the fragment shader output types
- if (!ValidateFragmentShaderColorBufferTypeMatch(context))
- {
- return false;
- }
- }
-
- // No-op if zero count
- return (count > 0);
-}
-
-bool ValidateDrawArraysCommon(ValidationContext *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- if (first < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart);
- return false;
- }
-
- const State &state = context->getGLState();
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() &&
- !curTransformFeedback->isPaused() && curTransformFeedback->getPrimitiveMode() != mode)
- {
- // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
- // that does not match the current transform feedback object's draw mode (if transform
- // feedback
- // is active), (3.0.2, section 2.14, pg 86)
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
- return false;
- }
-
- if (!ValidateDrawBase(context, mode, count))
- {
- return false;
- }
-
- // Check the computation of maxVertex doesn't overflow.
- // - first < 0 or count < 0 have been checked as an error condition
- // - count > 0 has been checked in ValidateDrawBase as it makes the call a noop
- // From this we know maxVertex will be positive, and only need to check if it overflows GLint.
- ASSERT(count > 0 && first >= 0);
- int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1;
- if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex), count))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawArraysInstancedANGLE(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount)
-{
- if (!context->getExtensions().instancedArrays)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
- {
- return false;
- }
-
- return ValidateDrawInstancedANGLE(context);
-}
-
-bool ValidateDrawElementsBase(ValidationContext *context, GLenum type)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
- return false;
- }
-
- const State &state = context->getGLState();
-
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() &&
- !curTransformFeedback->isPaused())
- {
- // It is an invalid operation to call DrawElements, DrawRangeElements or
- // DrawElementsInstanced
- // while transform feedback is active, (3.0.2, section 2.14, pg 86)
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawElementsCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- if (!ValidateDrawElementsBase(context, type))
- return false;
-
- const State &state = context->getGLState();
-
- if (!ValidateDrawBase(context, mode, count))
- {
- return false;
- }
-
- // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
- // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
- if (!context->getExtensions().webglCompatibility)
- {
- // Check for mapped buffers
- // TODO(jmadill): Optimize this check for non - WebGL contexts.
- if (state.hasMappedBuffer(gl::BufferBinding::ElementArray))
- {
- context->handleError(InvalidOperation() << "Index buffer is mapped.");
- return false;
- }
- }
-
- const gl::VertexArray *vao = state.getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
-
- GLuint typeBytes = gl::GetTypeInfo(type).bytes;
-
- if (context->getExtensions().webglCompatibility)
- {
- ASSERT(isPow2(typeBytes) && typeBytes > 0);
- if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0)
- {
- // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
- // The offset arguments to drawElements and [...], must be a multiple of the size of the
- // data type passed to the call, or an INVALID_OPERATION error is generated.
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
- return false;
- }
-
- // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
- // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE
- // error is generated.
- if (reinterpret_cast<intptr_t>(indices) < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
- }
-
- if (context->getExtensions().webglCompatibility ||
- !context->getGLState().areClientArraysEnabled())
- {
- if (!elementArrayBuffer && count > 0)
- {
- // [WebGL 1.0] Section 6.2 No Client Side Arrays
- // If drawElements is called with a count greater than zero, and no WebGLBuffer is bound
- // to the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding);
- return false;
- }
- }
-
- if (count > 0)
- {
- if (elementArrayBuffer)
- {
- // The max possible type size is 8 and count is on 32 bits so doing the multiplication
- // in a 64 bit integer is safe. Also we are guaranteed that here count > 0.
- static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type");
- constexpr uint64_t kMaxTypeSize = 8;
- constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
- constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
- static_assert(kIntMax < kUint64Max / kMaxTypeSize, "");
-
- uint64_t typeSize = typeBytes;
- uint64_t elementCount = static_cast<uint64_t>(count);
- ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize);
-
- // Doing the multiplication here is overflow-safe
- uint64_t elementDataSizeNoOffset = typeSize * elementCount;
-
- // The offset can be any value, check for overflows
- uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices));
- if (elementDataSizeNoOffset > kUint64Max - offset)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset;
- if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- ASSERT(isPow2(typeSize) && typeSize > 0);
- if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType);
- return false;
- }
- }
- else if (!indices)
- {
- // This is an application error that would normally result in a crash,
- // but we catch it and return an error
- context->handleError(InvalidOperation() << "No element array buffer and no pointer.");
- return false;
- }
- }
-
- if (context->getExtensions().robustBufferAccessBehavior)
- {
- // Here we use maxVertex = 0 and vertexCount = 1 to avoid retrieving IndexRange when robust
- // access is enabled.
- if (!ValidateDrawAttribs(context, primcount, 0, 1))
- {
- return false;
- }
- }
- else
- {
- // Use the parameter buffer to retrieve and cache the index range.
- const auto &params = context->getParams<HasIndexRange>();
- const auto &indexRangeOpt = params.getIndexRange();
- if (!indexRangeOpt.valid())
- {
- // Unexpected error.
- return false;
- }
-
- // If we use an index greater than our maximum supported index range, return an error.
- // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
- // return an error if possible here.
- if (static_cast<GLuint64>(indexRangeOpt.value().end) >= context->getCaps().maxElementIndex)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement);
- return false;
- }
-
- if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOpt.value().end),
- static_cast<GLint>(indexRangeOpt.value().vertexCount())))
- {
- return false;
- }
-
- // No op if there are no real indices in the index data (all are primitive restart).
- return (indexRangeOpt.value().vertexIndexCount > 0);
- }
-
- return true;
-}
-
-bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount);
-}
-
-bool ValidateDrawElementsInstancedANGLE(Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount)
-{
- if (!context->getExtensions().instancedArrays)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
- return false;
- }
-
- if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
- {
- return false;
- }
-
- return ValidateDrawInstancedANGLE(context);
-}
-
-bool ValidateFramebufferTextureBase(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
- return false;
- }
-
- if (!ValidateAttachmentTarget(context, attachment))
- {
- return false;
- }
-
- if (texture != 0)
- {
- gl::Texture *tex = context->getTexture(texture);
-
- if (tex == NULL)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- if (level < 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
- }
-
- const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->id() == 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
-{
- if (program == 0)
- {
- context->handleError(InvalidValue());
- return false;
- }
-
- gl::Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (!programObject || !programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- if (!programObject->isValidUniformLocation(location))
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-static bool ValidateSizedGetUniform(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (!ValidateGetUniformBase(context, program, location))
- {
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- gl::Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- // sized queries -- ensure the provided buffer is large enough
- const LinkedUniform &uniform = programObject->getUniformByLocation(location);
- size_t requiredBytes = VariableExternalSize(uniform.type);
- if (static_cast<size_t>(bufSize) < requiredBytes)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- if (length)
- {
- *length = VariableComponentCount(uniform.type);
- }
-
- return true;
-}
-
-bool ValidateGetnUniformfvEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLfloat *params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
-}
-
-bool ValidateGetnUniformivEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLint *params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
-}
-
-bool ValidateGetUniformfvRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- // bufSize is validated in ValidateSizedGetUniform
- return ValidateSizedGetUniform(context, program, location, bufSize, length);
-}
-
-bool ValidateGetUniformivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- // bufSize is validated in ValidateSizedGetUniform
- return ValidateSizedGetUniform(context, program, location, bufSize, length);
-}
-
-bool ValidateGetUniformuivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- // bufSize is validated in ValidateSizedGetUniform
- return ValidateSizedGetUniform(context, program, location, bufSize, length);
-}
-
-bool ValidateDiscardFramebufferBase(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- bool defaultFramebuffer)
-{
- if (numAttachments < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments);
- return false;
- }
-
- for (GLsizei i = 0; i < numAttachments; ++i)
- {
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
- {
- if (defaultFramebuffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment);
- return false;
- }
-
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
- {
- context->handleError(InvalidOperation() << "Requested color attachment is "
- "greater than the maximum supported "
- "color attachments");
- return false;
- }
- }
- else
- {
- switch (attachments[i])
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (defaultFramebuffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- DefaultFramebufferInvalidAttachment);
- return false;
- }
- break;
- case GL_COLOR:
- case GL_DEPTH:
- case GL_STENCIL:
- if (!defaultFramebuffer)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- DefaultFramebufferInvalidAttachment);
- return false;
- }
- break;
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
-{
- // Note that debug marker calls must not set error state
-
- if (length < 0)
- {
- return false;
- }
-
- if (marker == nullptr)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
-{
- // Note that debug marker calls must not set error state
-
- if (length < 0)
- {
- return false;
- }
-
- if (length > 0 && marker == nullptr)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateEGLImageTargetTexture2DOES(Context *context,
- GLenum target,
- egl::Image *image)
-{
- if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (!context->getExtensions().eglImage)
- {
- context->handleError(InvalidEnum()
- << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.");
- }
- break;
-
- case GL_TEXTURE_EXTERNAL_OES:
- if (!context->getExtensions().eglImageExternal)
- {
- context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target "
- "requires GL_OES_EGL_image_external.");
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- ASSERT(context->getCurrentDisplay());
- if (!context->getCurrentDisplay()->isValidImage(image))
- {
- context->handleError(InvalidValue() << "EGL image is not valid.");
- return false;
- }
-
- if (image->getSamples() > 0)
- {
- context->handleError(InvalidOperation()
- << "cannot create a 2D texture from a multisampled EGL image.");
- return false;
- }
-
- const TextureCaps &textureCaps =
- context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
- if (!textureCaps.texturable)
- {
- context->handleError(InvalidOperation()
- << "EGL image internal format is not supported as a texture.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
- GLenum target,
- egl::Image *image)
-{
- if (!context->getExtensions().eglImage)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- ASSERT(context->getCurrentDisplay());
- if (!context->getCurrentDisplay()->isValidImage(image))
- {
- context->handleError(InvalidValue() << "EGL image is not valid.");
- return false;
- }
-
- const TextureCaps &textureCaps =
- context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
- if (!textureCaps.renderable)
- {
- context->handleError(InvalidOperation()
- << "EGL image internal format is not supported as a renderbuffer.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateBindVertexArrayBase(Context *context, GLuint array)
-{
- if (!context->isVertexArrayGenerated(array))
- {
- // The default VAO should always exist
- ASSERT(array != 0);
- context->handleError(InvalidOperation());
- return false;
- }
-
- return true;
-}
-
-bool ValidateProgramBinaryBase(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length)
-{
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
- if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
- programBinaryFormats.end())
- {
- context->handleError(InvalidEnum() << "Program binary format is not valid.");
- return false;
- }
-
- if (context->hasActiveTransformFeedback(program))
- {
- // ES 3.0.4 section 2.15 page 91
- context->handleError(InvalidOperation() << "Cannot change program binary while program "
- "is associated with an active transform "
- "feedback object.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetProgramBinaryBase(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary)
-{
- Program *programObject = GetValidProgram(context, program);
- if (programObject == nullptr)
- {
- return false;
- }
-
- if (!programObject->isLinked())
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
- return false;
- }
-
- if (context->getCaps().programBinaryFormats.empty())
- {
- context->handleError(InvalidOperation() << "No program binary formats supported.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
-{
- // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
- if (n < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
- if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer);
- return false;
- }
-
- ASSERT(context->getGLState().getDrawFramebuffer());
- GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id();
- GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
-
- // This should come first before the check for the default frame buffer
- // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
- // rather than INVALID_OPERATION
- for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
- {
- const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
-
- if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
- (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
- bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
- {
- // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
- // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
- // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
- // 3.1 is still a bit ambiguous about the error, but future specs are
- // expected to clarify that GL_INVALID_ENUM is the correct error.
- context->handleError(InvalidEnum() << "Invalid buffer value");
- return false;
- }
- else if (bufs[colorAttachment] >= maxColorAttachment)
- {
- context->handleError(InvalidOperation()
- << "Buffer value is greater than MAX_DRAW_BUFFERS");
- return false;
- }
- else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
- frameBufferId != 0)
- {
- // INVALID_OPERATION-GL is bound to buffer and ith argument
- // is not COLOR_ATTACHMENTi or NONE
- context->handleError(InvalidOperation()
- << "Ith value does not match COLOR_ATTACHMENTi or NONE");
- return false;
- }
- }
-
- // INVALID_OPERATION is generated if GL is bound to the default framebuffer
- // and n is not 1 or bufs is bound to value other than BACK and NONE
- if (frameBufferId == 0)
- {
- if (n != 1)
- {
- context->handleError(InvalidOperation()
- << "n must be 1 when GL is bound to the default framebuffer");
- return false;
- }
-
- if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
- {
- context->handleError(
- InvalidOperation()
- << "Only NONE or BACK are valid values when drawing to the default framebuffer");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetBufferPointervBase(Context *context,
- BufferBinding target,
- GLenum pname,
- GLsizei *length,
- void **params)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
- {
- context->handleError(
- InvalidOperation()
- << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.");
- return false;
- }
-
- if (!ValidBufferType(context, target))
- {
- context->handleError(InvalidEnum() << "Buffer target not valid");
- return false;
- }
-
- switch (pname)
- {
- case GL_BUFFER_MAP_POINTER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
- // target bound to zero generate an INVALID_OPERATION error."
- // GLES 3.1 section 6.6 explicitly specifies this error.
- if (context->getGLState().getTargetBuffer(target) == nullptr)
- {
- context->handleError(InvalidOperation()
- << "Cannot get pointer for reserved buffer name zero.");
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
-
- return true;
-}
-
-bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
-{
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (buffer == nullptr || !buffer->isMapped())
- {
- context->handleError(InvalidOperation() << "Buffer not mapped.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateMapBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- if (offset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (length < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (!buffer)
- {
- context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
- return false;
- }
-
- // Check for buffer overflow
- CheckedNumeric<size_t> checkedOffset(offset);
- auto checkedSize = checkedOffset + length;
-
- if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
- {
- context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions.");
- return false;
- }
-
- // Check for invalid bits in the mask
- GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
- GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_UNSYNCHRONIZED_BIT;
-
- if (access & ~(allAccessBits))
- {
- context->handleError(InvalidValue()
- << "Invalid access bits: 0x" << std::hex << std::uppercase << access);
- return false;
- }
-
- if (length == 0)
- {
- context->handleError(InvalidOperation() << "Buffer mapping length is zero.");
- return false;
- }
-
- if (buffer->isMapped())
- {
- context->handleError(InvalidOperation() << "Buffer is already mapped.");
- return false;
- }
-
- // Check for invalid bit combinations
- if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
- {
- context->handleError(InvalidOperation()
- << "Need to map buffer for either reading or writing.");
- return false;
- }
-
- GLbitfield writeOnlyBits =
- GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
-
- if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
- {
- context->handleError(InvalidOperation()
- << "Invalid access bits when mapping buffer for reading: 0x"
- << std::hex << std::uppercase << access);
- return false;
- }
-
- if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
- {
- context->handleError(
- InvalidOperation()
- << "The explicit flushing bit may only be set if the buffer is mapped for writing.");
- return false;
- }
-
- return ValidateMapBufferBase(context, target);
-}
-
-bool ValidateFlushMappedBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length)
-{
- if (offset < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
- return false;
- }
-
- if (length < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
- return false;
- }
-
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- Buffer *buffer = context->getGLState().getTargetBuffer(target);
-
- if (buffer == nullptr)
- {
- context->handleError(InvalidOperation() << "Attempted to flush buffer object zero.");
- return false;
- }
-
- if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
- {
- context->handleError(InvalidOperation()
- << "Attempted to flush a buffer not mapped for explicit flushing.");
- return false;
- }
-
- // Check for buffer overflow
- CheckedNumeric<size_t> checkedOffset(offset);
- auto checkedSize = checkedOffset + length;
-
- if (!checkedSize.IsValid() ||
- checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
- {
- context->handleError(InvalidValue()
- << "Flushed range does not fit into buffer mapping dimensions.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGenOrDelete(Context *context, GLint n)
-{
- if (n < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
- return false;
- }
- return true;
-}
-
-bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize)
-{
- if (!context->getExtensions().robustClientMemory)
- {
- context->handleError(InvalidOperation()
- << "GL_ANGLE_robust_client_memory is not available.");
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
- return false;
- }
-
- return true;
-}
-
-bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams)
-{
- if (bufSize < numParams)
- {
- context->handleError(InvalidOperation() << numParams << " parameters are required but "
- << bufSize << " were provided.");
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei *numParams)
-{
- if (!ValidFramebufferTarget(context, target))
- {
- context->handleError(InvalidEnum());
- return false;
- }
-
- int clientVersion = context->getClientMajorVersion();
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
- if (clientVersion < 3 || !context->getExtensions().multiview)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- if (clientVersion < 3 && !context->getExtensions().sRGB)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- if (clientVersion < 3)
- {
- context->handleError(InvalidEnum());
- return false;
- }
- break;
-
- default:
- context->handleError(InvalidEnum());
- return false;
- }
-
- // Determine if the attachment is a valid enum
- switch (attachment)
- {
- case GL_BACK:
- case GL_DEPTH:
- case GL_STENCIL:
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (clientVersion < 3 && !context->isWebGL1())
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
-
- case GL_COLOR_ATTACHMENT0:
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- default:
- if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
- attachment < GL_COLOR_ATTACHMENT0_EXT ||
- (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
- return false;
- }
- break;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->id() == 0)
- {
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
- return false;
- }
-
- switch (attachment)
- {
- case GL_BACK:
- case GL_DEPTH:
- case GL_STENCIL:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- }
- else
- {
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- // Valid attachment query
- }
- else
- {
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
- {
- context->handleError(InvalidOperation());
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- }
- }
-
- const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
- if (attachmentObject)
- {
- ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
- attachmentObject->type() == GL_TEXTURE ||
- attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (attachmentObject->type() != GL_RENDERBUFFER &&
- attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
- return false;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
- return false;
- }
- break;
-
- default:
- break;
- }
- }
- else
- {
- // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- // is NONE, then querying any other pname will generate INVALID_ENUM.
-
- // ES 3.0.2 spec pg 235 states that if the attachment type is none,
- // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
- // INVALID_OPERATION for all other pnames
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- InvalidFramebufferAttachmentParameter);
- return false;
- }
- break;
-
- default:
- if (clientVersion < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(),
- InvalidFramebufferAttachmentParameter);
- return false;
- }
- else
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(),
- InvalidFramebufferAttachmentParameter);
- return false;
- }
- }
- }
-
- if (numParams)
- {
- if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE)
- {
- // Only when the viewport offsets are queried we can have a varying number of output
- // parameters.
- const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1;
- *numParams = numViews * 2;
- }
- else
- {
- // For all other queries we can have only one output parameter.
- *numParams = 1;
- }
- }
-
- return true;
-}
-
-bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
- numParams))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *numParams))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetProgramivBase(ValidationContext *context,
- GLuint program,
- GLenum pname,
- GLsizei *numParams)
-{
- // Currently, all GetProgramiv queries return 1 parameter
- if (numParams)
- {
- *numParams = 1;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- switch (pname)
- {
- case GL_DELETE_STATUS:
- case GL_LINK_STATUS:
- case GL_VALIDATE_STATUS:
- case GL_INFO_LOG_LENGTH:
- case GL_ATTACHED_SHADERS:
- case GL_ACTIVE_ATTRIBUTES:
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- case GL_ACTIVE_UNIFORMS:
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- break;
-
- case GL_PROGRAM_BINARY_LENGTH:
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
- {
- context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH "
- "requires GL_OES_get_program_binary or "
- "ES 3.0.");
- return false;
- }
- break;
-
- case GL_ACTIVE_UNIFORM_BLOCKS:
- case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
- case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
- case GL_TRANSFORM_FEEDBACK_VARYINGS:
- case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
- return false;
- }
- break;
-
- case GL_PROGRAM_SEPARABLE:
- case GL_COMPUTE_WORK_GROUP_SIZE:
- case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetProgramivRobustANGLE(Context *context,
- GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetProgramivBase(context, program, pname, numParams))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *numParams))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetShaderivRobustANGLE(Context *context,
- GLuint shader,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetShaderivBase(context, shader, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetTexParameterBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetTexParameterBase(context, target, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateTexParameterBase(context, target, pname, bufSize, params);
-}
-
-bool ValidateTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateTexParameterBase(context, target, pname, bufSize, params);
-}
-
-bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
-}
-
-bool ValidateSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
-}
-
-bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **pointer)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetInternalFormativRobustANGLE(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params)
-{
- if (!ValidateRobustEntryPoint(context, bufSize))
- {
- return false;
- }
-
- if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length))
- {
- return false;
- }
-
- if (!ValidateRobustBufferSize(context, bufSize, *length))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateVertexFormatBase(ValidationContext *context,
- GLuint attribIndex,
- GLint size,
- GLenum type,
- GLboolean pureInteger)
-{
- const Caps &caps = context->getCaps();
- if (attribIndex >= caps.maxVertexAttributes)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- if (size < 1 || size > 4)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize);
- return false;
- }
-
- switch (type)
- {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- break;
-
- case GL_INT:
- case GL_UNSIGNED_INT:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum()
- << "Vertex type not supported before OpenGL ES 3.0.");
- return false;
- }
- break;
-
- case GL_FIXED:
- case GL_FLOAT:
- if (pureInteger)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
- return false;
- }
- break;
-
- case GL_HALF_FLOAT:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum()
- << "Vertex type not supported before OpenGL ES 3.0.");
- return false;
- }
- if (pureInteger)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
- return false;
- }
- break;
-
- case GL_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum()
- << "Vertex type not supported before OpenGL ES 3.0.");
- return false;
- }
- if (pureInteger)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
- return false;
- }
- if (size != 4)
- {
- context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or "
- "UNSIGNED_INT_2_10_10_10_REV and "
- "size is not 4.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
- return false;
- }
-
- return true;
-}
-
-// Perform validation from WebGL 2 section 5.10 "Invalid Clears":
-// In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
-// specified clear value and the type of a buffer that is being cleared generates an
-// INVALID_OPERATION error instead of producing undefined results
-bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
- GLint drawbuffer,
- const GLenum *validComponentTypes,
- size_t validComponentTypeCount)
-{
- const FramebufferAttachment *attachment =
- context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
- if (attachment)
- {
- GLenum componentType = attachment->getFormat().info->componentType;
- const GLenum *end = validComponentTypes + validComponentTypeCount;
- if (std::find(validComponentTypes, end, componentType) == end)
- {
- context->handleError(
- InvalidOperation()
- << "No defined conversion between clear value and attachment format.");
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
- GLsizei imageSize,
- GLsizei dataSize)
-{
- if (!ValidateRobustEntryPoint(context, dataSize))
- {
- return false;
- }
-
- gl::Buffer *pixelUnpackBuffer =
- context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
- if (pixelUnpackBuffer == nullptr)
- {
- if (dataSize < imageSize)
- {
- context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize);
- }
- }
- return true;
-}
-
-bool ValidateGetBufferParameterBase(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- bool pointerVersion,
- GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- if (!ValidBufferType(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- const Buffer *buffer = context->getGLState().getTargetBuffer(target);
- if (!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
- return false;
- }
-
- const Extensions &extensions = context->getExtensions();
-
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- case GL_BUFFER_SIZE:
- break;
-
- case GL_BUFFER_ACCESS_OES:
- if (!extensions.mapBuffer)
- {
- context->handleError(InvalidEnum()
- << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.");
- return false;
- }
- break;
-
- case GL_BUFFER_MAPPED:
- static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
- if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
- !extensions.mapBufferRange)
- {
- context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, "
- "GL_OES_mapbuffer or "
- "GL_EXT_map_buffer_range.");
- return false;
- }
- break;
-
- case GL_BUFFER_MAP_POINTER:
- if (!pointerVersion)
- {
- context->handleError(
- InvalidEnum()
- << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.");
- return false;
- }
- break;
-
- case GL_BUFFER_ACCESS_FLAGS:
- case GL_BUFFER_MAP_OFFSET:
- case GL_BUFFER_MAP_LENGTH:
- if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
- {
- context->handleError(InvalidEnum()
- << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- // All buffer parameter queries return one value.
- if (numParams)
- {
- *numParams = 1;
- }
-
- return true;
-}
-
-bool ValidateGetRenderbufferParameterivBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (target != GL_RENDERBUFFER)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
- return false;
- }
-
- Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
- if (renderbuffer == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound);
- return false;
- }
-
- switch (pname)
- {
- case GL_RENDERBUFFER_WIDTH:
- case GL_RENDERBUFFER_HEIGHT:
- case GL_RENDERBUFFER_INTERNAL_FORMAT:
- case GL_RENDERBUFFER_RED_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE:
- case GL_RENDERBUFFER_DEPTH_SIZE:
- case GL_RENDERBUFFER_STENCIL_SIZE:
- break;
-
- case GL_RENDERBUFFER_SAMPLES_ANGLE:
- if (!context->getExtensions().framebufferMultisample)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (GetValidShader(context, shader) == nullptr)
- {
- return false;
- }
-
- switch (pname)
- {
- case GL_SHADER_TYPE:
- case GL_DELETE_STATUS:
- case GL_COMPILE_STATUS:
- case GL_INFO_LOG_LENGTH:
- case GL_SHADER_SOURCE_LENGTH:
- break;
-
- case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
- if (!context->getExtensions().translatedShaderSource)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- if (context->getTargetTexture(target) == nullptr)
- {
- // Should only be possible for external textures
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- break;
-
- case GL_TEXTURE_USAGE_ANGLE:
- if (!context->getExtensions().textureUsage)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- case GL_TEXTURE_IMMUTABLE_FORMAT:
- if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
- return false;
- }
- break;
-
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_IMMUTABLE_LEVELS:
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0.");
- return false;
- }
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!context->getExtensions().textureSRGBDecode)
- {
- context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetVertexAttribBase(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei *length,
- bool pointer,
- bool pureIntegerEntryPoint)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
- {
- context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0.");
- return false;
- }
-
- if (index >= context->getCaps().maxVertexAttributes)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- if (pointer)
- {
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- }
- else
- {
- switch (pname)
- {
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- case GL_CURRENT_VERTEX_ATTRIB:
- break;
-
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
- static_assert(
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
- "ANGLE extension enums not equal to GL enums.");
- if (context->getClientMajorVersion() < 3 &&
- !context->getExtensions().instancedArrays)
- {
- context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR "
- "requires OpenGL ES 3.0 or "
- "GL_ANGLE_instanced_arrays.");
- return false;
- }
- break;
-
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if (context->getClientMajorVersion() < 3)
- {
- context->handleError(
- InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0.");
- return false;
- }
- break;
-
- case GL_VERTEX_ATTRIB_BINDING:
- case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(InvalidEnum()
- << "Vertex Attrib Bindings require OpenGL ES 3.1.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- }
-
- if (length)
- {
- if (pname == GL_CURRENT_VERTEX_ATTRIB)
- {
- *length = 4;
- }
- else
- {
- *length = 1;
- }
- }
-
- return true;
-}
-
-bool ValidateReadPixelsBase(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels)
-{
- if (length != nullptr)
- {
- *length = 0;
- }
- if (rows != nullptr)
- {
- *rows = 0;
- }
- if (columns != nullptr)
- {
- *columns = 0;
- }
-
- if (width < 0 || height < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
- return false;
- }
-
- Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
-
- if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->handleError(InvalidFramebufferOperation());
- return false;
- }
-
- if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
- {
- context->handleError(InvalidOperation());
- return false;
- }
-
- const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
- ASSERT(framebuffer);
-
- if (framebuffer->getReadBufferState() == GL_NONE)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
- return false;
- }
-
- const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
- // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
- // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
- // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
- // situation is an application error that would lead to a crash in ANGLE.
- if (readBuffer == nullptr)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
- return false;
- }
-
- // ANGLE_multiview, Revision 1:
- // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the
- // current read framebuffer is not NONE.
- if (readBuffer->getMultiviewLayout() != GL_NONE)
- {
- context->handleError(InvalidFramebufferOperation()
- << "Attempting to read from a multi-view framebuffer.");
- return false;
- }
-
- if (context->getExtensions().webglCompatibility)
- {
- // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
- // excluding formats LUMINANCE and LUMINANCE_ALPHA.". This requires validating the format
- // and type before validating the combination of format and type. However, the
- // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
- // verifies that GL_INVALID_OPERATION is generated.
- // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
- // dEQP/WebGL.
- if (!ValidReadPixelsFormatEnum(context, format))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
- return false;
- }
-
- if (!ValidReadPixelsTypeEnum(context, type))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
- return false;
- }
- }
-
- GLenum currentFormat = framebuffer->getImplementationColorReadFormat(context);
- GLenum currentType = framebuffer->getImplementationColorReadType(context);
- GLenum currentComponentType = readBuffer->getFormat().info->componentType;
-
- bool validFormatTypeCombination =
- ValidReadPixelsFormatType(context, currentComponentType, format, type);
-
- if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
- return false;
- }
-
- // Check for pixel pack buffer related API errors
- gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack);
- if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
- {
- // ...the buffer object's data store is currently mapped.
- context->handleError(InvalidOperation() << "Pixel pack buffer is mapped.");
- return false;
- }
-
- // .. the data would be packed to the buffer object such that the memory writes required
- // would exceed the data store size.
- const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
- const gl::Extents size(width, height, 1);
- const auto &pack = context->getGLState().getPackState();
-
- auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false);
- if (endByteOrErr.isError())
- {
- context->handleError(endByteOrErr.getError());
- return false;
- }
-
- size_t endByte = endByteOrErr.getResult();
- if (bufSize >= 0)
- {
- if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
- }
-
- if (pixelPackBuffer != nullptr)
- {
- CheckedNumeric<size_t> checkedEndByte(endByte);
- CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
- checkedEndByte += checkedOffset;
-
- if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
- {
- // Overflow past the end of the buffer
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow);
- return false;
- }
- }
-
- if (pixelPackBuffer == nullptr && length != nullptr)
- {
- if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
- return false;
- }
-
- *length = static_cast<GLsizei>(endByte);
- }
-
- auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize) {
- angle::CheckedNumeric<int> clippedExtent(length);
- if (start < 0)
- {
- // "subtract" the area that is less than 0
- clippedExtent += start;
- }
-
- const int readExtent = start + length;
- if (readExtent > bufferSize)
- {
- // Subtract the region to the right of the read buffer
- clippedExtent -= (readExtent - bufferSize);
- }
-
- if (!clippedExtent.IsValid())
- {
- return 0;
- }
-
- return std::max(clippedExtent.ValueOrDie(), 0);
- };
-
- if (columns != nullptr)
- {
- *columns = getClippedExtent(x, width, readBuffer->getSize().width);
- }
-
- if (rows != nullptr)
- {
- *rows = getClippedExtent(y, height, readBuffer->getSize().height);
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateTexParameterBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const ParamType *params)
-{
- if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
- return false;
- }
-
- if (context->getTargetTexture(target) == nullptr)
- {
- // Should only be possible for external textures
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
- return false;
- }
-
- const GLsizei minBufSize = 1;
- if (bufSize >= 0 && bufSize < minBufSize)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
- return false;
- }
- if (target == GL_TEXTURE_EXTERNAL_OES &&
- !context->getExtensions().eglImageExternalEssl3)
- {
- context->handleError(InvalidEnum() << "ES3 texture parameters are not "
- "available without "
- "GL_OES_EGL_image_external_essl3.");
- return false;
- }
- break;
-
- default:
- break;
- }
-
- if (target == GL_TEXTURE_2D_MULTISAMPLE)
- {
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- context->handleError(InvalidEnum()
- << "Invalid parameter for 2D multisampled textures.");
- return false;
- }
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- {
- bool restrictedWrapModes =
- target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
- if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
- {
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_MIN_FILTER:
- {
- bool restrictedMinFilter =
- target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
- if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
- {
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_MAG_FILTER:
- if (!ValidateTextureMagFilterValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_USAGE_ANGLE:
- if (!context->getExtensions().textureUsage)
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- switch (ConvertToGLenum(params[0]))
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- context->handleError(InvalidEnum() << "GL_EXT_texture_anisotropic is not enabled.");
- return false;
- }
-
- // we assume the parameter passed to this validation method is truncated, not rounded
- if (params[0] < 1)
- {
- context->handleError(InvalidValue() << "Max anisotropy must be at least 1.");
- return false;
- }
- break;
-
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- // any value is permissible
- break;
-
- case GL_TEXTURE_COMPARE_MODE:
- if (!ValidateTextureCompareModeValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_COMPARE_FUNC:
- if (!ValidateTextureCompareFuncValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- switch (ConvertToGLenum(params[0]))
- {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ZERO:
- case GL_ONE:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- if (ConvertToGLint(params[0]) < 0)
- {
- context->handleError(InvalidValue() << "Base level must be at least 0.");
- return false;
- }
- if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0)
- {
- context->handleError(InvalidOperation()
- << "Base level must be 0 for external textures.");
- return false;
- }
- if (target == GL_TEXTURE_2D_MULTISAMPLE && static_cast<GLuint>(params[0]) != 0)
- {
- context->handleError(InvalidOperation()
- << "Base level must be 0 for multisampled textures.");
- return false;
- }
- if (target == GL_TEXTURE_RECTANGLE_ANGLE && static_cast<GLuint>(params[0]) != 0)
- {
- context->handleError(InvalidOperation()
- << "Base level must be 0 for rectangle textures.");
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_LEVEL:
- if (ConvertToGLint(params[0]) < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
- return false;
- }
- break;
-
- case GL_DEPTH_STENCIL_TEXTURE_MODE:
- if (context->getClientVersion() < Version(3, 1))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
- return false;
- }
- switch (ConvertToGLenum(params[0]))
- {
- case GL_DEPTH_COMPONENT:
- case GL_STENCIL_INDEX:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!ValidateTextureSRGBDecodeValue(context, params))
- {
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLfloat *);
-template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLint *);
-
-bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetActiveUniformBlockivBase(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return false;
- }
-
- if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
- {
- context->handleError(InvalidValue()
- << "uniformBlockIndex exceeds active uniform block count.");
- return false;
- }
-
- switch (pname)
- {
- case GL_UNIFORM_BLOCK_BINDING:
- case GL_UNIFORM_BLOCK_DATA_SIZE:
- case GL_UNIFORM_BLOCK_NAME_LENGTH:
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
- case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
- case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
- {
- const InterfaceBlock &uniformBlock =
- programObject->getUniformBlockByIndex(uniformBlockIndex);
- *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
- }
- else
- {
- *length = 1;
- }
- }
-
- return true;
-}
-
-template <typename ParamType>
-bool ValidateSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- ParamType *params)
-{
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!context->isSampler(sampler))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
- return false;
- }
-
- const GLsizei minBufSize = 1;
- if (bufSize >= 0 && bufSize < minBufSize)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- if (!ValidateTextureWrapModeValue(context, params, false))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_MIN_FILTER:
- if (!ValidateTextureMinFilterValue(context, params, false))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_MAG_FILTER:
- if (!ValidateTextureMagFilterValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- // any value is permissible
- break;
-
- case GL_TEXTURE_COMPARE_MODE:
- if (!ValidateTextureCompareModeValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_COMPARE_FUNC:
- if (!ValidateTextureCompareFuncValue(context, params))
- {
- return false;
- }
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!ValidateTextureSRGBDecodeValue(context, params))
- {
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- return true;
-}
-
-template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLfloat *);
-template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLint *);
-
-bool ValidateGetSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei *length)
-{
- if (length)
- {
- *length = 0;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- if (!context->isSampler(sampler))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
- return false;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- break;
-
- case GL_TEXTURE_SRGB_DECODE_EXT:
- if (!context->getExtensions().textureSRGBDecode)
- {
- context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (length)
- {
- *length = 1;
- }
- return true;
-}
-
-bool ValidateGetInternalFormativBase(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams)
-{
- if (numParams)
- {
- *numParams = 0;
- }
-
- if (context->getClientMajorVersion() < 3)
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
- return false;
- }
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (!formatCaps.renderable)
- {
- context->handleError(InvalidEnum() << "Internal format is not renderable.");
- return false;
- }
-
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
-
- case GL_TEXTURE_2D_MULTISAMPLE:
- if (context->getClientVersion() < ES_3_1)
- {
- context->handleError(InvalidOperation()
- << "Texture target requires at least OpenGL ES 3.1.");
- return false;
- }
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
- return false;
- }
-
- if (bufSize < 0)
- {
- ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
- return false;
- }
-
- GLsizei maxWriteParams = 0;
- switch (pname)
- {
- case GL_NUM_SAMPLE_COUNTS:
- maxWriteParams = 1;
- break;
-
- case GL_SAMPLES:
- maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
- break;
-
- default:
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
- return false;
- }
-
- if (numParams)
- {
- // glGetInternalFormativ will not overflow bufSize
- *numParams = std::min(bufSize, maxWriteParams);
- }
-
- return true;
-}
-
-} // namespace gl