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-rw-r--r--src/3rdparty/angle/src/libANGLE/validationES.cpp1377
1 files changed, 1065 insertions, 312 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.cpp b/src/3rdparty/angle/src/libANGLE/validationES.cpp
index d267cbf2e6..12c76120bd 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationES.cpp
@@ -10,22 +10,90 @@
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/Image.h"
#include "libANGLE/Query.h"
#include "libANGLE/Program.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/VertexArray.h"
-#include "libANGLE/renderer/BufferImpl.h"
#include "common/mathutil.h"
#include "common/utilities.h"
namespace gl
{
+const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
+
+namespace
+{
+bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
+{
+ const gl::State &state = context->getState();
+ const gl::Program *program = state.getProgram();
+
+ const VertexArray *vao = state.getVertexArray();
+ const auto &vertexAttribs = vao->getVertexAttributes();
+ size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
+ for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
+ {
+ const VertexAttribute &attrib = vertexAttribs[attributeIndex];
+ if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
+ GLint64 maxVertexElement = 0;
+
+ if (attrib.divisor > 0)
+ {
+ maxVertexElement =
+ static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
+ }
+ else
+ {
+ maxVertexElement = static_cast<GLint64>(maxVertex);
+ }
+
+ // If we're drawing zero vertices, we have enough data.
+ if (maxVertexElement > 0)
+ {
+ // Note: Last vertex element does not take the full stride!
+ GLint64 attribSize =
+ static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
+ GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
+
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our vertex attribute does not have
+ // enough backing data.
+ if (attribDataSize > buffer->getSize())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ else if (attrib.pointer == NULL)
+ {
+ // This is an application error that would normally result in a crash,
+ // but we catch it and return an error
+ context->recordError(Error(
+ GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+} // anonymous namespace
bool ValidCap(const Context *context, GLenum cap)
{
@@ -41,15 +109,21 @@ bool ValidCap(const Context *context, GLenum cap)
case GL_BLEND:
case GL_DITHER:
return true;
+
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
case GL_RASTERIZER_DISCARD:
return (context->getClientVersion() >= 3);
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ return context->getExtensions().debug;
+
default:
return false;
}
}
-bool ValidTextureTarget(const Context *context, GLenum target)
+bool ValidTextureTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
@@ -66,11 +140,37 @@ bool ValidTextureTarget(const Context *context, GLenum target)
}
}
+bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
// This function differs from ValidTextureTarget in that the target must be
// usable as the destination of a 2D operation-- so a cube face is valid, but
// GL_TEXTURE_CUBE_MAP is not.
// Note: duplicate of IsInternalTextureTarget
-bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
+bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
@@ -82,9 +182,18 @@ bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return true;
- case GL_TEXTURE_2D_ARRAY:
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
case GL_TEXTURE_3D:
- return (context->getClientVersion() >= 3);
+ case GL_TEXTURE_2D_ARRAY:
+ return true;
default:
return false;
}
@@ -114,7 +223,7 @@ bool ValidBufferTarget(const Context *context, GLenum target)
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
- return context->getExtensions().pixelBufferObject;
+ return (context->getExtensions().pixelBufferObject || context->getClientVersion() >= 3);
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
@@ -129,55 +238,79 @@ bool ValidBufferTarget(const Context *context, GLenum target)
bool ValidBufferParameter(const Context *context, GLenum pname)
{
+ const Extensions &extensions = context->getExtensions();
+
switch (pname)
{
case GL_BUFFER_USAGE:
case GL_BUFFER_SIZE:
return true;
+ case GL_BUFFER_ACCESS_OES:
+ return extensions.mapBuffer;
+
+ case GL_BUFFER_MAPPED:
+ static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
+ return (context->getClientVersion() >= 3) || extensions.mapBuffer || extensions.mapBufferRange;
+
// GL_BUFFER_MAP_POINTER is a special case, and may only be
// queried with GetBufferPointerv
case GL_BUFFER_ACCESS_FLAGS:
- case GL_BUFFER_MAPPED:
case GL_BUFFER_MAP_OFFSET:
case GL_BUFFER_MAP_LENGTH:
- return (context->getClientVersion() >= 3);
+ return (context->getClientVersion() >= 3) || extensions.mapBufferRange;
default:
return false;
}
}
-bool ValidMipLevel(const Context *context, GLenum target, GLint level)
+bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
{
+ const auto &caps = context->getCaps();
size_t maxDimension = 0;
switch (target)
{
- case GL_TEXTURE_2D: maxDimension = context->getCaps().max2DTextureSize; break;
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize; break;
- case GL_TEXTURE_3D: maxDimension = context->getCaps().max3DTextureSize; break;
- case GL_TEXTURE_2D_ARRAY: maxDimension = context->getCaps().max2DTextureSize; break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
default: UNREACHABLE();
}
- return level <= gl::log2(maxDimension);
+ return level <= gl::log2(static_cast<int>(maxDimension));
}
-bool ValidImageSize(const Context *context, GLenum target, GLint level,
- GLsizei width, GLsizei height, GLsizei depth)
+bool ValidImageSizeParameters(const Context *context,
+ GLenum target,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ bool isSubImage)
{
if (level < 0 || width < 0 || height < 0 || depth < 0)
{
return false;
}
- if (!context->getExtensions().textureNPOT &&
+ // TexSubImage parameters can be NPOT without textureNPOT extension,
+ // as long as the destination texture is POT.
+ if (!isSubImage && !context->getExtensions().textureNPOT &&
(level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
{
return false;
@@ -191,7 +324,28 @@ bool ValidImageSize(const Context *context, GLenum target, GLint level,
return true;
}
-bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
+bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
+{
+ // List of compressed format that require that the texture size is smaller than or a multiple of
+ // the compressed block size.
+ switch (internalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidCompressedImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height)
{
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (!formatInfo.compressed)
@@ -199,12 +353,22 @@ bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLs
return false;
}
- if (width < 0 || (static_cast<GLuint>(width) > formatInfo.compressedBlockWidth && width % formatInfo.compressedBlockWidth != 0) ||
- height < 0 || (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && height % formatInfo.compressedBlockHeight != 0))
+ if (width < 0 || height < 0)
{
return false;
}
+ if (CompressedTextureFormatRequiresExactSize(internalFormat))
+ {
+ if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
+ width % formatInfo.compressedBlockWidth != 0) ||
+ (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
+ height % formatInfo.compressedBlockHeight != 0))
+ {
+ return false;
+ }
+ }
+
return true;
}
@@ -220,33 +384,57 @@ bool ValidQueryType(const Context *context, GLenum queryType)
return true;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return (context->getClientVersion() >= 3);
+ case GL_TIME_ELAPSED_EXT:
+ return context->getExtensions().disjointTimerQuery;
default:
return false;
}
}
-bool ValidProgram(Context *context, GLuint id)
+Program *GetValidProgram(Context *context, GLuint id)
{
// ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
// error INVALID_VALUE if the provided name is not the name of either a shader or program object and
// INVALID_OPERATION if the provided name identifies an object that is not the expected type."
- if (context->getProgram(id) != NULL)
- {
- return true;
- }
- else if (context->getShader(id) != NULL)
+ Program *validProgram = context->getProgram(id);
+
+ if (!validProgram)
{
- // ID is the wrong type
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ if (context->getShader(id))
+ {
+ context->recordError(
+ Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "Program name is not valid"));
+ }
}
- else
+
+ return validProgram;
+}
+
+Shader *GetValidShader(Context *context, GLuint id)
+{
+ // See ValidProgram for spec details.
+
+ Shader *validShader = context->getShader(id);
+
+ if (!validShader)
{
- // No shader/program object has this ID
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
+ if (context->getProgram(id))
+ {
+ context->recordError(
+ Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
+ }
}
+
+ return validShader;
}
bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
@@ -343,9 +531,9 @@ bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum tar
ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
// ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
- // to MAX_SAMPLES_ANGLE (Context::getExtensions().maxSamples) otherwise GL_INVALID_VALUE is
+ // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
// generated.
- if (static_cast<GLuint>(samples) > context->getExtensions().maxSamples)
+ if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
@@ -354,11 +542,15 @@ bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum tar
// ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
// the specified storage. This is different than ES 3.0 in which a sample number higher
// than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
+ if (context->getClientVersion() >= 3)
{
- context->recordError(Error(GL_OUT_OF_MEMORY));
- return false;
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->recordError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
}
return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
@@ -374,11 +566,11 @@ bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum targ
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
- if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
+ ASSERT(framebuffer);
+ if (framebuffer->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
return false;
}
@@ -403,44 +595,23 @@ bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum targ
return true;
}
-static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
-{
- if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
- dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
- srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
- {
- return true;
- }
- else if (context->getState().isScissorTestEnabled())
- {
- const Rectangle &scissor = context->getState().getScissor();
-
- return scissor.x > 0 || scissor.y > 0 ||
- scissor.width < writeBuffer->getWidth() ||
- scissor.height < writeBuffer->getHeight();
- }
- else
- {
- return false;
- }
-}
-
-bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
- GLenum filter, bool fromAngleExtension)
+bool ValidateBlitFramebufferParameters(gl::Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
{
switch (filter)
{
case GL_NEAREST:
break;
case GL_LINEAR:
- if (fromAngleExtension)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
@@ -460,13 +631,6 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
return false;
}
- if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
- {
- ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
// ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
// color buffer, leaving only nearest being unfiltered from above
if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
@@ -477,17 +641,12 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
{
- if (fromAngleExtension)
- {
- ERR("Blits with the same source and destination framebuffer are not supported by this "
- "implementation.");
- }
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
- gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
+ const gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+ const gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
if (!readFramebuffer || !drawFramebuffer)
{
@@ -517,39 +676,68 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
if (mask & GL_COLOR_BUFFER_BIT)
{
- gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
- gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+ const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
+ const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+ const Extensions &extensions = context->getExtensions();
if (readColorBuffer && drawColorBuffer)
{
GLenum readInternalFormat = readColorBuffer->getInternalFormat();
const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
- for (GLuint i = 0; i < context->getCaps().maxColorAttachments; i++)
+ for (size_t drawbufferIdx = 0;
+ drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
{
- if (drawFramebuffer->isEnabledColorAttachment(i))
+ const FramebufferAttachment *attachment =
+ drawFramebuffer->getDrawBuffer(drawbufferIdx);
+ if (attachment)
{
- GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getInternalFormat();
+ GLenum drawInternalFormat = attachment->getInternalFormat();
const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
// The GL ES 3.0.2 spec (pg 193) states that:
// 1) If the read buffer is fixed point format, the draw buffer must be as well
// 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
// 3) If the read buffer is a signed integer format, the draw buffer must be as well
- if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
- !(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
+ // Changes with EXT_color_buffer_float:
+ // Case 1) is changed to fixed point OR floating point
+ GLenum readComponentType = readFormatInfo.componentType;
+ GLenum drawComponentType = drawFormatInfo.componentType;
+ bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
+ readComponentType == GL_SIGNED_NORMALIZED);
+ bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
+ drawComponentType == GL_SIGNED_NORMALIZED);
+
+ if (extensions.colorBufferFloat)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
+ bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
+
+ if (readFixedOrFloat != drawFixedOrFloat)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION,
+ "If the read buffer contains fixed-point or "
+ "floating-point values, the draw buffer "
+ "must as well."));
+ return false;
+ }
+ }
+ else if (readFixedPoint != drawFixedPoint)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION,
+ "If the read buffer contains fixed-point "
+ "values, the draw buffer must as well."));
return false;
}
- if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
+ if (readComponentType == GL_UNSIGNED_INT &&
+ drawComponentType != GL_UNSIGNED_INT)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
+ if (readComponentType == GL_INT && drawComponentType != GL_INT)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -568,53 +756,6 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
-
- if (fromAngleExtension)
- {
- FramebufferAttachment *readColorAttachment = readFramebuffer->getReadColorbuffer();
- if (!readColorAttachment ||
- (!(readColorAttachment->type() == GL_TEXTURE && readColorAttachment->getTextureImageIndex()->type == GL_TEXTURE_2D) &&
- readColorAttachment->type() != GL_RENDERBUFFER &&
- readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- for (GLuint colorAttachment = 0; colorAttachment < context->getCaps().maxColorAttachments; ++colorAttachment)
- {
- if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
- {
- FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
- ASSERT(attachment);
-
- if (!(attachment->type() == GL_TEXTURE && attachment->getTextureImageIndex()->type == GL_TEXTURE_2D) &&
- attachment->type() != GL_RENDERBUFFER &&
- attachment->type() != GL_FRAMEBUFFER_DEFAULT)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // Return an error if the destination formats do not match
- if (attachment->getInternalFormat() != readColorBuffer->getInternalFormat())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- }
-
- int readSamples = readFramebuffer->getSamples(context->getData());
-
- if (readSamples != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
}
}
@@ -624,8 +765,8 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
{
if (mask & masks[i])
{
- gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
- gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
if (readBuffer && drawBuffer)
{
@@ -640,23 +781,6 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
-
- if (fromAngleExtension)
- {
- if (IsPartialBlit(context, readBuffer, drawBuffer,
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
- {
- ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
- context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
- return false;
- }
-
- if (readBuffer->getSamples() != 0 || drawBuffer->getSamples() != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
}
}
}
@@ -886,10 +1010,22 @@ bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
}
}
-bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
+bool ValidateReadPixels(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels)
{
- gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ if (width < 0 || height < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "width and height must be positive"));
+ return false;
+ }
+
+ Framebuffer *framebuffer = context->getState().getReadFramebuffer();
ASSERT(framebuffer);
if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
@@ -926,35 +1062,99 @@ bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsize
return false;
}
+ return true;
+}
+
+bool ValidateReadnPixelsEXT(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLvoid *pixels)
+{
+ if (bufSize < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "bufSize must be a positive number"));
+ return false;
+ }
+
GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
- GLsizei outputPitch = sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment(), 0);
+ GLsizei outputPitch =
+ sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment(),
+ context->getState().getPackRowLength());
// sized query sanity check
- if (bufSize)
+ int requiredSize = outputPitch * height;
+ if (requiredSize > bufSize)
{
- int requiredSize = outputPitch * height;
- if (requiredSize > *bufSize)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateReadPixels(context, x, y, width, height, format, type, pixels);
+}
+
+bool ValidateGenQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids)
+{
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "Query count < 0"));
+ return false;
}
return true;
}
-bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGenQueriesBase(context, n, ids);
+}
+
+bool ValidateDeleteQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids)
+{
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "Query count < 0"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateDeleteQueriesBase(context, n, ids);
+}
+
+bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
{
if (!ValidQueryType(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
return false;
}
if (id == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->recordError(Error(GL_INVALID_OPERATION, "Query id is 0"));
return false;
}
@@ -973,9 +1173,12 @@ bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
// b) There are no active queries for the requested target (and in the case
// of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
// no query may be active for either if glBeginQuery targets either.
+
+ // TODO(ewell): I think this needs to be changed for timer and occlusion queries to work at the
+ // same time
if (context->getState().isQueryActive())
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->recordError(Error(GL_INVALID_OPERATION, "Other query is active"));
return false;
}
@@ -984,41 +1187,215 @@ bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
// check that name was obtained with glGenQueries
if (!queryObject)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
return false;
}
// check for type mismatch
if (queryObject->getType() != target)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->recordError(Error(GL_INVALID_OPERATION, "Query type does not match target"));
return false;
}
return true;
}
-bool ValidateEndQuery(gl::Context *context, GLenum target)
+bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateBeginQueryBase(context, target, id);
+}
+
+bool ValidateEndQueryBase(gl::Context *context, GLenum target)
{
if (!ValidQueryType(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
return false;
}
const Query *queryObject = context->getState().getActiveQuery(target);
- if (queryObject == NULL)
+ if (queryObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->recordError(Error(GL_INVALID_OPERATION, "Query target not active"));
return false;
}
return true;
}
-static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
- GLint location, GLsizei count, LinkedUniform **uniformOut)
+bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateEndQueryBase(context, target);
+}
+
+bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled"));
+ return false;
+ }
+
+ if (target != GL_TIMESTAMP_EXT)
+ {
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+ if (queryObject == nullptr)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ return false;
+ }
+
+ if (context->getState().isQueryActive(queryObject))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query is active"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
+{
+ if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
+ {
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid query type"));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_CURRENT_QUERY_EXT:
+ if (target == GL_TIMESTAMP_EXT)
+ {
+ context->recordError(
+ Error(GL_INVALID_ENUM, "Cannot use current query for timestamp"));
+ return false;
+ }
+ break;
+ case GL_QUERY_COUNTER_BITS_EXT:
+ if (!context->getExtensions().disjointTimerQuery ||
+ (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
+ {
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname);
+}
+
+bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname)
+{
+ Query *queryObject = context->getQuery(id, false, GL_NONE);
+
+ if (!queryObject)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query does not exist"));
+ return false;
+ }
+
+ if (context->getState().isQueryActive(queryObject))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query currently active"));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid pname enum"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname);
+}
+
+bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname);
+}
+
+bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname);
+}
+
+bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname);
+}
+
+static bool ValidateUniformCommonBase(gl::Context *context,
+ GLenum targetUniformType,
+ GLint location,
+ GLsizei count,
+ const LinkedUniform **uniformOut)
{
if (count < 0)
{
@@ -1045,16 +1422,16 @@ static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniform
return false;
}
- LinkedUniform *uniform = program->getUniformByLocation(location);
+ const LinkedUniform &uniform = program->getUniformByLocation(location);
// attempting to write an array to a non-array uniform is an INVALID_OPERATION
- if (uniform->elementCount() == 1 && count > 1)
+ if (!uniform.isArray() && count > 1)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- *uniformOut = uniform;
+ *uniformOut = &uniform;
return true;
}
@@ -1067,7 +1444,7 @@ bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, G
return false;
}
- LinkedUniform *uniform = NULL;
+ const LinkedUniform *uniform = nullptr;
if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
{
return false;
@@ -1102,7 +1479,7 @@ bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint locati
return false;
}
- LinkedUniform *uniform = NULL;
+ const LinkedUniform *uniform = nullptr;
if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
{
return false;
@@ -1162,7 +1539,7 @@ bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType,
return false;
}
- FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
if (!attachment)
{
context->recordError(Error(GL_INVALID_OPERATION));
@@ -1184,17 +1561,21 @@ bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType,
return true;
}
-bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
- GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border, GLenum *textureFormatOut)
+bool ValidateCopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum *textureFormatOut)
{
-
- if (!ValidTexture2DDestinationTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
@@ -1219,14 +1600,15 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
return false;
}
- gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ const gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
+ const auto &state = context->getState();
+ if (state.getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -1263,14 +1645,15 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
return false;
}
- gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ gl::Texture *texture =
+ state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- if (texture->isImmutable() && !isSubImage)
+ if (texture->getImmutableFormat() && !isSubImage)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -1326,7 +1709,10 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
return true;
}
-static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsizei maxVertex, GLsizei primcount)
+static bool ValidateDrawBase(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLsizei primcount)
{
switch (mode)
{
@@ -1358,17 +1744,27 @@ static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsiz
return false;
}
- const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
- if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
- state.getStencilRef() != state.getStencilBackRef() ||
- depthStencilState.stencilMask != depthStencilState.stencilBackMask)
+ if (context->getLimitations().noSeparateStencilRefsAndMasks)
{
- // Note: these separate values are not supported in WebGL, due to D3D's limitations.
- // See Section 6.10 of the WebGL 1.0 spec
- ERR("This ANGLE implementation does not support separate front/back stencil "
- "writemasks, reference values, or stencil mask values.");
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ const Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
+ const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
+ GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
+ GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
+ const DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
+ state.getStencilRef() != state.getStencilBackRef() ||
+ (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackMask & minimumRequiredStencilMask))
+ {
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
+ // Section 6.10 of the WebGL 1.0 spec
+ ERR(
+ "This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.");
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
}
const gl::Framebuffer *fbo = state.getDrawFramebuffer();
@@ -1391,74 +1787,29 @@ static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsiz
return false;
}
- // Buffer validations
- const VertexArray *vao = state.getVertexArray();
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
- bool attribActive = (program->getSemanticIndex(attributeIndex) != -1);
- if (attribActive && attrib.enabled)
- {
- gl::Buffer *buffer = attrib.buffer.get();
-
- if (buffer)
- {
- GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
- GLint64 maxVertexElement = 0;
-
- if (attrib.divisor > 0)
- {
- maxVertexElement = static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
- }
- else
- {
- maxVertexElement = static_cast<GLint64>(maxVertex);
- }
-
- GLint64 attribDataSize = maxVertexElement * attribStride;
-
- // [OpenGL ES 3.0.2] section 2.9.4 page 40:
- // We can return INVALID_OPERATION if our vertex attribute does not have
- // enough backing data.
- if (attribDataSize > buffer->getSize())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- else if (attrib.pointer == NULL)
- {
- // This is an application error that would normally result in a crash,
- // but we catch it and return an error
- context->recordError(Error(GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
- return false;
- }
- }
- }
-
// Uniform buffer validation
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
{
- const gl::UniformBlock *uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
- const gl::Buffer *uniformBuffer = state.getIndexedUniformBuffer(blockBinding);
+ const OffsetBindingPointer<Buffer> &uniformBuffer =
+ state.getIndexedUniformBuffer(blockBinding);
- if (!uniformBuffer)
+ if (uniformBuffer.get() == nullptr)
{
// undefined behaviour
context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."));
return false;
}
- size_t uniformBufferSize = state.getIndexedUniformBufferSize(blockBinding);
-
+ size_t uniformBufferSize = uniformBuffer.getSize();
if (uniformBufferSize == 0)
{
// Bind the whole buffer.
- uniformBufferSize = uniformBuffer->getSize();
+ uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
}
- if (uniformBufferSize < uniformBlock->dataSize)
+ if (uniformBufferSize < uniformBlock.dataSize)
{
// undefined behaviour
context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."));
@@ -1480,8 +1831,8 @@ bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei coun
const State &state = context->getState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
- curTransformFeedback->getDrawMode() != mode)
+ if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
+ curTransformFeedback->getPrimitiveMode() != mode)
{
// It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
// that does not match the current transform feedback object's draw mode (if transform feedback
@@ -1490,7 +1841,12 @@ bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei coun
return false;
}
- if (!ValidateDrawBase(context, mode, count, count, primcount))
+ if (!ValidateDrawBase(context, mode, count, primcount))
+ {
+ return false;
+ }
+
+ if (!ValidateDrawAttribs(context, primcount, count))
{
return false;
}
@@ -1523,11 +1879,10 @@ static bool ValidateDrawInstancedANGLE(Context *context)
gl::Program *program = state.getProgram();
const VertexArray *vao = state.getVertexArray();
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
{
const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
- bool active = (program->getSemanticIndex(attributeIndex) != -1);
- if (active && attrib.divisor == 0)
+ if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
{
return true;
}
@@ -1548,8 +1903,13 @@ bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first
return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
}
-bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
- const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
+bool ValidateDrawElements(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
{
switch (type)
{
@@ -1557,7 +1917,7 @@ bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum t
case GL_UNSIGNED_SHORT:
break;
case GL_UNSIGNED_INT:
- if (!context->getExtensions().elementIndexUint)
+ if (context->getClientVersion() < 3 && !context->getExtensions().elementIndexUint)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
@@ -1571,7 +1931,7 @@ bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum t
const State &state = context->getState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
{
// It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
// while transform feedback is active, (3.0.2, section 2.14, pg 86)
@@ -1587,7 +1947,7 @@ bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum t
}
const gl::VertexArray *vao = state.getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
if (!indices && !elementArrayBuffer)
{
context->recordError(Error(GL_INVALID_OPERATION));
@@ -1623,45 +1983,56 @@ bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum t
return false;
}
+ if (!ValidateDrawBase(context, mode, count, primcount))
+ {
+ return false;
+ }
+
// Use max index to validate if our vertex buffers are large enough for the pull.
// TODO: offer fast path, with disabled index validation.
// TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
if (elementArrayBuffer)
{
uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
- if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut))
+ Error error =
+ elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
+ state.isPrimitiveRestartEnabled(), indexRangeOut);
+ if (error.isError())
{
- rx::BufferImpl *bufferImpl = elementArrayBuffer->getImplementation();
- const uint8_t *dataPointer = NULL;
- Error error = bufferImpl->getData(&dataPointer);
- if (error.isError())
- {
- context->recordError(error);
- return false;
- }
-
- const uint8_t *offsetPointer = dataPointer + offset;
- *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
- elementArrayBuffer->getIndexRangeCache()->addRange(type, offset, count, *indexRangeOut);
+ context->recordError(error);
+ return false;
}
}
else
{
- *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, indices, count);
+ *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
}
- if (!ValidateDrawBase(context, mode, count, static_cast<GLsizei>(indexRangeOut->end), primcount))
+ // If we use an index greater than our maximum supported index range, return an error.
+ // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
+ // return an error if possible here.
+ if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
{
+ context->recordError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
return false;
}
- return true;
+ if (!ValidateDrawAttribs(context, primcount, static_cast<GLsizei>(indexRangeOut->end)))
+ {
+ return false;
+ }
+
+ // No op if there are no real indices in the index data (all are primitive restart).
+ return (indexRangeOut->vertexIndexCount > 0);
}
bool ValidateDrawElementsInstanced(Context *context,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount,
- rx::RangeUI *indexRangeOut)
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
{
if (primcount < 0)
{
@@ -1678,8 +2049,13 @@ bool ValidateDrawElementsInstanced(Context *context,
return (primcount > 0);
}
-bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
+bool ValidateDrawElementsInstancedANGLE(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
{
if (!ValidateDrawInstancedANGLE(context))
{
@@ -1721,11 +2097,11 @@ bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum atta
}
const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+ ASSERT(framebuffer);
- if (framebufferHandle == 0 || !framebuffer)
+ if (framebuffer->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
return false;
}
@@ -1735,8 +2111,8 @@ bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum atta
bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- // Attachments are required to be bound to level 0 in ES2
- if (context->getClientVersion() < 3 && level != 0)
+ // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
+ if (context->getClientVersion() < 3 && !context->getExtensions().fboRenderMipmap && level != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
@@ -1815,13 +2191,12 @@ bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
return false;
}
- if (!ValidProgram(context, program))
+ gl::Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
{
return false;
}
- gl::Program *programObject = context->getProgram(program);
-
if (!programObject || !programObject->isLinked())
{
context->recordError(Error(GL_INVALID_OPERATION));
@@ -1858,8 +2233,8 @@ static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint loca
ASSERT(programObject);
// sized queries -- ensure the provided buffer is large enough
- LinkedUniform *uniform = programObject->getUniformByLocation(location);
- size_t requiredBytes = VariableExternalSize(uniform->type);
+ const LinkedUniform &uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform.type);
if (static_cast<size_t>(bufSize) < requiredBytes)
{
context->recordError(Error(GL_INVALID_OPERATION));
@@ -1879,4 +2254,382 @@ bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location,
return ValidateSizedGetUniform(context, program, location, bufSize);
}
+bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, bool defaultFramebuffer)
+{
+ if (numAttachments < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
+ return false;
+ }
+
+ for (GLsizei i = 0; i < numAttachments; ++i)
+ {
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
+ {
+ if (defaultFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
+ return false;
+ }
+
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION,
+ "Requested color attachment is greater than the maximum supported color attachments"));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachments[i])
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is not bound"));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment"));
+ return false;
+ }
+ }
+ }
+
+ return true;
}
+
+bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ // Note that debug marker calls must not set error state
+
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ // Note that debug marker calls must not set error state
+
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (length > 0 && marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetTexture2DOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image)
+{
+ if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM, "invalid texture target."));
+ return false;
+ }
+
+ if (!display->isValidImage(image))
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ return false;
+ }
+
+ if (image->getSamples() > 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION,
+ "cannot create a 2D texture from a multisampled EGL image."));
+ return false;
+ }
+
+ const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
+ if (!textureCaps.texturable)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION,
+ "EGL image internal format is not supported as a texture."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image)
+{
+ if (!context->getExtensions().eglImage)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
+ return false;
+ }
+
+ if (!display->isValidImage(image))
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ return false;
+ }
+
+ const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
+ if (!textureCaps.renderable)
+ {
+ context->recordError(Error(
+ GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindVertexArrayBase(Context *context, GLuint array)
+{
+ if (!context->isVertexArrayGenerated(array))
+ {
+ // The default VAO should always exist
+ ASSERT(array != 0);
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDeleteVertexArraysBase(Context *context, GLsizei n)
+{
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenVertexArraysBase(Context *context, GLsizei n)
+{
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramBinaryBase(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
+ if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
+ programBinaryFormats.end())
+ {
+ context->recordError(Error(GL_INVALID_ENUM, "Program binary format is not valid."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramBinaryBase(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Program is not linked."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImage2D(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (context->getClientVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
+ 0, x, y, width, height, border);
+ }
+
+ ASSERT(context->getClientVersion() == 3);
+ return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
+ 0, x, y, width, height, border);
+}
+
+bool ValidateFramebufferRenderbuffer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target) ||
+ (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateFramebufferRenderbufferParameters(context, target, attachment,
+ renderbuffertarget, renderbuffer);
+}
+
+bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
+{
+ // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
+ if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ context->recordError(
+ Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS"));
+ return false;
+ }
+
+ ASSERT(context->getState().getDrawFramebuffer());
+ GLuint frameBufferId = context->getState().getDrawFramebuffer()->id();
+ GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
+
+ // This should come first before the check for the default frame buffer
+ // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
+ // rather than INVALID_OPERATION
+ for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
+ {
+ const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
+
+ if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
+ (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0_EXT ||
+ bufs[colorAttachment] >= maxColorAttachment))
+ {
+ // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
+ // In the 3.0 specs, the error should return GL_INVALID_OPERATION.
+ // When we move to 3.1 specs, we should change the error to be GL_INVALID_ENUM
+ context->recordError(Error(GL_INVALID_OPERATION, "Invalid buffer value"));
+ return false;
+ }
+ else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
+ frameBufferId != 0)
+ {
+ // INVALID_OPERATION-GL is bound to buffer and ith argument
+ // is not COLOR_ATTACHMENTi or NONE
+ context->recordError(
+ Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE"));
+ return false;
+ }
+ }
+
+ // INVALID_OPERATION is generated if GL is bound to the default framebuffer
+ // and n is not 1 or bufs is bound to value other than BACK and NONE
+ if (frameBufferId == 0)
+ {
+ if (n != 1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION,
+ "n must be 1 when GL is bound to the default framebuffer"));
+ return false;
+ }
+
+ if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
+ {
+ context->recordError(Error(
+ GL_INVALID_OPERATION,
+ "Only NONE or BACK are valid values when drawing to the default framebuffer"));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, x, y, width, height, 0);
+ }
+
+ return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, 0, x, y, width, height, 0);
+}
+
+} // namespace gl