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-rw-r--r--src/3rdparty/angle/src/libANGLE/validationES.cpp1882
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diff --git a/src/3rdparty/angle/src/libANGLE/validationES.cpp b/src/3rdparty/angle/src/libANGLE/validationES.cpp
new file mode 100644
index 0000000000..d267cbf2e6
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/validationES.cpp
@@ -0,0 +1,1882 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/renderer/BufferImpl.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+bool ValidCap(const Context *context, GLenum cap)
+{
+ switch (cap)
+ {
+ case GL_CULL_FACE:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ return true;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidTextureTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+// This function differs from ValidTextureTarget in that the target must be
+// usable as the destination of a 2D operation-- so a cube face is valid, but
+// GL_TEXTURE_CUBE_MAP is not.
+// Note: duplicate of IsInternalTextureTarget
+bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_3D:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidFramebufferTarget(GLenum target)
+{
+ static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
+ "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER: return true;
+ case GL_READ_FRAMEBUFFER: return true;
+ case GL_DRAW_FRAMEBUFFER: return true;
+ default: return false;
+ }
+}
+
+bool ValidBufferTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ return true;
+
+ case GL_PIXEL_PACK_BUFFER:
+ case GL_PIXEL_UNPACK_BUFFER:
+ return context->getExtensions().pixelBufferObject;
+
+ case GL_COPY_READ_BUFFER:
+ case GL_COPY_WRITE_BUFFER:
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidBufferParameter(const Context *context, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ return true;
+
+ // GL_BUFFER_MAP_POINTER is a special case, and may only be
+ // queried with GetBufferPointerv
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAPPED:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidMipLevel(const Context *context, GLenum target, GLint level)
+{
+ size_t maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D: maxDimension = context->getCaps().max2DTextureSize; break;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize; break;
+ case GL_TEXTURE_3D: maxDimension = context->getCaps().max3DTextureSize; break;
+ case GL_TEXTURE_2D_ARRAY: maxDimension = context->getCaps().max2DTextureSize; break;
+ default: UNREACHABLE();
+ }
+
+ return level <= gl::log2(maxDimension);
+}
+
+bool ValidImageSize(const Context *context, GLenum target, GLint level,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (level < 0 || width < 0 || height < 0 || depth < 0)
+ {
+ return false;
+ }
+
+ if (!context->getExtensions().textureNPOT &&
+ (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
+ {
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (width < 0 || (static_cast<GLuint>(width) > formatInfo.compressedBlockWidth && width % formatInfo.compressedBlockWidth != 0) ||
+ height < 0 || (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && height % formatInfo.compressedBlockHeight != 0))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidQueryType(const Context *context, GLenum queryType)
+{
+ static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
+ static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
+
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return true;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidProgram(Context *context, GLuint id)
+{
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
+ // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
+ // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
+
+ if (context->getProgram(id) != NULL)
+ {
+ return true;
+ }
+ else if (context->getShader(id) != NULL)
+ {
+ // ID is the wrong type
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ // No shader/program object has this ID
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+}
+
+bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+
+ if (colorAttachment >= context->getCaps().maxColorAttachments)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (width < 0 || height < 0 || samples < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+ // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+ // only sized internal formats.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (formatInfo.pixelBytes == 0)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ GLuint handle = context->getState().getRenderbufferId();
+ if (handle == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
+
+ // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
+ // to MAX_SAMPLES_ANGLE (Context::getExtensions().maxSamples) otherwise GL_INVALID_VALUE is
+ // generated.
+ if (static_cast<GLuint>(samples) > context->getExtensions().maxSamples)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
+ // the specified storage. This is different than ES 3.0 in which a sample number higher
+ // than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->recordError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+
+ return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
+}
+
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+
+ if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if (renderbuffer != 0)
+ {
+ if (!context->getRenderbuffer(renderbuffer))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
+{
+ if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
+ dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
+ srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
+ {
+ return true;
+ }
+ else if (context->getState().isScissorTestEnabled())
+ {
+ const Rectangle &scissor = context->getState().getScissor();
+
+ return scissor.x > 0 || scissor.y > 0 ||
+ scissor.width < writeBuffer->getWidth() ||
+ scissor.height < writeBuffer->getHeight();
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter, bool fromAngleExtension)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ if (fromAngleExtension)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (mask == 0)
+ {
+ // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
+ // buffers are copied.
+ return false;
+ }
+
+ if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
+ {
+ ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+ // color buffer, leaving only nearest being unfiltered from above
+ if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
+ {
+ if (fromAngleExtension)
+ {
+ ERR("Blits with the same source and destination framebuffer are not supported by this "
+ "implementation.");
+ }
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+ gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
+
+ if (!readFramebuffer || !drawFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (!readFramebuffer->checkStatus(context->getData()))
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (!drawFramebuffer->checkStatus(context->getData()))
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (drawFramebuffer->getSamples(context->getData()) != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
+ gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+
+ if (readColorBuffer && drawColorBuffer)
+ {
+ GLenum readInternalFormat = readColorBuffer->getInternalFormat();
+ const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
+
+ for (GLuint i = 0; i < context->getCaps().maxColorAttachments; i++)
+ {
+ if (drawFramebuffer->isEnabledColorAttachment(i))
+ {
+ GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getInternalFormat();
+ const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
+
+ // The GL ES 3.0.2 spec (pg 193) states that:
+ // 1) If the read buffer is fixed point format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as well
+ if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
+ !(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (fromAngleExtension)
+ {
+ FramebufferAttachment *readColorAttachment = readFramebuffer->getReadColorbuffer();
+ if (!readColorAttachment ||
+ (!(readColorAttachment->type() == GL_TEXTURE && readColorAttachment->getTextureImageIndex()->type == GL_TEXTURE_2D) &&
+ readColorAttachment->type() != GL_RENDERBUFFER &&
+ readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ for (GLuint colorAttachment = 0; colorAttachment < context->getCaps().maxColorAttachments; ++colorAttachment)
+ {
+ if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
+ {
+ FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
+ ASSERT(attachment);
+
+ if (!(attachment->type() == GL_TEXTURE && attachment->getTextureImageIndex()->type == GL_TEXTURE_2D) &&
+ attachment->type() != GL_RENDERBUFFER &&
+ attachment->type() != GL_FRAMEBUFFER_DEFAULT)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Return an error if the destination formats do not match
+ if (attachment->getInternalFormat() != readColorBuffer->getInternalFormat())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ int readSamples = readFramebuffer->getSamples(context->getData());
+
+ if (readSamples != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
+ for (size_t i = 0; i < 2; i++)
+ {
+ if (mask & masks[i])
+ {
+ gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
+ gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
+
+ if (readBuffer && drawBuffer)
+ {
+ if (readBuffer->getInternalFormat() != drawBuffer->getInternalFormat())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readBuffer->getSamples() > 0 && !sameBounds)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (fromAngleExtension)
+ {
+ if (IsPartialBlit(context, readBuffer, drawBuffer,
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
+ {
+ ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+ context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
+ return false;
+ }
+
+ if (readBuffer->getSamples() != 0 || drawBuffer->getSamples() != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ return true;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
+ // the same constant.
+ static_assert(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
+ "ANGLE extension enums not equal to GL enums.");
+ return true;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ return true;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+}
+
+bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default: break;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ switch (param)
+ {
+ case GL_REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ case GL_TEXTURE_MIN_FILTER:
+ switch (param)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ switch (param)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ switch (param)
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // we assume the parameter passed to this validation method is truncated, not rounded
+ if (param < 1)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ return true;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ return true;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (param)
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (param)
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (param)
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ if (param < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ return true;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+}
+
+bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ return true;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+}
+
+bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
+{
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 &&
+ framebuffer->getSamples(context->getData()) != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
+ if (!readBuffer)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
+ GLenum currentType = framebuffer->getImplementationColorReadType();
+ GLenum currentInternalFormat = readBuffer->getInternalFormat();
+ GLuint clientVersion = context->getClientVersion();
+
+ bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
+ ValidES3ReadFormatType(context, currentInternalFormat, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validReadFormat)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+ const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
+
+ GLsizei outputPitch = sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment(), 0);
+ // sized query sanity check
+ if (bufSize)
+ {
+ int requiredSize = outputPitch * height;
+ if (requiredSize > *bufSize)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (id == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
+ // of zero, if the active query object name for <target> is non-zero (for the
+ // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
+ // the active query for either target is non-zero), if <id> is the name of an
+ // existing query object whose type does not match <target>, or if <id> is the
+ // active query object name for any query type, the error INVALID_OPERATION is
+ // generated.
+
+ // Ensure no other queries are active
+ // NOTE: If other queries than occlusion are supported, we will need to check
+ // separately that:
+ // a) The query ID passed is not the current active query for any target/type
+ // b) There are no active queries for the requested target (and in the case
+ // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ // no query may be active for either if glBeginQuery targets either.
+ if (context->getState().isQueryActive())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+
+ // check that name was obtained with glGenQueries
+ if (!queryObject)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // check for type mismatch
+ if (queryObject->getType() != target)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEndQuery(gl::Context *context, GLenum target)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Query *queryObject = context->getState().getActiveQuery(target);
+
+ if (queryObject == NULL)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
+ GLint location, GLsizei count, LinkedUniform **uniformOut)
+{
+ if (count < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Program *program = context->getState().getProgram();
+ if (!program)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (location == -1)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!program->isValidUniformLocation(location))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ LinkedUniform *uniform = program->getUniformByLocation(location);
+
+ // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ if (uniform->elementCount() == 1 && count > 1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ *uniformOut = uniform;
+ return true;
+}
+
+bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
+{
+ // Check for ES3 uniform entry points
+ if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ LinkedUniform *uniform = NULL;
+ if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ GLenum targetBoolType = VariableBoolVectorType(uniformType);
+ bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
+ if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose)
+{
+ // Check for ES3 uniform entry points
+ int rows = VariableRowCount(matrixType);
+ int cols = VariableColumnCount(matrixType);
+ if (rows != cols && context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (transpose != GL_FALSE && context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ LinkedUniform *uniform = NULL;
+ if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ if (uniform->type != matrixType)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
+{
+ if (!context->getQueryParameterInfo(pname, nativeType, numParams))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+
+ if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
+
+ if (colorAttachment >= caps.maxDrawBuffers)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ if (context->getState().getActiveSampler() >= caps.maxCombinedTextureImageUnits)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ {
+ Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ ASSERT(framebuffer);
+ if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ if (!attachment)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border, GLenum *textureFormatOut)
+{
+
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (border != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ GLuint maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->isImmutable() && !isSubImage)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+
+ if (formatInfo.depthBits > 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (isSubImage)
+ {
+ if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
+ static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
+ static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ if (IsCubeMapTextureTarget(target) && width != height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ int maxLevelDimension = (maxDimension >> level);
+ if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ *textureFormatOut = texture->getInternalFormat(target, level);
+ return true;
+}
+
+static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsizei maxVertex, GLsizei primcount)
+{
+ switch (mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (count < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getState();
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
+ state.getStencilRef() != state.getStencilBackRef() ||
+ depthStencilState.stencilMask != depthStencilState.stencilBackMask)
+ {
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations.
+ // See Section 6.10 of the WebGL 1.0 spec
+ ERR("This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.");
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Framebuffer *fbo = state.getDrawFramebuffer();
+ if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ gl::Program *program = state.getProgram();
+ if (!program)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!program->validateSamplers(NULL, context->getCaps()))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Buffer validations
+ const VertexArray *vao = state.getVertexArray();
+ for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
+ bool attribActive = (program->getSemanticIndex(attributeIndex) != -1);
+ if (attribActive && attrib.enabled)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
+ GLint64 maxVertexElement = 0;
+
+ if (attrib.divisor > 0)
+ {
+ maxVertexElement = static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
+ }
+ else
+ {
+ maxVertexElement = static_cast<GLint64>(maxVertex);
+ }
+
+ GLint64 attribDataSize = maxVertexElement * attribStride;
+
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our vertex attribute does not have
+ // enough backing data.
+ if (attribDataSize > buffer->getSize())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else if (attrib.pointer == NULL)
+ {
+ // This is an application error that would normally result in a crash,
+ // but we catch it and return an error
+ context->recordError(Error(GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
+ return false;
+ }
+ }
+ }
+
+ // Uniform buffer validation
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
+ {
+ const gl::UniformBlock *uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
+ const gl::Buffer *uniformBuffer = state.getIndexedUniformBuffer(blockBinding);
+
+ if (!uniformBuffer)
+ {
+ // undefined behaviour
+ context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."));
+ return false;
+ }
+
+ size_t uniformBufferSize = state.getIndexedUniformBufferSize(blockBinding);
+
+ if (uniformBufferSize == 0)
+ {
+ // Bind the whole buffer.
+ uniformBufferSize = uniformBuffer->getSize();
+ }
+
+ if (uniformBufferSize < uniformBlock->dataSize)
+ {
+ // undefined behaviour
+ context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."));
+ return false;
+ }
+ }
+
+ // No-op if zero count
+ return (count > 0);
+}
+
+bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (first < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getState();
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
+ curTransformFeedback->getDrawMode() != mode)
+ {
+ // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
+ // that does not match the current transform feedback object's draw mode (if transform feedback
+ // is active), (3.0.2, section 2.14, pg 86)
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count, count, primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (primcount < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawArrays(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ // No-op if zero primitive count
+ return (primcount > 0);
+}
+
+static bool ValidateDrawInstancedANGLE(Context *context)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const gl::State& state = context->getState();
+
+ gl::Program *program = state.getProgram();
+
+ const VertexArray *vao = state.getVertexArray();
+ for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
+ bool active = (program->getSemanticIndex(attributeIndex) != -1);
+ if (active && attrib.divisor == 0)
+ {
+ return true;
+ }
+ }
+
+ context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
+ "has a divisor of zero."));
+ return false;
+}
+
+bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
+}
+
+bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (!context->getExtensions().elementIndexUint)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const State &state = context->getState();
+
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
+ // while transform feedback is active, (3.0.2, section 2.14, pg 86)
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::VertexArray *vao = state.getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
+ if (!indices && !elementArrayBuffer)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (elementArrayBuffer)
+ {
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+
+ GLint64 offset = reinterpret_cast<GLint64>(indices);
+ GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
+
+ // check for integer overflows
+ if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
+ byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
+ {
+ context->recordError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+
+ // Check for reading past the end of the bound buffer object
+ if (byteCount > elementArrayBuffer->getSize())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else if (!indices)
+ {
+ // Catch this programming error here
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Use max index to validate if our vertex buffers are large enough for the pull.
+ // TODO: offer fast path, with disabled index validation.
+ // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
+ if (elementArrayBuffer)
+ {
+ uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
+ if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut))
+ {
+ rx::BufferImpl *bufferImpl = elementArrayBuffer->getImplementation();
+ const uint8_t *dataPointer = NULL;
+ Error error = bufferImpl->getData(&dataPointer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return false;
+ }
+
+ const uint8_t *offsetPointer = dataPointer + offset;
+ *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
+ elementArrayBuffer->getIndexRangeCache()->addRange(type, offset, count, *indexRangeOut);
+ }
+ }
+ else
+ {
+ *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, indices, count);
+ }
+
+ if (!ValidateDrawBase(context, mode, count, static_cast<GLsizei>(indexRangeOut->end), primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawElementsInstanced(Context *context,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount,
+ rx::RangeUI *indexRangeOut)
+{
+ if (primcount < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
+ {
+ return false;
+ }
+
+ // No-op zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
+}
+
+bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+
+ if (tex == NULL)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (level < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+
+ if (framebufferHandle == 0 || !framebuffer)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ // Attachments are required to be bound to level 0 in ES2
+ if (context->getClientVersion() < 3 && level != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_2D)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (level > gl::log2(caps.maxCubeMapTextureSize))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(textarget, level));
+ if (internalFormatInfo.compressed)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
+{
+ if (program == 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidProgram(context, program))
+ {
+ return false;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject || !programObject->isLinked())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!programObject->isValidUniformLocation(location))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
+{
+ if (!ValidateGetUniformBase(context, program, location))
+ {
+ return false;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ // sized queries -- ensure the provided buffer is large enough
+ LinkedUniform *uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform->type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize);
+}
+
+bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize);
+}
+
+}